diff --git a/src/Libraries/MeshCompiler.cpp b/src/Libraries/MeshCompiler.cpp index c518bbe..8c4723f 100644 --- a/src/Libraries/MeshCompiler.cpp +++ b/src/Libraries/MeshCompiler.cpp @@ -288,12 +288,12 @@ namespace SH_COMP aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons | aiProcess_GenUVCoords // Convert any type of mapping to uv mapping | aiProcess_TransformUVCoords // preprocess UV transformations (scaling, translation ...) - | aiProcess_FindInstances // search for instanced meshes and remove them by references to one master + //| aiProcess_FindInstances // search for instanced meshes and remove them by references to one master | aiProcess_CalcTangentSpace // calculate tangents and bitangents if possible - | aiProcess_JoinIdenticalVertices // join identical vertices/ optimize indexing - | aiProcess_FindInvalidData // detect invalid model data, such as invalid normal vector + //| aiProcess_JoinIdenticalVertices // join identical vertices/ optimize indexing + //| aiProcess_FindInvalidData // detect invalid model data, such as invalid normal vector | aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs - | aiProcess_ValidateDataStructure // checks all bones, animations and vertices are linked correctly + //| aiProcess_ValidateDataStructure // checks all bones, animations and vertices are linked correctly //| aiProcess_LimitBoneWeights // Limit number of bones effect vertices to 4 );