48 lines
842 B
C++
48 lines
842 B
C++
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#include "Types/SHAnimationAsset.h"
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#include "Types/SHMeshAsset.h"
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#include "Libraries/SHAssimpLibrary.h"
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#include "Libraries/SHMeshCompiler.h"
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#include <vector>
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#include <filesystem>
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int main(int argc, char* argv[])
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{
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SHADE::MeshVector meshes;
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SHADE::AnimVector anims;
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std::vector<std::string> paths;
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if (argc == 1)
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{
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for (auto const& dir : std::filesystem::recursive_directory_iterator{"./Assets/"})
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{
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if (dir.path().extension().string() == GLTF_EXTENSION)
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{
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paths.push_back(dir.path().string());
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}
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}
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}
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else if (argc > 1)
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{
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for (int i { 1 }; i < argc; ++i)
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{
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paths.emplace_back(argv[i]);
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}
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}
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for (auto const& path : paths)
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{
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SHADE::SHAssimpLibrary::LoadFromFile(path, meshes, anims);
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}
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for (auto const& mesh : meshes)
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{
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SHADE::SHMeshCompiler::CompileMeshBinary(mesh);
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}
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return 0;
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}
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