Changed structure for program, segregated asset types structs
This commit is contained in:
parent
456167e9f0
commit
c5f7b22515
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@ -358,3 +358,5 @@ Premake/
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*.sln
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Dependencies/
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*.shmodel
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BIN
Racoon.shmodel
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Racoon.shmodel
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4993
racoon.gltf
4993
racoon.gltf
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@ -11,12 +11,13 @@
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* of DigiPen Institute of Technology is prohibited.
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*****************************************************************************/
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#include "MeshCompiler.h"
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#include "MeshWriter.h"
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#include <assimp/postprocess.h>
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#include <fstream>
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#include <iostream>
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#include <queue>
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#include <stack>
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namespace SH_COMP
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{
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@ -26,23 +27,20 @@ namespace SH_COMP
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void MeshCompiler::ProcessNode(aiNode const& node, aiScene const& scene, MeshVectorRef meshes, RigData& rig) noexcept
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{
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for (size_t i{ 0 }; i < node.mNumMeshes; ++i)
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for (auto i{0}; i < node.mNumChildren; ++i)
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{
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aiMesh* mesh = scene.mMeshes[node.mMeshes[i]];
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meshes.emplace_back();
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GetMesh(*mesh, meshes.back());
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meshes.back().name = node.mName.C_Str();
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}
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auto const& child {*node.mChildren[i]};
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if (std::strcmp(node.mName.C_Str(), "Armature") == 0)
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{
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BuildArmature(node, rig.root);
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}
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else
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{
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for (size_t i{ 0 }; i < node.mNumChildren; ++i)
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if (child.mNumMeshes > 0)
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{
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ProcessNode(*node.mChildren[i], scene, meshes, rig);
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aiMesh* mesh = scene.mMeshes[child.mMeshes[0]];
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meshes.emplace_back();
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GetMesh(*mesh, meshes.back());
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meshes.back().name = child.mName.C_Str();
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}
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else
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{
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BuildArmature(child, rig);
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}
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}
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}
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@ -167,150 +165,18 @@ namespace SH_COMP
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}
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}
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void MeshCompiler::WriteMeshHeader(std::ofstream& file, MeshDataHeader const& header)
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uint32_t MeshCompiler::RegisterNewNode(aiNode const& node, RigData& rig) noexcept
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{
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file.write(
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reinterpret_cast<char const*>(&header),
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sizeof(MeshDataHeader)
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);
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}
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auto const result = rigNodeIDCounter++;
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void MeshCompiler::WriteMeshData(std::ofstream& file, MeshDataHeader const& header, MeshData const& asset)
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{
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auto const vertexVec3Byte{ sizeof(SHVec3) * header.vertexCount };
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auto const vertexVec2Byte{ sizeof(SHVec2) * header.vertexCount };
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file.write(
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asset.name.c_str(),
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header.charCount
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rig.nodeDataCollection[result].name = node.mName.C_Str();
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std::memcpy(
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&rig.nodeDataCollection[result].transform,
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&node.mTransformation,
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sizeof(SHMat4)
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);
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file.write(
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reinterpret_cast<char const*>(asset.vertexPosition.data()),
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vertexVec3Byte
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);
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file.write(
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reinterpret_cast<char const*>(asset.vertexTangent.data()),
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vertexVec3Byte
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);
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file.write(
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reinterpret_cast<char const*>(asset.vertexNormal.data()),
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vertexVec3Byte
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);
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file.write(
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reinterpret_cast<char const*>(asset.texCoords.data()),
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vertexVec2Byte
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);
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file.write(
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reinterpret_cast<char const*>(asset.indices.data()),
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sizeof(uint32_t) * header.indexCount
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);
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}
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void MeshCompiler::WriteAnimHeader(FileReference file, AnimDataHeader const& header)
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{
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auto constexpr intSize = sizeof(uint32_t);
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file.write(
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reinterpret_cast<char const*>(&header.charCount),
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intSize
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);
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file.write(
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reinterpret_cast<char const*>(&header.animNodeCount),
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intSize
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);
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file.write(
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reinterpret_cast<char const*>(header.nodeHeaders.data()),
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sizeof(AnimNodeInfo) * header.nodeHeaders.size()
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);
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}
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void MeshCompiler::WriteAnimData(FileReference file, AnimDataHeader const& header, AnimData const& data)
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{
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file.write(
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data.name.data(),
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header.charCount
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);
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file.write(
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reinterpret_cast<char const*>(&data.duration),
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sizeof(double)
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);
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file.write(
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reinterpret_cast<char const*>(&data.ticksPerSecond),
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sizeof(double)
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);
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for (auto i{0}; i < header.animNodeCount; ++i)
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{
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WriteAnimNode(file, header.nodeHeaders[i], data.nodeChannels[i]);
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}
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}
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void MeshCompiler::WriteAnimNode(FileReference file, AnimNodeInfo const& info, AnimNode const& node)
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{
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file.write(
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node.name.data(),
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info.charCount
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);
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file.write(
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reinterpret_cast<char const*>(&node.pre),
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sizeof(AnimationBehaviour)
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);
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file.write(
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reinterpret_cast<char const*>(&node.post),
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sizeof(AnimationBehaviour)
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);
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file.write(
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reinterpret_cast<char const*>(node.positionKeys.data()),
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sizeof(PositionKey) * node.positionKeys.size()
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);
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file.write(
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reinterpret_cast<char const*>(node.rotationKeys.data()),
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sizeof(RotationKey) * node.rotationKeys.size()
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);
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file.write(
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reinterpret_cast<char const*>(node.scaleKeys.data()),
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sizeof(ScaleKey) * node.scaleKeys.size()
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);
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}
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void MeshCompiler::WriteHeaders(FileReference file, ModelConstRef asset)
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{
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for (auto const& header : asset.meshHeaders)
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{
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WriteMeshHeader(file, header);
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}
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for (auto const& header : asset.animHeaders)
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{
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WriteAnimHeader(file, header);
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}
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}
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void MeshCompiler::WriteData(FileReference file, ModelConstRef asset)
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{
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for (auto i {0}; i < asset.meshes.size(); ++i)
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{
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WriteMeshData(file, asset.meshHeaders[i], asset.meshes[i]);
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}
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for (auto i {0}; i < asset.anims.size(); ++i)
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{
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WriteAnimData(file, asset.animHeaders[i], asset.anims[i]);
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}
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return result;
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}
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void MeshCompiler::ParseAnimations(aiScene const& scene, std::vector<AnimData>& anims) noexcept
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@ -352,27 +218,27 @@ namespace SH_COMP
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node.rotationKeys.resize(channelData.mNumRotationKeys);
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for (auto k{0}; k < channelData.mNumRotationKeys; ++k)
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{
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auto const& posKeyData = channelData.mRotationKeys[k];
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auto& posKey = node.rotationKeys[k];
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auto const& rotKeyData = channelData.mRotationKeys[k];
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auto& rotKey = node.rotationKeys[k];
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posKey.time = posKeyData.mTime;
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posKey.value.x = posKeyData.mValue.x;
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posKey.value.y = posKeyData.mValue.y;
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posKey.value.z = posKeyData.mValue.z;
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posKey.value.w = posKeyData.mValue.w;
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rotKey.time = rotKeyData.mTime;
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rotKey.value.x = rotKeyData.mValue.x;
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rotKey.value.y = rotKeyData.mValue.y;
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rotKey.value.z = rotKeyData.mValue.z;
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rotKey.value.w = rotKeyData.mValue.w;
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}
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// Scale Keys
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node.scaleKeys.resize(channelData.mNumScalingKeys);
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for (auto k{0}; k < channelData.mNumScalingKeys; ++k)
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{
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auto const& posKeyData = channelData.mScalingKeys[k];
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auto& posKey = node.scaleKeys[k];
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auto const& scaKeyData = channelData.mScalingKeys[k];
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auto& scaKey = node.scaleKeys[k];
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posKey.time = posKeyData.mTime;
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posKey.value.x = posKeyData.mValue.x;
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posKey.value.y = posKeyData.mValue.y;
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posKey.value.z = posKeyData.mValue.z;
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scaKey.time = scaKeyData.mTime;
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scaKey.value.x = scaKeyData.mValue.x;
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scaKey.value.y = scaKeyData.mValue.y;
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scaKey.value.z = scaKeyData.mValue.z;
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}
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}
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}
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@ -380,16 +246,17 @@ namespace SH_COMP
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void MeshCompiler::LoadFromFile(AssetPath path, ModelAsset& asset) noexcept
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{
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const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),
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aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
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| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
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| aiProcess_TransformUVCoords // preprocess UV transformations (scaling, translation ...)
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| aiProcess_FindInstances // search for instanced meshes and remove them by references to one master
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| aiProcess_CalcTangentSpace // calculate tangents and bitangents if possible
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| aiProcess_JoinIdenticalVertices // join identical vertices/ optimize indexing
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| aiProcess_FindInvalidData // detect invalid model data, such as invalid normal vectors
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| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
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| aiProcess_ValidateDataStructure
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const aiScene* scene = aiImporter.ReadFile(path.string().c_str(),0
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//aiProcess_Triangulate // Make sure we get triangles rather than nvert polygons
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//| aiProcess_GenUVCoords // Convert any type of mapping to uv mapping
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//| aiProcess_TransformUVCoords // preprocess UV transformations (scaling, translation ...)
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//| aiProcess_FindInstances // search for instanced meshes and remove them by references to one master
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//| aiProcess_CalcTangentSpace // calculate tangents and bitangents if possible
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//| aiProcess_JoinIdenticalVertices // join identical vertices/ optimize indexing
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//| aiProcess_FindInvalidData // detect invalid model data, such as invalid normal vectors
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//| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
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//| aiProcess_ValidateDataStructure // checks all bones, animations and vertices are linked correctly
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//| aiProcess_LimitBoneWeights // Limit number of bones effect vertices to 4
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);
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if (!scene || !scene->HasMeshes())
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@ -398,46 +265,36 @@ namespace SH_COMP
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return;
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}
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ParseAnimations(*scene, asset.anims);
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ProcessNode(*scene->mRootNode, *scene, asset.meshes, asset.rig);
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ParseAnimations(*scene, asset.anims);
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aiImporter.FreeScene();
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}
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void MeshCompiler::CompileMeshBinary(AssetPath path, ModelAsset const& asset) noexcept
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{
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std::string newPath{ path.string().substr(0, path.string().find_last_of('.')) };
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newPath += MODEL_EXTENSION;
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std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
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if (!file.is_open())
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{
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std::cout << "Unable to open file for write: " << newPath << std::endl;
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return;
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}
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file.write(
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reinterpret_cast<char const*>(&asset.header),
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sizeof(asset.header)
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);
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WriteHeaders(file, asset);
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WriteData(file, asset);
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file.close();
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}
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void MeshCompiler::BuildArmature(aiNode const& baseNode, RigData& rig) noexcept
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{
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std::queue<aiNode const*> nodesQueue;
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nodesQueue.push(&baseNode);
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RigNode* parent = nullptr;
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std::stack<std::pair<RigNode*, aiNode const*>> nodesQueue;
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rig.root = new RigNode();
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rig.root->idRef = RegisterNewNode(**baseNode.mChildren, rig);
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nodesQueue.push({rig.root, *baseNode.mChildren});
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while(!nodesQueue.empty())
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{
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auto& rigNode { *nodesQueue.top().first };
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auto const& dataNode { *nodesQueue.top().second };
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nodesQueue.pop();
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for (auto i{ 0 }; i < dataNode.mNumChildren; ++i)
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{
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rigNode.children.push_back(new RigNode());
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rigNode.children[i]->idRef = RegisterNewNode(*dataNode.mChildren[i], rig);
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nodesQueue.push({
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rigNode.children[i],
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dataNode.mChildren[i]
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});
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}
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}
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}
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@ -447,7 +304,7 @@ namespace SH_COMP
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LoadFromFile(path, *asset);
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BuildHeaders(*asset);
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CompileMeshBinary(path, *asset);
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MeshWriter::CompileMeshBinary(path, *asset);
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delete asset;
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}
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@ -1,5 +1,5 @@
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/*************************************************************************//**
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* \file SHMeshCompiler.h
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* \file MeshCompiler.h
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* \author Loh Xiao Qi
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* \date 30 September 2022
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* \brief Library to write data in MeshAsset into binary file for faster
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@ -28,8 +28,6 @@ namespace SH_COMP
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using MeshVectorRef = std::vector<MeshData>&;
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using AnimVectorRef = std::vector<AnimData>&;
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using FileReference = std::ofstream&;
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using ModelConstRef = ModelAsset const&;
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using ModelRef = ModelAsset&;
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static Assimp::Importer aiImporter;
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@ -39,23 +37,13 @@ namespace SH_COMP
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static void GetMesh(aiMesh const& mesh, MeshData& meshData) noexcept;
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static void BuildHeaders(ModelRef asset) noexcept;
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static void WriteMeshHeader(FileReference file, MeshDataHeader const& header);
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static void WriteMeshData(FileReference file, MeshDataHeader const& header, MeshData const& asset);
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static void WriteAnimHeader(FileReference file, AnimDataHeader const& header);
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static void WriteAnimData(FileReference file, AnimDataHeader const& header, AnimData const& data);
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static void WriteAnimNode(FileReference file, AnimNodeInfo const& info, AnimNode const& node);
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static void WriteHeaders(FileReference file, ModelConstRef asset);
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static void WriteData(FileReference file, ModelConstRef asset);
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static void LoadFromFile(AssetPath path, ModelRef asset) noexcept;
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static void CompileMeshBinary(AssetPath path, ModelConstRef asset) noexcept;
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static void BuildArmature(aiNode const& node, RigData& rig) noexcept;
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static void BuildArmature(aiNode const& node, RigData& rig) noexcept;
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static uint32_t RegisterNewNode(aiNode const& node, RigData& rig) noexcept;
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static void ParseAnimations(aiScene const& scene, std::vector<AnimData>& anims) noexcept;
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static void LoadFromFile(AssetPath path, ModelRef asset) noexcept;
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public:
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static void LoadAndCompile(AssetPath path) noexcept;
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};
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}
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}
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@ -0,0 +1,187 @@
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/******************************************************************************
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* \file MeshWriter.cpp
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* \author Loh Xiao Qi
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* \date 19 November 2022
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* \brief
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*
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* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
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* or disclosure of this file or its contents without the prior
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* written consent of Digipen Institute of Technology is prohibited.
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******************************************************************************/
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#include "MeshWriter.h"
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#include <fstream>
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#include <iostream>
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namespace SH_COMP
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{
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void MeshWriter::WriteMeshHeader(std::ofstream& file, MeshDataHeader const& header)
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{
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file.write(
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reinterpret_cast<char const*>(&header),
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sizeof(MeshDataHeader)
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);
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}
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void MeshWriter::WriteMeshData(std::ofstream& file, MeshDataHeader const& header, MeshData const& asset)
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{
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auto const vertexVec3Byte{ sizeof(SHVec3) * header.vertexCount };
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auto const vertexVec2Byte{ sizeof(SHVec2) * header.vertexCount };
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file.write(
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asset.name.c_str(),
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header.charCount
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);
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file.write(
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reinterpret_cast<char const*>(asset.vertexPosition.data()),
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vertexVec3Byte
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);
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file.write(
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reinterpret_cast<char const*>(asset.vertexTangent.data()),
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vertexVec3Byte
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);
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file.write(
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reinterpret_cast<char const*>(asset.vertexNormal.data()),
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vertexVec3Byte
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);
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file.write(
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reinterpret_cast<char const*>(asset.texCoords.data()),
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vertexVec2Byte
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);
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file.write(
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reinterpret_cast<char const*>(asset.indices.data()),
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sizeof(uint32_t) * header.indexCount
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);
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}
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void MeshWriter::WriteAnimHeader(FileReference file, AnimDataHeader const& header)
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{
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auto constexpr intSize = sizeof(uint32_t);
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file.write(
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reinterpret_cast<char const*>(&header.charCount),
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intSize
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);
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file.write(
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reinterpret_cast<char const*>(&header.animNodeCount),
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intSize
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);
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file.write(
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reinterpret_cast<char const*>(header.nodeHeaders.data()),
|
||||
sizeof(AnimNodeInfo) * header.nodeHeaders.size()
|
||||
);
|
||||
}
|
||||
|
||||
void MeshWriter::WriteAnimData(FileReference file, AnimDataHeader const& header, AnimData const& data)
|
||||
{
|
||||
file.write(
|
||||
data.name.data(),
|
||||
header.charCount
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&data.duration),
|
||||
sizeof(double)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&data.ticksPerSecond),
|
||||
sizeof(double)
|
||||
);
|
||||
|
||||
for (auto i{0}; i < header.animNodeCount; ++i)
|
||||
{
|
||||
WriteAnimNode(file, header.nodeHeaders[i], data.nodeChannels[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void MeshWriter::WriteAnimNode(FileReference file, AnimNodeInfo const& info, AnimNode const& node)
|
||||
{
|
||||
file.write(
|
||||
node.name.data(),
|
||||
info.charCount
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&node.pre),
|
||||
sizeof(AnimationBehaviour)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&node.post),
|
||||
sizeof(AnimationBehaviour)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(node.positionKeys.data()),
|
||||
sizeof(PositionKey) * node.positionKeys.size()
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(node.rotationKeys.data()),
|
||||
sizeof(RotationKey) * node.rotationKeys.size()
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(node.scaleKeys.data()),
|
||||
sizeof(ScaleKey) * node.scaleKeys.size()
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
void MeshWriter::WriteHeaders(FileReference file, ModelConstRef asset)
|
||||
{
|
||||
for (auto const& header : asset.meshHeaders)
|
||||
{
|
||||
WriteMeshHeader(file, header);
|
||||
}
|
||||
|
||||
for (auto const& header : asset.animHeaders)
|
||||
{
|
||||
WriteAnimHeader(file, header);
|
||||
}
|
||||
}
|
||||
|
||||
void MeshWriter::WriteData(FileReference file, ModelConstRef asset)
|
||||
{
|
||||
for (auto i {0}; i < asset.meshes.size(); ++i)
|
||||
{
|
||||
WriteMeshData(file, asset.meshHeaders[i], asset.meshes[i]);
|
||||
}
|
||||
|
||||
for (auto i {0}; i < asset.anims.size(); ++i)
|
||||
{
|
||||
WriteAnimData(file, asset.animHeaders[i], asset.anims[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void MeshWriter::CompileMeshBinary(AssetPath path, ModelAsset const& asset) noexcept
|
||||
{
|
||||
std::string newPath{ path.string().substr(0, path.string().find_last_of('.')) };
|
||||
newPath += MODEL_EXTENSION;
|
||||
|
||||
std::ofstream file{ newPath, std::ios::out | std::ios::binary | std::ios::trunc };
|
||||
if (!file.is_open())
|
||||
{
|
||||
std::cout << "Unable to open file for write: " << newPath << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.header),
|
||||
sizeof(asset.header)
|
||||
);
|
||||
|
||||
WriteHeaders(file, asset);
|
||||
WriteData(file, asset);
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
/******************************************************************************
|
||||
* \file MeshWriter.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 19 November 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "AssetMacros.h"
|
||||
#include "Types/ModelAsset.h"
|
||||
|
||||
namespace SH_COMP
|
||||
{
|
||||
struct MeshWriter
|
||||
{
|
||||
using FileReference = std::ofstream&;
|
||||
using ModelConstRef = ModelAsset const&;
|
||||
|
||||
static void WriteMeshHeader(FileReference file, MeshDataHeader const& header);
|
||||
static void WriteMeshData(FileReference file, MeshDataHeader const& header, MeshData const& asset);
|
||||
|
||||
static void WriteAnimHeader(FileReference file, AnimDataHeader const& header);
|
||||
static void WriteAnimData(FileReference file, AnimDataHeader const& header, AnimData const& data);
|
||||
static void WriteAnimNode(FileReference file, AnimNodeInfo const& info, AnimNode const& node);
|
||||
|
||||
static void WriteHeaders(FileReference file, ModelConstRef asset);
|
||||
static void WriteData(FileReference file, ModelConstRef asset);
|
||||
|
||||
static void CompileMeshBinary(AssetPath path, ModelConstRef asset) noexcept;
|
||||
};
|
||||
}
|
|
@ -19,7 +19,7 @@ namespace SH_COMP
|
|||
enum class AnimationBehaviour : uint8_t
|
||||
{
|
||||
DEFAULT = 0x0,
|
||||
CONSTNAT = 0x1,
|
||||
CONSTANT = 0x1,
|
||||
LINEAR = 0x2,
|
||||
REPEAT = 0x3
|
||||
};
|
||||
|
|
|
@ -23,12 +23,12 @@ namespace SH_COMP
|
|||
struct RigNode
|
||||
{
|
||||
uint32_t idRef;
|
||||
std::vector<uint32_t> children;
|
||||
std::vector<RigNode*> children;
|
||||
};
|
||||
|
||||
struct RigData
|
||||
{
|
||||
std::map<uint32_t, RigNodeData> nodeDataCollection;
|
||||
RigNode root;
|
||||
RigNode* root;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -53,7 +53,7 @@ int main(int argc, char* argv[])
|
|||
// SH_COMP::MeshCompiler::LoadAndCompile(path);
|
||||
//}
|
||||
|
||||
SH_COMP::MeshCompiler::LoadAndCompile("Racoon.fbx");
|
||||
SH_COMP::MeshCompiler::LoadAndCompile("Raccoon.gltf");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue