Working commit, write load with tinygltf
This commit is contained in:
parent
7cba537fc9
commit
5cd0b272c9
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@ -1,2 +1,2 @@
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rmdir "Dependencies/assimp" /S /Q
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git clone https://github.com/SHADE-DP/assimp.git "Dependencies/assimp"
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rmdir "Dependencies/tinygltf" /S /Q
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git clone https://github.com/XiaoQiDigipen/tinygltf.git "Dependencies/tinygltf"
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59
premake5.lua
59
premake5.lua
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@ -1,14 +1,15 @@
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AssimpInclude = "%{prj.location}\\Dependencies\\assimp"
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-- AssimpInclude = "%{prj.location}\\Dependencies\\assimp"
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TinyGLTFInclude = "%{prj.location}\\Dependencies\\tinygltf"
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-- outputdir = "%{wks.location}/bin/%{cfg.buildcfg}"
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-- interdir = "%{wks.location}/bin_int"
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-- workspace "ModelCompile"
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-- architecture "x64"
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-- configurations
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-- {
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-- "Release",
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-- "Debug"
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-- }
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outputdir = "%{wks.location}/bin/%{cfg.buildcfg}"
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interdir = "%{wks.location}/bin_int"
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workspace "ModelCompile"
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architecture "x64"
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configurations
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{
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"Release",
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"Debug"
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}
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project "ModelCompiler"
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kind "ConsoleApp"
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@ -26,7 +27,7 @@ project "ModelCompiler"
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externalincludedirs
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{
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"%{AssimpInclude}\\include"
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"%{TinyGLTFInclude}"
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}
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includedirs
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@ -47,37 +48,37 @@ project "ModelCompiler"
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"MultiProcessorCompile"
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}
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filter "configurations:Debug"
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postbuildcommands
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{
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"xcopy /r /y /q \"%{AssimpInclude}\\bin\\Debug\\assimp-vc142-mtd.dll\" \"$(OutDir)\""
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}
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-- filter "configurations:Debug"
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-- postbuildcommands
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-- {
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-- "xcopy /r /y /q \"%{AssimpInclude}\\bin\\Debug\\assimp-vc142-mtd.dll\" \"$(OutDir)\""
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-- }
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filter "configurations:Release"
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postbuildcommands
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{
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"xcopy /r /y /q \"%{AssimpInclude}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\""
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}
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-- filter "configurations:Release"
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-- postbuildcommands
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-- {
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-- "xcopy /r /y /q \"%{AssimpInclude}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\""
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-- }
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filter "configurations:Publish"
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postbuildcommands
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{
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"xcopy /r /y /q \"%{AssimpInclude}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\""
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}
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-- filter "configurations:Publish"
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-- postbuildcommands
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-- {
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-- "xcopy /r /y /q \"%{AssimpInclude}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\""
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-- }
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warnings 'Extra'
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filter "configurations:Debug"
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symbols "On"
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defines {"_DEBUG"}
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links{"assimp-vc142-mtd.lib"}
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-- links{"assimp-vc142-mtd.lib"}
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filter "configurations:Release"
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optimize "On"
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defines{"_RELEASE"}
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links{"assimp-vc142-mt.lib"}
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-- links{"assimp-vc142-mt.lib"}
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filter "configurations:Publish"
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optimize "On"
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defines{"_RELEASE, _PUBLISH"}
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links{"assimp-vc142-mt.lib"}
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-- links{"assimp-vc142-mt.lib"}
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File diff suppressed because one or more lines are too long
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@ -14,6 +14,46 @@
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// Typedefs
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typedef std::filesystem::path AssetPath;
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enum class BUFFER_TARGET : int
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{
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ARRAY_BUFFER = 3496,
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ELEMENT_ARRAY_BUFFER = 34963
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};
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enum class ACCESSOR_DATA_TYPE : int
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{
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BYTE = 5120,
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U_BYTE = 5121,
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SHORT = 5122,
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U_SHORT = 5123,
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U_INT = 5125,
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FLOAT = 5126
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};
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enum class ACCESSOR_COMPONENT_TYPE : int
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{
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SCALAR = 64 + 1,
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VEC2 = 2,
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VEC3 = 3,
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VEC4 = 4,
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MAT2 = 32 + 2,
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MAT3 = 32 + 3,
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MAT4 = 32 + 4,
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VECTOR = 64 + 4,
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MATRIX = 64 + 16
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};
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enum class PRIMITIVE_MODE : int
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{
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POINT = 0,
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LINE = 1,
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LINE_LOOP = 2,
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LINE_STRIP = 3,
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TRIANGLE = 4,
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TRIANGLE_STRIP = 5,
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TRIANLE_FAN = 6
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};
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//Directory
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#ifdef _PUBLISH
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constexpr std::string_view ASSET_ROOT{ "Assets" };
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@ -30,6 +70,15 @@ constexpr std::string_view MODEL_EXTENSION {".shmodel"};
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constexpr std::string_view FBX_EXTENSION{ ".fbx" };
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constexpr std::string_view GLTF_EXTENSION{ ".gltf" };
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// ATTRIBUTE NAMES
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constexpr std::string_view ATT_POSITION {"POSITION"};
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constexpr std::string_view ATT_NORMAL { "NORMAL" };
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constexpr std::string_view ATT_TANGENT { "TANGENT" };
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constexpr std::string_view ATT_JOINT { "JOINTS_0" };
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constexpr std::string_view ATT_COLOUR { "COLOR_0" };
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constexpr std::string_view ATT_TEXCOORD { "TEXCOORD_0" };
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constexpr std::string_view ATT_WEIGHTS { "WEIGHTS_0" };
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constexpr std::string_view EXTERNALS[] = {
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FBX_EXTENSION,
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GLTF_EXTENSION
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@ -10,336 +10,78 @@
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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*****************************************************************************/
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#include "MeshCompiler.h"
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#include "MeshWriter.h"
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#include <assimp/postprocess.h>
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#include <fstream>
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#include <iostream>
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#include "tiny_gltf.h"
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#include <map>
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#include <stack>
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namespace SH_COMP
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{
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SHMat4 aiTransformToMat4(aiMatrix4x4 const& inMatrx)
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{
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SHMat4 result;
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std::memcpy(
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&result,
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&inMatrx,
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sizeof(result)
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);
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return result;
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}
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Assimp::Importer MeshCompiler::aiImporter;
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uint32_t MeshCompiler::rigNodeIDCounter { 0 };
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void MeshCompiler::ProcessNode(AiNodeConstPtr node, aiScene const& scene, MeshVectorRef meshes, RigData& rig) noexcept
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{
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if (node->mNumMeshes > 0)
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{
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aiMesh* mesh = scene.mMeshes[node->mMeshes[0]];
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meshes.emplace_back();
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GetMesh(*mesh, meshes.back());
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meshes.back().name = node->mName.C_Str();
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}
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else if (node->mParent != nullptr)
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{
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BuildArmature(node, rig);
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return;
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}
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for (auto i{ 0 }; i < node->mNumChildren; ++i)
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{
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ProcessNode(node->mChildren[i], scene, meshes, rig);
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}
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}
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void MeshCompiler::GetMesh(aiMesh const& mesh, MeshData& meshData) noexcept
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{
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meshData.vertexPosition.reserve(mesh.mNumVertices);
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meshData.vertexNormal.reserve(mesh.mNumVertices);
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meshData.vertexTangent.reserve(mesh.mNumVertices);
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meshData.texCoords.reserve(mesh.mNumVertices);
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meshData.bonesInfo.resize(mesh.mNumBones);
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meshData.bones.resize(mesh.mNumBones);
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for (auto i{ 0 }; i < mesh.mNumBones; ++i)
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{
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auto const& bone = *mesh.mBones[i];
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auto& newBone = meshData.bones[i];
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auto& newBoneInfo = meshData.bonesInfo[i];
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newBone.name = bone.mName.C_Str();
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newBoneInfo.charCount = newBone.name.length();
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std::memcpy(&newBone.offset, &bone.mOffsetMatrix, sizeof(SHMat4));
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newBone.weights.resize(bone.mNumWeights);
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for (auto j{ 0 }; j < bone.mNumWeights; ++j)
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{
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newBone.weights[j].index = bone.mWeights[j].mVertexId;
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newBone.weights[j].weight = bone.mWeights[j].mWeight;
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}
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newBoneInfo.weightCount = bone.mNumWeights;
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}
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for (size_t i{ 0 }; i < mesh.mNumVertices; ++i)
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{
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// Vertex position
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SHVec3 vertex;
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vertex.x = mesh.mVertices[i].x;
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vertex.y = mesh.mVertices[i].y;
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vertex.z = mesh.mVertices[i].z;
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meshData.vertexPosition.push_back(vertex);
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// Tex coords
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SHVec2 texCoord{ 0.f, 0.f };
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if (mesh.mTextureCoords[0])
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{
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texCoord.x = mesh.mTextureCoords[0][i].x;
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texCoord.y = mesh.mTextureCoords[0][i].y;
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}
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meshData.texCoords.push_back(texCoord);
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// Normals
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SHVec3 normal{ 0.f, 0.f, 0.f };
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if (mesh.mNormals)
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{
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normal.x = mesh.mNormals[i].x;
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normal.y = mesh.mNormals[i].y;
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normal.z = mesh.mNormals[i].z;
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}
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meshData.vertexNormal.push_back(normal);
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// Tangent
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SHVec3 tangent{ 0.f, 0.f, 0.f };
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if (mesh.mTangents)
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{
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tangent.x = mesh.mTangents[i].x;
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tangent.y = mesh.mTangents[i].y;
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tangent.z = mesh.mTangents[i].z;
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}
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meshData.vertexTangent.push_back(tangent);
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}
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for (size_t i{ 0 }; i < mesh.mNumFaces; ++i)
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{
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aiFace face = mesh.mFaces[i];
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for (size_t j{ 0 }; j < face.mNumIndices; ++j)
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{
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meshData.indices.push_back(face.mIndices[j]);
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}
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}
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}
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void MeshCompiler::BuildHeaders(ModelRef asset) noexcept
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{
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// Mesh Headers
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asset.meshHeaders.resize(asset.meshes.size());
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asset.header.meshCount = asset.meshes.size();
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for (auto i{ 0 }; i < asset.header.meshCount; ++i)
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{
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auto const& mesh = asset.meshes[i];
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auto& head = asset.meshHeaders[i];
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head.charCount = mesh.name.size();
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head.indexCount = mesh.indices.size();
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head.vertexCount = mesh.vertexPosition.size();
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head.boneCount = mesh.bonesInfo.size();
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}
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// Anim Headers
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asset.animHeaders.resize(asset.anims.size());
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asset.header.animCount = asset.anims.size();
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for (auto i{ 0 }; i < asset.header.animCount; ++i)
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{
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auto const& anim = asset.anims[i];
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auto& head = asset.animHeaders[i];
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head.charCount = anim.name.size();
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head.animNodeCount = anim.nodeChannels.size();
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head.nodeHeaders.resize(head.animNodeCount);
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for (auto j{ 0 }; j < head.animNodeCount; ++j)
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{
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auto const& animNode = anim.nodeChannels[j];
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auto& nodeHeader = head.nodeHeaders[j];
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nodeHeader.charCount = animNode.name.size();
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nodeHeader.posKeyCount = animNode.positionKeys.size();
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nodeHeader.rotKeyCount = animNode.rotationKeys.size();
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nodeHeader.scaKeyCount = animNode.scaleKeys.size();
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}
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}
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}
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void MeshCompiler::BoneOffsetCopy(ModelRef asset) noexcept
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{
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if (asset.meshHeaders[0].boneCount == 0)
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{
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return;
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}
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auto const& boneVec {asset.meshes[0].bones};
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std::stack<RigNodeData*> nodeStack;
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nodeStack.push(asset.rig.root);
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while(!nodeStack.empty())
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{
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auto& node = *nodeStack.top();
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nodeStack.pop();
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for (auto const& bone : boneVec)
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{
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if (node.name == bone.name)
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{
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node.offset = bone.offset;
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break;
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}
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}
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for (auto const& child : node.children)
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{
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nodeStack.push(child);
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}
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}
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}
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void MeshCompiler::ParseAnimations(aiScene const& scene, std::vector<AnimData>& anims) noexcept
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{
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// Size and read for number of animation clips
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anims.resize(scene.mNumAnimations);
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for (auto i{ 0 }; i < scene.mNumAnimations; ++i)
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{
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auto const& animData = *scene.mAnimations[i];
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auto& anim = anims[i];
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anim.name = animData.mName.C_Str();
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anim.duration = animData.mDuration;
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anim.ticksPerSecond = animData.mTicksPerSecond;
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// Size and read for number of animation frames
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anim.nodeChannels.resize(animData.mNumChannels);
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for (auto j{ 0 }; j < animData.mNumChannels; ++j)
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{
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auto const& channelData = *animData.mChannels[j];
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auto& node = anim.nodeChannels[j];
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node.name = channelData.mNodeName.C_Str();
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||||
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||||
// Position Keys
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node.positionKeys.resize(channelData.mNumPositionKeys);
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||||
for (auto k{ 0 }; k < channelData.mNumPositionKeys; ++k)
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||||
{
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||||
auto const& posKeyData = channelData.mPositionKeys[k];
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||||
auto& posKey = node.positionKeys[k];
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||||
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||||
posKey.time = posKeyData.mTime;
|
||||
posKey.value.x = posKeyData.mValue.x;
|
||||
posKey.value.y = posKeyData.mValue.y;
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||||
posKey.value.z = posKeyData.mValue.z;
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||||
}
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||||
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||||
// Rotation Keys
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||||
node.rotationKeys.resize(channelData.mNumRotationKeys);
|
||||
for (auto k{ 0 }; k < channelData.mNumRotationKeys; ++k)
|
||||
{
|
||||
auto const& rotKeyData = channelData.mRotationKeys[k];
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||||
auto& rotKey = node.rotationKeys[k];
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||||
|
||||
rotKey.time = rotKeyData.mTime;
|
||||
rotKey.value.x = rotKeyData.mValue.x;
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||||
rotKey.value.y = rotKeyData.mValue.y;
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||||
rotKey.value.z = rotKeyData.mValue.z;
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||||
rotKey.value.w = rotKeyData.mValue.w;
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||||
}
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||||
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||||
// Scale Keys
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||||
node.scaleKeys.resize(channelData.mNumScalingKeys);
|
||||
for (auto k{ 0 }; k < channelData.mNumScalingKeys; ++k)
|
||||
{
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||||
auto const& scaKeyData = channelData.mScalingKeys[k];
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||||
auto& scaKey = node.scaleKeys[k];
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||||
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||||
scaKey.time = scaKeyData.mTime;
|
||||
scaKey.value.x = scaKeyData.mValue.x;
|
||||
scaKey.value.y = scaKeyData.mValue.y;
|
||||
scaKey.value.z = scaKeyData.mValue.z;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<RigNodeData*, aiNode const*> MeshCompiler::PairHelper(AiNodeConstPtr node)
|
||||
{
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||||
return std::make_pair(NewNode(node), node);
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||||
}
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||||
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||||
RigNodeData* MeshCompiler::NewNode(AiNodeConstPtr inNode)
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||||
{
|
||||
return new RigNodeData(inNode->mName.C_Str(), aiTransformToMat4(inNode->mTransformation));
|
||||
}
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||||
|
||||
void MeshCompiler::LoadFromFile(AssetPath path, ModelRef asset) noexcept
|
||||
{
|
||||
const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
|
||||
aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
|
||||
| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
|
||||
| aiProcess_TransformUVCoords // preprocess UV transformations (scaling, translation ...)
|
||||
//| aiProcess_FindInstances // search for instanced meshes and remove them by references to one master
|
||||
| aiProcess_CalcTangentSpace // calculate tangents and bitangents if possible
|
||||
//| aiProcess_JoinIdenticalVertices // join identical vertices/ optimize indexing
|
||||
//| aiProcess_FindInvalidData // detect invalid model data, such as invalid normal vector
|
||||
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
||||
//| aiProcess_ValidateDataStructure // checks all bones, animations and vertices are linked correctly
|
||||
//| aiProcess_LimitBoneWeights // Limit number of bones effect vertices to 4
|
||||
ModelData model;
|
||||
tinygltf::TinyGLTF loader;
|
||||
std::string warn, error;
|
||||
|
||||
bool result = loader.LoadASCIIFromFile(&model, &error, &warn, path.string());
|
||||
|
||||
if (!warn.empty())
|
||||
std::cout << "[TinyGLTF Warning]: " << warn << std::endl;
|
||||
|
||||
if (!error.empty())
|
||||
std::cout << "[TinyGLTF Error]: " << error << std::endl;
|
||||
|
||||
if (!result)
|
||||
{
|
||||
std::cout << "TinyGLTF failed to parse.\n";
|
||||
std::exit(1);
|
||||
}
|
||||
|
||||
ProcessModel(model, asset);
|
||||
}
|
||||
|
||||
void MeshCompiler::ProcessModel(ModelData const& data, ModelRef asset) noexcept
|
||||
{
|
||||
auto const& accessors { data.accessors };
|
||||
auto const& bufferViews { data.bufferViews };
|
||||
auto const& bufferData { data.buffers[0].data.data() };
|
||||
|
||||
for (auto const& mesh : data.meshes)
|
||||
{
|
||||
auto const& primitive { mesh.primitives[0] };
|
||||
auto& meshIn {asset.meshes.emplace_back()};
|
||||
meshIn.name = mesh.name;
|
||||
|
||||
try
|
||||
{
|
||||
// Get Accessors
|
||||
auto const& positionAccessor { accessors[primitive.attributes.at(ATT_POSITION.data())]};
|
||||
auto const& normalAccessor { accessors[primitive.attributes.at(ATT_NORMAL.data())]};
|
||||
auto const& tangentAccessor { accessors[primitive.attributes.at(ATT_TANGENT.data())]};
|
||||
|
||||
meshIn.vertexPosition.resize(positionAccessor.count);
|
||||
auto const& positionView { bufferViews[positionAccessor.bufferView] };
|
||||
std::memcpy(
|
||||
meshIn.vertexPosition.data(),
|
||||
bufferData + positionView.byteOffset,
|
||||
positionView.byteLength
|
||||
);
|
||||
|
||||
if (!scene || !scene->HasMeshes())
|
||||
{
|
||||
std::cout << "ERROR in GLTF::ASSIMP: " << aiImporter.GetErrorString() << "\nFile: " << path.string() << std::endl;
|
||||
return;
|
||||
meshIn.vertexNormal.resize(normalAccessor.count);
|
||||
}
|
||||
|
||||
ProcessNode(scene->mRootNode, *scene, asset.meshes, asset.rig);
|
||||
|
||||
ParseAnimations(*scene, asset.anims);
|
||||
|
||||
aiImporter.FreeScene();
|
||||
}
|
||||
|
||||
void MeshCompiler::BuildArmature(AiNodeConstPtr baseNode, RigData& rig) noexcept
|
||||
catch (std::out_of_range e)
|
||||
{
|
||||
// Build implementation copy of armature tree
|
||||
// node collection write done later when writing to file
|
||||
std::stack<std::pair<RigNodeData*, AiNodeConstPtr>> nodeStack;
|
||||
|
||||
nodeStack.emplace(PairHelper(baseNode));
|
||||
rig.root = nodeStack.top().first;
|
||||
|
||||
while(!nodeStack.empty())
|
||||
{
|
||||
auto currPair = nodeStack.top();
|
||||
nodeStack.pop();
|
||||
auto currNode = currPair.first;
|
||||
auto const& currAiNode = currPair.second;
|
||||
int const iStart {static_cast<int>(currAiNode->mNumChildren - 1)};
|
||||
|
||||
rig.header.nodeCount++;
|
||||
rig.header.charCounts.push_back(currNode->name.length());
|
||||
|
||||
for (int i {iStart}; i >= 0 ; --i)
|
||||
{
|
||||
auto newPair = PairHelper(currAiNode->mChildren[i]);
|
||||
currNode->children.push_back(newPair.first);
|
||||
nodeStack.push(newPair);
|
||||
std::cout << "[Model Compiler] Failed to load gltf\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -349,8 +91,6 @@ namespace SH_COMP
|
|||
auto const asset = new ModelAsset();
|
||||
|
||||
LoadFromFile(path, *asset);
|
||||
BuildHeaders(*asset);
|
||||
BoneOffsetCopy(*asset);
|
||||
MeshWriter::CompileMeshBinary(path, *asset);
|
||||
|
||||
delete asset;
|
||||
|
|
|
@ -12,16 +12,30 @@
|
|||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#define TINYGLTF_IMPLEMENTATION
|
||||
#define TINYGLTF_NO_EXTERNAL_IMAGE
|
||||
#define TINYGLTF_USE_CPP14
|
||||
#define TINYGLTF_NO_INCLUDE_STB_IMAGE
|
||||
#define TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE
|
||||
#define TINYGLTF_NO_STB_IMAGE_WRITE
|
||||
#define TINYGLTF_NO_STB_IMAGE
|
||||
#define TINYGLTF_USE_CPP14
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "Types/AnimationAsset.h"
|
||||
#include "Types/ModelAsset.h"
|
||||
#include "AssetMacros.h"
|
||||
|
||||
//Forward Declare
|
||||
namespace tinygltf
|
||||
{
|
||||
class Model;
|
||||
}
|
||||
|
||||
namespace SH_COMP
|
||||
{
|
||||
class tinygltf::Model;
|
||||
class MeshCompiler
|
||||
{
|
||||
|
||||
|
@ -29,26 +43,15 @@ namespace SH_COMP
|
|||
using AnimVectorRef = std::vector<AnimData>&;
|
||||
|
||||
using ModelRef = ModelAsset&;
|
||||
using ModelData = tinygltf::Model;
|
||||
|
||||
using AiNodeConstPtr = aiNode const*;
|
||||
|
||||
static Assimp::Importer aiImporter;
|
||||
static uint32_t rigNodeIDCounter;
|
||||
|
||||
static void ProcessNode(AiNodeConstPtr node, aiScene const& scene, MeshVectorRef meshes, RigData& rig) noexcept;
|
||||
static void GetMesh(aiMesh const& mesh, MeshData& meshData) noexcept;
|
||||
static void BuildHeaders(ModelRef asset) noexcept;
|
||||
|
||||
static void BoneOffsetCopy(ModelRef asset) noexcept;
|
||||
|
||||
static void BuildArmature(AiNodeConstPtr node, RigData& rig) noexcept;
|
||||
static void ParseAnimations(aiScene const& scene, std::vector<AnimData>& anims) noexcept;
|
||||
|
||||
static std::pair<RigNodeData*, AiNodeConstPtr> PairHelper(AiNodeConstPtr node);
|
||||
static RigNodeData* NewNode(AiNodeConstPtr inNode);
|
||||
|
||||
static void LoadFromFile(AssetPath path, ModelRef asset) noexcept;
|
||||
|
||||
|
||||
static void ProcessModel(ModelData const&, ModelRef asset) noexcept;
|
||||
|
||||
public:
|
||||
static void LoadAndCompile(AssetPath path) noexcept;
|
||||
};
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
|
||||
#include "PseudoMath.h"
|
||||
#include <vector>
|
||||
#include <assimp/anim.h>
|
||||
#include <string>
|
||||
|
||||
namespace SH_COMP
|
||||
{
|
||||
|
|
|
@ -18,7 +18,7 @@ int main(int argc, char* argv[])
|
|||
{
|
||||
std::vector<std::string> paths;
|
||||
|
||||
#if 1
|
||||
#if 0
|
||||
|
||||
if (argc == 1)
|
||||
{
|
||||
|
@ -57,7 +57,7 @@ int main(int argc, char* argv[])
|
|||
}
|
||||
|
||||
#else
|
||||
SH_COMP::MeshCompiler::LoadAndCompile("MD_Homeowner-NoRig.gltf");
|
||||
SH_COMP::MeshCompiler::LoadAndCompile("racoon.gltf");
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue