SHADE_Y3/TempScriptsFolder/RaccoonSpin.cs

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using SHADE;
using System;
public class RaccoonSpin : Script
{
[SerializeField]
[Tooltip("Speed of the rotation in radians per second.")]
private float RotateSpeed = 1.0f;
private float rotation = 0.0f;
[SerializeField]
private CallbackEvent emptyEvent;
[SerializeField]
private CallbackEvent<int> testEvent;
[SerializeField]
private CallbackEvent<int, double, Vector3> testEvent3 = new CallbackEvent<int, double, Vector3>();
private Transform Transform;
public RaccoonSpin(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{
emptyEvent = new CallbackEvent();
emptyEvent.RegisterAction(() => Debug.Log("Empty event action!"));
testEvent = new CallbackEvent<int>();
Action<int> action = (x) => Debug.Log($"{x}");
testEvent.RegisterAction(action);
Transform = GetComponent<Transform>();
if (Transform == null)
{
Debug.LogError("Transform is NULL!");
}
}
}