23 lines
471 B
C#
23 lines
471 B
C#
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using SHADE;
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using System;
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public class JumpPad : Script
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{
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protected override void awake()
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{
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}
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protected override void update()
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{
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}
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protected override void onCollisionEnter(CollisionInfo info)
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{
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if (info.GameObject.GetScript<PlayerController>() && info.GameObject.GetScript<PlayerController>().currentState == PlayerController.RaccoonStates.FALLING)
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{
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info.GameObject.GetScript<PlayerController>().landedOnJumpPad = true;
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}
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}
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}
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