Changed string literal to string_view
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@ -100,6 +100,10 @@ constexpr std::string_view SCALE_PATH{ "scale" };
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constexpr std::string_view ROTATION_PATH{ "rotation" };
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constexpr std::string_view WEIGHTS_PATH{ "weights" };
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constexpr std::string_view LINEAR_INTERPOLATION{ "LINEAR" };
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constexpr std::string_view STEP_INTERPOLATION{ "STEP" };
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constexpr std::string_view CUBICSPLINE_INTERPOLATION{ "CUBICSPLINE" };
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//Directory
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#ifdef _PUBLISH
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constexpr std::string_view ASSET_ROOT{ "Assets" };
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@ -240,9 +240,9 @@ namespace SH_COMP
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FetchChannelKeyFrame(channel.target_node, sampler.input, sampler.output, channel.target_node, anim.nodes[channel.target_node].rotationKeys);
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anim.nodes[channel.target_node].interpolation =
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sampler.interpolation == "LINEAR" ? AnimationInterpolation::LINEAR :
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sampler.interpolation == "STEP" ? AnimationInterpolation::STEP :
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sampler.interpolation == "CUBICSPLINE" ? AnimationInterpolation::CUBICSPLINE :
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sampler.interpolation == LINEAR_INTERPOLATION.data() ? AnimationInterpolation::LINEAR :
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sampler.interpolation == STEP_INTERPOLATION.data() ? AnimationInterpolation::STEP :
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sampler.interpolation == CUBICSPLINE_INTERPOLATION.data() ? AnimationInterpolation::CUBICSPLINE :
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AnimationInterpolation::DEFAULT;
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}
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