diff --git a/Assets/Shaders/TestCube_Tile_FS.glsl b/Assets/Shaders/TestCube_Tile_FS.glsl new file mode 100644 index 00000000..84403a7c --- /dev/null +++ b/Assets/Shaders/TestCube_Tile_FS.glsl @@ -0,0 +1,48 @@ +#version 450 +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_420pack : enable +#extension GL_EXT_nonuniform_qualifier : require + +struct MatPropData +{ + vec2 tileMult; + uint textureIndex; +}; + +layout(location = 0) in struct +{ + vec4 vertPos; // location 0 + vec2 uv; // location = 1 + vec4 normal; // location = 2 + +} In; + +// material stuff +layout(location = 3) flat in struct +{ + int materialIndex; + uint eid; + uint lightLayerIndex; +} In2; + +layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global) +layout (std430, set = 3, binding = 0) buffer MaterialProperties // For materials +{ + MatPropData data[]; +} MatProp; + +layout(location = 0) out vec4 position; +layout(location = 1) out uint outEntityID; +layout(location = 2) out uint lightLayerIndices; +layout(location = 3) out vec4 normals; +layout(location = 4) out vec4 albedo; + +void main() +{ + position = In.vertPos; + normals = In.normal; + albedo = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv); + + outEntityID = In2.eid; + lightLayerIndices = In2.lightLayerIndex; +} \ No newline at end of file diff --git a/Assets/Shaders/TestCube_Tile_FS.shshaderb b/Assets/Shaders/TestCube_Tile_FS.shshaderb new file mode 100644 index 00000000..c7444c7d Binary files /dev/null and b/Assets/Shaders/TestCube_Tile_FS.shshaderb differ diff --git a/Assets/Shaders/TestCube_Tile_FS.shshaderb.shmeta b/Assets/Shaders/TestCube_Tile_FS.shshaderb.shmeta new file mode 100644 index 00000000..d19dc36d --- /dev/null +++ b/Assets/Shaders/TestCube_Tile_FS.shshaderb.shmeta @@ -0,0 +1,3 @@ +Name: TestCube_Tile_FS +ID: 39265233 +Type: 2 diff --git a/Assets/Shaders/TestCube_Tile_VS.glsl b/Assets/Shaders/TestCube_Tile_VS.glsl new file mode 100644 index 00000000..31a448fe --- /dev/null +++ b/Assets/Shaders/TestCube_Tile_VS.glsl @@ -0,0 +1,74 @@ +#version 450 +#extension GL_KHR_vulkan_glsl : enable + +//#include "ShaderDescriptorDefinitions.glsl" + + +layout(location = 0) in vec3 aVertexPos; +layout(location = 1) in vec2 aUV; +layout(location = 2) in vec3 aNormal; +layout(location = 3) in vec3 aTangent; +layout(location = 4) in mat4 worldTransform; +layout(location = 8) in uvec2 integerData; + +struct MatPropData +{ + vec2 tileMult; + uint textureIndex; +}; + +layout(location = 0) out struct +{ + vec4 vertPos; // location 0 + vec2 uv; // location = 1 + vec4 normal; // location = 2 + +} Out; + +// material stuff +layout(location = 3) out struct +{ + int materialIndex; + uint eid; + uint lightLayerIndex; + +} Out2; + +layout(set = 2, binding = 0) uniform CameraData +{ + vec4 position; + mat4 vpMat; + mat4 viewMat; + mat4 perspectiveMat; + mat4 orthoMat; +} cameraData; + +layout (std430, set = 3, binding = 0) buffer MaterialProperties // For materials +{ + MatPropData data[]; +} MatProp; + +void main() +{ + Out2.materialIndex = gl_InstanceIndex; + Out2.eid = integerData[0]; + Out2.lightLayerIndex = integerData[1]; + + // for transforming gBuffer position and normal data + mat4 modelViewMat = cameraData.viewMat * worldTransform; + + // gBuffer position will be in view space + Out.vertPos = modelViewMat * vec4(aVertexPos, 1.0f); + + // uvs for texturing in fragment shader + Out.uv = aUV * MatProp.data[gl_InstanceIndex].tileMult; + + mat3 transposeInv = mat3 (transpose(inverse(modelViewMat))); + + // normals are also in view space + Out.normal.rgb = transposeInv * aNormal.rgb; + Out.normal.rgb = normalize (Out.normal.rgb); + + // clip space for rendering + gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f); +} \ No newline at end of file diff --git a/Assets/Shaders/TestCube_Tile_VS.shshaderb b/Assets/Shaders/TestCube_Tile_VS.shshaderb new file mode 100644 index 00000000..9f836656 Binary files /dev/null and b/Assets/Shaders/TestCube_Tile_VS.shshaderb differ diff --git a/Assets/Shaders/TestCube_Tile_VS.shshaderb.shmeta b/Assets/Shaders/TestCube_Tile_VS.shshaderb.shmeta new file mode 100644 index 00000000..0603263f --- /dev/null +++ b/Assets/Shaders/TestCube_Tile_VS.shshaderb.shmeta @@ -0,0 +1,3 @@ +Name: TestCube_Tile_VS +ID: 44231040 +Type: 2 diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.cpp b/SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.cpp index d0fbaf2c..87234a6b 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.cpp +++ b/SHADE_Engine/src/Graphics/MiddleEnd/GlobalData/SHGraphicsGlobalData.cpp @@ -90,7 +90,7 @@ namespace SHADE SHVkDescriptorSetLayout::Binding materialDataBinding { .Type = vk::DescriptorType::eStorageBufferDynamic, - .Stage = vk::ShaderStageFlagBits::eFragment, + .Stage = vk::ShaderStageFlagBits::eFragment | vk::ShaderStageFlagBits::eVertex, .BindPoint = SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA, .DescriptorCount = 1, };