SHADE_Y3/Assets/Scripts/UI/SC_EndScene.cs

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898 B
C#
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using System;
using SHADE;
public class EndScene : Script
{
public uint mainGameScene = 86098106;
public uint mainMainScene = 97158628;
protected override void awake()
{
}
protected override void update()
{
if (Input.GetKeyDown(Input.KeyCode.R))
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{
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
}
if (Input.GetKeyUp(Input.KeyCode.R))
{
Audio.PlaySFXOnce2D("event:/UI/success");
Audio.StopAllSounds();
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SceneManager.ChangeScene(mainGameScene);
}
if (Input.GetKeyDown(Input.KeyCode.M))
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{
Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");
}
if (Input.GetKeyUp(Input.KeyCode.M))
{
Audio.PlaySFXOnce2D("event:/UI/success");
Audio.StopAllSounds();
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SceneManager.ChangeScene(mainMainScene);
}
if (Input.GetKey(Input.KeyCode.Escape))
{
Application.Quit();
}
}
}