Reworked DebugDraw system (only lines now)
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8df2d66f79
commit
06cc969658
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@ -0,0 +1,27 @@
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#version 450
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#extension GL_KHR_vulkan_glsl : enable
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layout(location = 0) in vec4 aVertexPos;
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layout(location = 1) in mat4 worldTransform;
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layout(location = 5) in vec4 color;
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// Output
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layout(location = 0) out struct
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{
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vec4 Color;
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} Out;
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layout(set = 2, binding = 0) uniform CameraData
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{
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vec4 position;
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mat4 vpMat;
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mat4 viewMat;
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mat4 perspectiveMat;
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mat4 orthoMat;
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} cameraData;
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void main()
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{
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gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos.xyz, 1.0f);
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Out.Color = color;
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}
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Binary file not shown.
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@ -0,0 +1,3 @@
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Name: DebugDrawMesh_VS
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ID: 42127043
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Type: 2
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@ -4,11 +4,10 @@
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layout(location = 0) in vec4 aVertexPos;
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layout(location = 0) in vec4 aVertexPos;
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layout(location = 1) in vec4 aVertColor;
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layout(location = 1) in vec4 aVertColor;
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// Output
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layout(location = 0) out struct
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layout(location = 0) out struct
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{
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{
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vec4 vertColor; // location 0
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vec4 vertColor; // location 0
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} Out;
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} Out;
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layout(set = 2, binding = 0) uniform CameraData
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layout(set = 2, binding = 0) uniform CameraData
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Binary file not shown.
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@ -25,308 +25,326 @@ of DigiPen Institute of Technology is prohibited.
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namespace SHADE
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namespace SHADE
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{
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{
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/*---------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* DrawRoutine */
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/* DrawRoutine */
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/*---------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHDebugDrawSystem::ProcessPointsRoutine::ProcessPointsRoutine()
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SHDebugDrawSystem::ProcessPointsRoutine::ProcessPointsRoutine()
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: SHSystemRoutine("Debug Draw", true)
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: SHSystemRoutine("Debug Draw", true)
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{
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SystemFamily::GetID<SHDebugDrawSystem>();
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}
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void SHDebugDrawSystem::ProcessPointsRoutine::Execute(double dt) noexcept
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{
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auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
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if (!gfxSys)
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{
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{
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SystemFamily::GetID<SHDebugDrawSystem>();
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SHLOG_ERROR("[DebugDraw] Attempted to do debug draw without a graphics system.");
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return;
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}
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}
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void SHDebugDrawSystem::ProcessPointsRoutine::Execute(double dt) noexcept
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// Get the system
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SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
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// Get current frame index
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const uint32_t FRAME_IDX = gfxSys->GetCurrentFrameIndex();
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for (auto& batch : system->lineBatches)
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{
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{
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auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
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system->prepareBatch(batch, FRAME_IDX);
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if (!gfxSys)
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batch.Points.clear();
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{
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SHLOG_WARNING("[DebugDraw] Attempted to do debug draw without a graphics system.");
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return;
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}
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// Get the system
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SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
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// Get current frame index
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const uint32_t FRAME_IDX = gfxSys->GetCurrentFrameIndex();
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/* Non-Persistent Buffer */
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// Update the buffer
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system->numPoints[FRAME_IDX] = system->points.size();
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const uint32_t DATA_SIZE = sizeof(PointVertex) * system->points.size();
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if (DATA_SIZE > 0)
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{
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system->vertexBuffers[FRAME_IDX]->WriteToMemory(system->points.data(), DATA_SIZE, 0, 0);
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}
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// Reset for next frame
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system->points.clear();
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/* Persistent Buffer */
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// Check if there are changes
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if (system->persistentBuffersCleared[FRAME_IDX]
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system->numPersistentPoints[FRAME_IDX] != system->persistentPoints.size())
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{
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// Update Buffer
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system->numPersistentPoints[FRAME_IDX] = system->persistentPoints.size();
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const uint32_t DATA_SIZE = sizeof(PointVertex) * system->persistentPoints.size();
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if (DATA_SIZE > 0)
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{
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system->persistentVertexBuffers[FRAME_IDX]->WriteToMemory(system->persistentPoints.data(), DATA_SIZE, 0, 0);
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}
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// Reset Flag
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system->persistentBuffersCleared[FRAME_IDX] = false;
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}
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}
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}
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for (auto& batch : system->persistentLineBatches)
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/*---------------------------------------------------------------------------------*/
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/* SHSystem overrides */
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/*---------------------------------------------------------------------------------*/
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void SHDebugDrawSystem::Init()
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{
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{
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// Register function for subpass
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system->prepareBatch(batch, FRAME_IDX);
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const auto* GFX_SYSTEM = SHSystemManager::GetSystem<SHGraphicsSystem>();
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}
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auto const& RENDERERS = GFX_SYSTEM->GetDefaultViewport()->GetRenderers();
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}
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auto renderGraph = RENDERERS[SHGraphicsConstants::RenderGraphIndices::WORLD]->GetRenderGraph();
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auto subPass = renderGraph->GetNode("Debug Draw")->GetSubpass("Debug Draw");
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subPass->AddExteriorDrawCalls([this, GFX_SYSTEM](Handle<SHVkCommandBuffer>& cmdBuffer, uint32_t frameIndex)
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{
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// Get Current frame index
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const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
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// Don't draw if no points
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/*-----------------------------------------------------------------------------------*/
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if (numPoints[FRAME_IDX] > 0)
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/* SHSystem overrides */
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{
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/*-----------------------------------------------------------------------------------*/
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cmdBuffer->BeginLabeledSegment("SHDebugDraw");
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void SHDebugDrawSystem::Init()
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cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
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{
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cmdBuffer->SetLineWidth(LineWidth);
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const auto* GFX_SYSTEM = SHSystemManager::GetSystem<SHGraphicsSystem>();
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cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
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if (!GFX_SYSTEM)
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cmdBuffer->DrawArrays(numPoints[FRAME_IDX], 1, 0, 0);
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{
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}
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SHLOG_ERROR("[DebugDraw] Attempted to do debug draw without a graphics system.");
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});
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return;
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auto subPassWithDepth = renderGraph->GetNode("Debug Draw with Depth")->GetSubpass("Debug Draw with Depth");
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subPassWithDepth->AddExteriorDrawCalls([this, GFX_SYSTEM](Handle<SHVkCommandBuffer>& cmdBuffer, uint32_t frameIndex)
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{
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// Get Current frame index
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const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
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// Don't draw if no points
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if (numPersistentPoints[FRAME_IDX] > 0)
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{
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cmdBuffer->BeginLabeledSegment("SHDebugDraw (Persistent)");
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cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawDepthPipeline());
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cmdBuffer->SetLineWidth(LineWidth);
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cmdBuffer->BindVertexBuffer(0, persistentVertexBuffers[FRAME_IDX], 0);
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cmdBuffer->DrawArrays(numPersistentPoints[FRAME_IDX], 1, 0, 0);
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cmdBuffer->EndLabeledSegment();
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}
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});
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// Reset trackers
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std::fill_n(numPoints.begin(), numPoints.size(), 0);
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std::fill_n(numPersistentPoints.begin(), numPersistentPoints.size(), 0);
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for (bool& cleared : persistentBuffersCleared)
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cleared = true;
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// Allocate buffers
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// - Non-Persistent Draws
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static constexpr uint32_t BUFFER_SIZE = MAX_POINTS * sizeof(PointVertex);
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for (Handle<SHVkBuffer>& bufHandle : vertexBuffers)
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{
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bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
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(
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BUFFER_SIZE,
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nullptr,
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0,
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vk::BufferUsageFlagBits::eVertexBuffer,
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VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
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VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT,
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"Debug Draw Non-Persistent Vertex Buffer"
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);
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}
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// - Persistent Draws
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for (Handle<SHVkBuffer>& bufHandle : persistentVertexBuffers)
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{
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bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
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(
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BUFFER_SIZE,
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nullptr,
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0,
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vk::BufferUsageFlagBits::eVertexBuffer,
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VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
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VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT,
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"Debug Draw Persistent Vertex Buffer"
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);
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}
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}
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}
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void SHDebugDrawSystem::Exit()
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// Create all batches
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createLineBatches();
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createMeshBatches();
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// Register function for subpass
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auto const& RENDERERS = GFX_SYSTEM->GetDefaultViewport()->GetRenderers();
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auto renderGraph = RENDERERS[SHGraphicsConstants::RenderGraphIndices::WORLD]->GetRenderGraph();
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auto subPass = renderGraph->GetNode("Debug Draw")->GetSubpass("Debug Draw");
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subPass->AddExteriorDrawCalls([this, GFX_SYSTEM](Handle<SHVkCommandBuffer>& cmdBuffer, uint32_t frameIndex)
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{
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{
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for (auto vertexBuffer : vertexBuffers)
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const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
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{
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renderBatch(lineBatches[static_cast<int>(LineRenderMode::NoDepthTest)], cmdBuffer, FRAME_IDX);
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if (vertexBuffer)
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renderBatch(persistentLineBatches[static_cast<int>(LineRenderMode::NoDepthTest)], cmdBuffer, FRAME_IDX);
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vertexBuffer.Free();
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});
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}
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auto subPassWithDepth = renderGraph->GetNode("Debug Draw with Depth")->GetSubpass("Debug Draw with Depth");
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for (auto vertexBuffer : persistentVertexBuffers)
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subPassWithDepth->AddExteriorDrawCalls([this, GFX_SYSTEM](Handle<SHVkCommandBuffer>& cmdBuffer, uint32_t frameIndex)
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{
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{
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if (vertexBuffer)
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const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
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vertexBuffer.Free();
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renderBatch(lineBatches[static_cast<int>(LineRenderMode::DepthTested)], cmdBuffer, FRAME_IDX);
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}
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renderBatch(persistentLineBatches[static_cast<int>(LineRenderMode::DepthTested)], cmdBuffer, FRAME_IDX);
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});
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}
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void SHDebugDrawSystem::Exit()
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{
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// Destroy buffers in the batches
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destroyLineBatches();
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destroyMeshBatches();
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}
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/*-----------------------------------------------------------------------------------*/
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/* Draw Functions */
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/*-----------------------------------------------------------------------------------*/
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void SHDebugDrawSystem::DrawLine(const SHVec3& start, const SHVec3& end, const SHColour& color, bool depthTested)
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{
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// Insert into the batch
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drawLine(getLineBatch(depthTested), start, end, color);
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}
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void SHDebugDrawSystem::DrawLineLoop(std::initializer_list<SHVec3> points, const SHColour& color, bool depthTested)
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{
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DrawLineLoop(points.begin(), points.end(), color, depthTested);
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}
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void SHDebugDrawSystem::DrawTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color, bool depthTested)
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{
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DrawLineLoop({ p1, p2, p3 }, color, depthTested);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Persistent Draw Functions */
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/*-----------------------------------------------------------------------------------*/
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void SHDebugDrawSystem::DrawPersistentLine(const SHVec3& start, const SHVec3& end, const SHColour& color, bool depthTested)
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{
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// Insert into the batch
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drawLine(getPersistentLineBatch(depthTested), start, end, color);
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}
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void SHDebugDrawSystem::DrawPersistentLineLoop(std::initializer_list<SHVec3> points, const SHColour& color, bool depthTested)
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{
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DrawPersistentLineLoop(points.begin(), points.end(), color, depthTested);
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}
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void SHDebugDrawSystem::DrawPersistentTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color, bool depthTested)
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{
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DrawPersistentLineLoop({ p1, p2, p3 }, color, depthTested);
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}
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/*-----------------------------------------------------------------------------------*/
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/* Helper Draw Functions */
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/*-----------------------------------------------------------------------------------*/
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void SHDebugDrawSystem::drawLine(LinesBatch& batch, const SHVec3& start, const SHVec3& end, const SHColour& color)
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{
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// Check if points exceeded max
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if (batch.Points.size() >= MAX_POINTS)
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{
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SHLOG_WARNING("[SHDebugDrawSystem] Exceeded maximum size of drawable debug lines. Ignoring.");
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return;
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}
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}
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/*---------------------------------------------------------------------------------*/
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batch.Points.emplace_back(start, color);
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/* Draw Functions */
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batch.Points.emplace_back(end, color);
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/*---------------------------------------------------------------------------------*/
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}
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void SHDebugDrawSystem::DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
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/*-----------------------------------------------------------------------------------*/
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/* Helper Batch Functions - Lines */
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/*-----------------------------------------------------------------------------------*/
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SHDebugDrawSystem::LinesBatch& SHDebugDrawSystem::getLineBatch(bool depthTested)
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{
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return depthTested ? lineBatches[static_cast<int>(LineRenderMode::DepthTested)]
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: lineBatches[static_cast<int>(LineRenderMode::NoDepthTest)];
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}
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SHDebugDrawSystem::LinesBatch& SHDebugDrawSystem::getPersistentLineBatch(bool depthTested)
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{
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return depthTested ? persistentLineBatches[static_cast<int>(LineRenderMode::DepthTested)]
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: persistentLineBatches[static_cast<int>(LineRenderMode::NoDepthTest)];
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}
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void SHDebugDrawSystem::createLineBatches()
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{
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auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
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if (!gfxSys)
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{
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{
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drawLine(points, color, startPt, endPt);
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SHLOG_ERROR("[DebugDraw] Attempted to do debug draw without a graphics system.");
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return;
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}
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}
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void SHDebugDrawSystem::DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
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// Line Batches
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initBatch
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(
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getLineBatch(false),
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gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineNoDepthTest),
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"Debug Draw Non-Persistent Vertex Buffer"
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);
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initBatch
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(
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getLineBatch(true),
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gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineDepthTested),
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"Debug Draw Depth Tested Non-Persistent Vertex Buffer"
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);
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// Persistent Line Batches
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initBatch
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(
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getPersistentLineBatch(false),
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gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineNoDepthTest),
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"Debug Draw Persistent Vertex Buffer"
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);
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initBatch
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(
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getPersistentLineBatch(true),
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gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineDepthTested),
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"Debug Draw Depth Tested Persistent Vertex Buffer"
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);
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}
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void SHDebugDrawSystem::initBatch(LinesBatch& batch, Handle<SHVkPipeline> pipeline, const std::string& vertexBufferName)
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{
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auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
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if (!gfxSys)
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{
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{
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drawPoly(points, color, { pt1, pt2, pt3 });
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SHLOG_WARNING("[DebugDraw] Attempted to do debug draw without a graphics system.");
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return;
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}
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}
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void SHDebugDrawSystem::DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
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batch.Pipeline = pipeline;
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for (auto& vBuffer : batch.VertexBuffers)
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{
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{
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drawPoly(points, color, { pt1, pt2, pt3, pt4 });
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vBuffer = gfxSys->GetDevice()->CreateBuffer
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||||||
|
(
|
||||||
|
sizeof(PointVertex) * MAX_POINTS,
|
||||||
|
nullptr,
|
||||||
|
0,
|
||||||
|
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||||
|
VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
|
||||||
|
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
|
||||||
|
VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT,
|
||||||
|
vertexBufferName
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::prepareBatch(LinesBatch& batch, uint32_t frameIndex)
|
||||||
|
{
|
||||||
|
// Parameter checks
|
||||||
|
if (frameIndex > batch.VertexBuffers.size())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("[SHDebugDrawSystem] An invalid frame index was specified for debug drawing. Skipping.");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
// Fill data into the buffers
|
||||||
|
batch.NumPoints[frameIndex] = batch.Points.size();
|
||||||
|
const uint32_t DATA_SIZE = sizeof(PointVertex) * batch.Points.size();
|
||||||
|
if (DATA_SIZE > 0)
|
||||||
{
|
{
|
||||||
drawPoly(points, color, pointList.begin(), pointList.end());
|
batch.VertexBuffers[frameIndex]->WriteToMemory(batch.Points.data(), DATA_SIZE, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::renderBatch(LinesBatch& batch, Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex)
|
||||||
|
{
|
||||||
|
if (batch.NumPoints[frameIndex] > 0)
|
||||||
|
{
|
||||||
|
cmdBuffer->BeginLabeledSegment("SHDebugDraw");
|
||||||
|
cmdBuffer->BindPipeline(batch.Pipeline);
|
||||||
|
cmdBuffer->SetLineWidth(LineWidth);
|
||||||
|
cmdBuffer->BindVertexBuffer(0, batch.VertexBuffers[frameIndex], 0);
|
||||||
|
cmdBuffer->DrawArrays(batch.NumPoints[frameIndex], 1, 0, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::destroyBatch(LinesBatch& batch)
|
||||||
|
{
|
||||||
|
for (auto& vBuffer : batch.VertexBuffers)
|
||||||
|
{
|
||||||
|
if (vBuffer)
|
||||||
|
{
|
||||||
|
vBuffer.Free();
|
||||||
|
vBuffer = {};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHDebugDrawSystem::destroyLineBatches()
|
||||||
|
{
|
||||||
|
destroyBatch(getLineBatch(true));
|
||||||
|
destroyBatch(getLineBatch(false));
|
||||||
|
destroyBatch(getPersistentLineBatch(true));
|
||||||
|
destroyBatch(getPersistentLineBatch(false));
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Helper Batch Functions - Meshes */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
void SHDebugDrawSystem::createMeshBatches()
|
||||||
|
{
|
||||||
|
auto gfxSys = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||||
|
if (!gfxSys)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("[DebugDraw] Attempted to do debug draw without a graphics system.");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDrawSystem::DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
// Set up batches
|
||||||
|
initBatch
|
||||||
|
(
|
||||||
|
meshBatches[static_cast<int>(MeshRenderMode::FilledNoDepthTest)],
|
||||||
|
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::FilledMeshNoDepthTest)
|
||||||
|
);
|
||||||
|
initBatch
|
||||||
|
(
|
||||||
|
meshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)],
|
||||||
|
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::FilledMeshDepthTested)
|
||||||
|
);
|
||||||
|
initBatch
|
||||||
|
(
|
||||||
|
meshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)],
|
||||||
|
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineMeshNoDepthTest)
|
||||||
|
);
|
||||||
|
initBatch
|
||||||
|
(
|
||||||
|
meshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)],
|
||||||
|
gfxSys->GetDebugDrawPipeline(DebugDrawPipelineType::LineMeshDepthTested)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
void SHDebugDrawSystem::initBatch(MeshBatch& batch, Handle<SHVkPipeline> pipeline)
|
||||||
|
{
|
||||||
|
batch.Pipeline = pipeline;
|
||||||
|
}
|
||||||
|
void SHDebugDrawSystem::destroyBatch(MeshBatch& batch)
|
||||||
|
{
|
||||||
|
for (auto& buffer : batch.InstanceDataBuffer)
|
||||||
{
|
{
|
||||||
drawCube(points, color, pos, size);
|
if (buffer)
|
||||||
|
{
|
||||||
|
buffer.Free();
|
||||||
|
buffer = {};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
for (auto& buffer : batch.MDIBuffer)
|
||||||
void SHDebugDrawSystem::DrawSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
|
||||||
{
|
{
|
||||||
drawSphere(points, color, pos, radius);
|
if (buffer)
|
||||||
}
|
{
|
||||||
|
buffer.Free();
|
||||||
/*---------------------------------------------------------------------------------*/
|
buffer = {};
|
||||||
/* Persistent Draw Functions */
|
}
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
void SHDebugDrawSystem::DrawPersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
|
||||||
{
|
|
||||||
drawLine(persistentPoints, color, startPt, endPt);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHDebugDrawSystem::DrawPersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
|
||||||
{
|
|
||||||
drawPoly(persistentPoints, color, { pt1, pt2, pt3 });
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHDebugDrawSystem::DrawPersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
|
||||||
{
|
|
||||||
drawPoly(persistentPoints, color, { pt1, pt2, pt3, pt4 });
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHDebugDrawSystem::DrawPersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
|
||||||
{
|
|
||||||
drawPoly(persistentPoints, color, pointList.begin(), pointList.end());
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHDebugDrawSystem::DrawPersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
|
||||||
{
|
|
||||||
drawCube(persistentPoints, color, pos, size);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHDebugDrawSystem::DrawPersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
|
||||||
{
|
|
||||||
drawSphere(persistentPoints, color, pos, radius);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHDebugDrawSystem::ClearPersistentDraws()
|
|
||||||
{
|
|
||||||
persistentPoints.clear();
|
|
||||||
for (bool& cleared : persistentBuffersCleared)
|
|
||||||
cleared = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHDebugDrawSystem::drawLine(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
|
||||||
{
|
|
||||||
if (storage.size() > MAX_POINTS)
|
|
||||||
{
|
|
||||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
storage.emplace_back(PointVertex{ startPt, color });
|
|
||||||
storage.emplace_back(PointVertex{ endPt, color });
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHDebugDrawSystem::drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
|
||||||
{
|
|
||||||
drawLineSet(storage, color, pointList.begin(), pointList.end());
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHDebugDrawSystem::drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
|
||||||
{
|
|
||||||
drawPoly(storage, color, pointList.begin(), pointList.end());
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHDebugDrawSystem::drawCube(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
|
||||||
{
|
|
||||||
static const SHVec3 EXTENTS = SHVec3{ 0.5f, 0.5f, 0.5f };
|
|
||||||
static const SHVec3 UNIT_BOT_LEFT_FRONT = SHVec3{ pos - EXTENTS };
|
|
||||||
static const SHVec3 UNIT_BOT_RIGHT_FRONT = SHVec3{ pos + SHVec3 { EXTENTS.x, -EXTENTS.y, -EXTENTS.z } };
|
|
||||||
static const SHVec3 UNIT_BOT_RIGHT_BACK = SHVec3{ pos + SHVec3 { EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
|
|
||||||
static const SHVec3 UNIT_BOT_LEFT_BACK = SHVec3{ pos + SHVec3 { -EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
|
|
||||||
static const SHVec3 UNIT_TOP_LEFT_BACK = SHVec3{ pos + SHVec3 { -EXTENTS.x, EXTENTS.y, EXTENTS.z } };
|
|
||||||
static const SHVec3 UNIT_TOP_RIGHT_FRONT = SHVec3{ pos + SHVec3 { EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
|
|
||||||
static const SHVec3 UNIT_TOP_LEFT_FRONT = SHVec3{ pos + SHVec3 { -EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
|
|
||||||
static const SHVec3 UNIT_TOP_RIGHT_BACK = SHVec3{ pos + EXTENTS };
|
|
||||||
|
|
||||||
const SHVec3 BOT_LEFT_BACK = UNIT_BOT_LEFT_BACK * size;
|
|
||||||
const SHVec3 BOT_RIGHT_BACK = UNIT_BOT_RIGHT_BACK * size;
|
|
||||||
const SHVec3 BOT_LEFT_FRONT = UNIT_BOT_LEFT_FRONT * size;
|
|
||||||
const SHVec3 BOT_RIGHT_FRONT = UNIT_BOT_RIGHT_FRONT * size;
|
|
||||||
const SHVec3 TOP_LEFT_BACK = UNIT_TOP_LEFT_BACK * size;
|
|
||||||
const SHVec3 TOP_RIGHT_BACK = UNIT_TOP_RIGHT_BACK * size;
|
|
||||||
const SHVec3 TOP_LEFT_FRONT = UNIT_TOP_LEFT_FRONT * size;
|
|
||||||
const SHVec3 TOP_RIGHT_FRONT = UNIT_TOP_RIGHT_FRONT * size;
|
|
||||||
|
|
||||||
drawLineSet
|
|
||||||
(
|
|
||||||
storage,
|
|
||||||
color,
|
|
||||||
{
|
|
||||||
// Bottom Square
|
|
||||||
BOT_LEFT_BACK , BOT_RIGHT_BACK,
|
|
||||||
BOT_RIGHT_BACK , BOT_RIGHT_FRONT,
|
|
||||||
BOT_RIGHT_FRONT, BOT_LEFT_FRONT,
|
|
||||||
BOT_LEFT_FRONT , BOT_LEFT_BACK,
|
|
||||||
// Top Square
|
|
||||||
TOP_LEFT_BACK , TOP_RIGHT_BACK,
|
|
||||||
TOP_RIGHT_BACK , TOP_RIGHT_FRONT,
|
|
||||||
TOP_RIGHT_FRONT, TOP_LEFT_FRONT,
|
|
||||||
TOP_LEFT_FRONT , TOP_LEFT_BACK,
|
|
||||||
// Middle Lines
|
|
||||||
TOP_LEFT_BACK , BOT_LEFT_BACK,
|
|
||||||
TOP_RIGHT_BACK , BOT_RIGHT_BACK,
|
|
||||||
TOP_RIGHT_FRONT, BOT_RIGHT_FRONT,
|
|
||||||
TOP_LEFT_FRONT , BOT_LEFT_FRONT
|
|
||||||
}
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHDebugDrawSystem::drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius)
|
|
||||||
{
|
|
||||||
//if (spherePoints.empty())
|
|
||||||
{
|
|
||||||
spherePoints.clear();
|
|
||||||
// Generate
|
|
||||||
static const SHMeshData SPHERE = SHPrimitiveGenerator::Sphere();
|
|
||||||
for (const auto& idx : SPHERE.Indices)
|
|
||||||
{
|
|
||||||
spherePoints.emplace_back(SPHERE.VertexPositions[idx] * radius + pos);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
drawLineSet(storage, color, spherePoints.begin(), spherePoints.end());
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
void SHDebugDrawSystem::destroyMeshBatches()
|
||||||
|
{
|
||||||
|
destroyBatch(meshBatches[static_cast<int>(MeshRenderMode::FilledNoDepthTest)]);
|
||||||
|
destroyBatch(meshBatches[static_cast<int>(MeshRenderMode::FilledDepthTested)]);
|
||||||
|
destroyBatch(meshBatches[static_cast<int>(MeshRenderMode::WireNoDepthTest)]);
|
||||||
|
destroyBatch(meshBatches[static_cast<int>(MeshRenderMode::WireDepthTested)]);
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -18,6 +18,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Math/Vector/SHVec2.h"
|
#include "Math/Vector/SHVec2.h"
|
||||||
#include "Math/Vector/SHVec3.h"
|
#include "Math/Vector/SHVec3.h"
|
||||||
#include "Math/Vector/SHVec4.h"
|
#include "Math/Vector/SHVec4.h"
|
||||||
|
#include "Math/SHMatrix.h"
|
||||||
#include "ECS_Base/System/SHSystem.h"
|
#include "ECS_Base/System/SHSystem.h"
|
||||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||||
#include "Resource/SHHandle.h"
|
#include "Resource/SHHandle.h"
|
||||||
|
@ -31,6 +32,8 @@ namespace SHADE
|
||||||
/* Forward Declarations */
|
/* Forward Declarations */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
class SHVkBuffer;
|
class SHVkBuffer;
|
||||||
|
class SHMesh;
|
||||||
|
class SHVkPipeline;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
|
@ -42,6 +45,29 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Defines the rendering mode for debug lines.
|
||||||
|
/// </summary>
|
||||||
|
enum class LineRenderMode : uint32_t
|
||||||
|
{
|
||||||
|
NoDepthTest,
|
||||||
|
DepthTested,
|
||||||
|
Count
|
||||||
|
};
|
||||||
|
/// <summary>
|
||||||
|
/// Defines the rendering mode for debug meshes.
|
||||||
|
/// </summary>
|
||||||
|
enum class MeshRenderMode : uint32_t
|
||||||
|
{
|
||||||
|
FilledNoDepthTest,
|
||||||
|
FilledDepthTested,
|
||||||
|
WireNoDepthTest,
|
||||||
|
WireDepthTested,
|
||||||
|
Count
|
||||||
|
};
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* System Routines */
|
/* System Routines */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
class SH_API ProcessPointsRoutine final : public SHSystemRoutine
|
class SH_API ProcessPointsRoutine final : public SHSystemRoutine
|
||||||
|
@ -68,185 +94,130 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Draw Functions */
|
/* Draw Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/// <summary>
|
void DrawLine(const SHVec3& start, const SHVec3& end, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||||
/// Renders a line between two points in world space.
|
void DrawLineLoop(std::initializer_list<SHVec3> points, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||||
/// </summary>
|
|
||||||
/// <param name="color">Colour of the line.</param>
|
|
||||||
/// <param name="startPt">First point of the line.</param>
|
|
||||||
/// <param name="endPt">Second point of the line.</param>
|
|
||||||
void DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
|
||||||
/// <summary>
|
|
||||||
/// Renders a triangle indicated by three points in world space.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="color">Colour of the triangle.</param>
|
|
||||||
/// <param name="pt1">First point of the triangle.</param>
|
|
||||||
/// <param name="pt2">Second point of the triangle.</param>
|
|
||||||
/// <param name="pt3">Third point of the triangle.</param>
|
|
||||||
void DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
|
||||||
/// <summary>
|
|
||||||
/// Renders a quadrilateral indicated by four points in world space.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="color">Colour of the quadrilateral.</param>
|
|
||||||
/// <param name="pt1">First point of the triangle.</param>
|
|
||||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
|
||||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
|
||||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
|
||||||
void DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
|
||||||
/// <summary>
|
|
||||||
/// Renders a polygon indicated by the specified set of points in world space.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="color">Colour of the polygon.</param>
|
|
||||||
/// <param name="pointList">List of points for the polygon.</param>
|
|
||||||
void DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
|
||||||
/// <summary>
|
|
||||||
/// Renders a polygon indicated by the specified set of points in world space.
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="IterType">Iterator for a STL-like container.</typeparam>
|
|
||||||
/// <param name="color">Colour of the polygon.</param>
|
|
||||||
/// <param name="pointListBegin">
|
|
||||||
/// Iterator to the first point of the point container.
|
|
||||||
/// </param>
|
|
||||||
/// <param name="pointListEnd">
|
|
||||||
/// One past last iterator of the point container.
|
|
||||||
/// </param>
|
|
||||||
template<typename IterType>
|
template<typename IterType>
|
||||||
void DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
void DrawLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||||
/// <summary>
|
void DrawTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||||
/// Renders a wireframe cube centered around the position specified in world space.
|
//void DrawWireBox(const SHVec3& position, const SHVec3& scale, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||||
/// </summary>
|
|
||||||
/// <param name="color">Colour of the cube.</param>
|
|
||||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
|
||||||
/// <param name="size">Size of the rendered cube.</param>
|
|
||||||
void DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
|
||||||
/// <summary>
|
|
||||||
/// Renders a wireframe sphere centered around the position specified in world space.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="color">Colour of the sphere.</param>
|
|
||||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
|
||||||
/// <param name="size">Size of the rendered sphere.</param>
|
|
||||||
void DrawSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Persistent Draw Functions */
|
/* Persistent Draw Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/// <summary>
|
void DrawPersistentLine(const SHVec3& start, const SHVec3& end, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||||
/// Renders a line between two points in world space that will persist until
|
void DrawPersistentLineLoop(std::initializer_list<SHVec3> points, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||||
/// ClearPersistentDraws() is called. These lines are depth tested.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="color">Colour of the line.</param>
|
|
||||||
/// <param name="startPt">First point of the line.</param>
|
|
||||||
/// <param name="endPt">Second point of the line.</param>
|
|
||||||
void DrawPersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
|
||||||
/// <summary>
|
|
||||||
/// Renders a triangle indicated by three points in world space that will persist
|
|
||||||
/// until ClearPersistentDraws() is called. These lines are depth tested.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="color">Colour of the triangle.</param>
|
|
||||||
/// <param name="pt1">First point of the triangle.</param>
|
|
||||||
/// <param name="pt2">Second point of the triangle.</param>
|
|
||||||
/// <param name="pt3">Third point of the triangle.</param>
|
|
||||||
void DrawPersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
|
||||||
/// <summary>
|
|
||||||
/// Renders a quadrilateral indicated by four points in world space that will persist
|
|
||||||
/// until ClearPersistentDraws() is called. These lines are depth tested.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="color">Colour of the quadrilateral.</param>
|
|
||||||
/// <param name="pt1">First point of the triangle.</param>
|
|
||||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
|
||||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
|
||||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
|
||||||
void DrawPersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
|
||||||
/// <summary>
|
|
||||||
/// Renders a polygon indicated by the specified set of points in world space that
|
|
||||||
/// will persist until ClearPersistentDraws() is called. These lines are depth
|
|
||||||
/// tested.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="color">Colour of the polygon.</param>
|
|
||||||
/// <param name="pointList">List of points for the polygon.</param>
|
|
||||||
void DrawPersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
|
||||||
/// <summary>
|
|
||||||
/// Renders a polygon indicated by the specified set of points in world space that
|
|
||||||
/// will persist until ClearPersistentDraws() is called. These lines are depth
|
|
||||||
/// tested.
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="IterType">Iterator for a STL-like container.</typeparam>
|
|
||||||
/// <param name="color">Colour of the polygon.</param>
|
|
||||||
/// <param name="pointListBegin">
|
|
||||||
/// Iterator to the first point of the point container.
|
|
||||||
/// </param>
|
|
||||||
/// <param name="pointListEnd">
|
|
||||||
/// One past last iterator of the point container.
|
|
||||||
/// </param>
|
|
||||||
template<typename IterType>
|
template<typename IterType>
|
||||||
void DrawPersistentPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
void DrawPersistentLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||||
/// <summary>
|
void DrawPersistentTri(const SHVec3& p1, const SHVec3& p2, const SHVec3& p3, const SHColour& color = SHColour::WHITE, bool depthTested = false);
|
||||||
/// Renders a wireframe cube centered around the position specified in world space
|
|
||||||
/// that will persist until ClearPersistentDraws() is called. These lines are depth
|
|
||||||
/// tested.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="color">Colour of the cube.</param>
|
|
||||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
|
||||||
/// <param name="size">Size of the rendered cube.</param>
|
|
||||||
void DrawPersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
|
||||||
/// <summary>
|
|
||||||
/// Renders a wireframe sphere centered around the position specified in world space
|
|
||||||
/// that will persist until ClearPersistentDraws() is called. These lines are depth
|
|
||||||
/// tested.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="color">Colour of the sphere.</param>
|
|
||||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
|
||||||
/// <param name="size">Size of the rendered sphere.</param>
|
|
||||||
void DrawPersistentSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
|
||||||
/// <summary>
|
|
||||||
/// Clears any persistent drawn debug primitives.
|
|
||||||
/// </summary>
|
|
||||||
void ClearPersistentDraws();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||||
|
using TripleUInt = std::array<uint32_t , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||||
|
using TripleBool = std::array<bool , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||||
|
/// <summary>
|
||||||
|
/// Defines a coloured Vertex
|
||||||
|
/// </summary>
|
||||||
struct SH_API PointVertex
|
struct SH_API PointVertex
|
||||||
{
|
{
|
||||||
SHVec4 Position;
|
SHVec4 Position;
|
||||||
SHVec4 Color;
|
SHVec4 Color;
|
||||||
};
|
};
|
||||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
struct Batch
|
||||||
using TripleUInt = std::array<uint32_t , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
{
|
||||||
using TripleBool = std::array<bool , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
/* Data Members */
|
||||||
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
Handle<SHVkPipeline> Pipeline;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct LinesBatch : public Batch
|
||||||
|
{
|
||||||
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
/* Data Members */
|
||||||
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
// CPU Buffers
|
||||||
|
std::vector<PointVertex> Points;
|
||||||
|
// GPU Buffers
|
||||||
|
TripleBuffer VertexBuffers;
|
||||||
|
TripleUInt NumPoints;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MeshBatch : public Batch
|
||||||
|
{
|
||||||
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
struct InstanceData
|
||||||
|
{
|
||||||
|
SHMatrix Transform;
|
||||||
|
SHVec4 Color;
|
||||||
|
};
|
||||||
|
struct MultiDrawSet
|
||||||
|
{
|
||||||
|
Handle<SHMesh> Mesh;
|
||||||
|
std::vector<InstanceData> Instances;
|
||||||
|
};
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
/* Data Members */
|
||||||
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
// CPU Buffers
|
||||||
|
std::vector<MultiDrawSet> SubBatches;
|
||||||
|
std::vector<InstanceData> InstanceData;
|
||||||
|
// GPU Buffers
|
||||||
|
TripleBuffer MDIBuffer;
|
||||||
|
TripleBuffer InstanceDataBuffer;
|
||||||
|
};
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Constants */
|
/* Constants */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
static constexpr uint32_t MAX_POINTS = 100'000;
|
static constexpr uint32_t MAX_POINTS = 100'000;
|
||||||
|
static constexpr size_t LINE_MODE_COUNT = static_cast<size_t>(LineRenderMode::Count);
|
||||||
|
static constexpr size_t MESH_MODE_COUNT = static_cast<size_t>(MeshRenderMode::Count);
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
// CPU Buffers
|
// Batches
|
||||||
std::vector<PointVertex> points;
|
std::array<LinesBatch, LINE_MODE_COUNT> lineBatches;
|
||||||
std::vector<PointVertex> persistentPoints;
|
std::array<LinesBatch, LINE_MODE_COUNT> persistentLineBatches;
|
||||||
// GPU Buffers
|
std::array<MeshBatch , MESH_MODE_COUNT> meshBatches;
|
||||||
TripleBuffer vertexBuffers;
|
// Tracking
|
||||||
TripleUInt numPoints;
|
TripleBool persistentBuffersCleared; // TODO: Use this
|
||||||
TripleBuffer persistentVertexBuffers;
|
|
||||||
TripleUInt numPersistentPoints;
|
|
||||||
TripleBool persistentBuffersCleared;
|
|
||||||
// Cached Points for polygon drawing
|
|
||||||
std::vector<SHVec3> spherePoints;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Helper Draw Functions */
|
/* Helper Draw Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
void drawLine(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
void drawLine(LinesBatch& batch, const SHVec3& start, const SHVec3& end, const SHColour& color);
|
||||||
void drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
|
||||||
template<typename IterType>
|
template<typename IterType>
|
||||||
void drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
void drawLineLoop(LinesBatch& batch, IterType pointListBegin, IterType pointListEnd, const SHColour& color);
|
||||||
void drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
|
||||||
template<typename IterType>
|
/*---------------------------------------------------------------------------------*/
|
||||||
void drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
/* Helper Batch Functions - Lines */
|
||||||
void drawCube(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
/*---------------------------------------------------------------------------------*/
|
||||||
void drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius);
|
LinesBatch& getLineBatch(bool depthTested);
|
||||||
|
LinesBatch& getPersistentLineBatch(bool depthTested);
|
||||||
|
void createLineBatches();
|
||||||
|
void initBatch(LinesBatch& batch, Handle<SHVkPipeline> pipeline, const std::string& vertexBufferName);
|
||||||
|
void prepareBatch(LinesBatch& batch, uint32_t frameIndex);
|
||||||
|
void renderBatch(LinesBatch& batch, Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||||
|
void destroyBatch(LinesBatch& batch);
|
||||||
|
void destroyLineBatches();
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Helper Batch Functions - Meshes */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
void createMeshBatches();
|
||||||
|
void initBatch(MeshBatch& batch, Handle<SHVkPipeline> pipeline);
|
||||||
|
void prepareBatch(MeshBatch& batch, uint32_t frameIndex);
|
||||||
|
void renderBatch(MeshBatch& batch, Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||||
|
void destroyBatch(MeshBatch& batch);;
|
||||||
|
void destroyMeshBatches();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -17,73 +17,44 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Draw Functions */
|
/* Draw Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
template<typename IterType>
|
template<typename IterType>
|
||||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
void SHDebugDrawSystem::DrawLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color, bool depthTested)
|
||||||
{
|
{
|
||||||
drawPoly(points, color, pointListBegin, pointListEnd);
|
// Get Batch
|
||||||
|
drawLineLoop(getLineBatch(depthTested), pointListBegin, pointListEnd, color);
|
||||||
}
|
}
|
||||||
|
template<typename IterType>
|
||||||
|
void SHADE::SHDebugDrawSystem::DrawPersistentLineLoop(IterType pointListBegin, IterType pointListEnd, const SHColour& color , bool depthTested)
|
||||||
|
{
|
||||||
|
// Get Batch
|
||||||
|
drawLineLoop(getPersistentLineBatch(depthTested), pointListBegin, pointListEnd, color);
|
||||||
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Helper Draw Functions */
|
/* Helper Draw Functions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
template<typename IterType>
|
template<typename IterType>
|
||||||
void SHDebugDrawSystem::drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
void SHDebugDrawSystem::drawLineLoop(LinesBatch& batch, IterType pointListBegin, IterType pointListEnd, const SHColour& color)
|
||||||
{
|
{
|
||||||
// Ensure dereferenced type is SHVec3
|
// Ensure dereferenced type is SHVec3
|
||||||
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawLineLoop must be SHVec3.");
|
||||||
|
|
||||||
// Check if points exceeded max
|
|
||||||
if (storage.size() > MAX_POINTS)
|
|
||||||
{
|
|
||||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const size_t POINTS_COUNT = pointListEnd - pointListBegin;
|
|
||||||
// Invalid polygon
|
// Invalid polygon
|
||||||
|
const size_t POINTS_COUNT = pointListEnd - pointListBegin;
|
||||||
if (POINTS_COUNT < 2)
|
if (POINTS_COUNT < 2)
|
||||||
{
|
{
|
||||||
SHLOG_WARNING("[SHDebugDraw] Invalid polygon provided to DrawPoly().");
|
SHLOG_WARNING("[SHDebugDrawSystem] Insufficient points provided to drawLineLoop().");
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const size_t POINTS_ROUNDED_COUNT = POINTS_COUNT / 2 * 2;
|
|
||||||
for (auto pointIter = pointListBegin; pointIter != (pointListBegin + POINTS_ROUNDED_COUNT); ++pointIter)
|
|
||||||
{
|
|
||||||
storage.emplace_back(PointVertex{ *pointIter, color });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
template<typename IterType>
|
|
||||||
void SHDebugDrawSystem::drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
|
||||||
{
|
|
||||||
// Ensure dereferenced type is SHVec3
|
|
||||||
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
|
||||||
|
|
||||||
// Check if points exceeded max
|
|
||||||
if (storage.size() > MAX_POINTS)
|
|
||||||
{
|
|
||||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const size_t POINTS_COUNT = pointListEnd - pointListBegin;
|
|
||||||
// Invalid polygon
|
|
||||||
if (POINTS_COUNT < 2)
|
|
||||||
{
|
|
||||||
SHLOG_WARNING("[SHDebugDraw] Invalid polygon provided to DrawPoly().");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Trace the polygon
|
// Trace the polygon
|
||||||
for (auto pointIter = pointListBegin + 1; pointIter != pointListEnd; ++pointIter)
|
for (auto pointIter = pointListBegin + 1; pointIter != pointListEnd; ++pointIter)
|
||||||
{
|
{
|
||||||
storage.emplace_back(PointVertex{ *(pointIter - 1), color });
|
drawLine(batch, *(pointIter - 1), *pointIter, color);
|
||||||
storage.emplace_back(PointVertex{ *pointIter , color });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Close the line loop
|
// Close the line loop
|
||||||
storage.emplace_back(PointVertex{ *(pointListEnd - 1), color });
|
drawLine(batch, *(pointListEnd - 1), *pointListBegin, color);
|
||||||
storage.emplace_back(PointVertex{ *pointListBegin , color });
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -124,20 +124,12 @@ namespace SHADE
|
||||||
|
|
||||||
SHFreetypeInstance::Init();
|
SHFreetypeInstance::Init();
|
||||||
|
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
|
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_FS.glsl", false);
|
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
|
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false);
|
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
|
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Models/Quad.gltf", false);
|
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/ToSwapchain_VS.glsl", false);
|
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/ToSwapchain_FS.glsl", false);
|
|
||||||
|
|
||||||
// Load Built In Shaders
|
// Load Built In Shaders
|
||||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||||
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
|
static constexpr AssetID FS_DEFAULT = 46377769; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
|
||||||
static constexpr AssetID VS_DEBUG = 48002439; debugVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG);
|
static constexpr AssetID VS_DEBUG = 48002439; debugVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG);
|
||||||
static constexpr AssetID FS_DEBUG = 36671027; debugFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEBUG);
|
static constexpr AssetID FS_DEBUG = 36671027; debugFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEBUG);
|
||||||
|
static constexpr AssetID VS_DEBUG_MESH = 42127043; debugMeshVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEBUG_MESH);
|
||||||
static constexpr AssetID CS_COMPOSITE = 45072428; deferredCompositeShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(CS_COMPOSITE);
|
static constexpr AssetID CS_COMPOSITE = 45072428; deferredCompositeShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(CS_COMPOSITE);
|
||||||
static constexpr AssetID SSAO = 38430899; ssaoShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO);
|
static constexpr AssetID SSAO = 38430899; ssaoShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO);
|
||||||
static constexpr AssetID SSAO_BLUR = 39760835; ssaoBlurShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO_BLUR);
|
static constexpr AssetID SSAO_BLUR = 39760835; ssaoBlurShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(SSAO_BLUR);
|
||||||
|
@ -335,14 +327,31 @@ namespace SHADE
|
||||||
screenRenderer->SetCamera(screenCamera);
|
screenRenderer->SetCamera(screenCamera);
|
||||||
screenRenderer->SetCameraDirector(worldCameraDirector);
|
screenRenderer->SetCameraDirector(worldCameraDirector);
|
||||||
|
|
||||||
|
|
||||||
// Create debug draw pipeline
|
// Create debug draw pipeline
|
||||||
debugDrawPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
debugDrawPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass, false, false, false);
|
||||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawPipeline->GetVkPipeline(), "[Pipeline] Debug Draw");
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawPipeline->GetVkPipeline(), "[Pipeline] Debug Draw");
|
||||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline Layout] Debug Draw Pipeline Layout");
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline Layout] Debug Draw");
|
||||||
debugDrawDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass);
|
debugDrawDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass, false, false, false);
|
||||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawDepthPipeline->GetVkPipeline(), "[Pipeline Layout] Debug Draw with Depth Test");
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawDepthPipeline->GetVkPipeline(), "[Pipeline Layout] Debug Draw with Depth Test");
|
||||||
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawDepthPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw with Depth Test Pipeline Layout");
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawDepthPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw with Depth Test");
|
||||||
|
debugDrawLineMeshPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass, false, false, true);
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawLineMeshPipeline->GetVkPipeline(), "[Pipeline] Debug Draw Line Mesh");
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawLineMeshPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline Layout] Debug Draw Line Mesh");
|
||||||
|
debugDrawLineMeshDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass, false, false, true);
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawLineMeshDepthPipeline->GetVkPipeline(), "[Pipeline Layout] Debug Draw Line Mesh with Depth Test");
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawLineMeshDepthPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw Line Mesh with Depth Test");
|
||||||
|
debugDrawWireMeshPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass, false, true, true);
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawWireMeshPipeline->GetVkPipeline(), "[Pipeline] Debug Draw Wire Mesh");
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawWireMeshPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline Layout] Debug Draw Wire Mesh");
|
||||||
|
debugDrawWireMeshDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass, false, true, true);
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawWireMeshDepthPipeline->GetVkPipeline(), "[Pipeline Layout] Debug Draw Wire Mesh with Depth Test");
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawWireMeshDepthPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw Wire Mesh with Depth Test");
|
||||||
|
debugDrawFilledPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass, true, true, true);
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawFilledPipeline->GetVkPipeline(), "[Pipeline] Debug Draw Filled Mesh");
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawFilledPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline Layout] Debug Draw Filled Mesh");
|
||||||
|
debugDrawFilledDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass, true, true, true);
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawFilledDepthPipeline->GetVkPipeline(), "[Pipeline Layout] Debug Draw Filled Mesh with Depth Test");
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawFilledDepthPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw Filled Mesh with Depth Test");
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||||
|
@ -1083,34 +1092,68 @@ namespace SHADE
|
||||||
return worldRenderGraph->GetNode(G_BUFFER_RENDER_GRAPH_NODE_NAME.data());
|
return worldRenderGraph->GetNode(G_BUFFER_RENDER_GRAPH_NODE_NAME.data());
|
||||||
}
|
}
|
||||||
|
|
||||||
SHADE::SHFontLibrary const& SHGraphicsSystem::GetFontLibrary(void) const noexcept
|
Handle<SHVkPipeline> SHGraphicsSystem::GetDebugDrawPipeline(DebugDrawPipelineType type) const noexcept
|
||||||
|
{
|
||||||
|
switch (type)
|
||||||
|
{
|
||||||
|
case DebugDrawPipelineType::LineNoDepthTest: return debugDrawPipeline;
|
||||||
|
case DebugDrawPipelineType::LineDepthTested: return debugDrawDepthPipeline;
|
||||||
|
case DebugDrawPipelineType::LineMeshNoDepthTest: return debugDrawLineMeshPipeline;
|
||||||
|
case DebugDrawPipelineType::LineMeshDepthTested: return debugDrawLineMeshDepthPipeline;
|
||||||
|
case DebugDrawPipelineType::WireMeshNoDepthTest: return debugDrawWireMeshPipeline;
|
||||||
|
case DebugDrawPipelineType::WireMeshDepthTested: return debugDrawWireMeshDepthPipeline;
|
||||||
|
case DebugDrawPipelineType::FilledMeshNoDepthTest: return debugDrawFilledPipeline;
|
||||||
|
case DebugDrawPipelineType::FilledMeshDepthTested: return debugDrawFilledDepthPipeline;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHLOG_WARNING("[SHGraphicsSystem] Attempted to retrieve an invalid Debug Draw Pipeline. Default Debug Draw Pipeline returned.");
|
||||||
|
return debugDrawPipeline;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHFontLibrary const& SHGraphicsSystem::GetFontLibrary(void) const noexcept
|
||||||
{
|
{
|
||||||
return fontLibrary;
|
return fontLibrary;
|
||||||
}
|
}
|
||||||
|
|
||||||
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass)
|
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass, bool filled, bool triMesh, bool instanced)
|
||||||
{
|
{
|
||||||
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||||
(
|
(
|
||||||
device, SHPipelineLayoutParams
|
device, SHPipelineLayoutParams
|
||||||
{
|
{
|
||||||
.shaderModules = { debugVertShader, debugFragShader },
|
.shaderModules = { (triMesh ? debugMeshVertShader : debugVertShader) , debugFragShader },
|
||||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
auto pipeline = resourceManager.Create<SHVkPipeline>(device, pipelineLayout, nullptr, renderPass, subpass);
|
auto pipeline = resourceManager.Create<SHVkPipeline>(device, pipelineLayout, nullptr, renderPass, subpass);
|
||||||
pipeline->GetPipelineState().SetRasterizationState(SHRasterizationState
|
pipeline->GetPipelineState().SetRasterizationState(SHRasterizationState
|
||||||
{
|
{
|
||||||
.polygonMode = vk::PolygonMode::eLine,
|
.polygonMode = filled ? vk::PolygonMode::eFill : vk::PolygonMode::eLine,
|
||||||
.cull_mode = vk::CullModeFlagBits::eNone
|
.cull_mode = filled ? vk::CullModeFlagBits::eBack : vk::CullModeFlagBits::eNone
|
||||||
});
|
});
|
||||||
pipeline->GetPipelineState().SetInputAssemblyState(SHInputAssemblyState
|
pipeline->GetPipelineState().SetInputAssemblyState(SHInputAssemblyState
|
||||||
{
|
{
|
||||||
.topology = vk::PrimitiveTopology::eLineList
|
.topology = triMesh ? vk::PrimitiveTopology::eTriangleList : vk::PrimitiveTopology::eLineList
|
||||||
});
|
});
|
||||||
|
|
||||||
SHVertexInputState debugDrawVertexInputState;
|
SHVertexInputState debugDrawVertexInputState;
|
||||||
debugDrawVertexInputState.AddBinding(false, true, { SHVertexAttribute(SHAttribFormat::FLOAT_4D), SHVertexAttribute(SHAttribFormat::FLOAT_4D) });
|
if (instanced)
|
||||||
|
{
|
||||||
|
debugDrawVertexInputState.AddBinding(false, false, { SHVertexAttribute(SHAttribFormat::FLOAT_4D) }); // 0: Vertex World Space Position
|
||||||
|
debugDrawVertexInputState.AddBinding(true , true , { SHVertexAttribute(SHAttribFormat::MAT_4D) }); // 1: Instance Transform Matrix (4 Slots)
|
||||||
|
debugDrawVertexInputState.AddBinding(true , true , { SHVertexAttribute(SHAttribFormat::FLOAT_4D) }); // 5: Instance Color
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
debugDrawVertexInputState.AddBinding
|
||||||
|
(
|
||||||
|
false, true,
|
||||||
|
{
|
||||||
|
SHVertexAttribute(SHAttribFormat::FLOAT_4D), // Vertex World Space Position
|
||||||
|
SHVertexAttribute(SHAttribFormat::FLOAT_4D) // Vertex Color
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
pipeline->GetPipelineState().SetVertexInputState(debugDrawVertexInputState);
|
pipeline->GetPipelineState().SetVertexInputState(debugDrawVertexInputState);
|
||||||
SHColorBlendState colorBlendState{};
|
SHColorBlendState colorBlendState{};
|
||||||
colorBlendState.logic_op_enable = VK_FALSE;
|
colorBlendState.logic_op_enable = VK_FALSE;
|
||||||
|
|
|
@ -73,6 +73,18 @@ namespace SHADE
|
||||||
Sphere
|
Sphere
|
||||||
};
|
};
|
||||||
static constexpr int MAX_PRIMITIVE_TYPES = 2;
|
static constexpr int MAX_PRIMITIVE_TYPES = 2;
|
||||||
|
enum class DebugDrawPipelineType
|
||||||
|
{
|
||||||
|
LineNoDepthTest,
|
||||||
|
LineDepthTested,
|
||||||
|
LineMeshNoDepthTest,
|
||||||
|
LineMeshDepthTested,
|
||||||
|
WireMeshNoDepthTest,
|
||||||
|
WireMeshDepthTested,
|
||||||
|
FilledMeshNoDepthTest,
|
||||||
|
FilledMeshDepthTested
|
||||||
|
};
|
||||||
|
static constexpr int MAX_DEBUG_DRAW_PIPELINE_TYPES = 8;
|
||||||
|
|
||||||
/***********************************************************************************/
|
/***********************************************************************************/
|
||||||
/*!
|
/*!
|
||||||
|
@ -371,8 +383,7 @@ namespace SHADE
|
||||||
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
|
Handle<SHMousePickSystem> GetMousePickSystem(void) const noexcept {return mousePickSystem;};
|
||||||
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
||||||
Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
|
Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
|
||||||
Handle<SHVkPipeline> GetDebugDrawPipeline(void) const noexcept { return debugDrawPipeline; }
|
Handle<SHVkPipeline> GetDebugDrawPipeline(DebugDrawPipelineType type) const noexcept;
|
||||||
Handle<SHVkPipeline> GetDebugDrawDepthPipeline(void) const noexcept { return debugDrawDepthPipeline; }
|
|
||||||
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
||||||
SHFontLibrary const& GetFontLibrary (void) const noexcept;
|
SHFontLibrary const& GetFontLibrary (void) const noexcept;
|
||||||
|
|
||||||
|
@ -439,6 +450,7 @@ namespace SHADE
|
||||||
Handle<SHVkShaderModule> defaultFragShader;
|
Handle<SHVkShaderModule> defaultFragShader;
|
||||||
Handle<SHVkShaderModule> debugVertShader;
|
Handle<SHVkShaderModule> debugVertShader;
|
||||||
Handle<SHVkShaderModule> debugFragShader;
|
Handle<SHVkShaderModule> debugFragShader;
|
||||||
|
Handle<SHVkShaderModule> debugMeshVertShader;
|
||||||
Handle<SHVkShaderModule> deferredCompositeShader;
|
Handle<SHVkShaderModule> deferredCompositeShader;
|
||||||
Handle<SHVkShaderModule> ssaoShader;
|
Handle<SHVkShaderModule> ssaoShader;
|
||||||
Handle<SHVkShaderModule> ssaoBlurShader;
|
Handle<SHVkShaderModule> ssaoBlurShader;
|
||||||
|
@ -454,6 +466,12 @@ namespace SHADE
|
||||||
Handle<SHMaterial> defaultMaterial;
|
Handle<SHMaterial> defaultMaterial;
|
||||||
Handle<SHVkPipeline> debugDrawPipeline;
|
Handle<SHVkPipeline> debugDrawPipeline;
|
||||||
Handle<SHVkPipeline> debugDrawDepthPipeline;
|
Handle<SHVkPipeline> debugDrawDepthPipeline;
|
||||||
|
Handle<SHVkPipeline> debugDrawLineMeshPipeline;
|
||||||
|
Handle<SHVkPipeline> debugDrawLineMeshDepthPipeline;
|
||||||
|
Handle<SHVkPipeline> debugDrawWireMeshPipeline;
|
||||||
|
Handle<SHVkPipeline> debugDrawWireMeshDepthPipeline;
|
||||||
|
Handle<SHVkPipeline> debugDrawFilledPipeline;
|
||||||
|
Handle<SHVkPipeline> debugDrawFilledDepthPipeline;
|
||||||
|
|
||||||
// Built-In Textures
|
// Built-In Textures
|
||||||
Handle<SHTexture> defaultTexture;
|
Handle<SHTexture> defaultTexture;
|
||||||
|
@ -482,6 +500,6 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
Handle<SHVkPipeline> createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass);
|
Handle<SHVkPipeline> createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass, bool filled, bool triMesh, bool instanced);
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -195,7 +195,7 @@ namespace SHADE
|
||||||
|
|
||||||
const auto& TRI_ARRAY = rp3dRenderer->getTrianglesArray();
|
const auto& TRI_ARRAY = rp3dRenderer->getTrianglesArray();
|
||||||
for (int i = 0; i < NUM_TRIS; ++i)
|
for (int i = 0; i < NUM_TRIS; ++i)
|
||||||
debugRenderer->DrawTri(SHColour::RED, TRI_ARRAY[i].point1, TRI_ARRAY[i].point2, TRI_ARRAY[i].point3);
|
debugRenderer->DrawTri(TRI_ARRAY[i].point1, TRI_ARRAY[i].point2, TRI_ARRAY[i].point3, SHColour::RED);
|
||||||
}
|
}
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
@ -207,7 +207,7 @@ namespace SHADE
|
||||||
|
|
||||||
const auto& TRI_ARRAY = rp3dRenderer->getTrianglesArray();
|
const auto& TRI_ARRAY = rp3dRenderer->getTrianglesArray();
|
||||||
for (int i = 0; i < NUM_TRIS; ++i)
|
for (int i = 0; i < NUM_TRIS; ++i)
|
||||||
debugRenderer->DrawTri(SHColour::RED, TRI_ARRAY[i].point1, TRI_ARRAY[i].point2, TRI_ARRAY[i].point3);
|
debugRenderer->DrawTri(TRI_ARRAY[i].point1, TRI_ARRAY[i].point2, TRI_ARRAY[i].point3, SHColour::RED);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
@ -225,7 +225,7 @@ namespace SHADE
|
||||||
|
|
||||||
const auto& LINE_ARRAY = rp3dRenderer->getLinesArray();
|
const auto& LINE_ARRAY = rp3dRenderer->getLinesArray();
|
||||||
for (int i = 0; i < NUM_LINES; ++i)
|
for (int i = 0; i < NUM_LINES; ++i)
|
||||||
debugRenderer->DrawLine(SHColour::RED, LINE_ARRAY[i].point1, LINE_ARRAY[i].point2);
|
debugRenderer->DrawLine(LINE_ARRAY[i].point1, LINE_ARRAY[i].point2, SHColour::RED);
|
||||||
}
|
}
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
@ -237,7 +237,7 @@ namespace SHADE
|
||||||
|
|
||||||
const auto& LINE_ARRAY = rp3dRenderer->getLinesArray();
|
const auto& LINE_ARRAY = rp3dRenderer->getLinesArray();
|
||||||
for (int i = 0; i < NUM_LINES; ++i)
|
for (int i = 0; i < NUM_LINES; ++i)
|
||||||
debugRenderer->DrawLine(SHColour::RED, LINE_ARRAY[i].point1, LINE_ARRAY[i].point2);
|
debugRenderer->DrawLine(LINE_ARRAY[i].point1, LINE_ARRAY[i].point2, SHColour::RED);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
@ -261,7 +261,7 @@ namespace SHADE
|
||||||
const float RENDER_DIST = raycastResult.distance == std::numeric_limits<float>::infinity() ? SHRay::MAX_RAYCAST_DIST : raycastResult.distance;
|
const float RENDER_DIST = raycastResult.distance == std::numeric_limits<float>::infinity() ? SHRay::MAX_RAYCAST_DIST : raycastResult.distance;
|
||||||
const SHVec3 END_POS = ray.position + (ray.direction * RENDER_DIST);
|
const SHVec3 END_POS = ray.position + (ray.direction * RENDER_DIST);
|
||||||
|
|
||||||
debugRenderer->DrawLine(RAY_COLOUR, ray.position, END_POS);
|
debugRenderer->DrawLine(ray.position, END_POS, RAY_COLOUR);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -306,16 +306,16 @@ namespace SHADE
|
||||||
transformedVertices[IDX2] = SHVec3::Transform(boxVertices[IDX2], FINAL_TRS);
|
transformedVertices[IDX2] = SHVec3::Transform(boxVertices[IDX2], FINAL_TRS);
|
||||||
|
|
||||||
// Draw 4 line to connect the quads
|
// Draw 4 line to connect the quads
|
||||||
debugRenderer->DrawLine(COLLIDER_COLOUR, transformedVertices[IDX1], transformedVertices[IDX2]);
|
debugRenderer->DrawLine(transformedVertices[IDX1], transformedVertices[IDX2], COLLIDER_COLOUR);
|
||||||
}
|
}
|
||||||
|
|
||||||
// A, B, C, D
|
// A, B, C, D
|
||||||
std::array backQuad { transformedVertices[0], transformedVertices[1], transformedVertices[3], transformedVertices[2] };
|
std::array backQuad { transformedVertices[0], transformedVertices[1], transformedVertices[3], transformedVertices[2] };
|
||||||
debugRenderer->DrawPoly(COLLIDER_COLOUR, backQuad.begin(), backQuad.end());
|
debugRenderer->DrawLineLoop(backQuad.begin(), backQuad.end(), COLLIDER_COLOUR);
|
||||||
|
|
||||||
// E, F, G, H
|
// E, F, G, H
|
||||||
std::array frontQuad { transformedVertices[4], transformedVertices[5], transformedVertices[7], transformedVertices[6] };
|
std::array frontQuad { transformedVertices[4], transformedVertices[5], transformedVertices[7], transformedVertices[6] };
|
||||||
debugRenderer->DrawPoly(COLLIDER_COLOUR, frontQuad.begin(), frontQuad.end());
|
debugRenderer->DrawLineLoop(frontQuad.begin(), frontQuad.end(), COLLIDER_COLOUR);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHPhysicsDebugDrawSystem::debugDrawSphere(SHDebugDrawSystem* debugRenderer, const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept
|
void SHPhysicsDebugDrawSystem::debugDrawSphere(SHDebugDrawSystem* debugRenderer, const SHColliderComponent& colliderComponent, const SHCollisionShape& collisionShape) noexcept
|
||||||
|
@ -327,8 +327,9 @@ namespace SHADE
|
||||||
// Calculate final position & orientation
|
// Calculate final position & orientation
|
||||||
const SHQuaternion FINAL_ROT = colliderComponent.GetOrientation() * SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
|
const SHQuaternion FINAL_ROT = colliderComponent.GetOrientation() * SHQuaternion::FromEuler(collisionShape.GetRotationOffset());
|
||||||
const SHMatrix TR = SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(colliderComponent.GetPosition());
|
const SHMatrix TR = SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(colliderComponent.GetPosition());
|
||||||
|
|
||||||
debugRenderer->DrawSphere(COLLIDER_COLOUR, SHVec3::Transform(collisionShape.GetPositionOffset(), TR), SPHERE->GetWorldRadius());
|
/* #KWFix */
|
||||||
|
//debugRenderer->DrawSphere(COLLIDER_COLOUR, SHVec3::Transform(collisionShape.GetPositionOffset(), TR), SPHERE->GetWorldRadius());
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -43,67 +43,67 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
void SHDebugDraw::Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
void SHDebugDraw::Line(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawLine(color, startPt, endPt);
|
dbgDrawSys->DrawLine(startPt, endPt, color);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDraw::Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
void SHDebugDraw::Tri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawTri(color, pt1, pt2, pt3);
|
//dbgDrawSys->DrawTri(color, pt1, pt2, pt3);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDraw::Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
void SHDebugDraw::Quad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawQuad(color, pt1, pt2, pt3, pt4);
|
//dbgDrawSys->DrawQuad(color, pt1, pt2, pt3, pt4);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDraw::Poly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
void SHDebugDraw::Poly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawPoly(color, pointList);
|
//dbgDrawSys->DrawPoly(color, pointList);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDraw::Cube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
void SHDebugDraw::Cube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawCube(color, pos, size);
|
//dbgDrawSys->DrawCube(color, pos, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDraw::Sphere(const SHVec4& color, const SHVec3& pos, double radius)
|
void SHDebugDraw::Sphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawSphere(color, pos, radius);
|
//dbgDrawSys->DrawSphere(color, pos, radius);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDraw::PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
void SHDebugDraw::PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawPersistentLine(color, startPt, endPt);
|
dbgDrawSys->DrawPersistentLine(startPt, endPt, color);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDraw::PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
void SHDebugDraw::PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawPersistentTri(color, pt1, pt2, pt3);
|
//dbgDrawSys->DrawPersistentTri(color, pt1, pt2, pt3);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDraw::PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
void SHDebugDraw::PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawPersistentQuad(color, pt1, pt2, pt3, pt4);
|
//dbgDrawSys->DrawPersistentQuad(color, pt1, pt2, pt3, pt4);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDraw::PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
void SHDebugDraw::PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawPersistentPoly(color, pointList);
|
//dbgDrawSys->DrawPersistentPoly(color, pointList);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDraw::PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
void SHDebugDraw::PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawPersistentCube(color, pos, size);
|
//dbgDrawSys->DrawPersistentCube(color, pos, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDraw::PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
void SHDebugDraw::PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||||
{
|
{
|
||||||
dbgDrawSys->DrawPersistentSphere(color, pos, radius);
|
//dbgDrawSys->DrawPersistentSphere(color, pos, radius);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHDebugDraw::ClearPersistentDraws()
|
void SHDebugDraw::ClearPersistentDraws()
|
||||||
{
|
{
|
||||||
dbgDrawSys->ClearPersistentDraws();
|
//dbgDrawSys->ClearPersistentDraws();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
Loading…
Reference in New Issue