diff --git a/SHADE_Engine/src/Editor/EditorWindow/AnimationEditor/SHAnimationEditor.cpp b/SHADE_Engine/src/Editor/EditorWindow/AnimationEditor/SHAnimationEditor.cpp index 8e730b07..944b1b85 100644 --- a/SHADE_Engine/src/Editor/EditorWindow/AnimationEditor/SHAnimationEditor.cpp +++ b/SHADE_Engine/src/Editor/EditorWindow/AnimationEditor/SHAnimationEditor.cpp @@ -128,7 +128,7 @@ namespace SHADE // Compute dimensions for the clip const float COL_WIDTH = windowSize.x - CHANNELS_COL_WIDTH - TMP_TABLE_PADDING; - const float DIST_PER_SECOND = COL_WIDTH / clip.GetTotalTime(); + const float DIST_PER_SECOND = 202.666672f;// COL_WIDTH / clip.GetTotalTime(); // Hardcoded distance based on the keyframe icon size // Get Resources const auto WINDOW_POS = ImGui::GetWindowPos(); @@ -145,18 +145,18 @@ namespace SHADE // Draw Text ImGui::SetCursorPos(ImVec2(X_OFFSET, TIMELINE_HEADER_START_POS.y)); std::string timeText = std::format("{:.{}f}", time, 1); - SHEditorUI::CenteredText(timeText.c_str()); + SHEditorUI::Text(timeText); // Draw line ImVec2 startPoint { WINDOW_POS.x + X_OFFSET, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y }; - drawList->AddLine(startPoint, ImVec2(startPoint.x, startPoint.y + windowSize.y), ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f))); + drawList->AddLine(startPoint, ImVec2(startPoint.x, startPoint.y + beginContentRegionAvailable.y), ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f))); // Draw smaller lines static constexpr float MINI_STEP = 0.1f; for (float innerTime = time; innerTime < std::min(time + STEP, clip.GetTotalTime()); innerTime += MINI_STEP) { - ImVec2 innerStartPoint { WINDOW_POS.x + TIMELINE_HEADER_START_POS.x + innerTime * DIST_PER_SECOND, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y }; - drawList->AddLine(innerStartPoint, ImVec2(innerStartPoint.x, innerStartPoint.y + windowSize.y), ImGui::GetColorU32(ImVec4(0.2f, 0.2f, 0.2f, 1.0f))); + ImVec2 innerStartPoint{ WINDOW_POS.x + TIMELINE_HEADER_START_POS.x + innerTime * DIST_PER_SECOND, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y }; + drawList->AddLine(innerStartPoint, ImVec2(innerStartPoint.x, innerStartPoint.y + beginContentRegionAvailable.y), ImGui::GetColorU32(ImVec4(0.2f, 0.2f, 0.2f, 1.0f))); } } ImGui::SetCursorPos(TIMELINE_HEADER_START_POS); @@ -169,12 +169,12 @@ namespace SHADE ImGui::Text(channel.Name.c_str()); ImGui::TableNextColumn(); + // Draw all the keyframes const auto START_POS = ImGui::GetCursorPos(); for (const auto& keyframe : channel.KeyFrames) { ImGui::SetCursorPos(ImVec2(START_POS.x + keyframe.TimeStamp * DIST_PER_SECOND, START_POS.y)); - static constexpr float ICON_WIDTH = 6.0f; // We do this as ImGui gives the wrong width for icon fonts - SHEditorUI::OffsetText(ICON_MD_RADIO_BUTTON_CHECKED, -ICON_WIDTH * 0.5f); + SHEditorUI::OffsetText(ICON_MD_RADIO_BUTTON_CHECKED, 6.0f); // Hardcoded offset to align icon since ImGui can't calculate icon with properly } ImGui::SetCursorPos(START_POS); }