ModelCompiler/src/PseudoMath.h

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#pragma once
namespace SH_COMP
{
struct SHVec2
{
float x, y;
};
struct SHVec3
{
float x, y, z;
};
struct SHVec4
{
float x, y, z, w;
};
struct SHMat4
{
float data[16];
};
}