diff --git a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp index 160e82c6..a2276ed6 100644 --- a/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp +++ b/SHADE_Engine/src/Graphics/MiddleEnd/Interface/SHGraphicsSystem.cpp @@ -119,13 +119,12 @@ namespace SHADE SHFreetypeInstance::Init(); - SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false); - SHAssetManager::CompileAsset("../../Assets/Shaders/Text_FS.glsl", false); - SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false); - SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false); - SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false); - - SHAssetManager::CompileAsset("../../Assets/Models/Quad.gltf", false); + //SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false); + //SHAssetManager::CompileAsset("../../Assets/Shaders/Text_FS.glsl", false); + //SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false); + //SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false); + //SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false); + //SHAssetManager::CompileAsset("../../Assets/Models/Quad.gltf", false); // Load Built In Shaders static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet(VS_DEFAULT);