Merge branch 'main' into SP3-2-Physics
This commit is contained in:
parent
e2d96569b5
commit
15bbf6892f
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Text: My name is Brandon.
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Font: 176667660
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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||||
Text Size: {x: 1, y: 1, z: 1}
|
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IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 199
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 520
|
||||
Name: Timer BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
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||||
Transform Component:
|
||||
Translate: {x: 0.5, y: 0.300000012, z: 0.98999995}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 5, y: 2, z: 1}
|
||||
IsActive: true
|
||||
Renderable Component:
|
||||
Mesh: 141771688
|
||||
Material: 126220632
|
||||
IsActive: true
|
||||
UI Component:
|
||||
Canvas ID: 199
|
||||
|
@ -3539,6 +3575,7 @@
|
|||
Text: X2
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||||
Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
|
||||
Text Size: {x: 1, y: 1, z: 1}
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||||
IsActive: true
|
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UI Component:
|
||||
Canvas ID: 199
|
||||
|
@ -3551,7 +3588,7 @@
|
|||
maxSize: 1
|
||||
minSize: 0.300000012
|
||||
minAlpha: 0.300000012
|
||||
- EID: 520
|
||||
- EID: 519
|
||||
Name: Multiplier BG
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -3803,6 +3840,8 @@
|
|||
Enabled: true
|
||||
threshHold: 0.100000001
|
||||
ignoreRaccoon: false
|
||||
breakClipHandlerName: SFXBreak1
|
||||
breakClipPath: event:/Props/impact_break
|
||||
- EID: 196
|
||||
Name: Piece1
|
||||
IsActive: false
|
||||
|
@ -4012,6 +4051,8 @@
|
|||
Enabled: true
|
||||
threshHold: 0.100000001
|
||||
ignoreRaccoon: false
|
||||
breakClipHandlerName: SFXBreak171
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||||
breakClipPath: event:/Props/impact_break
|
||||
- EID: 65703
|
||||
Name: Piece1
|
||||
IsActive: false
|
||||
|
@ -4221,6 +4262,8 @@
|
|||
Enabled: true
|
||||
threshHold: 0.100000001
|
||||
ignoreRaccoon: false
|
||||
breakClipHandlerName: SFXBreak150
|
||||
breakClipPath: event:/Props/impact_break
|
||||
- EID: 149
|
||||
Name: Piece1
|
||||
IsActive: false
|
||||
|
@ -4430,6 +4473,8 @@
|
|||
Enabled: true
|
||||
threshHold: 0.100000001
|
||||
ignoreRaccoon: false
|
||||
breakClipHandlerName: SFXBreak145
|
||||
breakClipPath: event:/Props/impact_break
|
||||
- EID: 488
|
||||
Name: Piece1
|
||||
IsActive: false
|
||||
|
@ -4639,6 +4684,8 @@
|
|||
Enabled: true
|
||||
threshHold: 0.100000001
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ignoreRaccoon: false
|
||||
breakClipHandlerName: SFXBreak492
|
||||
breakClipPath: event:/Props/impact_break
|
||||
- EID: 493
|
||||
Name: Piece1
|
||||
IsActive: false
|
||||
|
@ -4848,6 +4895,8 @@
|
|||
Enabled: true
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||||
threshHold: 0.100000001
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||||
ignoreRaccoon: false
|
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breakClipHandlerName: SFXBreak497
|
||||
breakClipPath: event:/Props/impact_break
|
||||
- EID: 498
|
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Name: Piece1
|
||||
IsActive: false
|
||||
|
@ -5057,6 +5106,8 @@
|
|||
Enabled: true
|
||||
threshHold: 0.100000001
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||||
ignoreRaccoon: false
|
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breakClipHandlerName: SFXBreak502
|
||||
breakClipPath: event:/Props/impact_break
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||||
- EID: 503
|
||||
Name: Piece1
|
||||
IsActive: false
|
||||
|
@ -5266,6 +5317,8 @@
|
|||
Enabled: true
|
||||
threshHold: 0.100000001
|
||||
ignoreRaccoon: false
|
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breakClipHandlerName: SFXBreak507
|
||||
breakClipPath: event:/Props/impact_break
|
||||
- EID: 508
|
||||
Name: Piece1
|
||||
IsActive: false
|
||||
|
@ -5475,6 +5528,8 @@
|
|||
Enabled: true
|
||||
threshHold: 0.100000001
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ignoreRaccoon: false
|
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breakClipHandlerName: SFXBreak512
|
||||
breakClipPath: event:/Props/impact_break
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||||
- EID: 513
|
||||
Name: Piece1
|
||||
IsActive: false
|
||||
|
@ -5684,6 +5739,8 @@
|
|||
Enabled: true
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threshHold: 0.100000001
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ignoreRaccoon: false
|
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breakClipHandlerName: SFXBreak517
|
||||
breakClipPath: event:/Props/impact_break
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||||
- EID: 518
|
||||
Name: Piece1
|
||||
IsActive: false
|
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|
@ -5725,7 +5782,7 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
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||||
IsActive: false
|
||||
Scripts: ~
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- EID: 519
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||||
- EID: 461
|
||||
Name: Piece2
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IsActive: false
|
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NumberOfChildren: 0
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|
@ -5766,7 +5823,7 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: false
|
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Scripts: ~
|
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- EID: 461
|
||||
- EID: 460
|
||||
Name: Piece3
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
|
@ -5807,7 +5864,7 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: false
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Scripts: ~
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- EID: 460
|
||||
- EID: 459
|
||||
Name: Piece4
|
||||
IsActive: false
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||||
NumberOfChildren: 0
|
||||
|
@ -5855,7 +5912,7 @@
|
|||
Components: ~
|
||||
Scripts: ~
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- EID: 165
|
||||
Name: 1
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||||
Name: 0
|
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IsActive: true
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NumberOfChildren: 0
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Components:
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||||
|
@ -5866,7 +5923,7 @@
|
|||
IsActive: true
|
||||
Scripts: ~
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- EID: 164
|
||||
Name: 2
|
||||
Name: 1
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IsActive: true
|
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NumberOfChildren: 0
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Components:
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|
@ -5877,7 +5934,7 @@
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IsActive: true
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Scripts: ~
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- EID: 163
|
||||
Name: 3
|
||||
Name: 2
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IsActive: true
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NumberOfChildren: 0
|
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Components:
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||||
|
@ -5888,7 +5945,7 @@
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|||
IsActive: true
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Scripts: ~
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- EID: 162
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Name: 4
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||||
Name: 3
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IsActive: true
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NumberOfChildren: 0
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Components:
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|
@ -5899,7 +5956,7 @@
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IsActive: true
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Scripts: ~
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- EID: 161
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Name: 5
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Name: 4
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IsActive: true
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NumberOfChildren: 0
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Components:
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|
@ -5910,7 +5967,7 @@
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IsActive: true
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Scripts: ~
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- EID: 160
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Name: 6
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Name: 5
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IsActive: true
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NumberOfChildren: 0
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Components:
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|
@ -5921,7 +5978,7 @@
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IsActive: true
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Scripts: ~
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- EID: 159
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Name: 7
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Name: 6
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IsActive: true
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NumberOfChildren: 0
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Components:
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|
@ -5937,7 +5994,7 @@
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: 0.0576689839, y: 0, z: -2.61272359}
|
||||
Translate: {x: -3.45969725, y: 0, z: -2.61272359}
|
||||
Rotate: {x: -0, y: 0, z: -0}
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Scale: {x: 1, y: 1, z: 1}
|
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IsActive: true
|
||||
|
@ -5975,12 +6032,13 @@
|
|||
- Type: Homeowner1
|
||||
Enabled: true
|
||||
waypointsPool: 166
|
||||
startWaypoint: 162
|
||||
patrolSpeed: 3
|
||||
chaseSpeed: 6
|
||||
turningSpeed: 5
|
||||
sightDistance: 8
|
||||
eyeOffset: [0, 1.64999998, 0]
|
||||
distanceToCapture: 0.5
|
||||
distanceToCapture: 0.800000012
|
||||
captureTime: 0.5
|
||||
footstepSFXIntervalMultiplier: 0.5
|
||||
- EID: 12
|
||||
|
@ -6061,14 +6119,14 @@
|
|||
Enabled: true
|
||||
- EID: 10
|
||||
Name: Pause Canvas
|
||||
IsActive: true
|
||||
IsActive: false
|
||||
NumberOfChildren: 4
|
||||
Components:
|
||||
Canvas Component:
|
||||
Canvas Width: 1920
|
||||
Canvas Height: 1080
|
||||
Scale by canvas width: false
|
||||
IsActive: true
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 8
|
||||
Name: ResumeButton
|
||||
|
@ -6110,7 +6168,7 @@
|
|||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: -300, z: 0}
|
||||
Rotate: {x: -4.5, y: 2, z: -2.5}
|
||||
Rotate: {x: 0, y: 0, z: 0}
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||||
Scale: {x: 400, y: 100, z: 500}
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IsActive: true
|
||||
Renderable Component:
|
||||
|
@ -6136,7 +6194,7 @@
|
|||
onReleaseSound: event:/Music/player_undetected
|
||||
hoverScale: 1.10000002
|
||||
clickScale: 0.899999976
|
||||
- EID: 459
|
||||
- EID: 458
|
||||
Name: RetryButton
|
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IsActive: true
|
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NumberOfChildren: 0
|
||||
|
@ -6175,14 +6233,15 @@
|
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NumberOfChildren: 0
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Components:
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Transform Component:
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Translate: {x: -250, y: 300, z: 0}
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Translate: {x: -250, y: 300, z: 0.100000001}
|
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Rotate: {x: 0, y: 0, z: 0}
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Scale: {x: 100, y: 100, z: 100}
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IsActive: true
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Text Renderer Component:
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Text: Game Pause
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Font: 176667660
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Font: 174412429
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Color: {x: 1, y: 1, z: 1, w: 1}
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Text Size: {x: 1, y: 1, z: 1}
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IsActive: false
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UI Component:
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||||
Canvas ID: 10
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|
@ -11912,7 +11971,7 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
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IsActive: true
|
||||
Scripts: ~
|
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- EID: 458
|
||||
- EID: 457
|
||||
Name: Exterior
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||||
IsActive: true
|
||||
NumberOfChildren: 5
|
||||
|
@ -14576,7 +14635,7 @@
|
|||
Material: 131956078
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IsActive: true
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||||
Scripts: ~
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||||
- EID: 457
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||||
- EID: 174
|
||||
Name: Exterior_Bush02
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -14591,7 +14650,7 @@
|
|||
Material: 131956078
|
||||
IsActive: true
|
||||
Scripts: ~
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||||
- EID: 174
|
||||
- EID: 173
|
||||
Name: Exterior_Bush01
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -14606,7 +14665,7 @@
|
|||
Material: 131956078
|
||||
IsActive: true
|
||||
Scripts: ~
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||||
- EID: 173
|
||||
- EID: 172
|
||||
Name: Exterior_Bush02
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -14621,7 +14680,7 @@
|
|||
Material: 131956078
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IsActive: true
|
||||
Scripts: ~
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- EID: 172
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||||
- EID: 548
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||||
Name: TweenManager
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
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||||
|
@ -14629,7 +14688,7 @@
|
|||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.TweenManager
|
||||
Enabled: true
|
||||
- EID: 548
|
||||
- EID: 549
|
||||
Name: StealFoodCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
|
||||
|
@ -14640,7 +14699,7 @@
|
|||
Scale by canvas width: false
|
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IsActive: true
|
||||
Scripts: ~
|
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- EID: 549
|
||||
- EID: 550
|
||||
Name: StealFoodLogo
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -14655,7 +14714,7 @@
|
|||
Material: 127459277
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IsActive: true
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UI Component:
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Canvas ID: 548
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Canvas ID: 549
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||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
|
@ -14668,7 +14727,7 @@
|
|||
rotationAmt: 1800
|
||||
scaleAmtX: 538
|
||||
scaleAmtY: 377
|
||||
- EID: 550
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||||
- EID: 551
|
||||
Name: TransitionCanvas
|
||||
IsActive: true
|
||||
NumberOfChildren: 1
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||||
|
@ -14679,7 +14738,7 @@
|
|||
Scale by canvas width: false
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IsActive: true
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||||
Scripts: ~
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- EID: 551
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||||
- EID: 552
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Name: Transition
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IsActive: true
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NumberOfChildren: 0
|
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|
@ -14694,7 +14753,7 @@
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Material: 120016136
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IsActive: true
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UI Component:
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Canvas ID: 550
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Canvas ID: 551
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Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
|
@ -14704,7 +14763,7 @@
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alphaValue: 1
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fadeInTime: 0.5
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fadeOutTime: 0.5
|
||||
- EID: 552
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- EID: 553
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||||
Name: TweenManager
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IsActive: true
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||||
NumberOfChildren: 0
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|
@ -14712,7 +14771,7 @@
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Scripts:
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- Type: SHADE_Scripting.UI.TweenManager
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||||
Enabled: true
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||||
- EID: 553
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||||
- EID: 554
|
||||
Name: CameraPoints
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||||
IsActive: true
|
||||
NumberOfChildren: 3
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||||
|
@ -14725,7 +14784,7 @@
|
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endPoint3: [1.14999998, 2.20000005, 2]
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playerCamera: 4
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||||
duration: 3
|
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- EID: 554
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- EID: 555
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||||
Name: PreviewLevel1
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -14747,7 +14806,7 @@
|
|||
FOV: 90
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 555
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||||
- EID: 556
|
||||
Name: PreviewLevel2
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
@ -14769,7 +14828,7 @@
|
|||
FOV: 90
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 556
|
||||
- EID: 557
|
||||
Name: PreviewLevel3
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
|
|
|
@ -1100,7 +1100,11 @@
|
|||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
Scripts:
|
||||
- Type: SHADE_Scripting.UI.ScrollingCredits
|
||||
Enabled: true
|
||||
endY: 4000
|
||||
duration: 20
|
||||
- EID: 48
|
||||
Name: BackButton
|
||||
IsActive: true
|
||||
|
@ -1131,23 +1135,23 @@
|
|||
canvasToActivate: 0
|
||||
- EID: 49
|
||||
Name: Credits Title Text
|
||||
IsActive: true
|
||||
IsActive: false
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: -150, y: 400, z: 0.100000001}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 100, y: 100, z: 1}
|
||||
IsActive: true
|
||||
IsActive: false
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Text Renderer Component:
|
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Text: Credits
|
||||
Font: 174412429
|
||||
IsActive: true
|
||||
IsActive: false
|
||||
UI Component:
|
||||
Canvas ID: 46
|
||||
Hovered: false
|
||||
Clicked: false
|
||||
IsActive: true
|
||||
IsActive: false
|
||||
Scripts: ~
|
||||
- EID: 50
|
||||
Name: Level Select Canvas
|
||||
|
|
|
@ -10,12 +10,9 @@
|
|||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Auto Mass: false
|
||||
Mass: 1
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Gravity Scale: 1
|
||||
Interpolate: false
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
|
@ -38,6 +35,10 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts:
|
||||
- Type: PhysicsTestObj
|
||||
Enabled: true
|
||||
forceAmount: 50
|
||||
torqueAmount: 500
|
||||
- Type: CollisionTest
|
||||
Enabled: true
|
||||
- EID: 1
|
||||
|
@ -74,10 +75,10 @@
|
|||
Yaw: 0
|
||||
Roll: 0
|
||||
Width: 1920
|
||||
Height: 1080
|
||||
Near: 0.00999999978
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Far: 10000
|
||||
Perspective: true
|
||||
FOV: 90
|
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IsActive: true
|
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Scripts: ~
|
||||
- EID: 65539
|
||||
|
@ -172,6 +173,43 @@
|
|||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 7
|
||||
Name: Default
|
||||
IsActive: true
|
||||
NumberOfChildren: 0
|
||||
Components:
|
||||
Transform Component:
|
||||
Translate: {x: 0, y: 0, z: 3}
|
||||
Rotate: {x: 0, y: 0, z: 0}
|
||||
Scale: {x: 1, y: 1, z: 1}
|
||||
IsActive: true
|
||||
RigidBody Component:
|
||||
Type: Dynamic
|
||||
Drag: 0.00999999978
|
||||
Angular Drag: 0.100000001
|
||||
Use Gravity: true
|
||||
Interpolate: true
|
||||
Sleeping Enabled: true
|
||||
Freeze Position X: false
|
||||
Freeze Position Y: false
|
||||
Freeze Position Z: false
|
||||
Freeze Rotation X: false
|
||||
Freeze Rotation Y: false
|
||||
Freeze Rotation Z: false
|
||||
IsActive: true
|
||||
Collider Component:
|
||||
Colliders:
|
||||
- Is Trigger: false
|
||||
Collision Tag: 1
|
||||
Type: Box
|
||||
Half Extents: {x: 1, y: 1, z: 1}
|
||||
Friction: 0.400000006
|
||||
Bounciness: 0
|
||||
Density: 1
|
||||
Position Offset: {x: 0, y: 0, z: 0}
|
||||
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||
IsActive: true
|
||||
Scripts: ~
|
||||
- EID: 8
|
||||
Name: Target
|
||||
IsActive: true
|
||||
|
|
|
@ -0,0 +1,32 @@
|
|||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.Audio
|
||||
{
|
||||
public class SoundLoopEmitter : Script
|
||||
{
|
||||
[SerializeField]
|
||||
private string clipHandlerName;
|
||||
|
||||
[SerializeField]
|
||||
private string clipPath;
|
||||
|
||||
public float volume;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
AudioHandler.audioClipHandlers[clipHandlerName] = SHADE.Audio.CreateAudioClip(clipPath);
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[clipHandlerName], GameObject.EntityId);
|
||||
AudioHandler.audioClipHandlers[clipHandlerName].SetVolume(volume);
|
||||
AudioHandler.audioClipHandlers[clipHandlerName].Play();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: CS_SoundLoopEmitter
|
||||
ID: 154714630
|
||||
Type: 9
|
|
@ -1,4 +1,4 @@
|
|||
/*********************************************************************
|
||||
/*********************************************************************
|
||||
* \file Homeowner1.cs
|
||||
* \author Ryan Wang Nian Jing
|
||||
* \brief The implemented behaviour tree for the homeowner
|
||||
|
@ -37,6 +37,9 @@ public partial class Homeowner1 : BehaviourTree
|
|||
|
||||
private List<GameObject> waypoints;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject startWaypoint;
|
||||
|
||||
[SerializeField]
|
||||
[Tooltip("The AI will patrol at this speed")]
|
||||
private float patrolSpeed;
|
||||
|
@ -112,8 +115,14 @@ public partial class Homeowner1 : BehaviourTree
|
|||
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
|
||||
|
||||
AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXFootstep"], GameObject.EntityId);
|
||||
AudioHandler.audioClipHandlers["SFXDetectAh"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_detect_raccoon");
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXDetectAh"], GameObject.EntityId);
|
||||
AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected");
|
||||
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXHumming"], GameObject.EntityId);
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||
|
||||
if (aiInstance != null && aiInstance != this)
|
||||
RemoveScript<Homeowner1>();
|
||||
|
@ -151,6 +160,8 @@ public partial class Homeowner1 : BehaviourTree
|
|||
SetData("distanceToCapture", distanceToCapture);
|
||||
if (GetData("baseCaptureTime") == null || (float)GetData("baseCaptureTime") != captureTime)
|
||||
SetData("baseCaptureTime", captureTime);
|
||||
if (GetData("startWaypoint") == null || (GameObject)GetData("startWaypoint") != startWaypoint)
|
||||
SetData("startWaypoint", startWaypoint);
|
||||
|
||||
events.Tick();
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/*********************************************************************
|
||||
/*********************************************************************
|
||||
* \file LeafAttack.cs
|
||||
* \author Ryan Wang Nian Jing
|
||||
* \brief Leaf node implementation for AI attacking the player
|
||||
|
@ -12,6 +12,7 @@
|
|||
|
||||
using SHADE;
|
||||
using SHADE_Scripting.AIBehaviour.BehaviourTree;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -98,6 +99,35 @@ public partial class LeafAttack : BehaviourTreeNode
|
|||
if (player.GetScript<PlayerController>().stateMachine && !player.GetScript<PlayerController>().stateMachine.IsState(typeof(PlayerCaughtState)))
|
||||
player.GetScript<PlayerController>().stateMachine.SetState(typeof(PlayerCaughtState));
|
||||
|
||||
//Teleport AI back to home waypoint
|
||||
int homeIndex = 0;
|
||||
GameObject? startWaypoint = null;
|
||||
List<GameObject>? waypoints = (List<GameObject>)GetNodeData("waypoints");
|
||||
if (GetNodeData("startWaypoint") != null)
|
||||
startWaypoint = (GameObject)GetNodeData("startWaypoint");
|
||||
if (startWaypoint != null)
|
||||
{
|
||||
for (int i = 0; i < waypoints.Count; ++i)
|
||||
{
|
||||
if (startWaypoint == waypoints[i])
|
||||
{
|
||||
homeIndex = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
SetNodeData("currentWaypointIndex", homeIndex);
|
||||
SetNodeData("playerLastSightedWaypointIndex", homeIndex);
|
||||
SetNodeData("isAlert", false);
|
||||
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||
|
||||
Transform? transform = (Transform)GetNodeData("transform");
|
||||
if (waypoints != null && transform != null)
|
||||
{
|
||||
transform.GlobalPosition = waypoints[homeIndex].GetComponent<Transform>().GlobalPosition;
|
||||
}
|
||||
ClearNodeData("target");
|
||||
|
||||
status = BehaviourTreeNodeStatus.SUCCESS;
|
||||
onExit(BehaviourTreeNodeStatus.SUCCESS);
|
||||
return status;
|
||||
|
|
|
@ -60,7 +60,7 @@ public partial class LeafChase : BehaviourTreeNode
|
|||
}
|
||||
}
|
||||
//Debug.Log("Player is nearest " + nearestWaypointIndex);
|
||||
//Debug.Log("I'm at " + (int)GetNodeData("currentWaypointIndex"));
|
||||
//Debug.Log("AI going to " + (int)GetNodeData("currentWaypointIndex"));
|
||||
SetNodeData("playerLastSightedWaypointIndex", nearestWaypointIndex);
|
||||
}
|
||||
|
||||
|
@ -78,6 +78,7 @@ public partial class LeafChase : BehaviourTreeNode
|
|||
GetNodeData("distanceToCapture") == null ||
|
||||
GetNodeData("baseCaptureTime") == null)
|
||||
{
|
||||
//Debug.Log("Chase Failure: null values");
|
||||
status = BehaviourTreeNodeStatus.FAILURE;
|
||||
onExit(BehaviourTreeNodeStatus.FAILURE);
|
||||
return status;
|
||||
|
|
|
@ -29,7 +29,7 @@ public partial class LeafPatrol : BehaviourTreeNode
|
|||
private float chaseSpeed;
|
||||
private float turningSpeed;
|
||||
private float retreatTimer = 0.0f;
|
||||
private int currentWaypointIndex = 0;
|
||||
private int currentWaypointIndex = -1;
|
||||
private bool retreatState = false;
|
||||
private bool goingForwards = true;
|
||||
|
||||
|
@ -47,7 +47,7 @@ public partial class LeafPatrol : BehaviourTreeNode
|
|||
//node, and hence we do not need to inherit its constructors
|
||||
public LeafPatrol(string name) : base(name)
|
||||
{
|
||||
currentWaypointIndex = 0;
|
||||
currentWaypointIndex = -1;
|
||||
}
|
||||
|
||||
//When it comes to evaluating,
|
||||
|
@ -57,6 +57,42 @@ public partial class LeafPatrol : BehaviourTreeNode
|
|||
//Debug.LogWarning("LeafPatrol");
|
||||
onEnter(BehaviourTreeNodeStatus.RUNNING);
|
||||
|
||||
//Initialise home waypoint
|
||||
waypoints = (List<GameObject>)GetNodeData("waypoints");
|
||||
if (currentWaypointIndex == -1)
|
||||
{
|
||||
if (waypoints != null)
|
||||
{
|
||||
//Debug.Log("Waypoints not null");
|
||||
if (GetNodeData("startWaypoint") != null)
|
||||
{
|
||||
//Debug.Log("Getting start waypoint");
|
||||
GameObject startWaypoint = (GameObject)(GetNodeData("startWaypoint"));
|
||||
for (int i = 0; i < waypoints.Count; ++i)
|
||||
{
|
||||
if (startWaypoint == waypoints[i])
|
||||
{
|
||||
//Debug.Log("Leaf Patrol Constructor: Start Waypoint Index: " + i.ToString());
|
||||
currentWaypointIndex = i;
|
||||
SetNodeData("currentWaypointIndex", i);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = BehaviourTreeNodeStatus.FAILURE;
|
||||
onExit(BehaviourTreeNodeStatus.FAILURE);
|
||||
return status;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
status = BehaviourTreeNodeStatus.FAILURE;
|
||||
onExit(BehaviourTreeNodeStatus.FAILURE);
|
||||
return status;
|
||||
}
|
||||
}
|
||||
|
||||
//Get data
|
||||
if (GetNodeData("transform") == null ||
|
||||
GetNodeData("patrolSpeed") == null ||
|
||||
|
@ -104,12 +140,13 @@ public partial class LeafPatrol : BehaviourTreeNode
|
|||
ClearNodeData("isWaiting");
|
||||
return;
|
||||
}
|
||||
waypoints = (List<GameObject>)GetNodeData("waypoints");
|
||||
if (waypoints == null)
|
||||
if (GetNodeData("currentWaypointIndex") != null)
|
||||
{
|
||||
return;
|
||||
//2023 Mar 4, 0400, this is needed when the AI teleports back to the first spot after catching
|
||||
currentWaypointIndex = (int)GetNodeData("currentWaypointIndex");
|
||||
}
|
||||
Vector3 targetPosition = waypoints[currentWaypointIndex].GetComponent<Transform>().GlobalPosition;
|
||||
//Modulo operator to prevent out of range exceptions
|
||||
Vector3 targetPosition = waypoints[(currentWaypointIndex % waypoints.Count)].GetComponent<Transform>().GlobalPosition;
|
||||
//Reach waypoint by X and Z being near enough
|
||||
//Do not consider Y of waypoints yet
|
||||
Vector3 remainingDistance = targetPosition - transform.GlobalPosition;
|
||||
|
@ -195,6 +232,8 @@ public partial class LeafPatrol : BehaviourTreeNode
|
|||
//Debug.Log("AI is at " + transform.GlobalPosition.x.ToString() + " " + transform.GlobalPosition.y.ToString() + " " + transform.GlobalPosition.z.ToString());
|
||||
Vector3 normalisedDifference = targetPosition - transform.GlobalPosition;
|
||||
normalisedDifference.y = 0.0f; //Do not move vertically
|
||||
//Debug.Log("Leaf Patrol Current Waypoint Index: " + currentWaypointIndex.ToString());
|
||||
//Debug.Log("True Difference x " + normalisedDifference.x.ToString() + " z " + normalisedDifference.z.ToString());
|
||||
normalisedDifference /= normalisedDifference.GetMagnitude();
|
||||
//Debug.Log("Normalised Difference x " + normalisedDifference.x.ToString() + " z " + normalisedDifference.z.ToString());
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -14,6 +14,12 @@ public class Breakable : Script
|
|||
public bool isBreak { get; set; }
|
||||
private List<GameObject> itemPieces = new List<GameObject>();
|
||||
|
||||
[SerializeField]
|
||||
private string breakClipHandlerName;
|
||||
|
||||
[SerializeField]
|
||||
private string breakClipPath;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
rb = GetComponent<RigidBody>();
|
||||
|
@ -32,7 +38,7 @@ public class Breakable : Script
|
|||
|
||||
isBreak = false;
|
||||
|
||||
AudioHandler.audioClipHandlers["SFXBreak"] = Audio.CreateAudioClip("event:/Props/impact_break");
|
||||
AudioHandler.audioClipHandlers[breakClipHandlerName] = Audio.CreateAudioClip(breakClipPath);
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
|
@ -76,7 +82,9 @@ public class Breakable : Script
|
|||
|
||||
GameManager.Instance.itemShatter = false;
|
||||
isBreak = false;
|
||||
AudioHandler.audioClipHandlers["SFXBreak"].Play();
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[breakClipHandlerName], GameObject.EntityId);
|
||||
AudioHandler.audioClipHandlers[breakClipHandlerName].Play();
|
||||
//Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers[breakClipHandlerName]);
|
||||
GameObject.SetActive(false);
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
public class Item : Script
|
||||
|
@ -121,11 +121,15 @@ public class Item : Script
|
|||
|
||||
if (playSound)
|
||||
{
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactElastic"], GameObject.EntityId);
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactHard"], GameObject.EntityId);
|
||||
if (currCategory == ItemCategory.LIGHT)
|
||||
AudioHandler.audioClipHandlers["SFXImpactElastic"].Play();
|
||||
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
|
||||
AudioHandler.audioClipHandlers["SFXImpactHard"].Play();
|
||||
playSound = false;
|
||||
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactElastic"]);
|
||||
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactHard"]);
|
||||
}
|
||||
|
||||
if (info.GameObject.GetScript<Homeowner1>() && !returnBack)
|
||||
|
|
|
@ -76,9 +76,9 @@ public class GameManager : Script
|
|||
goingToLose = false;
|
||||
|
||||
if (scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"Score: {Score}";
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||
if (timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
|
||||
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
|
@ -91,10 +91,6 @@ public class GameManager : Script
|
|||
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
|
||||
AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
|
||||
|
||||
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
|
||||
AudioHandler.audioClipHandlers["SFXHumming"].Play();
|
||||
|
||||
if (SceneFadeInOut.Instance != null)
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
Application.IsCursorVisible = false;
|
||||
|
@ -105,7 +101,7 @@ public class GameManager : Script
|
|||
if (GamePause || !stealFoodPopUpDone)
|
||||
{
|
||||
Input.SetMouseCentering(false);
|
||||
//Application.IsCursorVisible = true;
|
||||
Application.IsCursorVisible = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -117,12 +113,10 @@ public class GameManager : Script
|
|||
if(scoreText)
|
||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||
if(timeText)
|
||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
|
||||
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0.00")}";
|
||||
|
||||
if (itemScored)
|
||||
{
|
||||
//multiplierText.GetComponent<TextRenderable>().Text = $"X {currMultiplierCombo}";
|
||||
//multiplierText.GetComponent<Transform>().LocalScale -= fontScalar * Time.DeltaTimeF;
|
||||
currMultiplierDuration += Time.DeltaTimeF;
|
||||
|
||||
if (currMultiplierDuration >= maxMultiplierDuration)
|
||||
|
@ -197,7 +191,6 @@ public class GameManager : Script
|
|||
totalItemCount -= 1;
|
||||
itemScored = true;
|
||||
currMultiplierDuration = 0;
|
||||
//multiplierText.GetComponent<Transform>().LocalScale = new Vector3(multiplierFont, multiplierFont, multiplierFont);
|
||||
|
||||
if (currMultiplierCombo < maxMultiplierCombo)
|
||||
currMultiplierCombo += 1;
|
||||
|
@ -205,9 +198,9 @@ public class GameManager : Script
|
|||
MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
|
||||
if (fx)
|
||||
{
|
||||
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
|
||||
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using SHADE_Scripting.Audio;
|
||||
using System;
|
||||
|
||||
public class JumpPad : Script
|
||||
{
|
||||
protected override void awake()
|
||||
{
|
||||
AudioHandler.audioClipHandlers["SFXJumpPad"] = Audio.CreateAudioClip("event:/Props/jumppad_boing");
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
|
@ -15,6 +17,8 @@ public class JumpPad : Script
|
|||
{
|
||||
if (info.GameObject.GetScript<PlayerController>() && info.GameObject.GetScript<PlayerController>().currentState == PlayerController.RaccoonStates.FALLING)
|
||||
{
|
||||
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXJumpPad"], GameObject.EntityId);
|
||||
AudioHandler.audioClipHandlers["SFXJumpPad"].Play();
|
||||
info.GameObject.GetScript<PlayerController>().landedOnJumpPad = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -52,12 +52,15 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
private static float EaseInSine(float value)
|
||||
{
|
||||
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f)));
|
||||
|
||||
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f) ));
|
||||
|
||||
}
|
||||
|
||||
private static float EaseOutSine(float value)
|
||||
{
|
||||
return (float)(Math.Sin(value * Math.PI / 2.0f));
|
||||
return (float)(Math.Sin(value * Math.PI / 2.0f) );
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -16,8 +16,8 @@ public class EndScene : Script
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
Input.SetMouseCentering(false);
|
||||
Debug.Log("EndScene::Start():");
|
||||
Input.SetMouseCentering(false);
|
||||
Application.IsCursorVisible = true;
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
|
|
|
@ -24,8 +24,8 @@ public class MainMenu : Script
|
|||
|
||||
protected override void start()
|
||||
{
|
||||
Input.SetMouseCentering(false);
|
||||
Application.IsCursorVisible = true;
|
||||
//Input.SetMouseCentering(false);
|
||||
//Application.IsCursorVisible = true;
|
||||
SceneFadeInOut.Instance.CallFadeOut();
|
||||
}
|
||||
protected override void update()
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
using SHADE;
|
||||
using SHADE;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -11,6 +11,7 @@ namespace SHADE_Scripting.UI
|
|||
{
|
||||
[NonSerialized]
|
||||
private TweenThread sizeThread;
|
||||
private TweenThread sizeInvertThread;
|
||||
private TweenThread alphaThread;
|
||||
|
||||
|
||||
|
@ -20,6 +21,7 @@ namespace SHADE_Scripting.UI
|
|||
|
||||
|
||||
private bool showMultiplier = false;
|
||||
const float sizeUpDuration = 0.1f;
|
||||
|
||||
[NonSerialized]
|
||||
private Vector3 defaultScale;
|
||||
|
@ -27,6 +29,7 @@ namespace SHADE_Scripting.UI
|
|||
protected override void start()
|
||||
{
|
||||
sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
||||
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
|
||||
alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if (transform != null)
|
||||
|
@ -43,8 +46,29 @@ namespace SHADE_Scripting.UI
|
|||
protected override void update()
|
||||
{
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
||||
|
||||
if (transform != null && showMultiplier == true)
|
||||
{
|
||||
if(!sizeInvertThread.IsCompleted())
|
||||
{
|
||||
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
||||
|
||||
Renderable rend = GetComponentInChildren<Renderable>();
|
||||
if(rend)
|
||||
{
|
||||
rend.Material.SetProperty<float>("data.alpha", 1.0f);
|
||||
}
|
||||
|
||||
TextRenderable text = GetComponent<TextRenderable>();
|
||||
if (text)
|
||||
{
|
||||
Color clr = text.TextColor;
|
||||
text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(sizeThread.IsCompleted())
|
||||
{
|
||||
transform.LocalScale = Vector3.Zero;
|
||||
|
@ -53,7 +77,18 @@ namespace SHADE_Scripting.UI
|
|||
else
|
||||
{
|
||||
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
||||
GetComponentInChildren<Renderable>().Material.SetProperty<float>("data.alpha",alphaThread.GetValue());
|
||||
|
||||
Renderable rend = GetComponentInChildren<Renderable>();
|
||||
if (rend)
|
||||
{
|
||||
rend.Material.SetProperty<float>("data.alpha", alphaThread.GetValue());
|
||||
}
|
||||
TextRenderable text = GetComponent<TextRenderable>();
|
||||
if(text)
|
||||
{
|
||||
Color clr = text.TextColor;
|
||||
text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -62,9 +97,10 @@ namespace SHADE_Scripting.UI
|
|||
public void ShowMultiplier(int multiplier, float duration)
|
||||
{
|
||||
GetComponent<TextRenderable>().Text = $"X {multiplier}";
|
||||
sizeThread.duration = duration;
|
||||
alphaThread.duration = duration;
|
||||
sizeThread.duration = duration + sizeUpDuration;
|
||||
alphaThread.duration = duration + sizeUpDuration;
|
||||
|
||||
sizeInvertThread.Reset();
|
||||
sizeThread.Reset();
|
||||
alphaThread.Reset();
|
||||
showMultiplier = true;
|
||||
|
|
|
@ -0,0 +1,49 @@
|
|||
using System;
|
||||
using SHADE;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace SHADE_Scripting.UI
|
||||
{
|
||||
public class ScrollingCredits: Script
|
||||
{
|
||||
|
||||
public float endY = 4000.0f;
|
||||
public float duration = 30.0f;
|
||||
|
||||
|
||||
[NonSerialized]
|
||||
TweenThread thread;
|
||||
|
||||
protected override void awake()
|
||||
{
|
||||
base.awake();
|
||||
|
||||
}
|
||||
|
||||
protected override void start()
|
||||
{
|
||||
base.start();
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
if(transform != null)
|
||||
{
|
||||
thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.EASE_IN_SINE);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void update()
|
||||
{
|
||||
base.update();
|
||||
|
||||
Transform transform = GetComponent<Transform>();
|
||||
|
||||
if(thread != null && transform != null)
|
||||
{
|
||||
transform.LocalPosition = new Vector3( transform.LocalPosition.x ,thread.GetValue() , transform.LocalPosition.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
Name: SC_ScrollingCredits
|
||||
ID: 159139676
|
||||
Type: 9
|
|
@ -338,7 +338,7 @@ namespace SHADE
|
|||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<SHColliderComponent>());
|
||||
std::vector<const char*> collisionTagNames(SHCollisionTag::NUM_LAYERS);
|
||||
//Fetch tag names
|
||||
for(int i{}; i < SHCollisionTag::NUM_LAYERS; ++i)
|
||||
for (int i{}; i < SHCollisionTag::NUM_LAYERS; ++i)
|
||||
{
|
||||
collisionTagNames[i] = SHCollisionTagMatrix::GetTagName(i).c_str();
|
||||
}
|
||||
|
@ -387,68 +387,73 @@ namespace SHADE
|
|||
else if (shape->GetType() == SHCollisionShape::Type::CAPSULE)
|
||||
{
|
||||
|
||||
}
|
||||
//}
|
||||
|
||||
{
|
||||
SHEditorWidgets::CheckBox("Is Trigger", [shape] { return shape->IsTrigger(); }, [shape](bool value) { shape->SetIsTrigger(value); });
|
||||
SHEditorWidgets::ComboBox("Tag", collisionTagNames, [shape]{return SHCollisionTagMatrix::GetTagIndex(shape->GetCollisionTag().GetName());}, [shape](int const& value){shape->SetCollisionTag(SHCollisionTagMatrix::GetTag(value));});
|
||||
|
||||
if(ImGui::CollapsingHeader("Physics Material"))
|
||||
{
|
||||
SHEditorWidgets::DragFloat("Friction", [shape] { return shape->GetFriction(); }, [shape](float value) { shape->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f);
|
||||
SHEditorWidgets::DragFloat("Bounciness", [shape] { return shape->GetBounciness(); }, [shape](float value) { shape->SetBounciness(value); }, "Bounciness", 0.05f, 0.0f, 1.0f);
|
||||
SHEditorWidgets::DragFloat("Mass Density", [shape] { return shape->GetDensity(); }, [shape](float value) { shape->SetDensity(value); }, "Mass Density", 0.1f, 0.0f);
|
||||
SHEditorWidgets::CheckBox("Is Trigger", [shape] { return shape->IsTrigger(); }, [shape](bool value) { shape->SetIsTrigger(value); });
|
||||
SHEditorWidgets::ComboBox("Tag", collisionTagNames, [shape] {return SHCollisionTagMatrix::GetTagIndex(shape->GetCollisionTag().GetName()); }, [shape](int const& value) {shape->SetCollisionTag(SHCollisionTagMatrix::GetTag(value)); });
|
||||
|
||||
if (ImGui::CollapsingHeader("Physics Material"))
|
||||
{
|
||||
SHEditorWidgets::DragFloat("Friction", [shape] { return shape->GetFriction(); }, [shape](float value) { shape->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f);
|
||||
SHEditorWidgets::DragFloat("Bounciness", [shape] { return shape->GetBounciness(); }, [shape](float value) { shape->SetBounciness(value); }, "Bounciness", 0.05f, 0.0f, 1.0f);
|
||||
SHEditorWidgets::DragFloat("Mass Density", [shape] { return shape->GetDensity(); }, [shape](float value) { shape->SetDensity(value); }, "Mass Density", 0.1f, 0.0f);
|
||||
}
|
||||
|
||||
SHEditorWidgets::BeginPanel("Offsets", { ImGui::GetContentRegionAvail().x, 30.0f });
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&shape] {return shape->GetPositionOffset(); }, [&shape](SHVec3 const& vec) {shape->SetPositionOffset(vec); });
|
||||
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" },
|
||||
[&shape]
|
||||
{
|
||||
auto offset = shape->GetRotationOffset();
|
||||
return offset;
|
||||
},
|
||||
[&shape](SHVec3 const& vec)
|
||||
{
|
||||
shape->SetRotationOffset(vec);
|
||||
}, true);
|
||||
SHEditorWidgets::EndPanel();
|
||||
}
|
||||
|
||||
SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&shape] {return shape->GetPositionOffset(); }, [&shape](SHVec3 const& vec) {shape->SetPositionOffset(vec); });
|
||||
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" },
|
||||
[&shape]
|
||||
if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
||||
{
|
||||
auto offset = shape->GetRotationOffset();
|
||||
return offset;
|
||||
},
|
||||
[&shape](SHVec3 const& vec)
|
||||
{
|
||||
shape->SetRotationOffset(vec);
|
||||
}, true);
|
||||
colliderToDelete = i;
|
||||
}
|
||||
|
||||
SHEditorWidgets::EndPanel();
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
||||
if (colliderToDelete.has_value())
|
||||
{
|
||||
colliderToDelete = i;
|
||||
component->GetCollider()->RemoveCollisionShape(colliderToDelete.value());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
SHEditorWidgets::EndPanel();
|
||||
ImGui::PopID();
|
||||
}
|
||||
if (colliderToDelete.has_value())
|
||||
{
|
||||
component->GetCollider()->RemoveCollisionShape(colliderToDelete.value());
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
// TODO: Handle differences between composite & hull collider
|
||||
if (ImGui::BeginMenu("Add Collider"))
|
||||
{
|
||||
int newColl = -1;
|
||||
|
||||
if (ImGui::Selectable("Box Collider"))
|
||||
// TODO: Handle differences between composite & hull collider
|
||||
if (ImGui::BeginMenu("Add Collider"))
|
||||
{
|
||||
auto* compositeCollider = reinterpret_cast<SHCompositeCollider* const>(component->GetCollider());
|
||||
compositeCollider->AddBoxCollisionShape(SHVec3::One);
|
||||
}
|
||||
if (ImGui::Selectable("Sphere Collider"))
|
||||
{
|
||||
auto* compositeCollider = reinterpret_cast<SHCompositeCollider* const>(component->GetCollider());
|
||||
compositeCollider->AddSphereCollisionShape(1.0f);
|
||||
}
|
||||
int newColl = -1;
|
||||
|
||||
ImGui::EndMenu();
|
||||
if (ImGui::Selectable("Box Collider"))
|
||||
{
|
||||
auto* compositeCollider = reinterpret_cast<SHCompositeCollider* const>(component->GetCollider());
|
||||
compositeCollider->AddBoxCollisionShape(SHVec3::One);
|
||||
}
|
||||
if (ImGui::Selectable("Sphere Collider"))
|
||||
{
|
||||
auto* compositeCollider = reinterpret_cast<SHCompositeCollider* const>(component->GetCollider());
|
||||
compositeCollider->AddSphereCollisionShape(1.0f);
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
}
|
||||
}
|
||||
else DrawContextMenu(component);
|
||||
else
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Assets/NativeAsset.hxx"
|
||||
#include "Utility/Convert.hxx"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
@ -55,4 +56,16 @@ namespace SHADE
|
|||
GetNativeComponent()->SetFont(value.NativeObject);
|
||||
}
|
||||
}
|
||||
|
||||
Color TextRenderable::TextColor::get()
|
||||
{
|
||||
return Convert::ToCLI(GetNativeComponent()->GetColor());
|
||||
}
|
||||
|
||||
void TextRenderable::TextColor::set(Color value)
|
||||
{
|
||||
GetNativeComponent()->SetColor(Convert::ToNative(value));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -60,6 +60,13 @@ namespace SHADE
|
|||
FontAsset get();
|
||||
void set(FontAsset value);
|
||||
}
|
||||
|
||||
property Color TextColor
|
||||
{
|
||||
Color get();
|
||||
void set(Color value);
|
||||
}
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@ namespace SHADE
|
|||
: Component(entity)
|
||||
{}
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -77,7 +77,7 @@ namespace SHADE
|
|||
}
|
||||
void Application::IsCursorVisible::set(bool value)
|
||||
{
|
||||
SHWindow::SetMouseVisible(value);
|
||||
//SHWindow::SetMouseVisible(value);
|
||||
}
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
|
|
|
@ -149,7 +149,7 @@ namespace SHADE
|
|||
|
||||
void Input::SetMouseCentering(bool state)
|
||||
{
|
||||
SHInputManager::SetMouseCentering(state);
|
||||
//SHInputManager::SetMouseCentering(state);
|
||||
}
|
||||
|
||||
bool Input::GetMouseCentering()
|
||||
|
|
Loading…
Reference in New Issue