SHADE_Y3/Assets/Scripts/Tests/CollisionTest.cs

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using SHADE;
using System;
using System.Collections.Generic;
using static Item;
public class CollisionTest : Script
{
public Collider collider { get; set; }
private bool printStay = false;
protected override void awake()
{
collider = GetComponent<Collider>();
}
protected override void onCollisionEnter(CollisionInfo info)
{
base.onCollisionEnter(info);
Debug.Log("Collision Enter");
printStay = false;
}
protected override void onCollisionStay(CollisionInfo info)
{
base.onCollisionStay(info);
if (!printStay)
{
Debug.Log("Collision Stay");
printStay= true;
}
}
protected override void onCollisionExit(CollisionInfo info)
{
base.onCollisionExit(info);
Debug.Log("Collision Exit");
printStay = false;
}
};