SHADE_Y3/Assets/Scripts/Gameplay/Player/PlayerStates/UT_PlayerFallState.cs

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571 B
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using SHADE;
using System;
public class PlayerFallState : BaseState
{
public PlayerFallState(StateMachine stateMachine) : base(stateMachine)
{
stateName = "Fall State";
}
public override void OnEnter()
{
//Debug.Log("WALK ENTER");
}
public override void update()
{
//Debug.Log("WALKING");
}
public override void fixedUpdate()
{
//Debug.Log("FIXED WALKING");
}
public override void OnExit()
{
//Debug.Log("WALK EXIT");
}
public override void onTriggerEnter(CollisionInfo info)
{
//Debug.Log("TRIGGER");
}
}