Editor changes to support viewport integration
This commit is contained in:
parent
e76bc6ef58
commit
033ba48304
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@ -0,0 +1,48 @@
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[Window][MainStatusBar]
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Pos=0,1060
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Size=1920,20
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Collapsed=0
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[Window][SHEditorMenuBar]
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Pos=0,24
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Size=1920,1036
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Collapsed=0
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[Window][Hierarchy Panel]
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Pos=0,120
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Size=225,940
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Collapsed=0
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DockId=0x00000004,0
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Inspector]
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Pos=1686,24
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Size=234,1036
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Collapsed=0
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DockId=0x00000006,0
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[Window][Profiler]
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Pos=0,24
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Size=225,94
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Collapsed=0
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DockId=0x00000003,0
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[Window][Viewport]
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Pos=227,24
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Size=1457,1036
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Collapsed=0
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DockId=0x00000002,0
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[Docking][Data]
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,55 Size=1920,1036 Split=X
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DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1684,1036 Split=X
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=225,1036 Split=Y Selected=0x1E6EB881
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
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DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
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DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1293,1036 CentralNode=1 Selected=0x13926F0B
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DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=234,1036 Selected=0xE7039252
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@ -0,0 +1,48 @@
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[Window][MainStatusBar]
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Pos=0,1167
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Size=2314,20
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Collapsed=0
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[Window][SHEditorMenuBar]
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Pos=0,48
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Size=2314,1119
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Collapsed=0
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[Window][Hierarchy Panel]
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Pos=0,152
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Size=208,1015
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Collapsed=0
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DockId=0x00000004,0
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Inspector]
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Pos=2044,48
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Size=270,1119
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Collapsed=0
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DockId=0x00000006,0
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[Window][Profiler]
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Pos=0,48
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Size=208,102
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Collapsed=0
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DockId=0x00000003,0
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[Window][Viewport]
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Pos=210,48
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Size=1832,1119
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Collapsed=0
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DockId=0x00000002,0
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[Docking][Data]
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=-7,358 Size=2314,1119 Split=X
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DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=2042,1036 Split=X
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=208,1036 Split=Y Selected=0x1E6EB881
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
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DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
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DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1832,1036 CentralNode=1 Selected=0x13926F0B
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DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=270,1036 Selected=0xE7039252
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@ -66,8 +66,8 @@ namespace SHADE
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editor->selectedEntities.clear();
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}
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ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
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ImGui::End();
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}
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ImGui::End();
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}
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void SHHierarchyPanel::Exit()
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@ -75,6 +75,11 @@ namespace SHADE
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SHEditorWindow::Exit();
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}
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void SHHierarchyPanel::SetScrollTo(EntityID eid)
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{
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scrollTo = eid;
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}
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//#==============================================================#
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//|| Private Member Functions ||
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//#==============================================================#
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@ -82,7 +87,20 @@ namespace SHADE
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{
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if (ImGui::BeginMenuBar())
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{
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if (ImGui::SmallButton(ICON_MD_ADD))
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ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x - 35.0f);
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if(ImGui::SmallButton(ICON_MD_DESELECT))
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{
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auto editor = SHSystemManager::GetSystem<SHEditor>();
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editor->selectedEntities.clear();
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}
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if (ImGui::IsItemHovered())
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{
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ImGui::BeginTooltip();
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ImGui::Text("Clear Selections");
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ImGui::EndTooltip();
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}
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if (ImGui::SmallButton(ICON_MD_ADD_CIRCLE))
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{
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SHEntityManager::CreateEntity();
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}
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@ -103,6 +121,13 @@ namespace SHADE
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//Get node data (Children, eid, selected)
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auto& children = currentNode->GetChildren();
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EntityID eid = currentNode->GetEntityID();
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if(scrollTo != MAX_EID && eid == scrollTo)
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{
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ImGui::SetScrollHereY();
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scrollTo = MAX_EID;
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}
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auto editor = SHSystemManager::GetSystem<SHEditor>();
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const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
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@ -23,11 +23,13 @@ namespace SHADE
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void Init() override;
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void Update() override;
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void Exit() override;
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void SetScrollTo(EntityID eid);
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private:
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void DrawMenuBar() const noexcept;
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ImRect RecursivelyDrawEntityNode(SHSceneNode*);
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void CreateChildEntity(EntityID parentEID) const noexcept;
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std::string filter;
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bool isAnyNodeSelected = false;
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EntityID scrollTo = MAX_EID;
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};//class SHHierarchyPanel
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}//namespace SHADE
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@ -207,8 +207,10 @@ namespace SHADE
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auto& colliders = component->GetColliders();
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int const size = static_cast<int>(colliders.size());
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ImGui::BeginChild("Colliders", {0.0f, colliders.empty() ? 1.0f : 250.0f}, true);
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std::optional<int> colliderToDelete{std::nullopt};
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for (int i{}; i < size; ++i)
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{
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ImGui::PushID(i);
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SHCollider& collider = component->GetCollider(i);
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auto cursorPos = ImGui::GetCursorPos();
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@ -235,9 +237,14 @@ namespace SHADE
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}
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if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
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{
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component->RemoveCollider(i);
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colliderToDelete = i;
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}
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SHEditorWidgets::EndPanel();
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ImGui::PopID();
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}
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if(colliderToDelete.has_value())
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{
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component->RemoveCollider(colliderToDelete.value());
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}
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ImGui::EndChild();
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@ -99,8 +99,8 @@ namespace SHADE
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}
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}
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ImGui::End();
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}
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ImGui::End();
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}
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void SHEditorInspector::Exit()
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@ -36,6 +36,11 @@ namespace SHADE
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void SHEditorMenuBar::Init()
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{
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SHEditorWindow::Init();
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constexpr std::string_view path = "../../Assets/Editor/Layouts";
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for(auto const& entry : std::filesystem::directory_iterator(path))
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{
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layoutPaths.push_back(entry.path());
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}
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}
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void SHEditorMenuBar::Update()
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@ -87,20 +92,6 @@ namespace SHADE
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ImGui::EndDisabled();
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ImGui::EndMenu();
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}
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if(ImGui::BeginMenu("Theme"))
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{
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auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
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auto values = styles.get_values();
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for (auto style : values)
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{
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if(ImGui::Selectable(style.to_string().c_str()))
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{
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if(auto editor = SHSystemManager::GetSystem<SHEditor>())
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editor->SetStyle(style.convert<SHEditor::Style>());
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}
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Scripts"))
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{
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if (ImGui::Selectable("Generate Visual Studio Project"))
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@ -120,18 +111,79 @@ namespace SHADE
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Window"))
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{
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for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
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{
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if (window.get() != this)
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ImGui::Checkbox(window->windowName.data(), &window->isOpen);
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Theme"))
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{
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const auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
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auto values = styles.get_values();
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for (auto style : values)
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{
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if (ImGui::Selectable(style.to_string().c_str()))
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{
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if (auto editor = SHSystemManager::GetSystem<SHEditor>())
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editor->SetStyle(style.convert<SHEditor::Style>());
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}
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}
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ImGui::EndMenu();
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}
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if(ImGui::BeginMenu("Layout"))
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{
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for(auto const& entry : layoutPaths)
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{
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if(ImGui::Selectable(entry.stem().string().c_str()))
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{
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ImGui::LoadIniSettingsFromDisk(entry.string().c_str());
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}
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}
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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const ImGuiID dockspace_id = ImGui::GetID("DockSpace");
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ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspaceFlags);
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const ImGuiID dockspaceId = ImGui::GetID("DockSpace");
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ImGui::DockSpace(dockspaceId, ImVec2(0.0f, 0.0f), dockspaceFlags);
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ImGui::End();
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}
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}
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void SHEditorMenuBar::DrawSecondaryBar() const noexcept
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{
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ImGuiViewport* viewport = ImGui::GetMainViewport();
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if(ImGui::BeginViewportSideBar("##SecondaryMenuBar", viewport, ImGuiDir_Up, ImGui::GetFrameHeight(), ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_MenuBar))
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{
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ImGui::BeginMenuBar();
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ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.5f - 80.f);
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const auto editor = SHSystemManager::GetSystem<SHEditor>();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
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if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
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{
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editor->editorState = SHEditor::State::PLAY;
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}
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ImGui::EndDisabled();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
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if(ImGui::SmallButton(ICON_MD_PAUSE))
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{
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editor->editorState = SHEditor::State::PAUSE;
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}
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ImGui::EndDisabled();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
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if(ImGui::SmallButton(ICON_MD_STOP))
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{
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editor->editorState = SHEditor::State::STOP;
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}
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ImGui::EndDisabled();
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ImGui::EndMenuBar();
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}
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ImGui::End();
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}
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void SHEditorMenuBar::DrawStatusBar() const noexcept
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@ -142,8 +194,8 @@ namespace SHADE
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if (ImGui::BeginViewportSideBar("MainStatusBar", ImGui::GetMainViewport(), ImGuiDir_Down, menuBarHeight, editorMenuBarFlags))
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{
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ImGui::Text("Entity count: ");
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ImGui::End();
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}
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ImGui::End();
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ImGui::PopStyleVar(3);
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}
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@ -18,5 +18,6 @@ namespace SHADE
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void DrawSecondaryBar() const noexcept;
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void DrawStatusBar() const noexcept;
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float menuBarHeight = 20.0f;
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std::vector<std::filesystem::path> layoutPaths;
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};//class SHEditorMenuBar
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}//namespace SHADE
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@ -37,8 +37,8 @@ namespace SHADE
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if(Begin())
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{
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ImGui::PlotLines("DT", frames.data(), static_cast<int>(frames.size()), 0, nullptr, 0.0f, 16.0f);
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ImGui::End();
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}
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ImGui::End();
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}
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void SHEditorProfiler::Exit()
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@ -19,7 +19,7 @@ namespace SHADE
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//|| Public Member Functions ||
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//#==============================================================#
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SHEditorWindow::SHEditorWindow(std::string_view const& name, ImGuiWindowFlags const& inFlags)
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: isOpen(true), windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
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: windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
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{
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}
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@ -40,7 +40,29 @@ namespace SHADE
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//#==============================================================#
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bool SHEditorWindow::Begin()
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{
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return ImGui::Begin(windowName.data(), &isOpen, windowFlags);
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bool result = ImGui::Begin(windowName.data(), &isOpen, windowFlags);
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auto wndSize = ImGui::GetWindowSize();
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if(windowSize.x != wndSize.x || windowSize.y != wndSize.y)
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{
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windowSize = {wndSize.x, wndSize.y};
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OnResize();
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}
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auto wndPos = ImGui::GetWindowPos();
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if(windowPos.x != wndPos.x || windowPos.y != wndPos.y)
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{
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windowPos = {wndPos.x, wndPos.y};
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OnPosChange();
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}
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return result;
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}
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void SHEditorWindow::OnResize()
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{
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}
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void SHEditorWindow::OnPosChange()
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{
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}
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}//namespace SHADE
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@ -5,6 +5,8 @@
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//#==============================================================#
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#include <string>
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#include "Math/Vector/SHVec2.h"
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//#==============================================================#
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//|| Forward Declarations ||
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//#==============================================================#
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@ -21,11 +23,16 @@ namespace SHADE
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virtual void Init();
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virtual void Update();
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virtual void Exit();
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bool isOpen = false;
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bool isOpen;
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std::string_view windowName;
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protected:
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virtual bool Begin();
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virtual void OnResize();
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virtual void OnPosChange();
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ImGuiWindowFlags windowFlags = 0;
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ImGuiIO& io;
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SHVec2 windowSize;
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SHVec2 windowPos;
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};//class SHEditorWindow
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}//namespace SHADE
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@ -3,3 +3,4 @@
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#include "HierarchyPanel/SHHierarchyPanel.h" //Hierarchy Panel
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#include "Inspector/SHEditorInspector.h" //Inspector
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#include "Profiling/SHEditorProfiler.h" //Profiler
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#include "ViewportWindow/SHEditorViewport.h" //Editor Viewport
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@ -0,0 +1,60 @@
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#include "SHpch.h"
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#include "SHEditorViewport.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
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#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
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namespace SHADE
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{
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SHEditorViewport::SHEditorViewport()
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:SHEditorWindow("Viewport", ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoScrollbar)
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{
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}
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void SHEditorViewport::Init()
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{
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SHEditorWindow::Init();
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}
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void SHEditorViewport::Update()
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{
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SHEditorWindow::Update();
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if(Begin())
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{
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DrawMenuBar();
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auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
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auto const& descriptorSet = gfxSystem->GetPostOffscreenRenderSystem()->GetDescriptorSetGroup()->GetVkHandle()[0];
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ImGui::Image((ImTextureID)descriptorSet, ImGui::GetWindowSize());
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}
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ImGui::End();
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}
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void SHEditorViewport::Exit()
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{
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SHEditorWindow::Exit();
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}
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void SHEditorViewport::OnResize()
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{
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SHEditorWindow::OnResize();
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//Get graphics system to resize swapchain image
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auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
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gfxSystem->PrepareResize(static_cast<uint32_t>(windowSize.x), static_cast<uint32_t>(windowSize.y));
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}
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void SHEditorViewport::OnPosChange()
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{
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SHEditorWindow::OnPosChange();
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}
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void SHEditorViewport::DrawMenuBar() const noexcept
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{
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||||
if(ImGui::BeginMenuBar())
|
||||
{
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
}//namespace SHADE
|
|
@ -0,0 +1,29 @@
|
|||
#pragma once
|
||||
//#==============================================================#
|
||||
//|| Library Includes ||
|
||||
//#==============================================================#
|
||||
#include <imgui.h>
|
||||
|
||||
//#==============================================================#
|
||||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "imgui_internal.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHEditorViewport final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
SHEditorViewport();
|
||||
void Init() override;
|
||||
void Update() override;
|
||||
void Exit() override;
|
||||
protected:
|
||||
void OnResize() override;
|
||||
void OnPosChange() override;
|
||||
private:
|
||||
void DrawMenuBar() const noexcept;
|
||||
};//class SHEditorViewport
|
||||
}//namespace SHADE
|
|
@ -43,6 +43,8 @@
|
|||
#include <backends/imgui_impl_sdl.h>
|
||||
#include <backends/imgui_impl_vulkan.h>
|
||||
|
||||
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
|
@ -73,6 +75,7 @@ namespace SHADE
|
|||
//#==============================================================#
|
||||
void SHEditor::Init()
|
||||
{
|
||||
|
||||
IMGUI_CHECKVERSION();
|
||||
if(auto context = ImGui::CreateContext())
|
||||
{
|
||||
|
@ -82,11 +85,21 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
//Add editor windows
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
|
||||
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
|
||||
io = &ImGui::GetIO();
|
||||
|
||||
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
|
||||
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
|
||||
io->IniFilename = "../../Assets/Editor/Layouts/UserLayout.ini";
|
||||
|
||||
InitLayout();
|
||||
|
||||
InitFonts();
|
||||
|
||||
|
@ -98,11 +111,11 @@ namespace SHADE
|
|||
|
||||
SetStyle(Style::SHADE);
|
||||
|
||||
//Add editor windows
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
|
||||
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
window->Init();
|
||||
}
|
||||
|
||||
SHLOG_INFO("Successfully initialised SHADE Engine Editor")
|
||||
}
|
||||
|
@ -126,35 +139,45 @@ namespace SHADE
|
|||
SHCommandManager::UndoCommand();
|
||||
}
|
||||
|
||||
|
||||
Render();
|
||||
}
|
||||
|
||||
void SHEditor::Render()
|
||||
{
|
||||
ImGui::Render();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditor::InitLayout() noexcept
|
||||
{
|
||||
if(!std::filesystem::exists(io->IniFilename))
|
||||
{
|
||||
std::filesystem::copy_file("../../Assets/Editor/Layouts/Default.ini", io->IniFilename);
|
||||
}
|
||||
//eventually load preferred layout here
|
||||
}
|
||||
|
||||
void SHEditor::InitFonts() noexcept
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFont* mainFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
|
||||
ImFont* mainFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
|
||||
|
||||
static const ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
|
||||
constexpr ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
|
||||
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
|
||||
ImFont* UIFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
|
||||
ImFont* UIFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
|
||||
|
||||
io.Fonts->Build();
|
||||
io->Fonts->Build();
|
||||
}
|
||||
|
||||
void SHEditor::Exit()
|
||||
{
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
window->Init();
|
||||
}
|
||||
ImGui_ImplVulkan_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
@ -281,10 +304,11 @@ namespace SHADE
|
|||
imguiCommandPool = gfxSystem->GetDevice()->CreateCommandPool(SH_QUEUE_FAMILY_ARRAY_INDEX::GRAPHICS, SH_CMD_POOL_RESET::POOL_BASED, true);
|
||||
imguiCommandBuffer = imguiCommandPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||
|
||||
auto const& renderers = gfxSystem->GetDefaultViewport()->GetRenderers();
|
||||
//auto const& renderers = gfxSystem->GetDefaultViewport()->GetRenderers();
|
||||
auto const& renderers = gfxSystem->GetEditorViewport()->GetRenderers();
|
||||
|
||||
SHASSERT(!renderers.empty(), "No Renderers available")
|
||||
auto renderGraph = renderers[0]->GetRenderGraph();
|
||||
auto renderGraph = renderers[SHGraphicsConstants::RenderGraphIndices::EDITOR]->GetRenderGraph();
|
||||
auto renderPass = renderGraph->GetNode("ImGui Node")->GetRenderpass();
|
||||
|
||||
if(ImGui_ImplVulkan_Init(&initInfo, renderPass->GetVkRenderpass()) == false)
|
||||
|
@ -309,6 +333,28 @@ namespace SHADE
|
|||
});
|
||||
}
|
||||
|
||||
void SHEditor::PollPicking()
|
||||
{
|
||||
if (auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>())
|
||||
{
|
||||
if (!ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
EntityID pickedEID = gfxSystem->GetMousePickSystem()->GetPickedEntity();
|
||||
if(pickedEID == MAX_EID)
|
||||
return;
|
||||
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
||||
{
|
||||
if (const auto hierarchyPanel = SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>())
|
||||
{
|
||||
hierarchyPanel->SetScrollTo(pickedEID);
|
||||
}
|
||||
selectedEntities.clear();
|
||||
}
|
||||
selectedEntities.push_back(pickedEID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditor::NewFrame()
|
||||
{
|
||||
SDL_Event event;
|
||||
|
|
|
@ -90,11 +90,11 @@ namespace SHADE
|
|||
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
|
||||
}
|
||||
|
||||
static EditorWindowMap editorWindows;
|
||||
private:
|
||||
// Number of windows; used for Editor Window ID Generation
|
||||
static EditorWindowID windowCount;
|
||||
// Map of Editor Windows
|
||||
static EditorWindowMap editorWindows;
|
||||
friend class SHEditor;
|
||||
};
|
||||
|
||||
|
@ -110,10 +110,17 @@ namespace SHADE
|
|||
class SH_API EditorRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
EditorRoutine() = default;
|
||||
EditorRoutine():SHSystemRoutine("Editor routine", true) {};
|
||||
void Execute(double dt) noexcept override final;
|
||||
};
|
||||
|
||||
enum class State : uint8_t
|
||||
{
|
||||
PLAY,
|
||||
PAUSE,
|
||||
STOP
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Style options
|
||||
*
|
||||
|
@ -162,9 +169,13 @@ namespace SHADE
|
|||
|
||||
void SetSDLWindow(SDL_Window* inSDLWindow){sdlWindow = inSDLWindow;};
|
||||
|
||||
void PollPicking();
|
||||
|
||||
// List of selected entities
|
||||
std::vector<EntityID> selectedEntities;
|
||||
|
||||
State editorState = State::STOP;
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief Start new frame for editor
|
||||
|
@ -177,7 +188,7 @@ namespace SHADE
|
|||
*/
|
||||
void Render();
|
||||
|
||||
|
||||
void InitLayout() noexcept;
|
||||
|
||||
void InitFonts() noexcept;
|
||||
|
||||
|
@ -186,6 +197,8 @@ namespace SHADE
|
|||
// Handle to command buffer used for ImGui Vulkan Backend
|
||||
Handle<SHVkCommandBuffer> imguiCommandBuffer;
|
||||
|
||||
SDL_Window* sdlWindow;
|
||||
SDL_Window* sdlWindow {nullptr};
|
||||
|
||||
ImGuiIO* io{nullptr};
|
||||
};//class SHEditor
|
||||
}//namespace SHADE
|
||||
|
|
Loading…
Reference in New Issue