Instantiated Transform System & Update Routine
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@ -22,6 +22,7 @@
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#include "ECS_Base/Managers/SHEntityManager.h"
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Scene/SHSceneManager.h"
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#include "Math/Transform/SHTransformSystem.h"
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#include "Scenes/SBTestScene.h"
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@ -45,8 +46,10 @@ namespace Sandbox
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window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
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// Create Systems
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SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
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SHADE::SHSystemManager::CreateSystem<SHADE::SHScriptEngine>();
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// TODO(Diren): Create Physics System here
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SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
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SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
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// Create Routines
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@ -54,6 +57,12 @@ namespace Sandbox
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::UpdateRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::LateUpdateRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameCleanUpRoutine>();
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// TODO(Diren): Register Physics System & Routines here
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHTransformSystem, SHADE::SHTransformSystem::TransformUpdateRoutine>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BatcherDispatcherRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::BeginRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::RenderRoutine>();
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@ -25,8 +25,6 @@ namespace SHADE
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/* Static Data Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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//SHTransformSystem::TransformUpdateRoutine SHTransformSystem::UpdateRoutine;
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/*-----------------------------------------------------------------------------------*/
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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@ -47,6 +45,16 @@ namespace SHADE
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UpdateEntity(SCENE_GRAPH.GetRoot());
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}
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void SHTransformSystem::Init()
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{
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}
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void SHTransformSystem::Exit()
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{
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}
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/*-----------------------------------------------------------------------------------*/
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/* Private Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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@ -21,7 +21,7 @@ namespace SHADE
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/* Type Definitions */
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/*-----------------------------------------------------------------------------------*/
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class SH_API SHTransformSystem : public SHSystem
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class SH_API SHTransformSystem final : public SHSystem
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{
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public:
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/*---------------------------------------------------------------------------------*/
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@ -29,7 +29,7 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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SHTransformSystem () = default;
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~SHTransformSystem () = default;
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~SHTransformSystem () override = default;
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SHTransformSystem (const SHTransformSystem&) = delete;
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SHTransformSystem (SHTransformSystem&&) = delete;
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@ -45,7 +45,7 @@ namespace SHADE
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/* System Routines */
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/*---------------------------------------------------------------------------------*/
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class TransformUpdateRoutine : public SHSystemRoutine
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class SH_API TransformUpdateRoutine final: public SHSystemRoutine
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{
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public:
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/*-------------------------------------------------------------------------------*/
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@ -72,7 +72,12 @@ namespace SHADE
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void Execute(double dt) noexcept override;
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};
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//static TransformUpdateRoutine UpdateRoutine;
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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/*---------------------------------------------------------------------------------*/
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void Init () override;
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void Exit () override;
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private:
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/*---------------------------------------------------------------------------------*/
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