diff --git a/SHADE_Engine/src/Camera/SHCameraSystem.cpp b/SHADE_Engine/src/Camera/SHCameraSystem.cpp index 921f6f80..bd4252f3 100644 --- a/SHADE_Engine/src/Camera/SHCameraSystem.cpp +++ b/SHADE_Engine/src/Camera/SHCameraSystem.cpp @@ -206,6 +206,16 @@ namespace SHADE camera->dirtyView = true; } + camera->offset = offset; + + SHVec3 tOffset = pivot.GetTargetOffset(); + + + tOffset = SHVec3::RotateY(tOffset, SHMath::DegreesToRadians(pivot.GetYaw())); + + + if (pivot.lookAtCameraOrigin) + CameraLookAt(*camera, camera->position + pivot.GetTargetOffset()); @@ -250,7 +260,7 @@ namespace SHADE if (camera.isActive == false) return; - if (SHComponentManager::HasComponent(camera.GetEID()) == true && &camera != &editorCamera) + if (SHComponentManager::HasComponent(camera.GetEID()) == true && SHComponentManager::HasComponent(camera.GetEID()) == false && &camera != &editorCamera) { auto transform = SHComponentManager::GetComponent(camera.GetEID()); SHVec3 rotation = transform->GetWorldRotation(); @@ -273,14 +283,14 @@ namespace SHADE { camera.offset = arm->GetOffset(); - SHVec3 tOffset = arm->GetTargetOffset(); + /*SHVec3 tOffset = arm->GetTargetOffset(); tOffset = SHVec3::RotateY(tOffset, SHMath::DegreesToRadians(arm->GetYaw())); if (arm->lookAtCameraOrigin) - CameraLookAt(camera, camera.position + tOffset); + CameraLookAt(camera, camera.position + arm->GetTargetOffset());*/ }