Merge branch 'main' into SP3-4-editor_fix

This commit is contained in:
Sri Sham Haran 2022-10-19 17:43:22 +08:00
commit 125ce7b564
22 changed files with 901 additions and 92 deletions

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@ -0,0 +1,48 @@
[Window][MainStatusBar]
Pos=0,1389
Size=2547,20
Collapsed=0
[Window][SHEditorMenuBar]
Pos=0,48
Size=2547,1341
Collapsed=0
[Window][Hierarchy Panel]
Pos=0,172
Size=571,1217
Collapsed=0
DockId=0x00000004,0
[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Inspector]
Pos=2276,48
Size=271,1341
Collapsed=0
DockId=0x00000006,0
[Window][Profiler]
Pos=0,48
Size=571,122
Collapsed=0
DockId=0x00000003,0
[Window][Viewport]
Pos=573,48
Size=1701,1341
Collapsed=0
DockId=0x00000002,0
[Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,79 Size=2547,1341 Split=X
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1992,1036 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=571,1036 Split=Y Selected=0x1E6EB881
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,94 Selected=0x1E6EB881
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,940 Selected=0xE096E5AE
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1074,1036 CentralNode=1 Selected=0x13926F0B
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=271,1036 Selected=0xE7039252

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@ -30,6 +30,7 @@
#include "Input/SHInputManager.h"
#include "FRC/SHFramerateController.h"
#include "AudioSystem/SHAudioSystem.h"
#include "Camera/SHCameraSystem.h"
// Components
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
@ -67,6 +68,7 @@ namespace Sandbox
SHSystemManager::CreateSystem<SHTransformSystem>();
SHGraphicsSystem* graphicsSystem = static_cast<SHGraphicsSystem*>(SHSystemManager::GetSystem<SHGraphicsSystem>());
SHSystemManager::CreateSystem<SHAudioSystem>();
SHSystemManager::CreateSystem<SHCameraSystem>();
#ifdef SHEDITOR
SDL_Init(SDL_INIT_VIDEO);
@ -90,6 +92,8 @@ namespace Sandbox
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
#ifdef SHEDITOR
SHSystemManager::RegisterRoutine<SHEditor, SHEditor::EditorRoutine>();
#endif
@ -101,6 +105,7 @@ namespace Sandbox
SHComponentManager::CreateComponentSparseSet<SHColliderComponent>();
SHComponentManager::CreateComponentSparseSet<SHTransformComponent>();
SHComponentManager::CreateComponentSparseSet<SHRenderable>();
SHComponentManager::CreateComponentSparseSet<SHCameraComponent>();
//TODO: REMOVE AFTER PRESENTATION
//SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");

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@ -0,0 +1,131 @@
#include "SHpch.h"
#include "SHCameraComponent.h"
#include "ECS_Base/Managers/SHComponentManager.h"
namespace SHADE
{
SHCameraComponent::SHCameraComponent()
:yaw(0.0f), pitch(0.0f), roll(0.0f)
, width(1920.0f), height(1080.0f), zNear(0.01f), zFar(10000.0f), fov(90.0f), movementSpeed(1.0f), turnSpeed(1.0f)
, perspProj(true), dirtyView(true), dirtyProj(true)
, viewMatrix(), projMatrix()
, position()
{
ComponentFamily::GetID<SHCameraComponent>();
}
SHCameraComponent::~SHCameraComponent()
{
}
void SHCameraComponent::SetYaw(float yaw) noexcept
{
this->yaw = yaw;
dirtyView = true;
}
void SHCameraComponent::SetPitch(float pitch) noexcept
{
this->pitch = pitch;
dirtyView = true;
}
void SHCameraComponent::SetRoll(float roll) noexcept
{
this->roll = roll;
dirtyView = true;
}
void SHCameraComponent::SetPositionX(float x) noexcept
{
position.x = x;
dirtyView = true;
}
void SHCameraComponent::SetPositionY(float y) noexcept
{
position.y = y;
dirtyView = true;
}
void SHCameraComponent::SetPositionZ(float z) noexcept
{
position.z = z;
dirtyView = true;
}
void SHCameraComponent::SetPosition(float x,float y, float z) noexcept
{
position.x = x;
position.y = y;
position.z = z;
dirtyView = true;
}
void SHCameraComponent::SetPosition(SHVec3& pos) noexcept
{
this->position = pos;
dirtyView = true;
}
void SHCameraComponent::SetWidth(float width) noexcept
{
this->width = width;
dirtyProj = true;
}
void SHCameraComponent::SetHeight(float height) noexcept
{
this->height = height;
dirtyProj = true;
}
void SHCameraComponent::SetNear(float znear) noexcept
{
this->zNear = znear;
dirtyProj = true;
}
void SHCameraComponent::SetFar(float zFar) noexcept
{
this->zFar = zFar;
dirtyProj = true;
}
void SHCameraComponent::SetFOV(float fov) noexcept
{
this->fov = fov;
dirtyProj = true;
}
float SHCameraComponent::GetYaw() const noexcept
{
return yaw;
}
float SHCameraComponent::GetPitch() const noexcept
{
return pitch;
}
float SHCameraComponent::GetRoll() const noexcept
{
return roll;
}
float SHCameraComponent::GetAspectRatio() const noexcept
{
return width/height;
}
float SHCameraComponent::GetFOV() const noexcept
{
return fov;
}
const SHMatrix& SHCameraComponent::GetViewMatrix() const noexcept
{
return viewMatrix;
}
const SHMatrix& SHCameraComponent::GetProjMatrix() const noexcept
{
return projMatrix;
}
}

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@ -0,0 +1,85 @@
#pragma once
#include "ECS_Base/Components/SHComponent.h"
#include "Math/Vector/SHVec3.h"
#include "Math/SHMatrix.h"
#include "SH_API.h"
namespace SHADE
{
class SH_API SHCameraComponent final : public SHComponent
{
private:
float yaw;
float pitch;
float roll;
float width;
float height;
float zNear;
float zFar;
float fov;
bool dirtyView;
bool dirtyProj;
SHMatrix viewMatrix;
SHMatrix projMatrix;
SHVec3 position;
bool perspProj;
public:
friend class SHCameraSystem;
SHCameraComponent();
~SHCameraComponent();
//Getters and setters.
void SetYaw(float yaw) noexcept;
void SetPitch(float pitch) noexcept;
void SetRoll(float roll) noexcept;
void SetPositionX(float x) noexcept;
void SetPositionY(float y) noexcept;
void SetPositionZ(float z) noexcept;
void SetPosition(float x, float y, float z) noexcept;
void SetPosition(SHVec3& pos) noexcept;
void SetWidth(float width) noexcept;
void SetHeight(float height) noexcept;
void SetNear(float znear) noexcept;
void SetFar(float zfar) noexcept;
void SetFOV(float fov) noexcept;
float GetYaw() const noexcept;
float GetPitch() const noexcept;
float GetRoll() const noexcept;
float GetAspectRatio() const noexcept;
float GetFOV() const noexcept;
const SHMatrix& GetViewMatrix() const noexcept;
const SHMatrix& GetProjMatrix() const noexcept;
float movementSpeed;
SHVec3 turnSpeed;
protected:
};
}

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@ -0,0 +1,179 @@
#include "SHpch.h"
#include "SHCameraSystem.h"
#include "Math/SHMathHelpers.h"
#include "Input/SHInputManager.h"
namespace SHADE
{
void SHCameraSystem::EditorCameraUpdate::Execute(double dt) noexcept
{
SHCameraSystem* system = static_cast<SHCameraSystem*>(GetSystem());
auto& camera = system->editorCamera;
SHVec3 target{ 0.0f,0.0f,-1.0f };
SHVec3 up = { 0.0f,1.0f,0.0f };
SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
target += camera.position;
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
//target = SHVec3::Normalise(target);
SHVec3::RotateZ(up, camera.roll);
up = SHVec3::Normalise(up);
SHVec3 view = target - camera.position; view = SHVec3::Normalise(view);
SHVec3 right = SHVec3::Cross(view, up); right = SHVec3::Normalise(right);
const SHVec3 UP = SHVec3::Cross(view, right);
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::A))
{
system->editorCamera.position -= right * dt * camera.movementSpeed;
system->editorCamera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::D))
{
system->editorCamera.position += right * dt * camera.movementSpeed;
system->editorCamera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::W))
{
system->editorCamera.position += view * dt * camera.movementSpeed;
system->editorCamera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::S))
{
system->editorCamera.position -= view * dt * camera.movementSpeed;
system->editorCamera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::Q))
{
system->editorCamera.position += UP * dt * camera.movementSpeed;
system->editorCamera.dirtyView = true;
}
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::E))
{
system->editorCamera.position -= UP * dt * camera.movementSpeed;
system->editorCamera.dirtyView = true;
}
system->UpdateCameraComponent(system->editorCamera);
}
void SHCameraSystem::Init(void)
{
editorCamera.SetPosition(0.0f, 0.0f, 0.0f);
editorCamera.SetPitch(0.0f);
editorCamera.SetYaw(0.0f);
editorCamera.SetRoll(0.0f);
editorCamera.movementSpeed = 2.0f;
}
void SHCameraSystem::Exit(void)
{
}
SHCameraComponent* SHCameraSystem::GetEditorCamera(void) noexcept
{
return &editorCamera;
}
void SHCameraSystem::UpdateCameraComponent(SHCameraComponent& camera) noexcept
{
if (camera.dirtyView)
{
SHVec3 target{ 0.0f,0.0f,-1.0f };
SHVec3 up = { 0.0f,1.0f,0.0f };
SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
target += camera.position;
////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
//target = SHVec3::Normalise(target);
SHVec3::RotateZ(up, camera.roll);
up = SHVec3::Normalise(up);
SHVec3 view = target - camera.position; view = SHVec3::Normalise(view);
SHVec3 right = SHVec3::Cross(view, up); right = SHVec3::Normalise(right);
const SHVec3 UP = SHVec3::Cross(view, right);
camera.viewMatrix = SHMatrix::Identity;
camera.viewMatrix(0, 0) = right[0];
camera.viewMatrix(0, 1) = right[1];
camera.viewMatrix(0, 2) = right[2];
camera.viewMatrix(1, 0) = UP[0];
camera.viewMatrix(1, 1) = UP[1];
camera.viewMatrix(1, 2) = UP[2];
camera.viewMatrix(2, 0) = view[0];
camera.viewMatrix(2, 1) = view[1];
camera.viewMatrix(2, 2) = view[2];
camera.viewMatrix(0, 3) = -right.Dot(camera.position);
camera.viewMatrix(1, 3) = -UP.Dot(camera.position);
camera.viewMatrix(2, 3) = -view.Dot(camera.position);
camera.dirtyView = false;
}
if (camera.dirtyProj == true)
{
if (camera.perspProj == true)
{
const float ASPECT_RATIO = (camera.GetAspectRatio());
const float TAN_HALF_FOV = tan(SHMath::DegreesToRadians(camera.fov) * 0.5f);
camera.projMatrix = SHMatrix::Identity;
camera.projMatrix(0, 0) = 1.0f / (ASPECT_RATIO * TAN_HALF_FOV);
camera.projMatrix(1, 1) = 1.0f / TAN_HALF_FOV;
camera.projMatrix(2, 2) = camera.zFar / (camera.zFar - camera.zNear);
camera.projMatrix(3, 3) = 0.0f;
camera.projMatrix(3, 2) = 1.0f;
camera.projMatrix(2, 3) = -(camera.zFar * camera.zNear) / (camera.zFar - camera.zNear);
//const float fov_rad = SHMath::DegreesToRadians(camera.fov);
//const float focal_length = 1.0f / tan(fov_rad * 0.5f);
//camera.projMatrix(0,0) = focal_length / camera.GetAspectRatio();
//camera.projMatrix(1,1) = -focal_length;
//camera.projMatrix(2,2) = camera.zNear / (camera.zFar - camera.zNear);
//camera.projMatrix(2,3) = camera.zFar * (camera.zNear / (camera.zFar - camera.zNear));
//camera.projMatrix(3,2) = -1.0f;
//camera.projMatrix(3,3) = 0.0f;
//camera.projMatrix = SHMatrix::Inverse(camera.projMatrix);
camera.dirtyProj = false;
}
else
{
const float R = camera.width * 0.5f;
const float L = -R;
const float T = camera.height * 0.5f;
const float B = -T;
camera.projMatrix = SHMatrix::Identity;
camera.projMatrix(0, 0) = 2.0f / (R - L);
camera.projMatrix(1, 1) = 2.0f / (B - T);
camera.projMatrix(2, 2) = 1.0f / (camera.zFar - camera.zNear);
camera.projMatrix(3, 0) = -(R + L) / (R - L);
camera.projMatrix(3, 1) = -(B + T) / (B - T);
camera.projMatrix(3, 2) = -camera.zNear / (camera.zFar - camera.zNear);
camera.dirtyProj = false;
}
}
}
}

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@ -0,0 +1,47 @@
#pragma once
#include "ECS_Base/System/SHSystem.h"
#include "SHCameraComponent.h"
#include "ECS_Base/System/SHSystemRoutine.h"
#include "SH_API.h"
namespace SHADE
{
class SH_API SHCameraSystem final : public SHSystem
{
private:
//A camera component that represents editor camera.
//This is not tied to any entity. Hence this EID should not be used.
SHCameraComponent editorCamera;
public:
SHCameraSystem(void) = default;
virtual ~SHCameraSystem(void) = default;
void Init (void);
void Exit (void);
class SH_API EditorCameraUpdate final : public SHSystemRoutine
{
public:
EditorCameraUpdate() : SHSystemRoutine("Editor Camera Update", true) { };
virtual void Execute(double dt) noexcept override final;
};
friend class EditorCameraUpdate;
SHCameraComponent* GetEditorCamera (void) noexcept;
protected:
void UpdateCameraComponent(SHCameraComponent& camera) noexcept;
};
}

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@ -214,20 +214,47 @@ namespace SHADE
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool SHEditorUI::InputSlider(const std::string& label, double min, double max, double& value, bool* isHovered)
bool SHEditorUI::InputSlider(const std::string& label, int min, int max, int& value, bool* isHovered /*= nullptr*/)
{
float val = static_cast<float>(value);
ImGui::Text(label.c_str());
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
const bool CHANGED = ImGui::SliderFloat("#", &val,
static_cast<float>(min), static_cast<float>(max), "%.3f",
return ImGui::SliderInt("##", &value,
static_cast<float>(min), static_cast<float>(max), "%d",
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool SHEditorUI::InputSlider(const std::string& label, unsigned int min, unsigned int max, unsigned int& value, bool* isHovered /*= nullptr*/)
{
int val = static_cast<int>(value);
const bool CHANGED = InputSlider(label, min, max, val, isHovered);
if (CHANGED)
{
value = val;
value = static_cast<int>(val);
}
return CHANGED;
}
bool SHEditorUI::InputSlider(const std::string& label, float min, float max, float& value, bool* isHovered)
{
ImGui::Text(label.c_str());
if (isHovered)
*isHovered = ImGui::IsItemHovered();
ImGui::SameLine();
return ImGui::SliderFloat("##", &value,
static_cast<float>(min), static_cast<float>(max), "%.3f",
ImGuiInputTextFlags_EnterReturnsTrue);
}
bool SHEditorUI::InputSlider(const std::string& label, double min, double max, double& value, bool* isHovered /*= nullptr*/)
{
float val = static_cast<float>(value);
const bool CHANGED = InputSlider(label, min, max, val, isHovered);
if (CHANGED)
{
value = static_cast<double>(val);
}
return CHANGED;

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@ -230,9 +230,45 @@ namespace SHADE
/// <returns>True if the value was changed.</returns>
static bool InputAngle(const std::string& label, double& value, bool* isHovered = nullptr);
/// <summary>
/// Creates an int slider field widget for double input.
/// <br/>
/// Wraps up ImGui::SliderInt().
/// </summary>
/// <param name="label">Label used to identify this widget.</param>
/// <param name="min">Minimum value of the slider.</param>
/// <param name="max">Maximum value of the slider.</param>
/// <param name="value">Reference to the variable to store the result.</param>
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
/// <returns>True if the value was changed.</returns>
static bool InputSlider(const std::string& label, int min, int max, int& value, bool* isHovered = nullptr);
/// <summary>
/// Creates an unsigned int slider field widget for double input.
/// <br/>
/// Wraps up ImGui::SliderInt().
/// </summary>
/// <param name="label">Label used to identify this widget.</param>
/// <param name="min">Minimum value of the slider.</param>
/// <param name="max">Maximum value of the slider.</param>
/// <param name="value">Reference to the variable to store the result.</param>
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
/// <returns>True if the value was changed.</returns>
static bool InputSlider(const std::string& label, unsigned int min, unsigned int max, unsigned int& value, bool* isHovered = nullptr);
/// <summary>
/// Creates a float slider field widget for double input.
/// <br/>
/// Wraps up ImGui::SliderFloat().
/// </summary>
/// <param name="label">Label used to identify this widget.</param>
/// <param name="min">Minimum value of the slider.</param>
/// <param name="max">Maximum value of the slider.</param>
/// <param name="value">Reference to the variable to store the result.</param>
/// <param name="isHovered>If set, stores the hover state of this widget.</param>
/// <returns>True if the value was changed.</returns>
static bool InputSlider(const std::string& label, float min, float max, float& value, bool* isHovered = nullptr);
/// <summary>
/// Creates a double slider field widget for double input.
/// <br/>
/// Wraps up ImGui::InputSliderFloat().
/// Wraps up ImGui::SliderFloat().
/// </summary>
/// <param name="label">Label used to identify this widget.</param>
/// <param name="min">Minimum value of the slider.</param>

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@ -16,9 +16,9 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
/* ImGui Wrapper Functions - Widgets */
/*---------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
template<typename Enum>
inline bool SHEditorUI::InputEnumCombo(const std::string& label, Enum& v, int maxVal, std::function<const char* (Enum)> toStrFn, bool* isHovered)
{

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@ -14,7 +14,6 @@
#pragma once
#include <chrono>
#include "Tools/SHLogger.h"
#include "SH_API.h"
namespace SHADE

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@ -97,13 +97,15 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
SHMatrix SHCamera::GetViewMatrix() const
SHMatrix SHCamera::GetViewMatrix()
{
updateMatrices();
return viewMatrix;
}
SHMatrix SHCamera::GetProjectionMatrix() const
SHMatrix SHCamera::GetProjectionMatrix()
{
updateMatrices();
return projMatrix;
}
SHMatrix SHCamera::GetViewProjectionMatrix()

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@ -41,11 +41,13 @@ namespace SHADE
void SetPerspective(float fov, float width, float height, float zNear, float zFar);
void SetOrthographic(float width, float height, float zNear, float zFar);
//void SetPerspectiveMatrixExplicit (
/*-----------------------------------------------------------------------------*/
/* Getter Functions */
/*-----------------------------------------------------------------------------*/
SHMatrix GetViewMatrix() const;
SHMatrix GetProjectionMatrix() const;
SHMatrix GetViewMatrix();
SHMatrix GetProjectionMatrix();
SHMatrix GetViewProjectionMatrix();
SHMatrix GetInverseViewMatrix() const;
SHMatrix GetInverseProjectionMatrix() const;

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@ -16,6 +16,9 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/Instance/SHVkInstance.h"
#include "Graphics/Windowing/Surface/SHVkSurface.h"
#include "Graphics/Swapchain/SHVkSwapchain.h"
#include "Camera/SHCameraSystem.h"
#include "Editor/SHEditor.hpp"
#include "ECS_Base/Managers/SHSystemManager.h"
//#include "SHRenderer.h"
#include "Graphics/Windowing/SHWindow.h"
#include "Graphics/MiddleEnd/PerFrame/SHPerFrameData.h"
@ -318,6 +321,23 @@ namespace SHADE
// Bind textures
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
#ifdef SHEDITOR
auto editorSystem = SHSystemManager::GetSystem<SHEditor>();
if (editorSystem->editorState != SHEditor::State::PLAY)
{
worldRenderer->SetViewProjectionMatrix(SHMatrix::Transpose(cameraSystem->GetEditorCamera()->GetProjMatrix() * cameraSystem->GetEditorCamera()->GetViewMatrix()));
}
else
{
// main camera
}
#else
// main camera
#endif
// For every viewport
for (int vpIndex = 0; vpIndex < static_cast<int>(viewports.size()); ++vpIndex)
@ -704,6 +724,14 @@ namespace SHADE
worldCamera->SetPerspective(90.0f, static_cast<float>(resizeWidth), static_cast<float>(resizeHeight), 0.0f, 100.0f);
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
#ifdef SHEDITOR
cameraSystem->GetEditorCamera()->SetWidth(resizeWidth);
cameraSystem->GetEditorCamera()->SetHeight(resizeHeight);
#else
#endif
for (auto& semaHandle : graphSemaphores)
semaHandle = device->CreateSemaphore();

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@ -77,7 +77,7 @@ namespace SHADE
{
if (camera)
{
cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
//cpuCameraData.viewProjectionMatrix = camera->GetViewProjectionMatrix();
cameraBuffer->WriteToMemory(&cpuCameraData, sizeof(SHShaderCameraData), 0, cameraDataAlignedSize * frameIndex);
std::array<uint32_t, 1> dynamicOffsets{ frameIndex * cameraDataAlignedSize };
@ -90,6 +90,12 @@ namespace SHADE
{
}
void SHRenderer::SetViewProjectionMatrix(SHMatrix const& vpMatrix) noexcept
{
//cpuCameraData.viewProjectionMatrix = camera->GetViewMatrix() * camera->GetProjectionMatrix();
cpuCameraData.viewProjectionMatrix = vpMatrix;
}
Handle<SHRenderGraph> SHRenderer::GetRenderGraph(void) const noexcept
{
return renderGraph;

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@ -78,6 +78,7 @@ namespace SHADE
void Draw(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
void UpdateDataAndBind (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
void UpdateCameraDataToBuffer (void) noexcept;
void SetViewProjectionMatrix (SHMatrix const& vpMatrix) noexcept;
/*-----------------------------------------------------------------------------*/
/* Setters and Getters */

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@ -30,6 +30,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Editor/Command/SHCommandManager.h"
#include "Editor/Command/SHCommand.hpp"
#include "TooltipAttribute.hxx"
#include "RangeAttribute.hxx"
// Using Directives
using namespace System;
@ -61,6 +62,43 @@ using namespace System::Collections::Generic;
} \
} \
/// <summary>
/// Alternative to RENDER_FIELD that checks for RangeAttribute and switches to a slider
/// instead.
/// </summary>
/// <param name="MANAGED_TYPE">The managed type of the object to edit.</param>
/// <param name="NATIVE_TYPE">The native type of the object to edit.</param>
/// <param name="FUNC">The SHEditorUI:: function to use for editing.</param>
#define RENDER_FIELD_RANGE(MANAGED_TYPE, NATIVE_TYPE, FUNC) \
(field->FieldType == MANAGED_TYPE::typeid) \
{ \
NATIVE_TYPE val = safe_cast<NATIVE_TYPE>(field->GetValue(object)); \
NATIVE_TYPE oldVal = val; \
\
RangeAttribute^ rangeAttrib = hasAttribute<RangeAttribute^>(field); \
const std::string FIELD_NAME = Convert::ToNative(field->Name); \
bool changed = false; \
if (rangeAttrib) \
{ \
changed = SHEditorUI::InputSlider \
( \
FIELD_NAME, \
static_cast<NATIVE_TYPE>(rangeAttrib->Min), \
static_cast<NATIVE_TYPE>(rangeAttrib->Max), \
val, &isHovered \
); \
} \
else \
{ \
changed = SHEditorUI::FUNC(FIELD_NAME, val, &isHovered); \
} \
\
if (changed) \
{ \
field->SetValue(object, val); \
registerUndoAction(object, field, val, oldVal); \
} \
} \
/// <summary>
/// Macro expansion that is used in renderFieldInInspector() to check the type of a field
/// named "field" against the specified type and if it matches, retrieves the value of
/// that field from an object named "object" and pass it into the specified SHEditorUI::
@ -77,6 +115,7 @@ using namespace System::Collections::Generic;
{ \
NATIVE_TYPE val = Convert::ToNative(safe_cast<MANAGED_TYPE>(field->GetValue(object))); \
NATIVE_TYPE oldVal = val; \
\
if (SHEditorUI::FUNC(Convert::ToNative(field->Name), val, &isHovered)) \
{ \
field->SetValue(object, Convert::ToCLI(val)); \
@ -199,16 +238,16 @@ namespace SHADE
{
bool isHovered = false;
if RENDER_FIELD (Int16, int, InputInt)
else if RENDER_FIELD (Int32, int, InputInt)
else if RENDER_FIELD (Int64, int, InputInt)
else if RENDER_FIELD (UInt16, unsigned int, InputUnsignedInt)
else if RENDER_FIELD (UInt32, unsigned int, InputUnsignedInt)
else if RENDER_FIELD (UInt64, unsigned int, InputUnsignedInt)
else if RENDER_FIELD (Byte, int, InputInt)
if RENDER_FIELD_RANGE (Int16, int, InputInt)
else if RENDER_FIELD_RANGE (Int32, int, InputInt)
else if RENDER_FIELD_RANGE (Int64, int, InputInt)
else if RENDER_FIELD_RANGE (UInt16, unsigned int, InputUnsignedInt)
else if RENDER_FIELD_RANGE (UInt32, unsigned int, InputUnsignedInt)
else if RENDER_FIELD_RANGE (UInt64, unsigned int, InputUnsignedInt)
else if RENDER_FIELD_RANGE (Byte, int, InputInt)
else if RENDER_FIELD (bool, bool, InputCheckbox)
else if RENDER_FIELD (float, float, InputFloat)
else if RENDER_FIELD (double, double, InputDouble)
else if RENDER_FIELD_RANGE (float, float, InputFloat)
else if RENDER_FIELD_RANGE (double, double, InputDouble)
else if (field->FieldType->IsSubclassOf(Enum::typeid))
{
// Get all the names of the enums

View File

@ -0,0 +1,39 @@
/************************************************************************************//*!
\file RangeAttribute.cxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 18, 2022
\brief Contains the definition of the functions of the managed Range Attribute
class.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#include "SHpch.h"
#include "RangeAttribute.hxx"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Properties */
/*---------------------------------------------------------------------------------*/
float RangeAttribute::Min::get()
{
return minVal;
}
float RangeAttribute::Max::get()
{
return maxVal;
}
/*---------------------------------------------------------------------------------*/
/* Constructors */
/*---------------------------------------------------------------------------------*/
RangeAttribute::RangeAttribute(float min, float max)
: minVal { min }
, maxVal { max }
{}
}

View File

@ -0,0 +1,61 @@
/************************************************************************************//*!
\file RangeAttribute.hxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 18, 2022
\brief Contains the definition of the managed Range Attribute class with
the declaration of functions for working with it.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
namespace SHADE
{
/// <summary>
/// Simple attribute to constrain the range of values for a field on the editor.
/// </summary>
[System::AttributeUsage(System::AttributeTargets::Field)]
public ref class RangeAttribute : public System::Attribute
{
public:
/*-----------------------------------------------------------------------------*/
/* Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Minimum value for the Ranged field.
/// </summary>
property float Min
{
float get();
}
/// <summary>
/// Maximum value for the Ranged field.
/// </summary>
property float Max
{
float get();
}
/*-----------------------------------------------------------------------------*/
/* Constructors */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Constructor for a Tooltip attribute that fills in the description.
/// </summary>
/// <param name="description">Text to be shown when a field is hovered.</param>
RangeAttribute(float min, float max);
private:
/*-----------------------------------------------------------------------------*/
/* Data Members */
/*-----------------------------------------------------------------------------*/
float minVal;
float maxVal;
};
}

View File

@ -17,7 +17,7 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE
{
/// <summary>
/// Simple attribute to mark that a field in a Script should be serialised.
/// Simple attribute to provide a field in a script with a tooltip.
/// </summary>
[System::AttributeUsage(System::AttributeTargets::Field)]
public ref class TooltipAttribute : public System::Attribute

View File

@ -0,0 +1,29 @@
/************************************************************************************//*!
\file Time.cxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 19, 2022
\brief This file is present so that the properties in Time.hxx would be compiled
into the DLL.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Precompiled Headers
#include "SHpch.h"
// Primary Header
#include "Time.hxx"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Properties */
/*---------------------------------------------------------------------------------*/
double Time::DeltaTime::get()
{
return SHFrameRateController::GetRawDeltaTime();
}
}

View File

@ -0,0 +1,41 @@
/************************************************************************************//*!
\file Time.hxx
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Oct 19, 2022
\brief Contains the definition of the Time static class and the definition of
its properties.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
#include "FRC/SHFramerateController.h"
namespace SHADE
{
/// <summary>
/// Static class that contains the functions for working with time.
/// </summary>
public ref class Time abstract sealed
{
public:
/*-----------------------------------------------------------------------------*/
/* Properties */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// Time taken to process the previous frame.
/// Note, is affected by TimeScale. Use UnscaledDeltaTime if you wish to retrieve
/// real world time. This is also affected by MaxDeltaTime clamping that
/// UnscaledDeltaTime is subject to.
/// </summary>
static property double DeltaTime
{
double get();
}
};
}

View File

@ -5,7 +5,11 @@ public class RaccoonShowcase : Script
{
[SerializeField]
[Tooltip("Speed of the rotation in radians per second.")]
[Range(-1.0f, 2.0f)]
private double RotateSpeed = 1.0;
//[SerializeField]
//[Range(-5, 20)]
//private int test = 5;
[SerializeField]
[Tooltip("Speed of the scaling in radians per second around each axis.")]
private Vector3 ScaleSpeed = new Vector3(1.0, 1.0, 0.0);