79 lines
1.8 KiB
C#
79 lines
1.8 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using SHADE;
|
|||
|
|
|||
|
namespace SHADE_Scripting.UI
|
|||
|
{
|
|||
|
public class MinusTimerText: Script
|
|||
|
{
|
|||
|
public float duration = 0.5f;
|
|||
|
|
|||
|
|
|||
|
private Vector3 startPos;
|
|||
|
|
|||
|
[NonSerialized]
|
|||
|
TweenThread thread;
|
|||
|
|
|||
|
protected override void awake()
|
|||
|
{
|
|||
|
Transform transform = GetComponent<Transform>();
|
|||
|
if(transform)
|
|||
|
{
|
|||
|
startPos = transform.LocalPosition;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
protected override void start()
|
|||
|
{
|
|||
|
thread = TweenManager.CreateTweenThread(duration, 1.0f, 0.0f, EASING_METHOD.LINEAR);
|
|||
|
thread.SetResetOnInactive(GameObject);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
protected override void update()
|
|||
|
{
|
|||
|
if(thread != null)
|
|||
|
{
|
|||
|
TextRenderable text = GetComponent<TextRenderable>();
|
|||
|
if (text)
|
|||
|
{
|
|||
|
Color temp = text.TextColor;
|
|||
|
temp.a = thread.GetValue();
|
|||
|
text.TextColor = temp;
|
|||
|
}
|
|||
|
if(thread.IsCompleted())
|
|||
|
{
|
|||
|
GameObject.SetActive(false);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
Transform transform = GetComponent<Transform>();
|
|||
|
if(transform)
|
|||
|
{
|
|||
|
Vector3 temp = transform.LocalPosition;
|
|||
|
temp.y -= (float)Time.DeltaTime;
|
|||
|
transform.LocalPosition = temp;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public void Reset()
|
|||
|
{
|
|||
|
GameObject.SetActive(true);
|
|||
|
thread.Reset();
|
|||
|
Transform transform = GetComponent<Transform>();
|
|||
|
if (transform)
|
|||
|
{
|
|||
|
transform.LocalPosition = startPos;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
}
|