16 lines
340 B
C#
16 lines
340 B
C#
|
using SHADE;
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
|
|||
|
public abstract class StateMachine : Script
|
|||
|
{
|
|||
|
private Dictionary<Type, BaseState> stateDictionary;
|
|||
|
public BaseState currentState = null;
|
|||
|
public string currentStateName;
|
|||
|
public string currentAnimName;
|
|||
|
|
|||
|
public StateMachine(GameObject gameObj) : base(gameObj) { }
|
|||
|
|
|||
|
}
|
|||
|
|