Asset browser (currently only displays asset and can drag drop for setting of mesh. except setting mesh in inspector doesnt work)
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13ad7d46c6
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0aebc3053f
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@ -4,14 +4,16 @@
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#include "Editor/IconsMaterialDesign.h"
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#include "Editor/SHImGuiHelpers.hpp"
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#include <imgui.h>
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#include <imgui_internal.h>
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#include "Assets/SHAssetManager.h"
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#include "Editor/IconsFontAwesome6.h"
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#include "Editor/DragDrop/SHDragDrop.hpp"
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namespace SHADE
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{
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SHAssetBrowser::SHAssetBrowser()
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:SHEditorWindow("\xee\x8b\x87 Asset Browser", ImGuiWindowFlags_MenuBar)
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:SHEditorWindow("\xee\x8b\x87 Asset Browser", ImGuiWindowFlags_MenuBar), rootFolder(SHAssetManager::GetRootFolder()), prevFolder(rootFolder), currentFolder(rootFolder)
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{
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}
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@ -25,22 +27,9 @@ namespace SHADE
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SHEditorWindow::Update();
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if (Begin())
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{
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RecursivelyDrawTree(rootFolder);
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DrawMenuBar();
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auto const& assets = SHAssetManager::GetAllAssets();
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if(ImGui::BeginTable("AssetBrowserTable", 3))
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{
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ImGui::TableNextColumn();
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ImGui::TableHeader("Asset ID");
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ImGui::TableNextColumn();
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ImGui::TableHeader("Name");
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ImGui::TableNextColumn();
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ImGui::TableHeader("Type");
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for(SHAsset const& asset : assets)
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{
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DrawAsset(asset);
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}
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ImGui::EndTable();
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}
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DrawCurrentFolder();
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}
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ImGui::End();
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}
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@ -54,31 +43,122 @@ namespace SHADE
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}
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}
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void SHAssetBrowser::DrawAsset(SHAsset const& asset)
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ImRect SHAssetBrowser::RecursivelyDrawTree(FolderPointer folder)
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{
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ImGui::PushID(asset.id);
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ImGui::BeginGroup();
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auto const& subFolders = folder->subFolders;
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auto const& files = folder->files;
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const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
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ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
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if (isSelected)
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flags |= ImGuiTreeNodeFlags_Selected;
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if (folder == rootFolder)
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flags |= ImGuiTreeNodeFlags_DefaultOpen;
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ImGui::TableNextColumn();
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ImGui::Selectable(std::format("{}", asset.id).data(), false, ImGuiSelectableFlags_SpanAllColumns);
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bool isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
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const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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if(ImGui::IsItemClicked())
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{
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selectedFolders.clear();
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selectedFolders.push_back(folder);
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}
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if (isOpen)
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{
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const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
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const float horizontalOffset = 0.0f;
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ImDrawList* drawList = ImGui::GetWindowDrawList();
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ImVec2 vertLineStart = ImGui::GetCursorScreenPos();
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vertLineStart.x += horizontalOffset;
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ImVec2 vertLineEnd = vertLineStart;
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for (auto const& subFolder : subFolders)
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{
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const float horizontalLineSize = 8.0f;
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const ImRect childRect = RecursivelyDrawTree(subFolder);
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const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
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drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
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vertLineEnd.y = midPoint;
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}
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for (auto const& file : files)
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{
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const float horizontalLineSize = 25.0f;
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const ImRect childRect = DrawFile(file);
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const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
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drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
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vertLineEnd.y = midPoint;
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}
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drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
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ImGui::TreePop();
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}
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return nodeRect;
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}
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void SHAssetBrowser::DrawCurrentFolder()
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{
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//auto const& subFolders = currentFolder->subFolders;
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//ImVec2 initialCursorPos = ImGui::GetCursorPos();
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//ImVec2 initialRegionAvail = ImGui::GetContentRegionAvail();
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//int maxTiles = initialRegionAvail.x / tileWidth;
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//float maxX = (maxTiles - 1)*tileWidth;
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//ImVec2 tilePos = initialCursorPos;
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//for (auto const& subFolder : subFolders)
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//{
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// ImGui::SetCursorPos(tilePos);
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// ImGui::BeginGroup();
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// ImGui::PushStyleVar(ImGuiStyleVar_ItemInnerSpacing, {0.0f, 0.0f});
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// ImGui::Button(ICON_MD_FOLDER, {tileWidth});
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// ImGui::Text(subFolder->name.data());
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// ImGui::PopStyleVar();
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// ImGui::EndGroup();
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// if(tilePos.x >= maxX)
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// {
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// tilePos.x = initialCursorPos.x;
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// }
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// else
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// {
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// ImGui::SameLine();
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// tilePos.x += tileWidth;
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// }
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//}
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}
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ImRect SHAssetBrowser::DrawFile(SHFile const& file) noexcept
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{
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if (file.assetMeta == nullptr)
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return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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const bool isSelected = std::ranges::find(selectedAssets, file.assetMeta->id) != selectedAssets.end();
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ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
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if (isSelected)
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flags |= ImGuiTreeNodeFlags_Selected;
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std::string icon{};
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switch(file.assetMeta->type)
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{
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case AssetType::INVALID: break;
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case AssetType::SHADER: icon = ICON_FA_FILE_CODE; break;
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case AssetType::SHADER_BUILT_IN: icon = ICON_FA_FILE_CODE; break;
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case AssetType::TEXTURE: icon = ICON_FA_IMAGES; break;
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case AssetType::MESH: icon = ICON_FA_CUBES; break;
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case AssetType::SCENE: icon = ICON_MD_IMAGE; break;
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case AssetType::PREFAB: icon = ICON_FA_BOX_OPEN; break;
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case AssetType::MATERIAL: break;
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case AssetType::MAX_COUNT: break;
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default: ;
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}
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ImGui::TreeNodeEx(file.assetMeta, flags, "%s %s", icon.data(), file.assetMeta->name.data());
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const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
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if(SHDragDrop::BeginSource())
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{
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auto id = asset.id;
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ImGui::Text("Moving Asset: %zu", id);
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auto id = file.assetMeta->id;
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ImGui::Text("Moving Asset: %s [%zu]", file.name.data(), file.assetMeta->id);
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SHDragDrop::SetPayload<AssetID>(SHDragDrop::DRAG_RESOURCE, &id);
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SHDragDrop::EndSource();
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}
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ImGui::TableNextColumn();
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ImGui::Text("%s", asset.name.c_str());
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ImGui::TableNextColumn();
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ImGui::Text("%s", "Type");
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ImGui::EndGroup();
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ImGui::PopID();
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if(ImGui::IsItemClicked())
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{
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selectedAssets.clear();
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selectedAssets.push_back(file.assetMeta->id);
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}
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ImGui::TreePop();
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return nodeRect;
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}
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}
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@ -1,7 +1,9 @@
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#pragma once
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#include "imgui_internal.h"
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#include "Assets/SHAsset.h"
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#include "Editor/EditorWindow/SHEditorWindow.h"
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#include "Filesystem/SHFolder.h"
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namespace SHADE
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{
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@ -16,9 +18,14 @@ namespace SHADE
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void Refresh();
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private:
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void DrawMenuBar();
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void DrawAsset(SHAsset const& asset);
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ImRect RecursivelyDrawTree(FolderPointer folder);
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void DrawCurrentFolder();
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ImRect DrawFile(SHFile const& file) noexcept;
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float idColumnWidth, nameColumnWidth, typeColumnWidth;
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FolderPointer rootFolder, prevFolder, currentFolder;
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std::vector<FolderPointer> selectedFolders;
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std::vector<AssetID> selectedAssets;
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static constexpr float tileWidth = 50.0f;
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};
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}
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@ -175,7 +175,7 @@ namespace SHADE
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ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
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constexpr ImWchar icon_ranges_fa[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
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ImFont* UIFontFA = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/fa-solid-900.ttf", 20.f, &icons_config, icon_ranges_fa); //TODO: Change to config based assets path
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constexpr ImWchar icon_ranges_md[] = { ICON_MIN_MD, ICON_MAX_MD, 0 };
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constexpr ImWchar icon_ranges_md[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
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ImFont* UIFontMD = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges_md); //TODO: Change to config based assets path
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io->Fonts->Build();
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}
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