Filter WIP (Need to optimize the search first)

This commit is contained in:
SHAM-DP 2023-01-07 15:25:50 +08:00
parent 75f4490409
commit 1188c61c7d
13 changed files with 194 additions and 106 deletions

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@ -0,0 +1,13 @@
#pragma once
#include "Camera/SHCameraComponent.h"
#include "Camera/SHCameraArmComponent.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Physics/Interface/SHRigidBodyComponent.h"
#include "UI/SHCanvasComponent.h"
#include "UI/SHButtonComponent.h"
#include "UI/SHUIComponent.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Physics/Interface/SHColliderComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"

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@ -239,10 +239,7 @@ namespace SHADE
case AssetType::TEXTURE: break;
case AssetType::MESH: break;
case AssetType::SCENE:
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
{
editor->LoadScene(asset->id);
}
break;
case AssetType::PREFAB: break;
case AssetType::MATERIAL:

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@ -3,6 +3,11 @@
//#==============================================================#
#include "SHpch.h"
//#==============================================================#
//|| Library Includes ||
//#==============================================================#
#include <imgui.h>
//#==============================================================#
//|| SHADE Includes ||
//#==============================================================#
@ -16,14 +21,11 @@
#include "Tools/SHException.h"
#include "Editor/IconsMaterialDesign.h"
#include "SHHierarchyPanelCommands.h"
//#==============================================================#
//|| Library Includes ||
//#==============================================================#
#include <imgui.h>
#include "Common/SHAllComponents.h"
#include "Serialization/SHSerialization.h"
#include "Tools/Utilities/SHClipboardUtilities.h"
#include "Tools/Utilities/SHStringUtilities.h"
namespace SHADE
@ -80,7 +82,6 @@ namespace SHADE
if (ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
editor->selectedEntities.clear();
}
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
@ -99,7 +100,6 @@ namespace SHADE
}
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
if (editor->selectedEntities.size() == 1)
{
PasteEntities(editor->selectedEntities.back());
@ -141,16 +141,18 @@ namespace SHADE
//#==============================================================#
//|| Private Member Functions ||
//#==============================================================#
void SHHierarchyPanel::DrawMenuBar() const noexcept
void SHHierarchyPanel::DrawMenuBar() noexcept
{
if (ImGui::BeginMenuBar())
{
auto size = ImGui::GetWindowSize();
auto g = ImGui::GetCurrentContext();
DrawHierarchyPanelFilter();
ImGui::SetCursorPosX(size.x - g->Style.FramePadding.x * 15.0f);
if (ImGui::SmallButton(ICON_MD_CLEAR_ALL))
{
auto editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
}
if (ImGui::IsItemHovered())
@ -173,6 +175,56 @@ namespace SHADE
}
}
void SHHierarchyPanel::DrawHierarchyPanelFilter() noexcept
{
if(ImGui::InputTextWithHint("##hierarchyPanelFilter", "Filter", &filter))
{
}
ImGui::SameLine();
if(ImGui::Button("x"))
{
filter.clear();
}
}
bool SHHierarchyPanel::EntityFilterCheck(SHSceneNode* entityNode) noexcept
{
if(!entityNode || filter.empty())
return false;
EntityID const eid = entityNode->GetEntityID();
SHEntity* entity = SHEntityManager::GetEntityByID(eid);
bool result = false;
result |= SHStringUtilities::StringFindInsensitive(entity->name, filter) != std::string::npos;
if(SHStringUtilities::StringFindInsensitive(rttr::type::get<SHTransformComponent>().get_name().data(), filter) != std::string::npos)
{
result |= SHComponentManager::HasComponent<SHTransformComponent>(eid);
}
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHColliderComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRigidBodyComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCameraArmComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHRenderable>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHLightComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHTextRenderableComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHUIComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHButtonComponent>().get_name().data(), filter) != std::string::npos;
//result |= SHStringUtilities::StringFindInsensitive(rttr::type::get<SHCanvasComponent>().get_name().data(), filter) != std::string::npos;
//std::vector<SHSceneNode*> const& children = entityNode->GetChildren();
//for (auto const& child : children)
//{
// result |= EntityFilterCheck(child);
//}
return result;
}
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* const currentNode)
{
if (currentNode == nullptr)
@ -189,21 +241,39 @@ namespace SHADE
scrollTo = MAX_EID;
}
auto editor = SHSystemManager::GetSystem<SHEditor>();
auto* entity = SHEntityManager::GetEntityByID(eid);
const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
//bool highlighted = false;
//if(highlighted)
bool highlighted = false;
//if(!filter.empty())
//{
// ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
// highlighted = EntityFilterCheck(currentNode);
// if (highlighted)
// {
// ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
//
// ImGui::SetNextItemOpen(true);
//
//
// }
// else
// {
//
// }
//}
auto* entity = SHEntityManager::GetEntityByID(currentNode->GetEntityID());
const ImGuiTreeNodeFlags nodeFlags = ((isSelected) ? ImGuiTreeNodeFlags_Selected : 0) | ((children.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow);
//Draw Node
bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(entity), nodeFlags, "%u: %s", SHEntityManager::GetEntityIndex(eid), entity->name.c_str());
bool isNodeOpen = ImGui::TreeNodeEx(reinterpret_cast<void*>(eid), nodeFlags, "%u: %s", SHEntityManager::GetEntityIndex(eid), entity->name.c_str());
if (highlighted)
{
ImGui::PopStyleColor();
}
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
//Check For Begin Drag
@ -336,6 +406,7 @@ namespace SHADE
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 2);
ImGui::TreePop();
}
return nodeRect;
}
@ -350,7 +421,6 @@ namespace SHADE
std::vector<EntityID> entitiesToParent = CleanUpEIDList(entities);
//auto const editor = SHSystemManager::GetSystem<SHEditor>();
SHEntityParentCommand::EntityParentData entityParentData;
std::vector<EntityID> parentedEIDS;
for (auto const& eid : entitiesToParent)
@ -371,7 +441,7 @@ namespace SHADE
void SHHierarchyPanel::SelectRangeOfEntities(EntityID beginEID, EntityID endEID)
{
bool startSelecting = false; bool endSelecting = false;
auto const editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
@ -403,7 +473,6 @@ namespace SHADE
void SHHierarchyPanel::SelectAllEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
@ -415,7 +484,6 @@ namespace SHADE
void SHHierarchyPanel::CopySelectedEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
std::vector<EntityID> entitiesToCopy = CleanUpEIDList(editor->selectedEntities);
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(entitiesToCopy));
}
@ -428,7 +496,6 @@ namespace SHADE
void SHHierarchyPanel::DeleteSelectedEntities()
{
const auto editor = SHSystemManager::GetSystem<SHEditor>();
std::vector<EntityID> entitiesToDelete = CleanUpEIDList(editor->selectedEntities);
SHCommandManager::PerformCommand(std::make_shared<SHDeleteEntitiesCommand>(entitiesToDelete));
}

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@ -10,6 +10,8 @@
#include "imgui_internal.h"
#include "ECS_Base/SHECSMacros.h"
#include "Editor/EditorWindow/SHEditorWindow.h"
#include "ECS_Base/Entity/SHEntity.h"
namespace SHADE
{
class SHSceneNode;
@ -24,7 +26,11 @@ namespace SHADE
void Exit() override;
void SetScrollTo(EntityID eid);
private:
void DrawMenuBar() const noexcept;
void DrawMenuBar() noexcept;
void DrawHierarchyPanelFilter() noexcept;
bool EntityFilterCheck(SHSceneNode* entityNode) noexcept;
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
void CreateChildEntity(EntityID parentEID) const noexcept;
void ParentSelectedEntities(EntityID parentEID, std::vector<EntityID> const& entities) noexcept;

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@ -93,7 +93,6 @@ namespace SHADE
SHEditorWindow::Update();
if (Begin())
{
auto editor = SHSystemManager::GetSystem<SHEditor>();
if (editor && !editor->selectedEntities.empty())
{
EntityID const& eid = editor->selectedEntities[0];

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@ -110,7 +110,7 @@ namespace SHADE
{
ImGui::BeginMenuBar();
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.5f - 80.f);
const auto editor = SHSystemManager::GetSystem<SHEditor>();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
{
@ -165,16 +165,18 @@ namespace SHADE
{
if (ImGui::Selectable("New Scene"))
{
SHSystemManager::GetSystem<SHEditor>()->NewScene();
editor->NewScene();
}
if (ImGui::Selectable("Save"))
{
SHSystemManager::GetSystem<SHEditor>()->SaveScene();
editor->SaveScene();
}
ImGui::BeginDisabled(true);
if (ImGui::Selectable("Load"))
{
//SHSystemManager::GetSystem<SHEditor>()->LoadScene()
}
ImGui::EndDisabled();
ImGui::EndMenu();
}
}
@ -211,7 +213,7 @@ namespace SHADE
auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
scriptEngine->OpenSolution();
}
ImGui::BeginDisabled(SHSystemManager::GetSystem<SHEditor>()->editorState != SHEditor::State::STOP);
ImGui::BeginDisabled(editor->editorState != SHEditor::State::STOP);
if (ImGui::Selectable("Build Scripts - Debug"))
{
auto* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
@ -252,7 +254,6 @@ namespace SHADE
{
if (ImGui::Selectable(style.to_string().c_str()))
{
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
editor->SetStyle(style.convert<SHEditor::Style>());
}
}

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@ -7,6 +7,8 @@
//|| SHADE Includes ||
//#==============================================================#
#include "SHEditorWindow.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Editor/SHEditor.h"
//#==============================================================#
//|| Library Includes ||
@ -21,6 +23,7 @@ namespace SHADE
SHEditorWindow::SHEditorWindow(std::string_view const& name, ImGuiWindowFlags const& inFlags)
:isOpen(true), isWindowHovered(false), windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
{
editor = SHSystemManager::GetSystem<SHEditor>();
}
void SHEditorWindow::Init()

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@ -12,9 +12,9 @@
//#==============================================================#
struct ImGuiIO;
typedef int ImGuiWindowFlags;
namespace SHADE
{
class SHEditor;
class SHEditorWindow
{
public:
@ -38,6 +38,6 @@ namespace SHADE
ImGuiWindowFlags windowFlags = 0;
ImGuiIO& io;
SHEditor* editor;
};//class SHEditorWindow
}//namespace SHADE

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@ -35,7 +35,6 @@ namespace SHADE
{
SHEditorWindow::Update();
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
if (!editor->selectedEntities.empty())
{

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@ -11,15 +11,8 @@
#include <fstream>
#include "Assets/Asset Types/SHSceneAsset.h"
#include "Camera/SHCameraComponent.h"
#include "Camera/SHCameraArmComponent.h"
#include "Math/Transform/SHTransformComponent.h"
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Physics/Interface/SHRigidBodyComponent.h"
#include "UI/SHCanvasComponent.h"
#include "UI/SHButtonComponent.h"
#include "Common/SHAllComponents.h"
#include "ECS_Base/Managers/SHSystemManager.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
#include "Scripting/SHScriptEngine.h"
#include "Tools/FileIO/SHFileIO.h"

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@ -1,5 +1,7 @@
#pragma once
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Physics/Interface/SHColliderComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
#include "Math/Geometry/SHBox.h"
#include "Math/Geometry/SHSphere.h"
@ -11,8 +13,6 @@
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
#include "SHSerializationTools.h"
#include "Physics/Interface/SHColliderComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHFont.h"
#include "Physics/Collision/SHCollisionTagMatrix.h"

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@ -13,6 +13,7 @@ of DigiPen Institute of Technology is prohibited.
#include <SHpch.h>
// Primary Header
#include "SHStringUtilities.h"
#include <algorithm>
namespace SHADE
{
@ -50,5 +51,12 @@ namespace SHADE
{
return std::system_category().message(errorCode);
}
size_t SHStringUtilities::StringFindInsensitive(std::string str, std::string search, size_t pos)
{
std::transform(str.begin(), str.end(), str.begin(), [](char c) {return static_cast<char>(std::tolower(c)); });
std::transform(search.begin(), search.end(), search.begin(), [](char c) {return static_cast<char>(std::tolower(c)); });
return str.find(search, pos);
}
}

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@ -4,9 +4,9 @@
\par email: kahwei.tng\@digipen.edu
\date Nov 29, 2021
\brief Contains the declaration of functions for working with files and folders.
Copyright (C) 2021 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
@ -16,66 +16,68 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE
{
/// <summary>
/// Contains useful functions for operating on strings.
/// </summary>
class SHStringUtilities
{
public:
/*-----------------------------------------------------------------------------*/
/* Utility Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Splits a string separated by a specified delimiter into a vector of strings.
/// </summary>
/// <typeparam name="T">Internal type of each element in the string.</typeparam>
/// <param name="str">Read only reference to the string to split.</param>
/// <param name="delim">Read only reference to the delimiter.</param>
/// <returns>Vector of strings that have been split.</returns>
template<typename T>
static std::vector<std::basic_string<T>> Split(const std::basic_string<T>& str, const T& delim);
/// <summary>
/// Splits a string separated by a specified delimiter into a vector of strings.
/// Overload of Split<T>() to allow for string literals to be accepted.
/// </summary>
/// <param name="str">Read only reference to the string to split.</param>
/// <param name="delim">Read only reference to the delimiter.</param>
/// <returns>Vector of strings that have been split.</returns>
static std::vector<std::string> Split(const std::string& str, const char& delim);
/// <summary>
/// Splits a string separated by a specified delimiter into a vector of strings.
/// Overload of Split<T>() to allow for wide string literals to be accepted.
/// </summary>
/// <param name="str">Read only reference to the string to split.</param>
/// <param name="delim">Read only reference to the delimiter.</param>
/// <returns>Vector of strings that have been split.</returns>
static std::vector<std::wstring> Split(const std::wstring& str, const wchar_t& delim);
/// <summary>
/// Converts a wstring to a string.
/// </summary>
/// <param name="wstr">wstring to convert.</param>
/// <returns>The converted wstring in string form.</returns>
static std::string WstrToStr(const std::wstring& wstr);
/// <summary>
/// Converts a string to a wstring.
/// </summary>
/// <param name="str">string to convert.</param>
/// <returns>The converted string in wstring form.</returns>
static std::wstring StrToWstr(const std::string& str);
/// <summary>
/// Retrieves the error message associated with a Win32 error code.
/// </summary>
/// <param name="errorCode">Win32 error code to decode.</param>
/// <returns>String that represents the Win32 error.</returns>
static std::string GetWin32ErrorMessage(unsigned long errorCode);
/// <summary>
/// Contains useful functions for operating on strings.
/// </summary>
class SHStringUtilities
{
public:
/*-----------------------------------------------------------------------------*/
/* Utility Functions */
/*-----------------------------------------------------------------------------*/
private:
/*-------------------------------------------------------------------------------*/
/* Constructors/Destructors */
/*-------------------------------------------------------------------------------*/
SHStringUtilities() = delete;
};
/// <summary>
/// Splits a string separated by a specified delimiter into a vector of strings.
/// </summary>
/// <typeparam name="T">Internal type of each element in the string.</typeparam>
/// <param name="str">Read only reference to the string to split.</param>
/// <param name="delim">Read only reference to the delimiter.</param>
/// <returns>Vector of strings that have been split.</returns>
template<typename T>
static std::vector<std::basic_string<T>> Split(const std::basic_string<T>& str, const T& delim);
/// <summary>
/// Splits a string separated by a specified delimiter into a vector of strings.
/// Overload of Split<T>() to allow for string literals to be accepted.
/// </summary>
/// <param name="str">Read only reference to the string to split.</param>
/// <param name="delim">Read only reference to the delimiter.</param>
/// <returns>Vector of strings that have been split.</returns>
static std::vector<std::string> Split(const std::string& str, const char& delim);
/// <summary>
/// Splits a string separated by a specified delimiter into a vector of strings.
/// Overload of Split<T>() to allow for wide string literals to be accepted.
/// </summary>
/// <param name="str">Read only reference to the string to split.</param>
/// <param name="delim">Read only reference to the delimiter.</param>
/// <returns>Vector of strings that have been split.</returns>
static std::vector<std::wstring> Split(const std::wstring& str, const wchar_t& delim);
/// <summary>
/// Converts a wstring to a string.
/// </summary>
/// <param name="wstr">wstring to convert.</param>
/// <returns>The converted wstring in string form.</returns>
static std::string WstrToStr(const std::wstring& wstr);
/// <summary>
/// Converts a string to a wstring.
/// </summary>
/// <param name="str">string to convert.</param>
/// <returns>The converted string in wstring form.</returns>
static std::wstring StrToWstr(const std::string& str);
/// <summary>
/// Retrieves the error message associated with a Win32 error code.
/// </summary>
/// <param name="errorCode">Win32 error code to decode.</param>
/// <returns>String that represents the Win32 error.</returns>
static std::string GetWin32ErrorMessage(unsigned long errorCode);
static size_t StringFindInsensitive(std::string str, std::string search, size_t pos = 0);
private:
/*-------------------------------------------------------------------------------*/
/* Constructors/Destructors */
/*-------------------------------------------------------------------------------*/
SHStringUtilities() = delete;
};
}
#include "SHStringUtilities.hpp"