Added box collision shapes
This commit is contained in:
parent
89f1f60064
commit
0df6e09ed6
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@ -106,7 +106,7 @@
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Components:
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Transform Component:
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Translate: {x: 0, y: 5, z: 0}
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Rotate: {x: -0, y: 0, z: -0}
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Rotate: {x: -0, y: 0, z: 0}
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Scale: {x: 1, y: 1, z: 1}
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IsActive: true
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RigidBody Component:
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@ -130,8 +130,7 @@
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DrawColliders: false
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Colliders:
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- Is Trigger: false
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Type: Sphere
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Radius: 1
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Type: Box
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Friction: 0.400000006
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Bounciness: 0
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Density: 1
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@ -344,24 +344,24 @@ namespace SHADE
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//collider->IsTrigger
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if (shape->GetType() == SHCollisionShape::Type::BOX)
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{
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//SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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//
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//const auto* BOX = reinterpret_cast<const SHAABB*>(collider->GetShape());
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//SHEditorWidgets::DragVec3
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//(
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// "Half Extents", { "X", "Y", "Z" },
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// [BOX] { return BOX->GetRelativeExtents(); },
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// [collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
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SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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auto* box = reinterpret_cast<SHBoxCollisionShape*>(shape);
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SHEditorWidgets::DragVec3
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(
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"Half Extents", { "X", "Y", "Z" },
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[box] { return box->GetRelativeExtents(); },
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[box](SHVec3 const& vec) { box->SetRelativeExtents(vec); });
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}
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else if (shape->GetType() == SHCollisionShape::Type::SPHERE)
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{
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SHEditorWidgets::BeginPanel(std::format("{} Sphere #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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auto* SPHERE = reinterpret_cast<SHSphereCollisionShape*>(shape);
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auto* sphere = reinterpret_cast<SHSphereCollisionShape*>(shape);
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SHEditorWidgets::DragFloat
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(
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"Radius",
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[SPHERE] { return SPHERE->GetRelativeRadius(); },
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[SPHERE](float const& value) { SPHERE->SetRelativeRadius(value); });
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[sphere] { return sphere->GetRelativeRadius(); },
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[sphere](float const& value) { sphere->SetRelativeRadius(value); });
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}
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else if (shape->GetType() == SHCollisionShape::Type::CAPSULE)
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{
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@ -410,7 +410,7 @@ namespace SHADE
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{
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if (ImGui::Selectable("Box Collider"))
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{
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//component->AddBoundingBox();
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component->GetCollider()->AddBoxCollisionShape(SHVec3::One);
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}
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if (ImGui::Selectable("Sphere Collider"))
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{
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@ -1,5 +1,5 @@
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/****************************************************************************************
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* \file SHBox.cpp
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* \file SHAABB.cpp
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Implementation for a 3-Dimensional Axis Aligned Bounding Box
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*
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@ -26,12 +26,12 @@ namespace SHADE
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SHAABB::SHAABB() noexcept
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{
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type = Type::BOX;
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type = Type::AABB;
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}
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SHAABB::SHAABB(const SHVec3& c, const SHVec3& hE) noexcept
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{
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type = Type::BOX;
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type = Type::AABB;
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Center = c;
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Extents = hE;
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@ -43,7 +43,7 @@ namespace SHADE
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if (this == &rhs)
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return;
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type = Type::BOX;
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type = Type::AABB;
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Center = rhs.Center;
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Extents = rhs.Extents;
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@ -51,7 +51,7 @@ namespace SHADE
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SHAABB::SHAABB(SHAABB&& rhs) noexcept
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{
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type = Type::BOX;
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type = Type::AABB;
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Center = rhs.Center;
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Extents = rhs.Extents;
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@ -63,7 +63,7 @@ namespace SHADE
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SHAABB& SHAABB::operator=(const SHAABB& rhs) noexcept
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{
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if (rhs.type != Type::BOX)
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if (rhs.type != Type::AABB)
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{
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SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
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}
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@ -78,7 +78,7 @@ namespace SHADE
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SHAABB& SHAABB::operator=(SHAABB&& rhs) noexcept
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{
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if (rhs.type != Type::BOX)
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if (rhs.type != Type::AABB)
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{
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SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
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}
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@ -100,7 +100,7 @@ namespace SHADE
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return Center;
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}
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SHVec3 SHAABB::GetWorldExtents() const noexcept
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SHVec3 SHAABB::GetExtents() const noexcept
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{
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return Extents;
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}
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@ -124,9 +124,9 @@ namespace SHADE
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Center = newCenter;
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}
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void SHAABB::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
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void SHAABB::SetExtents(const SHVec3& newHalfExtents) noexcept
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{
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Extents = newWorldExtents;
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Extents = newHalfExtents;
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}
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void SHAABB::SetMin(const SHVec3& min) noexcept
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@ -1,5 +1,5 @@
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/****************************************************************************************
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* \file SHBox.h
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* \file SHAABB.h
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Interface for a 3-Dimensional Axis Aligned Bounding Box
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*
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@ -55,7 +55,7 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] SHVec3 GetCenter () const noexcept;
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[[nodiscard]] SHVec3 GetWorldExtents () const noexcept;
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[[nodiscard]] SHVec3 GetExtents () const noexcept;
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[[nodiscard]] SHVec3 GetMin () const noexcept;
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[[nodiscard]] SHVec3 GetMax () const noexcept;
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[[nodiscard]] std::vector<SHVec3> GetVertices () const noexcept;
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@ -65,7 +65,7 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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void SetCenter (const SHVec3& newCenter) noexcept;
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void SetWorldExtents (const SHVec3& newWorldExtents) noexcept;
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void SetExtents (const SHVec3& newHalfExtents) noexcept;
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void SetMin (const SHVec3& min) noexcept;
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void SetMax (const SHVec3& max) noexcept;
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void SetMinMax (const SHVec3& min, const SHVec3& max) noexcept;
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@ -0,0 +1,169 @@
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/****************************************************************************************
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* \file SHBox.cpp
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Implementation for a 3-Dimensional Oriented Bounding Box
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#include <SHpch.h>
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// Primary Header
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#include "SHBox.h"
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// Project Headers
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#include "Math/SHMathHelpers.h"
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#include "Math/SHRay.h"
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#include "Math/SHQuaternion.h"
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using namespace DirectX;
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHBox::SHBox() noexcept
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{
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type = Type::BOX;
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}
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SHBox::SHBox(const SHVec3& c, const SHVec3& hE, const SHQuaternion& o) noexcept
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{
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type = Type::BOX;
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Center = c;
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Extents = hE;
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Orientation = o;
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}
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SHBox::SHBox(const SHBox& rhs) noexcept
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{
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if (this == &rhs)
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return;
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type = Type::BOX;
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Center = rhs.Center;
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Extents = rhs.Extents;
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Orientation = rhs.Orientation;
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}
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SHBox::SHBox(SHBox&& rhs) noexcept
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{
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type = Type::BOX;
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Center = rhs.Center;
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Extents = rhs.Extents;
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Orientation = rhs.Orientation;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Operator Overload Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHBox& SHBox::operator=(const SHBox& rhs) noexcept
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{
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if (rhs.type != Type::BOX)
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{
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SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
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}
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else if (this != &rhs)
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{
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Center = rhs.Center;
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Extents = rhs.Extents;
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Orientation = rhs.Orientation;
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}
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return *this;
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}
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SHBox& SHBox::operator=(SHBox&& rhs) noexcept
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{
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if (rhs.type != Type::BOX)
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{
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SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
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}
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else
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{
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Center = rhs.Center;
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Extents = rhs.Extents;
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Orientation = rhs.Orientation;
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}
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return *this;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Getter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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std::vector<SHVec3> SHBox::GetVertices() const noexcept
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{
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std::vector<SHVec3> vertices;
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vertices.resize(8);
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GetCorners(vertices.data());
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return vertices;
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}
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/*-----------------------------------------------------------------------------------*/
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/* Public Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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bool SHBox::TestPoint(const SHVec3& point) const noexcept
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{
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return BoundingOrientedBox::Contains(point);
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}
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SHRaycastResult SHBox::Raycast(const SHRay& ray) const noexcept
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{
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SHRaycastResult result;
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result.hit = Intersects(ray.position, ray.direction, result.distance);
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if (result.hit)
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{
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result.position = ray.position + ray.direction * result.distance;
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result.angle = SHVec3::Angle(ray.position, result.position);
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}
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return result;
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}
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bool SHBox::Contains(const SHBox& rhs) const noexcept
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{
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return BoundingOrientedBox::Contains(rhs) == CONTAINS;
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}
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float SHBox::Volume() const noexcept
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{
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return 8.0f * (Extents.x * Extents.y * Extents.z);
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}
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float SHBox::SurfaceArea() const noexcept
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{
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return 8.0f * ((Extents.x * Extents.y)
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+ (Extents.x * Extents.z)
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+ (Extents.y * Extents.z));
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}
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/*-----------------------------------------------------------------------------------*/
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/* Static Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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bool SHBox::Intersect(const SHBox& lhs, const SHBox& rhs) noexcept
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{
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return lhs.Intersects(rhs);
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}
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SHBox SHBox::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
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{
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SHBox result;
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CreateFromPoints(result, numVertices, vertices, stride);
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return result;
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}
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} // namespace SHADE
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@ -0,0 +1,135 @@
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/****************************************************************************************
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* \file SHBox.h
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* \author Diren D Bharwani, diren.dbharwani, 390002520
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* \brief Interface for a 3-Dimensional Oriented Bounding Box
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*
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* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
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* disclosure of this file or its contents without the prior written consent
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* of DigiPen Institute of Technology is prohibited.
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****************************************************************************************/
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#pragma once
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#include <DirectXCollision.h>
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// Project Headers
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#include "SHShape.h"
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#include "SH_API.h"
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namespace SHADE
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{
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/*-----------------------------------------------------------------------------------*/
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/* Type Definitions */
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/*-----------------------------------------------------------------------------------*/
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class SH_API SHBox : public SHShape,
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public DirectX::BoundingOrientedBox
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{
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public:
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/*---------------------------------------------------------------------------------*/
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/* Static Data Members */
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/*---------------------------------------------------------------------------------*/
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static constexpr size_t NUM_VERTICES = 8;
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/*---------------------------------------------------------------------------------*/
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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~SHBox () override = default;
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SHBox () noexcept;
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SHBox (const SHVec3& center, const SHVec3& halfExtents, const SHQuaternion& orientation) noexcept;
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SHBox (const SHBox& rhs) noexcept;
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SHBox (SHBox&& rhs) noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Operator Overloads */
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/*---------------------------------------------------------------------------------*/
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SHBox& operator= (const SHBox& rhs) noexcept;
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SHBox& operator= (SHBox&& rhs) noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Getter Functions */
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] std::vector<SHVec3> GetVertices () const noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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/*---------------------------------------------------------------------------------*/
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/**
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* @brief
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* Checks if a point is inside the box.
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* @param point
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* The point to check.
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* @return
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* True if the point is inside the box.
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*/
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[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
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/**
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* @brief
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* Casts a ray against the box.
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* @param ray
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* The ray to cast.
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* @return
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* The result of the raycast. <br/>
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* See the corresponding header for the contents of the raycast result object.
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*/
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[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept override;
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/**
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* @brief
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* Checks if an entire other box is contained by this box.
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* @param rhs
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* The box to check.
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* @return
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* True if the other sphere is completely contained by this box.
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*/
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[[nodiscard]] bool Contains (const SHBox& rhs) const noexcept;
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/**
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* @brief
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* Calculates the volume of the box.
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*/
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[[nodiscard]] float Volume () const noexcept;
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/**
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* @brief
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* Calculates the surface area of the box.
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*/
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[[nodiscard]] float SurfaceArea () const noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Static Function Members */
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/*---------------------------------------------------------------------------------*/
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/**
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* @brief
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* Checks if two boxes are intersecting.
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* @return
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* True if they are intersecting.
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*/
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[[nodiscard]] static bool Intersect (const SHBox& lhs, const SHBox& rhs) noexcept;
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/**
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* @brief
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* Builds a box from a set of vertices.
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* @param vertices
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* The vertices to build a box from.
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* @param numVertices
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* The number of vertices in the set to build from.
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* @param stride
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* The stride between each vertex, in the instance there is data in between each
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* vertex that does not define the geometry of the object.
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* @return
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* An box that contains all the vertices in the set.
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*/
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[[nodiscard]] static SHBox BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
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};
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} // namespace SHADE
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@ -30,10 +30,9 @@ namespace SHADE
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enum class Type
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{
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BOX
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, SPHERE
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, CAPSULE
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, CONVEX_HULL
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SPHERE
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, AABB
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, BOX
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, COUNT
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, NONE = -1
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@ -40,6 +40,10 @@ namespace SHADE
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: XMFLOAT4( vec4.x, vec4.y, vec4.z, vec4.w )
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{}
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SHQuaternion::SHQuaternion(const XMFLOAT4& xmfloat4) noexcept
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: XMFLOAT4( xmfloat4 )
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{}
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SHQuaternion::SHQuaternion(float _x, float _y, float _z, float _w) noexcept
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: XMFLOAT4( _x, _y, _z, _w )
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{}
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@ -49,6 +49,7 @@ namespace SHADE
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SHQuaternion () noexcept;
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SHQuaternion (const SHVec4& vec4) noexcept;
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SHQuaternion (const XMFLOAT4& xmfloat4) noexcept;
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SHQuaternion (float x, float y, float z, float w) noexcept;
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/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -204,6 +204,8 @@ namespace SHADE
|
|||
|
||||
removeLeaf(INDEX_TO_REMOVE);
|
||||
freeNode(INDEX_TO_REMOVE);
|
||||
|
||||
nodeMap.erase(id);
|
||||
}
|
||||
|
||||
const std::vector<SHCollisionShapeID>& SHAABBTree::Query(SHCollisionShapeID id, const SHAABB& AABB) const noexcept
|
||||
|
@ -404,6 +406,13 @@ namespace SHADE
|
|||
}
|
||||
|
||||
const int32_t PARENT = nodes[index].parent;
|
||||
|
||||
if (PARENT == NULL_NODE)
|
||||
{
|
||||
freeNode(index);
|
||||
return;
|
||||
}
|
||||
|
||||
const int32_t GRANDPARENT = nodes[PARENT].parent;
|
||||
const int32_t SIBLING = nodes[PARENT].left == index ? nodes[PARENT].right : nodes[PARENT].left;
|
||||
|
||||
|
|
|
@ -0,0 +1,265 @@
|
|||
/****************************************************************************************
|
||||
* \file SHBoxCollisionShape.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Box Collision Shape.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHBoxCollisionShape.h"
|
||||
|
||||
// Project Headers
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Math/SHMatrix.h"
|
||||
#include "Physics/Collision/SHCollider.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHBoxCollisionShape::SHBoxCollisionShape(SHCollisionShapeID id) noexcept
|
||||
: SHCollisionShape (id, SHCollisionShape::Type::BOX)
|
||||
, SHBox ()
|
||||
, relativeExtents { SHVec3::One }
|
||||
, scale { SHVec3::One }
|
||||
{}
|
||||
|
||||
SHBoxCollisionShape::SHBoxCollisionShape(const SHBoxCollisionShape& rhs) noexcept
|
||||
: SHCollisionShape (rhs.id, SHCollisionShape::Type::BOX)
|
||||
, SHBox (rhs.Center, rhs.Extents, rhs.Orientation)
|
||||
, relativeExtents { rhs.relativeExtents }
|
||||
, scale { rhs.scale }
|
||||
{
|
||||
|
||||
material = rhs.material;
|
||||
collider = rhs.collider;
|
||||
transform = rhs.transform;
|
||||
rotationOffset = rhs.rotationOffset;
|
||||
flags = rhs.flags;
|
||||
// Since all collision tags are taken from the matrix, we do not need to do a deep copy here.
|
||||
collisionTag = rhs.collisionTag;
|
||||
}
|
||||
|
||||
SHBoxCollisionShape::SHBoxCollisionShape(SHBoxCollisionShape&& rhs) noexcept
|
||||
: SHCollisionShape (rhs.id, SHCollisionShape::Type::BOX)
|
||||
, SHBox (rhs.Center, rhs.Extents, rhs.Orientation)
|
||||
, relativeExtents { rhs.relativeExtents }
|
||||
, scale { rhs.scale }
|
||||
{
|
||||
|
||||
material = rhs.material;
|
||||
collider = rhs.collider;
|
||||
transform = rhs.transform;
|
||||
rotationOffset = rhs.rotationOffset;
|
||||
flags = rhs.flags;
|
||||
// Since all collision tags are taken from the matrix, we do not need to do a deep copy here.
|
||||
collisionTag = rhs.collisionTag;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHBoxCollisionShape& SHBoxCollisionShape::operator=(const SHBoxCollisionShape& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
// Collision Shape Properties
|
||||
|
||||
id = rhs.id;
|
||||
material = rhs.material;
|
||||
collider = rhs.collider;
|
||||
transform = rhs.transform;
|
||||
rotationOffset = rhs.rotationOffset;
|
||||
flags = rhs.flags;
|
||||
// Since all collision tags are taken from the matrix, we do not need to do a deep copy here.
|
||||
collisionTag = rhs.collisionTag;
|
||||
|
||||
// Box Properties
|
||||
|
||||
Center = rhs.Center;
|
||||
Extents = rhs.Extents;
|
||||
Orientation = rhs.Orientation;
|
||||
|
||||
// Local Properties
|
||||
|
||||
relativeExtents = rhs.relativeExtents;
|
||||
scale = rhs.scale;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
SHBoxCollisionShape& SHBoxCollisionShape::operator=(SHBoxCollisionShape&& rhs) noexcept
|
||||
{
|
||||
// Collision Shape Properties
|
||||
|
||||
id = rhs.id;
|
||||
material = rhs.material;
|
||||
collider = rhs.collider;
|
||||
transform = rhs.transform;
|
||||
rotationOffset = rhs.rotationOffset;
|
||||
flags = rhs.flags;
|
||||
// Since all collision tags are taken from the matrix, we do not need to do a deep copy here.
|
||||
collisionTag = rhs.collisionTag;
|
||||
|
||||
// Box Properties
|
||||
|
||||
Center = rhs.Center;
|
||||
Extents = rhs.Extents;
|
||||
Orientation = rhs.Orientation;
|
||||
|
||||
// Local Properties
|
||||
|
||||
relativeExtents = rhs.relativeExtents;
|
||||
scale = rhs.scale;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 SHBoxCollisionShape::GetCenter() const noexcept
|
||||
{
|
||||
return Center;
|
||||
}
|
||||
|
||||
SHVec3 SHBoxCollisionShape::GetWorldExtents() const noexcept
|
||||
{
|
||||
return Extents;
|
||||
}
|
||||
|
||||
SHVec3 SHBoxCollisionShape::GetRelativeExtents() const noexcept
|
||||
{
|
||||
return relativeExtents;
|
||||
}
|
||||
|
||||
SHQuaternion SHBoxCollisionShape::GetOrientation() const noexcept
|
||||
{
|
||||
return Orientation;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHBoxCollisionShape::SetCenter(const SHVec3& newCenter) noexcept
|
||||
{
|
||||
Center = newCenter;
|
||||
}
|
||||
|
||||
void SHBoxCollisionShape::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
|
||||
{
|
||||
Extents = newWorldExtents;
|
||||
|
||||
// Recompute Relative radius
|
||||
relativeExtents = 2.0f * Extents / scale;
|
||||
}
|
||||
|
||||
void SHBoxCollisionShape::SetRelativeExtents(const SHVec3& newRelativeExtents) noexcept
|
||||
{
|
||||
relativeExtents = newRelativeExtents;
|
||||
|
||||
// Recompute world radius
|
||||
Extents = relativeExtents * scale * 0.5f;
|
||||
}
|
||||
|
||||
void SHBoxCollisionShape::SetOrientation(const SHQuaternion& newOrientation) noexcept
|
||||
{
|
||||
Orientation = newOrientation;
|
||||
}
|
||||
|
||||
|
||||
void SHBoxCollisionShape::SetScale(const SHVec3& newScale) noexcept
|
||||
{
|
||||
scale = SHVec3::Abs(newScale);
|
||||
|
||||
// Recompute world radius
|
||||
Extents = relativeExtents * scale * 0.5f;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Public Member Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHBoxCollisionShape::ComputeTransforms() noexcept
|
||||
{
|
||||
const SHTransform& PARENT_TRANSFORM = collider->GetTransform();
|
||||
|
||||
SetScale(PARENT_TRANSFORM.scale);
|
||||
|
||||
// Recompute center
|
||||
const SHQuaternion FINAL_ROT = PARENT_TRANSFORM.orientation * transform.orientation;
|
||||
const SHMatrix TRS = SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(PARENT_TRANSFORM.position);
|
||||
|
||||
Center = SHVec3::Transform(transform.position, TRS);
|
||||
}
|
||||
|
||||
bool SHBoxCollisionShape::TestPoint(const SHVec3& point) const noexcept
|
||||
{
|
||||
return SHBox::TestPoint(point);
|
||||
}
|
||||
|
||||
SHRaycastResult SHBoxCollisionShape::Raycast(const SHRay& ray) const noexcept
|
||||
{
|
||||
return SHBox::Raycast(ray);
|
||||
}
|
||||
|
||||
SHMatrix SHBoxCollisionShape::GetInertiaTensor(float mass) const noexcept
|
||||
{
|
||||
static constexpr float ONE_OVER_TWELVE = (1.0f / 12.0f);
|
||||
|
||||
const float H2_PLUS_D2 = Extents.y * Extents.y + Extents.z * Extents.z;
|
||||
const float W2_PLUS_H2 = Extents.x * Extents.x + Extents.y * Extents.y;
|
||||
const float W2_PLUS_D2 = Extents.x * Extents.x + Extents.z * Extents.z;
|
||||
|
||||
SHMatrix result;
|
||||
result.m[0][0] = ONE_OVER_TWELVE * mass * H2_PLUS_D2;
|
||||
result.m[1][1] = ONE_OVER_TWELVE * mass * W2_PLUS_H2;
|
||||
result.m[2][2] = ONE_OVER_TWELVE * mass * W2_PLUS_D2;
|
||||
return result;
|
||||
}
|
||||
|
||||
SHMatrix SHBoxCollisionShape::ComputeWorldTransform() const noexcept
|
||||
{
|
||||
const SHTransform& PARENT_TRANSFORM = collider->GetTransform();
|
||||
const SHQuaternion ROTATION = PARENT_TRANSFORM.orientation * transform.orientation;
|
||||
const SHVec3 SCALE = SHVec3{ Extents } *2.0f;
|
||||
|
||||
return SHMatrix::Transform
|
||||
(
|
||||
Center
|
||||
, ROTATION
|
||||
, SCALE
|
||||
);
|
||||
}
|
||||
|
||||
SHAABB SHBoxCollisionShape::ComputeAABB() const noexcept
|
||||
{
|
||||
SHVec3 min{ std::numeric_limits<float>::max() };
|
||||
SHVec3 max{ std::numeric_limits<float>::lowest() };
|
||||
|
||||
const auto& VERTICES = GetVertices();
|
||||
for (auto& vtx : VERTICES)
|
||||
{
|
||||
min = SHVec3::Min({ vtx, min });
|
||||
max = SHVec3::Max({ vtx, max });
|
||||
}
|
||||
|
||||
const SHVec3 HALF_EXTENTS = (max - min) * 0.5f;
|
||||
const SHVec3 CENTROID = min + HALF_EXTENTS;
|
||||
|
||||
return SHAABB{ CENTROID, HALF_EXTENTS };
|
||||
}
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,158 @@
|
|||
/****************************************************************************************
|
||||
* \file SHBoxCollisionShape.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Box Collision Shape.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
// Project Headers
|
||||
#include "Math/Geometry/SHBox.h"
|
||||
#include "SHCollisionShape.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Encapsulates the information to create a box.
|
||||
*/
|
||||
struct SHBoxCreateInfo
|
||||
{
|
||||
public:
|
||||
SHVec3 Center = SHVec3::Zero;
|
||||
SHVec3 Extents = SHVec3::One * 0.5f;
|
||||
SHVec3 RelativeExtents = SHVec3::One;
|
||||
SHQuaternion Orientation = SHQuaternion::Identity;
|
||||
SHVec3 Scale = SHVec3::One;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Encapsulate a Box Collision Shape used for Physics Simulations.
|
||||
*/
|
||||
class SH_API SHBoxCollisionShape final : public SHCollisionShape
|
||||
, private SHBox
|
||||
{
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Friends */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
friend class SHCollider;
|
||||
friend class SHCollision;
|
||||
friend class SHCompositeCollider;
|
||||
friend class SHCollisionShapeFactory;
|
||||
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHBoxCollisionShape (SHCollisionShapeID id) noexcept;
|
||||
SHBoxCollisionShape (const SHBoxCollisionShape& rhs) noexcept;
|
||||
SHBoxCollisionShape (SHBoxCollisionShape&& rhs) noexcept;
|
||||
|
||||
~SHBoxCollisionShape () override = default;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHBoxCollisionShape& operator= (const SHBoxCollisionShape& rhs) noexcept;
|
||||
SHBoxCollisionShape& operator= (SHBoxCollisionShape&& rhs) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] SHVec3 GetCenter () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetWorldExtents () const noexcept;
|
||||
[[nodiscard]] SHVec3 GetRelativeExtents () const noexcept;
|
||||
[[nodiscard]] SHQuaternion GetOrientation () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
void SetCenter (const SHVec3& newCenter) noexcept;
|
||||
void SetWorldExtents (const SHVec3& newWorldExtents) noexcept;
|
||||
void SetRelativeExtents (const SHVec3& newRelativeExtents) noexcept;
|
||||
void SetOrientation (const SHQuaternion& newOrientation) noexcept;
|
||||
void SetScale (const SHVec3& newScale) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Function Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Recomputes the transform of this box.
|
||||
*/
|
||||
void ComputeTransforms () noexcept override;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Tests if a point is inside the box.
|
||||
* @param point
|
||||
* The point to test.
|
||||
* @return
|
||||
* True if the point is inside the box.
|
||||
*/
|
||||
[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Casts a ray against this box.
|
||||
* @param ray
|
||||
* The ray to cast.
|
||||
* @return
|
||||
* An object holding the results of the raycast. <br/>
|
||||
* See the corresponding header for the contents of the object.
|
||||
*/
|
||||
[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept override;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Computes the inertia tensor of the box.
|
||||
* @param mass
|
||||
* The mass of the sphere.
|
||||
* @return
|
||||
* The inertia tensor of the box.
|
||||
*/
|
||||
[[nodiscard]] SHMatrix GetInertiaTensor (float mass) const noexcept override;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Computes the transformation matrix of the box.
|
||||
* @return
|
||||
* The transformation matrix of the box.
|
||||
*/
|
||||
[[nodiscard]] SHMatrix ComputeWorldTransform () const noexcept override;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Computes the a tight-fitting AABB that contains this box.
|
||||
* @return
|
||||
* A tight-fitting AABB that contains this box.
|
||||
*/
|
||||
[[nodiscard]] SHAABB ComputeAABB () const noexcept override;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHVec3 relativeExtents;
|
||||
SHVec3 scale; // Intended to be passed in by the base collider.
|
||||
};
|
||||
|
||||
|
||||
} // namespace SHADE
|
|
@ -24,6 +24,10 @@ namespace SHADE
|
|||
// Free all shapes in each container
|
||||
for (auto* sphereCollisionShape : spheres | std::views::values)
|
||||
DestroyShape(sphereCollisionShape);
|
||||
|
||||
// Free all shapes in each container
|
||||
for (auto* boxCollisionShape : boxes | std::views::values)
|
||||
DestroyShape(boxCollisionShape);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -48,6 +52,26 @@ namespace SHADE
|
|||
return spheres.find(id)->second;
|
||||
}
|
||||
|
||||
SHBoxCollisionShape* SHCollisionShapeFactory::CreateBox(SHCollisionShapeID id, const SHBoxCreateInfo& createInfo)
|
||||
{
|
||||
const auto RESULT = boxes.emplace(id, new SHBoxCollisionShape{ id });
|
||||
if (RESULT.second)
|
||||
{
|
||||
SHBoxCollisionShape* box = RESULT.first->second;
|
||||
|
||||
box->Center = createInfo.Center;
|
||||
box->Extents = createInfo.Extents;
|
||||
box->relativeExtents = createInfo.RelativeExtents;
|
||||
box->Orientation = createInfo.Orientation;
|
||||
box->scale = createInfo.Scale;
|
||||
|
||||
return box;
|
||||
}
|
||||
|
||||
return boxes.find(id)->second;
|
||||
}
|
||||
|
||||
|
||||
void SHCollisionShapeFactory::DestroyShape(SHCollisionShape* shape)
|
||||
{
|
||||
switch (shape->GetType())
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
// Project Header
|
||||
#include "SHSphereCollisionShape.h"
|
||||
#include "SHBoxCollisionShape.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -49,10 +50,22 @@ namespace SHADE
|
|||
* @param createInfo
|
||||
* The info to create the sphere with.
|
||||
* @return
|
||||
* A newly sphere collision shape.
|
||||
* A new sphere collision shape.
|
||||
*/
|
||||
SHSphereCollisionShape* CreateSphere (SHCollisionShapeID id, const SHSphereCreateInfo& createInfo);
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Creates a box collision shape.
|
||||
* @param id
|
||||
* The ID of the shape.
|
||||
* @param createInfo
|
||||
* The info to create the box with.
|
||||
* @return
|
||||
* A new box collision shape.
|
||||
*/
|
||||
SHBoxCollisionShape* CreateBox (SHCollisionShapeID id, const SHBoxCreateInfo& createInfo);
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Destroys a collision shape.
|
||||
|
@ -74,13 +87,15 @@ namespace SHADE
|
|||
// Since we are not instancing shapes (yet?), I'd rather not iterate through an entire vector to find the shape.
|
||||
|
||||
using Spheres = std::unordered_map<SHCollisionShapeID, SHSphereCollisionShape*, SHCollisionShapeIDHash>;
|
||||
using Boxes = std::unordered_map<SHCollisionShapeID, SHBoxCollisionShape*, SHCollisionShapeIDHash>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
Spheres spheres;
|
||||
// TODO: Add boxes, capsules and hulls
|
||||
Boxes boxes;
|
||||
// TODO: Add capsules and hulls
|
||||
};
|
||||
|
||||
} // namespace SHADE
|
|
@ -126,8 +126,20 @@ namespace SHADE
|
|||
*/
|
||||
[[nodiscard]] SHMatrix GetInertiaTensor (float mass) const noexcept override;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Computes the transformation matrix of the sphere.
|
||||
* @return
|
||||
* The transformation matrix of the sphere.
|
||||
*/
|
||||
[[nodiscard]] SHMatrix ComputeWorldTransform () const noexcept override;
|
||||
|
||||
/**
|
||||
* @brief
|
||||
* Computes the a tight-fitting AABB that contains this sphere.
|
||||
* @return
|
||||
* A tight-fitting AABB that contains this sphere.
|
||||
*/
|
||||
[[nodiscard]] SHAABB ComputeAABB () const noexcept override;
|
||||
|
||||
private:
|
||||
|
|
|
@ -332,6 +332,60 @@ namespace SHADE
|
|||
return static_cast<int>(NEW_INDEX);
|
||||
}
|
||||
|
||||
int SHCollider::AddBoxCollisionShape(const SHVec3& relativeExtents, const SHVec3& posOffset, const SHVec3& rotOffset)
|
||||
{
|
||||
if (!shapeFactory)
|
||||
{
|
||||
SHLOGV_ERROR("Shape factory is unlinked with Collider {}. Unable to add new shape!", entityID)
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Compute center
|
||||
const SHQuaternion FINAL_ROT = transform.orientation * SHQuaternion::FromEuler(rotOffset);
|
||||
const SHMatrix TRS = SHMatrix::Rotate(FINAL_ROT) * SHMatrix::Translate(transform.position);
|
||||
|
||||
// Create Sphere
|
||||
const SHBoxCreateInfo BOX_CREATE_INFO
|
||||
{
|
||||
.Center = SHVec3::Transform(posOffset, TRS)
|
||||
, .Extents = relativeExtents * SHVec3::Abs(transform.scale) * 0.5f
|
||||
, .RelativeExtents = relativeExtents
|
||||
, .Orientation = FINAL_ROT
|
||||
, .Scale = SHVec3::Abs(transform.scale)
|
||||
};
|
||||
|
||||
const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
|
||||
const SHCollisionShapeID NEW_SHAPE_ID{ entityID, NEW_INDEX };
|
||||
|
||||
SHBoxCollisionShape* box = shapeFactory->CreateBox(NEW_SHAPE_ID, BOX_CREATE_INFO);
|
||||
|
||||
// Set offsets
|
||||
box->collider = this;
|
||||
box->SetPositionOffset(posOffset);
|
||||
box->SetRotationOffset(rotOffset);
|
||||
|
||||
shapes.emplace_back(box);
|
||||
|
||||
if (broadphase)
|
||||
broadphase->Insert(NEW_SHAPE_ID, box->ComputeAABB());
|
||||
|
||||
// Broadcast Event for adding a shape
|
||||
const SHPhysicsColliderAddedEvent EVENT_DATA
|
||||
{
|
||||
.entityID = entityID
|
||||
, .colliderType = SHCollisionShape::Type::BOX
|
||||
, .colliderIndex = static_cast<int>(NEW_INDEX)
|
||||
};
|
||||
|
||||
SHEventManager::BroadcastEvent<SHPhysicsColliderAddedEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_ADDED_EVENT);
|
||||
|
||||
if (rigidBody)
|
||||
rigidBody->ComputeMassData();
|
||||
|
||||
return static_cast<int>(NEW_INDEX);
|
||||
}
|
||||
|
||||
|
||||
void SHCollider::RemoveCollisionShape(int index)
|
||||
{
|
||||
if (!shapeFactory)
|
||||
|
|
|
@ -123,19 +123,34 @@ namespace SHADE
|
|||
/**
|
||||
* @brief
|
||||
* Adds a sphere collision shape.
|
||||
* @param relativeRadius
|
||||
* The relative radius is constructed with respect to the world scale. <br/>
|
||||
* Radius = max(scale.x, scale.y, scale.z) * 0.5 * relativeRadius
|
||||
* @param posOffset
|
||||
* The position offset of the sphere from the center of the collider. Defaults to a Zero Vector.
|
||||
* @param rotOffset
|
||||
* The rotation offset of the sphere from the rotation of the collider. Defaults to a Zero Vector.
|
||||
* @param relativeRadius
|
||||
* The relative radius is constructed with respect to the world scale. <br/>
|
||||
* Radius = max(scale.x, scale.y, scale.z) * 0.5 * relativeRadius
|
||||
* @return
|
||||
* The index of the newly added shape.
|
||||
*/
|
||||
int AddSphereCollisionShape (float relativeRadius, const SHVec3& posOffset = SHVec3::Zero, const SHVec3& rotOffset = SHVec3::Zero);
|
||||
|
||||
// TODO: Add Box & Capsule
|
||||
/**
|
||||
* @brief
|
||||
* Adds a box collision shape.
|
||||
* @param relativeExtents
|
||||
* The relative extents are constructed with respect to the world scale. <br/>
|
||||
* Extents = scale * 0.5 * relativeExtents
|
||||
* @param posOffset
|
||||
* The position offset of the box from the center of the collider. Defaults to a Zero Vector.
|
||||
* @param rotOffset
|
||||
* The rotation offset of the box from the rotation of the collider. Defaults to a Zero Vector.
|
||||
* @return
|
||||
* The index of the newly added shape.
|
||||
*/
|
||||
int AddBoxCollisionShape (const SHVec3& relativeExtents, const SHVec3& posOffset = SHVec3::Zero, const SHVec3& rotOffset = SHVec3::Zero);
|
||||
|
||||
// TODO: Add Capsule
|
||||
|
||||
/**
|
||||
* @brief
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace SHADE
|
|||
for (auto& aabb : BROADPHASE_AABBS)
|
||||
{
|
||||
// Compute AABB Transform
|
||||
const SHMatrix TRS = SHMatrix::Transform(aabb.GetCenter(), SHQuaternion::Identity, aabb.GetWorldExtents() * 2.0f);
|
||||
const SHMatrix TRS = SHMatrix::Transform(aabb.GetCenter(), SHQuaternion::Identity, aabb.GetExtents() * 2.0f);
|
||||
debugDrawSystem->DrawWireCube(TRS, AABB_COLOUR);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -133,11 +133,11 @@ namespace SHADE
|
|||
case SHCollisionShape::Type::SPHERE:
|
||||
{
|
||||
debugDrawSystem->DrawWireSphere(SHAPE->ComputeWorldTransform(), DRAW_COLOUR, true);
|
||||
|
||||
break;
|
||||
}
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
debugDrawSystem->DrawWireCube(SHAPE->ComputeWorldTransform(), DRAW_COLOUR, true);
|
||||
break;
|
||||
}
|
||||
case SHCollisionShape::Type::CAPSULE:
|
||||
|
|
|
@ -132,8 +132,8 @@ namespace YAML
|
|||
{
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
//const auto* BOX = reinterpret_cast<const SHAABB*>(rhs.GetShape());
|
||||
//node[HalfExtents] = BOX->GetRelativeExtents();
|
||||
const auto& BOX = dynamic_cast<const SHBoxCollisionShape&>(rhs);
|
||||
node[HalfExtents] = BOX.GetRelativeExtents();
|
||||
}
|
||||
break;
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
|
@ -170,7 +170,11 @@ namespace YAML
|
|||
{
|
||||
case SHCollisionShape::Type::BOX:
|
||||
{
|
||||
|
||||
if (node[HalfExtents].IsDefined())
|
||||
{
|
||||
auto* box = dynamic_cast<SHBoxCollisionShape*>(&rhs);
|
||||
box->SetRelativeExtents(node[HalfExtents].as<SHVec3>());
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SHCollisionShape::Type::SPHERE:
|
||||
|
|
|
@ -137,12 +137,12 @@ namespace SHADE
|
|||
}
|
||||
Vector3 BoxCollider::HalfExtents::get()
|
||||
{
|
||||
//return Convert::ToCLI(getNativeCollisionShape<SHAABB>().GetWorldExtents());
|
||||
//return Convert::ToCLI(getNativeCollisionShape<SHAABB>().GetExtents());
|
||||
return Vector3::Zero;
|
||||
}
|
||||
void BoxCollider::HalfExtents::set(Vector3 value)
|
||||
{
|
||||
//getNativeCollisionShape<SHAABB>().SetWorldExtents(Convert::ToNative(value));
|
||||
//getNativeCollisionShape<SHAABB>().SetExtents(Convert::ToNative(value));
|
||||
}
|
||||
Vector3 BoxCollider::Min::get()
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue