Used node name instead of mesh name
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@ -28,6 +28,7 @@ namespace SH_COMP
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aiMesh* mesh = scene.mMeshes[node.mMeshes[i]];
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meshes.emplace_back();
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GetMesh(*mesh, meshes.back());
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meshes.back().name = node.mName.C_Str();
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}
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for (size_t i{ 0 }; i < node.mNumChildren; ++i)
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@ -111,8 +112,6 @@ namespace SH_COMP
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meshData.indices.push_back(face.mIndices[j]);
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}
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}
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meshData.name = mesh.mName.C_Str();
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}
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void MeshCompiler::BuildHeaders(MeshAsset& asset) noexcept
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