Merge pull request #369 from SHADE-DP/SP3-20-UI-System
Added Sliders. Added Level Select, How To Play,. Credits Options Canvases layout for in main menu. Added Tweening Manager(Script)
This commit is contained in:
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- VertexShader: 46580970
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FragmentShader: 35983630
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SubPass: UI
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Properties:
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data.color: {x: 1, y: 1, z: 1, w: 1}
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data.textureIndex: 51158984
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data.alpha: 1
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data.beta: {x: 1, y: 1, z: 1}
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Name: GameIcon
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ID: 126117259
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Type: 7
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- VertexShader: 46580970
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FragmentShader: 35983630
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SubPass: UI
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Properties:
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data.color: {x: 1, y: 1, z: 1, w: 1}
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data.textureIndex: 62200943
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data.alpha: 1
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data.beta: {x: 1, y: 1, z: 1}
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Name: Instruction_01
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ID: 124926341
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Type: 7
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- VertexShader: 46580970
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FragmentShader: 35983630
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SubPass: UI
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Properties:
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data.color: {x: 1, y: 1, z: 1, w: 1}
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data.textureIndex: 53303669
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data.alpha: 1
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data.beta: {x: 1, y: 1, z: 1}
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@ -0,0 +1,3 @@
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||||||
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Name: Instruction_02
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||||||
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ID: 128721520
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Type: 7
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- VertexShader: 46580970
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FragmentShader: 35983630
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SubPass: UI
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Properties:
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||||||
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data.color: {x: 1, y: 1, z: 1, w: 1}
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data.textureIndex: 61780097
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data.alpha: 1
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data.beta: {x: 1, y: 1, z: 1}
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Name: Instruction_03
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ID: 124482180
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Type: 7
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- VertexShader: 46580970
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FragmentShader: 35983630
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SubPass: UI
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Properties:
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data.color: {x: 1, y: 1, z: 1, w: 1}
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data.textureIndex: 59178524
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data.alpha: 1
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data.beta: {x: 1, y: 1, z: 1}
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Name: Instruction_04
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ID: 129768803
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Type: 7
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- VertexShader: 46580970
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FragmentShader: 48832081
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SubPass: UI
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Properties:
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data.color: {x: 1, y: 1, z: 1, w: 1}
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data.textureIndex: 64651793
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data.alpha: 1
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data.beta: {x: 1, y: 1, z: 1}
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data.sliderThreshold: 1
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data.sliderStartColor: {x: 0, y: 1, z: 0, w: 1}
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data.sliderEndColor: {x: 1, y: 0, z: 0, w: 1}
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data.sliderBarColor: {x: 1, y: 1, z: 1, w: 1}
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Name: UIMat_Slider
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ID: 128676209
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Type: 7
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- VertexShader: 46580970
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FragmentShader: 43211183
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SubPass: UI
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Properties:
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data.color: {x: 1, y: 1, z: 1, w: 1}
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data.textureIndex: 51995224
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data.alpha: 1
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data.beta: {x: 1, y: 1, z: 1}
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data.sliderThreshold: 1
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Name: UIMat_Slider_Textured
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ID: 127128823
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Type: 7
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File diff suppressed because it is too large
Load Diff
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHADE_Scripting.UI
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{
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public enum EASING_METHOD
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{
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EASE_IN_SINE,
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EASE_OUT_SINE,
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}
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public static class EasingHelper
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{
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public static float EaseHelp(float value, EASING_METHOD method)
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{
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switch (method)
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{
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case EASING_METHOD.EASE_IN_SINE:
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{
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return EaseInSine(value);
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}break;
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case EASING_METHOD.EASE_OUT_SINE:
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{
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return EaseOutSine(value);
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}break;
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default:
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return 0.0f;
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}
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}
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private static float EaseInSine(float value)
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{
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return (float)(1.0f - Math.Cos((value * Math.PI) / 2.0f));
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}
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private static float EaseOutSine(float value)
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{
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return (float)(1.0f - Math.Sin(value * Math.PI) / 2.0f);
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}
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}
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}
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@ -0,0 +1,3 @@
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Name: EasingHelper
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ID: 161000975
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Type: 9
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@ -0,0 +1,91 @@
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using SHADE;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHADE_Scripting.UI
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{
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public class ButtonFX:Script
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{
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public string onHoverEnterSound = "event:/Music/player_undetected";
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public string onHoverExitSound = "event:/Music/player_undetected";
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public string onClickSound = "event:/Music/player_undetected";
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public string onReleaseSound = "event:/Music/player_undetected";
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[NonSerialized]
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private AudioClipHandler onHoverEnterACHandler;
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[NonSerialized]
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private AudioClipHandler onHoverExitACHandler;
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[NonSerialized]
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private AudioClipHandler onClickACHandler;
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[NonSerialized]
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private AudioClipHandler onReleaseACHandler;
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[NonSerialized]
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private Vector3 defaultScale;
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public float hoverScale = 1.1f;
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public float clickScale = 0.9f;
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protected override void awake()
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{
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onHoverEnterACHandler = SHADE.Audio.CreateAudioClip(onHoverEnterSound);
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onHoverExitACHandler = SHADE.Audio.CreateAudioClip(onHoverExitSound);
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onClickACHandler = SHADE.Audio.CreateAudioClip(onClickSound);
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onReleaseACHandler = SHADE.Audio.CreateAudioClip(onReleaseSound);
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}
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protected override void start()
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{
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Transform transform = GetComponent<Transform>();
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if (transform == null)
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return;
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defaultScale = transform.LocalScale;
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UIElement ui = GetComponent<UIElement>();
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if (ui == null)
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return;
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ui.OnClick.RegisterAction(() =>
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{
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if (onClickSound != "")
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onClickACHandler.Play();
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transform.LocalScale = defaultScale * clickScale;
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});
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ui.OnRelease.RegisterAction(() =>
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{
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if (onReleaseSound != "")
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onReleaseACHandler.Play();
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transform.LocalScale = defaultScale;
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});
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ui.OnHoverEnter.RegisterAction(() =>
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{
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if(onHoverEnterSound != "")
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onHoverEnterACHandler.Play();
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transform.LocalScale = defaultScale * hoverScale;
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});
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ui.OnHoverExit.RegisterAction(() =>
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{
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if (onHoverExitSound != "")
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onHoverExitACHandler.Play();
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transform.LocalScale = defaultScale;
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});
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}
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protected override void update()
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{
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}
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}
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}
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Name: SC_ButtonFX
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ID: 163796084
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Type: 9
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@ -0,0 +1,42 @@
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using SHADE;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHADE_Scripting.UI
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{
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public class ChangeCanvasButton:Script
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{
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public GameObject canvasToActivate;
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protected override void awake()
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{
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//if (canvasToActivate.GetComponent<Canvas>() == null)
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// return;
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UIElement ui = GetComponent<UIElement>();
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ui.OnRelease.RegisterAction(() =>
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{
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Canvas.DeactivateAllCanvas();
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canvasToActivate.SetActive(true);
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});
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}
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protected override void start()
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{
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}
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protected override void update()
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{
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}
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}
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}
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Name: SC_ChangeCanvasButton
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ID: 154633292
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Type: 9
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@ -25,6 +25,7 @@ public class ChangeSceneButton : Script
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else
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else
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{
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{
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Debug.LogError("Failed to register button action for ChangeSceneButton.");
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Debug.LogError("Failed to register button action for ChangeSceneButton.");
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}
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}
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}
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}
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protected override void update()
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protected override void update()
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using SHADE;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHADE_Scripting.UI
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{
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public class MultiImageList:Script
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{
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public List<MaterialAsset> imageAssetList = new List<MaterialAsset>();
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[NonSerialized]
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private int index = 0;
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protected override void awake()
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{
|
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}
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protected override void start()
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||||||
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{
|
||||||
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||||||
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}
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||||||
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public void NextImage()
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||||||
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{
|
||||||
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++index;
|
||||||
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if(index >= imageAssetList.Count())
|
||||||
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{
|
||||||
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index = 0;
|
||||||
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}
|
||||||
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|
||||||
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Renderable rend = GetComponent<Renderable>();
|
||||||
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rend.SetMaterial(imageAssetList[index]);
|
||||||
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|
||||||
|
}
|
||||||
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||||||
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public void PrevImage()
|
||||||
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{
|
||||||
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if (index == 0)
|
||||||
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index = imageAssetList.Count();
|
||||||
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--index;
|
||||||
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|
||||||
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Renderable rend = GetComponent<Renderable>();
|
||||||
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rend.SetMaterial(imageAssetList[index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
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|
||||||
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Name: SC_MultiImageList
|
||||||
|
ID: 166320642
|
||||||
|
Type: 9
|
|
@ -0,0 +1,40 @@
|
||||||
|
using SHADE;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.UI
|
||||||
|
{
|
||||||
|
public class MultiImageListControlButton: Script
|
||||||
|
{
|
||||||
|
public bool isNext = true;
|
||||||
|
public GameObject multiImageList;
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
|
||||||
|
UIElement ui = GetComponent<UIElement>();
|
||||||
|
if (ui != null)
|
||||||
|
{
|
||||||
|
ui.OnRelease.RegisterAction(() =>
|
||||||
|
{
|
||||||
|
|
||||||
|
MultiImageList imageList = multiImageList.GetScript<MultiImageList>();
|
||||||
|
if(imageList != null)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (isNext)
|
||||||
|
imageList.NextImage();
|
||||||
|
else
|
||||||
|
imageList.PrevImage();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_MultiImageListControlButton
|
||||||
|
ID: 164209885
|
||||||
|
Type: 9
|
|
@ -0,0 +1,47 @@
|
||||||
|
using SHADE;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.UI
|
||||||
|
{
|
||||||
|
public class ScaleBounce:Script
|
||||||
|
{
|
||||||
|
[NonSerialized]
|
||||||
|
private TweenThread thread;
|
||||||
|
|
||||||
|
public float minScale = 1.0f;
|
||||||
|
public float maxScale = 1.2f;
|
||||||
|
public float duration = 1.0f;
|
||||||
|
|
||||||
|
private Vector3 defaultScale;
|
||||||
|
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
|
{
|
||||||
|
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
Transform trans = GetComponent<Transform>();
|
||||||
|
if(trans != null)
|
||||||
|
{
|
||||||
|
defaultScale = trans.LocalScale;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
Transform trans = GetComponent<Transform>();
|
||||||
|
if(trans != null)
|
||||||
|
{
|
||||||
|
trans.LocalScale = defaultScale * thread.GetValue();
|
||||||
|
}
|
||||||
|
if(thread.IsCompleted())
|
||||||
|
{
|
||||||
|
thread.ResetInvert();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_ScaleBounce
|
||||||
|
ID: 152015842
|
||||||
|
Type: 9
|
|
@ -0,0 +1,31 @@
|
||||||
|
using SHADE;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.UI
|
||||||
|
{
|
||||||
|
public class SliderText:Script
|
||||||
|
{
|
||||||
|
public GameObject sliderObj;
|
||||||
|
|
||||||
|
public int minValue = 0;
|
||||||
|
public int maxValue = 0;
|
||||||
|
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
Slider slider = sliderObj.GetComponent<Slider>();
|
||||||
|
TextRenderable text = GetComponent<TextRenderable>();
|
||||||
|
if(slider != null && text != null)
|
||||||
|
{
|
||||||
|
|
||||||
|
text.Text = ((int)(slider.GetValue() * (maxValue - minValue) + minValue)).ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_SliderText
|
||||||
|
ID: 158412308
|
||||||
|
Type: 9
|
|
@ -0,0 +1,120 @@
|
||||||
|
using SHADE;
|
||||||
|
using SHADE_Scripting.Audio;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.UI
|
||||||
|
{
|
||||||
|
|
||||||
|
public class TweenThread
|
||||||
|
{
|
||||||
|
private float timer = 0.0f;
|
||||||
|
public float duration = 1.0f;
|
||||||
|
public EASING_METHOD method;
|
||||||
|
private float value = 0.0f;
|
||||||
|
public float startValue = 0.0f;
|
||||||
|
public float endValue = 1.0f;
|
||||||
|
|
||||||
|
|
||||||
|
public TweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
|
||||||
|
{
|
||||||
|
this.duration = duration;
|
||||||
|
this.method = method;
|
||||||
|
this.startValue = startValue;
|
||||||
|
this.endValue = endValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update(float deltaTime)
|
||||||
|
{
|
||||||
|
if (timer > duration)
|
||||||
|
return;
|
||||||
|
timer += deltaTime;
|
||||||
|
if (timer > duration)
|
||||||
|
timer = duration;
|
||||||
|
|
||||||
|
value = EasingHelper.EaseHelp(timer/duration, method) * (endValue - startValue) + startValue ;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsCompleted()
|
||||||
|
{
|
||||||
|
return timer >= duration;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
{
|
||||||
|
timer = 0.0f;
|
||||||
|
value = startValue;
|
||||||
|
}
|
||||||
|
public void Reset(float startValue, float endValue)
|
||||||
|
{
|
||||||
|
Reset();
|
||||||
|
this.startValue = startValue;
|
||||||
|
this.endValue = endValue;
|
||||||
|
}
|
||||||
|
public void ResetInvert()
|
||||||
|
{
|
||||||
|
Reset();
|
||||||
|
float temp = startValue;
|
||||||
|
startValue = endValue;
|
||||||
|
endValue = temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public float GetValue()
|
||||||
|
{
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TweenManager : Script
|
||||||
|
{
|
||||||
|
public static TweenManager Instance { get; private set; }
|
||||||
|
|
||||||
|
[NonSerialized]
|
||||||
|
private List<TweenThread> threadList;
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
if (Instance != null && Instance != this)
|
||||||
|
RemoveScript<TweenManager>();
|
||||||
|
else
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
|
threadList = new List<TweenThread>();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void onDestroy()
|
||||||
|
{
|
||||||
|
if (Instance == this)
|
||||||
|
Instance = null;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
|
||||||
|
foreach (TweenThread thread in threadList)
|
||||||
|
{
|
||||||
|
thread.Update(Time.DeltaTimeF);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static TweenThread CreateTweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
|
||||||
|
TweenThread thread = new TweenThread(duration, startValue, endValue, method);
|
||||||
|
Instance.threadList.Add(thread);
|
||||||
|
thread.Reset();
|
||||||
|
return thread;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_TweenManager
|
||||||
|
ID: 164072799
|
||||||
|
Type: 9
|
|
@ -0,0 +1,60 @@
|
||||||
|
#version 450
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
|
#extension GL_ARB_shading_language_420pack : enable
|
||||||
|
#extension GL_EXT_nonuniform_qualifier : require
|
||||||
|
|
||||||
|
struct MatPropData
|
||||||
|
{
|
||||||
|
int textureIndex;
|
||||||
|
float alpha;
|
||||||
|
float sliderThreshold;
|
||||||
|
vec4 sliderStartColor;
|
||||||
|
vec4 sliderEndColor;
|
||||||
|
vec4 sliderBarColor;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(location = 0) in struct
|
||||||
|
{
|
||||||
|
vec4 vertPos; // location 0
|
||||||
|
vec2 uv; // location = 1
|
||||||
|
vec4 normal; // location = 2
|
||||||
|
|
||||||
|
} In;
|
||||||
|
|
||||||
|
// material stuff
|
||||||
|
layout(location = 3) flat in struct
|
||||||
|
{
|
||||||
|
int materialIndex;
|
||||||
|
uint eid;
|
||||||
|
uint lightLayerIndex;
|
||||||
|
|
||||||
|
} In2;
|
||||||
|
|
||||||
|
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||||
|
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
|
||||||
|
{
|
||||||
|
MatPropData data[];
|
||||||
|
} MatProp;
|
||||||
|
|
||||||
|
layout(location = 0) out vec4 fragColor;
|
||||||
|
layout(location = 1) out uint outEntityID;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||||
|
|
||||||
|
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
||||||
|
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
||||||
|
else
|
||||||
|
fragColor = (1.0f - In.uv.x) * MatProp.data[In2.materialIndex].sliderStartColor + In.uv.x * MatProp.data[In2.materialIndex].sliderEndColor;
|
||||||
|
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||||
|
if (fragColor.a < 0.01f)
|
||||||
|
{
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
|
||||||
|
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
||||||
|
|
||||||
|
// fragColor.a = 1.0f;
|
||||||
|
outEntityID = In2.eid;
|
||||||
|
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: UI_Slider_FS
|
||||||
|
ID: 48832081
|
||||||
|
Type: 2
|
|
@ -0,0 +1,62 @@
|
||||||
|
#version 450
|
||||||
|
#extension GL_ARB_separate_shader_objects : enable
|
||||||
|
#extension GL_ARB_shading_language_420pack : enable
|
||||||
|
#extension GL_EXT_nonuniform_qualifier : require
|
||||||
|
|
||||||
|
struct MatPropData
|
||||||
|
{
|
||||||
|
int textureIndex;
|
||||||
|
float alpha;
|
||||||
|
float sliderThreshold;
|
||||||
|
vec4 sliderStartColor;
|
||||||
|
vec4 sliderEndColor;
|
||||||
|
vec4 sliderBarColor;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(location = 0) in struct
|
||||||
|
{
|
||||||
|
vec4 vertPos; // location 0
|
||||||
|
vec2 uv; // location = 1
|
||||||
|
vec4 normal; // location = 2
|
||||||
|
|
||||||
|
} In;
|
||||||
|
|
||||||
|
// material stuff
|
||||||
|
layout(location = 3) flat in struct
|
||||||
|
{
|
||||||
|
int materialIndex;
|
||||||
|
uint eid;
|
||||||
|
uint lightLayerIndex;
|
||||||
|
|
||||||
|
} In2;
|
||||||
|
|
||||||
|
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||||
|
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
|
||||||
|
{
|
||||||
|
MatPropData data[];
|
||||||
|
} MatProp;
|
||||||
|
|
||||||
|
layout(location = 0) out vec4 fragColor;
|
||||||
|
layout(location = 1) out uint outEntityID;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||||
|
|
||||||
|
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
||||||
|
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
||||||
|
else
|
||||||
|
//fragColor = (1.0f - In.uv.x) * MatProp.data[In2.materialIndex].sliderStartColor + In.uv.x * MatProp.data[In2.materialIndex].sliderEndColor;
|
||||||
|
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||||
|
|
||||||
|
|
||||||
|
if (fragColor.a < 0.01f)
|
||||||
|
{
|
||||||
|
discard;
|
||||||
|
}
|
||||||
|
|
||||||
|
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
||||||
|
|
||||||
|
// fragColor.a = 1.0f;
|
||||||
|
outEntityID = In2.eid;
|
||||||
|
}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: UI_Slider_Textured_FS
|
||||||
|
ID: 43211183
|
||||||
|
Type: 2
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: RaccoonTransparent
|
||||||
|
ID: 51158984
|
||||||
|
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TX_WK10_HowToPlay_01
|
||||||
|
ID: 62200943
|
||||||
|
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TX_WK10_HowToPlay_02
|
||||||
|
ID: 53303669
|
||||||
|
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TX_WK10_HowToPlay_03
|
||||||
|
ID: 61780097
|
||||||
|
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: TX_WK10_HowToPlay_04
|
||||||
|
ID: 59178524
|
||||||
|
Type: 3
|
|
@ -22,6 +22,7 @@
|
||||||
#include "UI/SHCanvasComponent.h"
|
#include "UI/SHCanvasComponent.h"
|
||||||
#include "UI/SHButtonComponent.h"
|
#include "UI/SHButtonComponent.h"
|
||||||
#include "UI/SHToggleButtonComponent.h"
|
#include "UI/SHToggleButtonComponent.h"
|
||||||
|
#include "UI/SHSliderComponent.h"
|
||||||
#include "SHEditorComponentView.h"
|
#include "SHEditorComponentView.h"
|
||||||
#include "AudioSystem/SHAudioListenerComponent.h"
|
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||||
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
|
||||||
|
@ -170,6 +171,9 @@ namespace SHADE
|
||||||
if (auto toggleButton = SHComponentManager::GetComponent_s<SHToggleButtonComponent>(eid))
|
if (auto toggleButton = SHComponentManager::GetComponent_s<SHToggleButtonComponent>(eid))
|
||||||
{
|
{
|
||||||
DrawComponent(toggleButton);
|
DrawComponent(toggleButton);
|
||||||
|
}if (auto slider = SHComponentManager::GetComponent_s<SHSliderComponent>(eid))
|
||||||
|
{
|
||||||
|
DrawComponent(slider);
|
||||||
}
|
}
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
// Render Scripts
|
// Render Scripts
|
||||||
|
@ -185,6 +189,7 @@ namespace SHADE
|
||||||
DrawAddComponentButton<SHCanvasComponent>(eid);
|
DrawAddComponentButton<SHCanvasComponent>(eid);
|
||||||
DrawAddComponentButton<SHButtonComponent>(eid);
|
DrawAddComponentButton<SHButtonComponent>(eid);
|
||||||
DrawAddComponentButton<SHToggleButtonComponent>(eid);
|
DrawAddComponentButton<SHToggleButtonComponent>(eid);
|
||||||
|
DrawAddComponentButton<SHSliderComponent>(eid);
|
||||||
|
|
||||||
// Components that require Transforms
|
// Components that require Transforms
|
||||||
|
|
||||||
|
|
|
@ -241,6 +241,7 @@ namespace SHADE
|
||||||
AddComponentToComponentNode<SHCanvasComponent>(components, eid);
|
AddComponentToComponentNode<SHCanvasComponent>(components, eid);
|
||||||
AddComponentToComponentNode<SHButtonComponent>(components, eid);
|
AddComponentToComponentNode<SHButtonComponent>(components, eid);
|
||||||
AddComponentToComponentNode<SHToggleButtonComponent>(components, eid);
|
AddComponentToComponentNode<SHToggleButtonComponent>(components, eid);
|
||||||
|
AddComponentToComponentNode<SHSliderComponent>(components, eid);
|
||||||
|
|
||||||
AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
|
AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
|
||||||
AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
|
AddComponentToComponentNode<SHAnimatorComponent>(components, eid);
|
||||||
|
@ -301,6 +302,7 @@ namespace SHADE
|
||||||
AddComponentID<SHCanvasComponent>(componentIDList, componentsNode);
|
AddComponentID<SHCanvasComponent>(componentIDList, componentsNode);
|
||||||
AddComponentID<SHButtonComponent>(componentIDList, componentsNode);
|
AddComponentID<SHButtonComponent>(componentIDList, componentsNode);
|
||||||
AddComponentID<SHToggleButtonComponent>(componentIDList, componentsNode);
|
AddComponentID<SHToggleButtonComponent>(componentIDList, componentsNode);
|
||||||
|
AddComponentID<SHSliderComponent>(componentIDList, componentsNode);
|
||||||
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
|
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
|
||||||
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
|
AddComponentID<SHAnimatorComponent>(componentIDList, componentsNode);
|
||||||
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
|
AddComponentID<SHUIComponent>(componentIDList, componentsNode);
|
||||||
|
@ -385,6 +387,7 @@ namespace SHADE
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHButtonComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHButtonComponent>(componentsNode, eid);
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHToggleButtonComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHToggleButtonComponent>(componentsNode, eid);
|
||||||
|
SHSerializationHelper::InitializeComponentFromNode<SHSliderComponent>(componentsNode, eid);
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
|
||||||
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
|
SHSerializationHelper::InitializeComponentFromNode<SHAnimatorComponent>(componentsNode, eid);
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
SHSliderComponent::SHSliderComponent()
|
SHSliderComponent::SHSliderComponent()
|
||||||
:size(1.0f), isHovered(false), isClicked(false), value(0.0f)
|
:value(0.0f)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,8 +17,6 @@ namespace SHADE
|
||||||
SHSliderComponent();
|
SHSliderComponent();
|
||||||
virtual ~SHSliderComponent() = default;
|
virtual ~SHSliderComponent() = default;
|
||||||
|
|
||||||
SHVec2 size;
|
|
||||||
|
|
||||||
|
|
||||||
float GetValue() const noexcept;
|
float GetValue() const noexcept;
|
||||||
|
|
||||||
|
@ -29,8 +27,7 @@ namespace SHADE
|
||||||
friend class SHUISystem;
|
friend class SHUISystem;
|
||||||
private:
|
private:
|
||||||
|
|
||||||
bool isHovered;
|
|
||||||
bool isClicked;
|
|
||||||
|
|
||||||
float value;
|
float value;
|
||||||
|
|
||||||
|
|
|
@ -377,6 +377,77 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SHUISystem::UpdateSliderComponent(SHSliderComponent& comp) noexcept
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||||
|
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
|
||||||
|
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
|
||||||
|
|
||||||
|
float tempValue = comp.GetValue();
|
||||||
|
|
||||||
|
CheckButtonHoveredOrClicked(*uiComp);
|
||||||
|
|
||||||
|
if (uiComp->GetIsClicked() == true)
|
||||||
|
{
|
||||||
|
SHVec4 topExtent4 = SHMatrix::Translate(-uiComp->size.x * 0.5f, uiComp->size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
SHVec4 btmExtent4 = SHMatrix::Translate(uiComp->size.x * 0.5f, -uiComp->size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
|
|
||||||
|
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
|
||||||
|
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
|
||||||
|
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||||
|
SHVec2 mousePos;
|
||||||
|
SHVec2 windowSize;
|
||||||
|
#ifdef SHEDITOR
|
||||||
|
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
|
||||||
|
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
|
||||||
|
mousePos /= windowSize;
|
||||||
|
#else
|
||||||
|
int x, y;
|
||||||
|
SHInputManager::GetMouseScreenPosition(&x, &y);
|
||||||
|
mousePos.x = x;
|
||||||
|
mousePos.y = y;
|
||||||
|
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
|
||||||
|
windowSize = { static_cast<float>(ws.first), static_cast<float>(ws.second) };
|
||||||
|
mousePos /= windowSize;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
|
||||||
|
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
|
||||||
|
|
||||||
|
topExtent = CanvasToScreenPoint(topExtent, true);
|
||||||
|
btmExtent = CanvasToScreenPoint(btmExtent, true);
|
||||||
|
|
||||||
|
|
||||||
|
comp.value = (mousePos.x - topExtent.x) / (btmExtent.x - topExtent.x);
|
||||||
|
|
||||||
|
if (comp.GetValue() > 1.0f)
|
||||||
|
comp.value = 1.0f;
|
||||||
|
if (comp.GetValue() < 0.0f)
|
||||||
|
comp.value = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (comp.GetValue() != tempValue)
|
||||||
|
{
|
||||||
|
//Set shader value.
|
||||||
|
|
||||||
|
auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
|
||||||
|
//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
|
||||||
|
auto material = renderable->GetModifiableMaterial();
|
||||||
|
|
||||||
|
material->SetProperty("data.sliderThreshold", comp.GetValue());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void SHUISystem::UpdateButtonsRoutine::Execute(double dt) noexcept
|
void SHUISystem::UpdateButtonsRoutine::Execute(double dt) noexcept
|
||||||
{
|
{
|
||||||
SHUISystem* system = (SHUISystem*)GetSystem();
|
SHUISystem* system = (SHUISystem*)GetSystem();
|
||||||
|
@ -395,6 +466,13 @@ namespace SHADE
|
||||||
if (SHSceneManager::CheckNodeAndComponentsActive<SHToggleButtonComponent>(comp.GetEID()))
|
if (SHSceneManager::CheckNodeAndComponentsActive<SHToggleButtonComponent>(comp.GetEID()))
|
||||||
system->UpdateToggleButtonComponent(comp);
|
system->UpdateToggleButtonComponent(comp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto& sliderDense = SHComponentManager::GetDense<SHSliderComponent>();
|
||||||
|
for (auto& comp : sliderDense)
|
||||||
|
{
|
||||||
|
if (SHSceneManager::CheckNodeAndComponentsActive<SHSliderComponent>(comp.GetEID()))
|
||||||
|
system->UpdateSliderComponent(comp);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept
|
SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept
|
||||||
|
@ -415,6 +493,17 @@ namespace SHADE
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHUISystem::HideActiveCanvas() noexcept
|
||||||
|
{
|
||||||
|
auto& dense = SHComponentManager::GetDense<SHCanvasComponent>();
|
||||||
|
for (auto& canvas : dense)
|
||||||
|
{
|
||||||
|
if (SHSceneManager::CheckNodeAndComponentsActive<SHCanvasComponent>(canvas.GetEID()))
|
||||||
|
{
|
||||||
|
SHSceneManager::GetCurrentSceneGraph().SetActive(canvas.GetEID(), false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -66,6 +66,8 @@ namespace SHADE
|
||||||
void Init();
|
void Init();
|
||||||
void Exit();
|
void Exit();
|
||||||
|
|
||||||
|
void HideActiveCanvas() noexcept;
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool loadTexture{false};
|
bool loadTexture{false};
|
||||||
|
@ -74,7 +76,7 @@ namespace SHADE
|
||||||
void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
|
void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
|
||||||
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
|
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
|
||||||
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
|
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
|
||||||
|
void UpdateSliderComponent(SHSliderComponent& comp) noexcept;
|
||||||
//returns true on button release.
|
//returns true on button release.
|
||||||
bool CheckButtonHoveredOrClicked(SHUIComponent& comp) noexcept;
|
bool CheckButtonHoveredOrClicked(SHUIComponent& comp) noexcept;
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,27 @@
|
||||||
|
// Precompiled Headers
|
||||||
|
#include "SHpch.h"
|
||||||
|
// Primary Header
|
||||||
|
#include "Canvas.hxx"
|
||||||
|
#include "Assets/NativeAsset.hxx"
|
||||||
|
#include "Utility/Convert.hxx"
|
||||||
|
#include "Utility/Debug.hxx"
|
||||||
|
|
||||||
|
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "UI/SHUISystem.h"
|
||||||
|
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
Canvas::Canvas(Entity entity)
|
||||||
|
: Component(entity)
|
||||||
|
{}
|
||||||
|
|
||||||
|
void Canvas::DeactivateAllCanvas()
|
||||||
|
{
|
||||||
|
auto system = SHSystemManager::GetSystem<SHUISystem>();
|
||||||
|
system->HideActiveCanvas();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,49 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file Canvas.hxx
|
||||||
|
\author Daniel Chua, 2001877
|
||||||
|
\par email: yeechendaniel/@digipen.edu
|
||||||
|
\date Feb 26, 2023
|
||||||
|
\brief Contains the definition of the managed Canvas class with the
|
||||||
|
declaration of functions for working with it.
|
||||||
|
|
||||||
|
Note: This file is written in C++17/CLI.
|
||||||
|
|
||||||
|
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// Project Includes
|
||||||
|
#include "Components/Component.hxx"
|
||||||
|
#include "Math/Vector3.hxx"
|
||||||
|
#include "Math/Quaternion.hxx"
|
||||||
|
// External Dependencies
|
||||||
|
#include "UI/SHCanvasComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// CLR version of the SHADE Engine's SHCanvasComponent.
|
||||||
|
/// </summary>
|
||||||
|
public ref class Canvas : public Component<SHCanvasComponent>
|
||||||
|
{
|
||||||
|
internal:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Constructors */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Canvas Component that represents a native SHCanvasComponent
|
||||||
|
/// tied to the specified Entity.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="entity">Entity that this Component will be tied to.</param>
|
||||||
|
Canvas(Entity entity);
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
static void DeactivateAllCanvas();
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,26 @@
|
||||||
|
// Precompiled Headers
|
||||||
|
#include "SHpch.h"
|
||||||
|
// Primary Header
|
||||||
|
#include "Slider.hxx"
|
||||||
|
#include "Assets/NativeAsset.hxx"
|
||||||
|
#include "Utility/Convert.hxx"
|
||||||
|
#include "Utility/Debug.hxx"
|
||||||
|
|
||||||
|
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "UI/SHUISystem.h"
|
||||||
|
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
Slider::Slider(Entity entity)
|
||||||
|
: Component(entity)
|
||||||
|
{}
|
||||||
|
|
||||||
|
float Slider::GetValue()
|
||||||
|
{
|
||||||
|
return GetNativeComponent()->GetValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,49 @@
|
||||||
|
/************************************************************************************//*!
|
||||||
|
\file Slider.hxx
|
||||||
|
\author Daniel Chua, 2001877
|
||||||
|
\par email: yeechendaniel/@digipen.edu
|
||||||
|
\date Feb 26, 2023
|
||||||
|
\brief Contains the definition of the managed Slider class with the
|
||||||
|
declaration of functions for working with it.
|
||||||
|
|
||||||
|
Note: This file is written in C++17/CLI.
|
||||||
|
|
||||||
|
Copyright (C) 2023 DigiPen Institute of Technology.
|
||||||
|
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||||
|
of DigiPen Institute of Technology is prohibited.
|
||||||
|
*//*************************************************************************************/
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
// Project Includes
|
||||||
|
#include "Components/Component.hxx"
|
||||||
|
#include "Math/Vector3.hxx"
|
||||||
|
#include "Math/Quaternion.hxx"
|
||||||
|
// External Dependencies
|
||||||
|
#include "UI/SHSliderComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// CLR version of the SHADE Engine's SHSliderComponent.
|
||||||
|
/// </summary>
|
||||||
|
public ref class Slider : public Component<SHSliderComponent>
|
||||||
|
{
|
||||||
|
internal:
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/* Constructors */
|
||||||
|
/*-----------------------------------------------------------------------------*/
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs a Slider Component that represents a native SHSliderComponent
|
||||||
|
/// tied to the specified Entity.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="entity">Entity that this Component will be tied to.</param>
|
||||||
|
Slider(Entity entity);
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
float GetValue();
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
|
@ -73,6 +73,8 @@ namespace SHADE
|
||||||
CallbackEvent^ get();
|
CallbackEvent^ get();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
internal:
|
internal:
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Static Clear Functions */
|
/* Static Clear Functions */
|
||||||
|
|
|
@ -30,18 +30,24 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
#include "Graphics\MiddleEnd\Interface\SHRenderable.h"
|
#include "Graphics\MiddleEnd\Interface\SHRenderable.h"
|
||||||
#include "Graphics\MiddleEnd\TextRendering\SHTextRenderableComponent.h"
|
#include "Graphics\MiddleEnd\TextRendering\SHTextRenderableComponent.h"
|
||||||
#include "UI\SHUIComponent.h"
|
#include "UI\SHUIComponent.h"
|
||||||
|
#include "UI\SHSliderComponent.h"
|
||||||
|
#include "UI\SHCanvasComponent.h"
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "Utility/Convert.hxx"
|
#include "Utility/Convert.hxx"
|
||||||
#include "Utility/Debug.hxx"
|
#include "Utility/Debug.hxx"
|
||||||
#include "Components/Transform.hxx"
|
#include "Components\Transform.hxx"
|
||||||
#include "Components/RigidBody.hxx"
|
#include "Components\RigidBody.hxx"
|
||||||
#include "Components/Collider.hxx"
|
#include "Components\Collider.hxx"
|
||||||
#include "Components/Camera.hxx"
|
#include "Components\Camera.hxx"
|
||||||
#include "Components/CameraArm.hxx"
|
#include "Components\CameraArm.hxx"
|
||||||
#include "Components/Light.hxx"
|
#include "Components\Light.hxx"
|
||||||
#include "Components\Renderable.hxx"
|
#include "Components\Renderable.hxx"
|
||||||
#include "Components\TextRenderable.hxx"
|
#include "Components\TextRenderable.hxx"
|
||||||
#include "Components\UIElement.hxx"
|
#include "Components\UIElement.hxx"
|
||||||
|
#include "Components\Canvas.hxx"
|
||||||
|
#include "Components\Slider.hxx"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -327,6 +333,8 @@ namespace SHADE
|
||||||
componentMap.Add(createComponentSet<SHLightComponent, Light>());
|
componentMap.Add(createComponentSet<SHLightComponent, Light>());
|
||||||
componentMap.Add(createComponentSet<SHTextRenderableComponent, TextRenderable>());
|
componentMap.Add(createComponentSet<SHTextRenderableComponent, TextRenderable>());
|
||||||
componentMap.Add(createComponentSet<SHUIComponent, UIElement>());
|
componentMap.Add(createComponentSet<SHUIComponent, UIElement>());
|
||||||
|
componentMap.Add(createComponentSet<SHCanvasComponent, Canvas>());
|
||||||
|
componentMap.Add(createComponentSet<SHSliderComponent, Slider>());
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
Loading…
Reference in New Issue