SHADE_Y3/TempScriptsFolder/UT_StateMachine.cs

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using SHADE;
using System;
using System.Collections.Generic;
public abstract class StateMachine : Script
{
private Dictionary<Type, BaseState> stateDictionary;
public BaseState currentState = null;
public string currentStateName;
public string currentAnimName;
public StateMachine(GameObject gameObj) : base(gameObj) { }
}