mat inspector properties handling (WIP)
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26591e8c24
commit
129f92e4b6
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@ -3,22 +3,22 @@
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#include "Editor/SHImGuiHelpers.hpp"
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#include "Editor/SHImGuiHelpers.hpp"
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#include <imgui.h>
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#include <imgui.h>
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//#include "Assets/SHAssetManager.h"
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#include "Assets/SHAssetManager.h"
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//#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
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#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
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//#include "Editor/SHEditorWidgets.hpp"
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#include "Editor/SHEditorWidgets.hpp"
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//#include "Resource/SHResourceManager.h"
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#include "Resource/SHResourceManager.h"
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namespace SHADE
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namespace SHADE
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{
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{
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SHMaterialInspector::SHMaterialInspector()
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SHMaterialInspector::SHMaterialInspector()
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:SHEditorWindow("Material Inspector", ImGuiWindowFlags_MenuBar)//,isNewMaterial(false), currentViewedMaterial(0)
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:SHEditorWindow("Material Inspector", ImGuiWindowFlags_MenuBar), isNewMaterial(false), currentViewedMaterial(0)
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{
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{
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}
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}
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void SHMaterialInspector::OpenMaterial(AssetID const& assetId) noexcept
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void SHMaterialInspector::OpenMaterial(AssetID const& assetId) noexcept
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{
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{
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//Get mat data
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//Get mat data
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//isNewMaterial = false;
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isNewMaterial = false;
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}
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}
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void SHMaterialInspector::Init()
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void SHMaterialInspector::Init()
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@ -30,30 +30,20 @@ namespace SHADE
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{
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{
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SHEditorWindow::Update();
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SHEditorWindow::Update();
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//if(Begin())
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if(Begin())
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//{
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{
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// DrawMenuBar();
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DrawMenuBar();
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// if(SHEditorWidgets::DragDropReadOnlyField<AssetID>("Vertex Shader", std::to_string(currentMatSpec.vertexShader), [&](){return currentMatSpec.vertexShader;}, [&](AssetID const& id){currentMatSpec.vertexShader = id;}, SHDragDrop::DRAG_RESOURCE))
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if(SHEditorWidgets::DragDropReadOnlyField<AssetID>("Vertex Shader", std::to_string(currentMatSpec.vertexShader), [&](){return currentMatSpec.vertexShader;}, [&](AssetID const& id){currentMatSpec.vertexShader = id;}, SHDragDrop::DRAG_RESOURCE))
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// {
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{
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// vertShaderHandle = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec.vertexShader);
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vertShaderHandle = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec.vertexShader);
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// }
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}
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// if(SHEditorWidgets::DragDropReadOnlyField<AssetID>("Fragment Shader", std::to_string(currentMatSpec.fragShader), [&](){return currentMatSpec.fragShader;}, [&](AssetID const& id){currentMatSpec.fragShader = id;}, SHDragDrop::DRAG_RESOURCE))
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if(SHEditorWidgets::DragDropReadOnlyField<AssetID>("Fragment Shader", std::to_string(currentMatSpec.fragShader), [&](){return currentMatSpec.fragShader;}, [&](AssetID const& id){currentMatSpec.fragShader = id;}, SHDragDrop::DRAG_RESOURCE))
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// {
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{
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// fragShaderHandle = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec.fragShader);
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fragShaderHandle = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec.fragShader);
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// }
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}
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}
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// auto vertInterface = vertShaderHandle->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA);
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ImGui::End();
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// int const varCount = static_cast<int>(vertInterface->GetVariableCount());
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//
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// for(int i = 0; i < varCount; ++i)
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// {
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// auto variable = vertInterface->GetVariable(i);
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// }
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//}
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//ImGui::End();
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}
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}
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void SHMaterialInspector::Exit()
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void SHMaterialInspector::Exit()
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@ -63,12 +53,12 @@ namespace SHADE
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void SHMaterialInspector::CreateNewMaterial()
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void SHMaterialInspector::CreateNewMaterial()
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{
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{
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//isNewMaterial = true;
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isNewMaterial = true;
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////prompt for a name
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//prompt for a name
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//currentViewedMaterial = SHAssetManager::CreateNewAsset(AssetType::MATERIAL, "NewMaterial");
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currentViewedMaterial = SHAssetManager::CreateNewAsset(AssetType::MATERIAL, "NewMaterial");
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//currentMatSpec = {};
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currentMatSpec = {};
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//vertShaderHandle = {};
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vertShaderHandle = {};
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//fragShaderHandle = {};
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fragShaderHandle = {};
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}
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}
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void SHMaterialInspector::DrawMenuBar()
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void SHMaterialInspector::DrawMenuBar()
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@ -78,4 +68,50 @@ namespace SHADE
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ImGui::EndMenuBar();
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ImGui::EndMenuBar();
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}
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}
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}
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}
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void SHMaterialInspector::DrawShaderProperties(Handle<SHVkShaderModule> shaderModule)
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{
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auto interface = shaderModule->GetReflectedData().GetDescriptorBindingInfo().GetShaderBlockInterface(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA);
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int const varCount = static_cast<int>(interface->GetVariableCount());
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for(int i = 0; i < varCount; ++i)
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{
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auto variable = interface->GetVariable(i);
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const std::string& VAR_NAME = interface->GetVariableName(i);
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switch (variable->type)
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{
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case SHShaderBlockInterface::Variable::Type::FLOAT:
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SHEditorWidgets::DragFloat(VAR_NAME, [&]()
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{
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if(currentMatSpec.properties[VAR_NAME].IsDefined())
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return currentMatSpec.properties[VAR_NAME].as<float>();
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else
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return 0.0f;
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},
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[&](float const& value)
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{
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currentMatSpec.properties[VAR_NAME] = value;
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}
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);
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break;
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case SHShaderBlockInterface::Variable::Type::INT:
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break;
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case SHShaderBlockInterface::Variable::Type::VECTOR2:
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break;
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case SHShaderBlockInterface::Variable::Type::VECTOR3:
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break;
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case SHShaderBlockInterface::Variable::Type::VECTOR4:
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break;
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case SHShaderBlockInterface::Variable::Type::OTHER:
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default:
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continue;
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break;
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}
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}
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}
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}
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}
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@ -1,6 +1,9 @@
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#pragma once
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#pragma once
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#include "Assets/SHAssetMacros.h"
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#include "Assets/SHAssetMacros.h"
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#include "Editor/EditorWindow/SHEditorWindow.h"
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#include "Editor/EditorWindow/SHEditorWindow.h"
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#include "Graphics/MiddleEnd/Materials/SHMaterialSpec.h"
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#include "Graphics/Shaders/SHVkShaderModule.h"
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#include "Resource/SHHandle.h"
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namespace SHADE
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namespace SHADE
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@ -19,10 +22,11 @@ namespace SHADE
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void OpenMaterial(AssetID const& assetId) noexcept;
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void OpenMaterial(AssetID const& assetId) noexcept;
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private:
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private:
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void DrawMenuBar();
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void DrawMenuBar();
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void DrawShaderProperties(Handle<SHVkShaderModule> shaderModule);
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//bool isNewMaterial;
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bool isNewMaterial;
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//AssetID currentViewedMaterial;
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AssetID currentViewedMaterial;
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//SHMaterialSpec currentMatSpec;
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SHMaterialSpec currentMatSpec;
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//Handle<SHVkShaderModule> vertShaderHandle, fragShaderHandle;
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Handle<SHVkShaderModule> vertShaderHandle, fragShaderHandle;
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};
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};
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}
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}
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@ -16,6 +16,7 @@ of DigiPen Institute of Technology is prohibited.
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#include <utility>
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#include <utility>
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// Project Includes
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// Project Includes
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#include "Assets/SHAssetMacros.h"
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#include "Assets/SHAssetMacros.h"
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#include <yaml-cpp/yaml.h>
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namespace SHADE
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namespace SHADE
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{
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{
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