SHADE_Y3/Assets/Scripts/UI/SC_InverseCamera.cs

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C#
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using SHADE;
using SHADE_Scripting.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
public class InverseCamera : Script
{
public bool inverseX = false;
public bool inverseY = false;
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protected override void awake()
{
UIElement ui = GetComponent<UIElement>();
if (ui)
{
Toggle toggle = ui.GetComponent<Toggle>();
if(inverseX)
toggle.SetValue(Settings.inverseX);
if(inverseY)
toggle.SetValue(Settings.inverseY);
}
else
{
Debug.LogError("Failed to register Toggle action for inverse");
}
}
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protected override void update()
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{
UIElement ui = GetComponent<UIElement>();
if (ui)
{
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Toggle toggle = ui.GetComponent<Toggle>();
if (inverseX)
Settings.inverseX = toggle.GetValue();
if (inverseY)
Settings.inverseY = toggle.GetValue();
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}
else
{
Debug.LogError("Failed to register Toggle action for inverse");
}
}
}