diff --git a/Assets/Application.SHConfig b/Assets/Application.SHConfig index 370665d2..5673556d 100644 --- a/Assets/Application.SHConfig +++ b/Assets/Application.SHConfig @@ -1,4 +1,4 @@ Start in Fullscreen: false -Starting Scene ID: 86098106 +Starting Scene ID: 97158628 Window Size: {x: 1920, y: 1080} Window Title: SHADE Engine \ No newline at end of file diff --git a/Assets/Scenes/MainGame.shade b/Assets/Scenes/MainGame.shade index 5b826678..53e7251a 100644 --- a/Assets/Scenes/MainGame.shade +++ b/Assets/Scenes/MainGame.shade @@ -8236,7 +8236,7 @@ Colliders: - Is Trigger: false Type: Box - Half Extents: {x: 0.100000001, y: 0.100000001, z: 0.100000001} + Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003} Friction: 0.400000006 Bounciness: 0 Density: 1 @@ -8280,7 +8280,7 @@ Colliders: - Is Trigger: false Type: Box - Half Extents: {x: 0.25, y: 0.075000003, z: 0.25} + Half Extents: {x: 0.5, y: 0.150000006, z: 0.5} Friction: 0.400000006 Bounciness: 0 Density: 1 @@ -8324,7 +8324,7 @@ Colliders: - Is Trigger: false Type: Box - Half Extents: {x: 0.150000006, y: 0.150000006, z: 0.150000006} + Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012} Friction: 0.400000006 Bounciness: 0 Density: 1 @@ -8538,6 +8538,7 @@ cameraArmOffSet: [0, 0.25, 0] delayTimer: 1 aimingLength: 0.5 + throwItem: false rayDistance: 0.5 - EID: 3 Name: HoldingPoint @@ -8586,6 +8587,8 @@ turnSpeedPitch: 0.300000012 turnSpeedYaw: 0.5 pitchClamp: 45 + inverseXControls: true + inverseYControls: true - EID: 9 Name: PlayerBag IsActive: true @@ -8668,8 +8671,8 @@ NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 3.57627869e-07, y: 0, z: -0.0171995163} - Rotate: {x: -1.31316483e-07, y: 3.60887498e-09, z: 5.27542454e-11} + Translate: {x: -0.0586929321, y: 0, z: 0} + Rotate: {x: -0, y: 3.6088712e-09, z: 1.97286229e-16} Scale: {x: 1, y: 1, z: 1} IsActive: true Renderable Component: @@ -8708,9 +8711,9 @@ NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 2.38418579e-07, y: 0, z: 0.0325665474} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} + Translate: {x: -0.0104182959, y: 0, z: -0.0662035942} + Rotate: {x: -0, y: 0.174533099, z: -0} + Scale: {x: 0.999999881, y: 1, z: 0.999999881} IsActive: true Renderable Component: Mesh: 145439064 @@ -8748,9 +8751,9 @@ NumberOfChildren: 0 Components: Transform Component: - Translate: {x: -0.0502780676, y: 1.18017197e-05, z: 6.96182251e-05} - Rotate: {x: 0.021297913, y: 0.00146768149, z: -5.48749846e-08} - Scale: {x: 1, y: 1, z: 1} + Translate: {x: 0.0431699753, y: 1.18017197e-05, z: -0.0288243294} + Rotate: {x: -0, y: 0, z: 0.174533099} + Scale: {x: 0.999999881, y: 0.999999583, z: 1} IsActive: true Renderable Component: Mesh: 139411134 @@ -8788,8 +8791,8 @@ NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 0.0364142656, y: 7.39097595e-06, z: 6.6280365e-05} - Rotate: {x: 0, y: 0, z: 0} + Translate: {x: 0.0341523886, y: 0.0088942796, z: 0.0554270744} + Rotate: {x: -0, y: 0, z: -0} Scale: {x: 1, y: 1, z: 1} IsActive: true Renderable Component: @@ -8822,13 +8825,13 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: ~ -- EID: 176 +- EID: 65707 Name: Plate IsActive: true NumberOfChildren: 4 Components: Transform Component: - Translate: {x: 3.23750496, y: 0.1594823, z: 6.75670671} + Translate: {x: 2.97949171, y: 0.1594823, z: 7.20125246} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 0.999979734, y: 1, z: 0.999979734} IsActive: true @@ -8866,14 +8869,14 @@ Enabled: true threshHold: 0.100000001 force: 1 -- EID: 175 +- EID: 65703 Name: Piece1 IsActive: true NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 3.57627869e-07, y: 0, z: -0.0171995163} - Rotate: {x: -1.31316483e-07, y: 3.60887498e-09, z: 5.27542454e-11} + Translate: {x: -0.0586929321, y: 0, z: 0} + Rotate: {x: -0, y: 3.6088712e-09, z: 1.97286229e-16} Scale: {x: 1, y: 1, z: 1} IsActive: true Renderable Component: @@ -8906,15 +8909,15 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: ~ -- EID: 174 +- EID: 65704 Name: Piece2 IsActive: true NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 2.38418579e-07, y: 0, z: 0.0325665474} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} + Translate: {x: -0.0104182959, y: 0, z: -0.0662035942} + Rotate: {x: -0, y: 0.174533099, z: -0} + Scale: {x: 0.999999881, y: 1, z: 0.999999881} IsActive: true Renderable Component: Mesh: 145439064 @@ -8946,15 +8949,15 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: ~ -- EID: 173 +- EID: 65705 Name: Piece3 IsActive: true NumberOfChildren: 0 Components: Transform Component: - Translate: {x: -0.0502780676, y: 1.18017197e-05, z: 6.96182251e-05} - Rotate: {x: 0.021297913, y: 0.00146768149, z: -5.48749846e-08} - Scale: {x: 1, y: 1, z: 1} + Translate: {x: 0.0431699753, y: 1.18017197e-05, z: -0.0288243294} + Rotate: {x: -0, y: 0, z: 0.174533099} + Scale: {x: 0.999999881, y: 0.999999583, z: 1} IsActive: true Renderable Component: Mesh: 139411134 @@ -8986,14 +8989,14 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: ~ -- EID: 172 +- EID: 65706 Name: Piece4 IsActive: true NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 0.0364142656, y: 7.39097595e-06, z: 6.6280365e-05} - Rotate: {x: 0, y: 0, z: 0} + Translate: {x: 0.0341523886, y: 0.0088942796, z: 0.0554270744} + Rotate: {x: -0, y: 0, z: -0} Scale: {x: 1, y: 1, z: 1} IsActive: true Renderable Component: @@ -9026,13 +9029,13 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: ~ -- EID: 171 +- EID: 65712 Name: Plate IsActive: true NumberOfChildren: 4 Components: Transform Component: - Translate: {x: 3.48429918, y: 0.1594823, z: 7.54602051} + Translate: {x: 3.0075531, y: 0.1594823, z: 8.19898987} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 0.999979734, y: 1, z: 0.999979734} IsActive: true @@ -9070,14 +9073,14 @@ Enabled: true threshHold: 0.100000001 force: 1 -- EID: 170 +- EID: 65708 Name: Piece1 IsActive: true NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 3.57627869e-07, y: 0, z: -0.0171995163} - Rotate: {x: -1.31316483e-07, y: 3.60887498e-09, z: 5.27542454e-11} + Translate: {x: -0.0586929321, y: 0, z: 0} + Rotate: {x: -0, y: 3.6088712e-09, z: 1.97286229e-16} Scale: {x: 1, y: 1, z: 1} IsActive: true Renderable Component: @@ -9110,15 +9113,15 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: ~ -- EID: 169 +- EID: 65709 Name: Piece2 IsActive: true NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 2.38418579e-07, y: 0, z: 0.0325665474} - Rotate: {x: 0, y: 0, z: 0} - Scale: {x: 1, y: 1, z: 1} + Translate: {x: -0.0104182959, y: 0, z: -0.0662035942} + Rotate: {x: -0, y: 0.174533099, z: -0} + Scale: {x: 0.999999881, y: 1, z: 0.999999881} IsActive: true Renderable Component: Mesh: 145439064 @@ -9150,15 +9153,15 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: ~ -- EID: 168 +- EID: 65710 Name: Piece3 IsActive: true NumberOfChildren: 0 Components: Transform Component: - Translate: {x: -0.0502780676, y: 1.18017197e-05, z: 6.96182251e-05} - Rotate: {x: 0.021297913, y: 0.00146768149, z: -5.48749846e-08} - Scale: {x: 1, y: 1, z: 1} + Translate: {x: 0.0431699753, y: 1.18017197e-05, z: -0.0288243294} + Rotate: {x: -0, y: 0, z: 0.174533099} + Scale: {x: 0.999999881, y: 0.999999583, z: 1} IsActive: true Renderable Component: Mesh: 139411134 @@ -9190,14 +9193,14 @@ Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: ~ -- EID: 167 +- EID: 65711 Name: Piece4 IsActive: true NumberOfChildren: 0 Components: Transform Component: - Translate: {x: 0.0364142656, y: 7.39097595e-06, z: 6.6280365e-05} - Rotate: {x: 0, y: 0, z: 0} + Translate: {x: 0.0341523886, y: 0.0088942796, z: 0.0554270744} + Rotate: {x: -0, y: 0, z: -0} Scale: {x: 1, y: 1, z: 1} IsActive: true Renderable Component: diff --git a/Assets/Scripts/Gameplay/Player/SC_PickAndThrow.cs b/Assets/Scripts/Gameplay/Player/SC_PickAndThrow.cs index 8cddbcd6..9c879314 100644 --- a/Assets/Scripts/Gameplay/Player/SC_PickAndThrow.cs +++ b/Assets/Scripts/Gameplay/Player/SC_PickAndThrow.cs @@ -15,7 +15,7 @@ public class PickAndThrow : Script private float timer; private PlayerController pc; private Transform itemTransform; - private RigidBody itemRidibody; + private RigidBody itemRidigBody; private Collider itemCollider; private Item itemScript; private Transform raccoonHoldLocation; @@ -23,6 +23,7 @@ public class PickAndThrow : Script private float lastXDir; private float lastZDir; private bool inRange = false; + public bool throwItem = false; [Tooltip("Lenght of ray")] public float rayDistance = 1; @@ -45,18 +46,21 @@ public class PickAndThrow : Script } protected override void update() { + if(timer <= delayTimer) timer += Time.DeltaTimeF; CalculateDir(); CastRay(); - if (pc && itemRidibody && itemTransform && itemCollider) + if (pc && itemRidigBody && itemTransform && itemCollider) { if (pc.holdItem) { itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition; itemTransform.LocalRotation = pc.tranform.LocalRotation; + itemRidigBody.LinearVelocity = Vector3.Zero; + itemRidigBody.AngularVelocity = Vector3.Zero; if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton)) { @@ -68,27 +72,15 @@ public class PickAndThrow : Script if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming) { Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_throw"); + itemRidigBody.IsGravityEnabled = true; + itemCollider.GetCollisionShape(0).IsTrigger = false; pc.isAiming = false; pc.camArm.TargetOffset = Vector3.Zero; if (tpc) pc.camArm.ArmLength = tpc.armLength; pc.holdItem = false; inRange = false; - itemRidibody.IsGravityEnabled = true; - itemCollider.Enabled = true; - if (itemScript) - { - Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir); - //to be change - if (itemScript.currCategory == ItemCategory.LIGHT) - itemRidibody.AddForce(vec * 0.3f); - if (itemScript.currCategory == ItemCategory.MEDIUM) - itemRidibody.AddForce(vec * 0.75f); - if (itemScript.currCategory == ItemCategory.HEAVY) - itemRidibody.AddForce(vec); - } - itemRidibody.LinearVelocity += pc.rb.LinearVelocity; - ResetItemObject(); + throwItem = true; timer = 0.0f; } @@ -96,8 +88,8 @@ public class PickAndThrow : Script { pc.holdItem = false; inRange = false; - itemRidibody.IsGravityEnabled = true; - itemCollider.Enabled = true; + itemRidigBody.IsGravityEnabled = true; + itemCollider.GetCollisionShape(0).IsTrigger = false; ResetItemObject(); } @@ -111,9 +103,9 @@ public class PickAndThrow : Script } else if (!pc.holdItem) - { - itemRidibody.IsGravityEnabled = true; - itemCollider.Enabled = true; + { + itemRidigBody.IsGravityEnabled = true; + itemCollider.GetCollisionShape(0).IsTrigger = false; } } @@ -129,11 +121,27 @@ public class PickAndThrow : Script protected override void fixedUpdate() { + if (throwItem && itemRidigBody && pc) + { + if (itemScript) + { + Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir); + if (itemScript.currCategory == ItemCategory.LIGHT) + itemRidigBody.AddForce(vec * 0.2f); + if (itemScript.currCategory == ItemCategory.MEDIUM) + itemRidigBody.AddForce(vec * 0.75f); + if (itemScript.currCategory == ItemCategory.HEAVY) + itemRidigBody.AddForce(vec); + } + itemRidigBody.LinearVelocity += pc.rb.LinearVelocity; + throwItem = false; + ResetItemObject(); + } } private void ResetItemObject() { - itemRidibody = null; + itemRidigBody = null; itemTransform = null; itemCollider = null; itemScript = null; @@ -143,16 +151,14 @@ public class PickAndThrow : Script private void RetrieveItemComponets() { //get the transform of the given item - if (item.GetScript() && !itemTransform && !itemRidibody ) + if (item.GetScript() && !itemTransform && !itemRidigBody) { - itemRidibody = item.GetComponent(); - if (!itemRidibody) + itemRidigBody = item.GetComponent(); + if (!itemRidigBody) Debug.Log("Item rb EMPTY"); else { - itemRidibody.IsGravityEnabled = false; - itemRidibody.LinearVelocity = Vector3.Zero; - itemRidibody.AngularVelocity = Vector3.Zero; + itemRidigBody.IsGravityEnabled = false; } itemTransform = item.GetComponent(); @@ -168,7 +174,7 @@ public class PickAndThrow : Script Debug.Log("Item collider EMPTY"); else { - itemCollider.Enabled = false; + itemCollider.GetCollisionShape(0).IsTrigger = true; } itemScript = item.GetScript(); diff --git a/Assets/Scripts/Gameplay/Player/ThirdPersonCamera.cs b/Assets/Scripts/Gameplay/Player/ThirdPersonCamera.cs index dad87305..14eeb1d7 100644 --- a/Assets/Scripts/Gameplay/Player/ThirdPersonCamera.cs +++ b/Assets/Scripts/Gameplay/Player/ThirdPersonCamera.cs @@ -15,6 +15,8 @@ namespace SHADE_Scripting public float turnSpeedPitch = 0.3f; public float turnSpeedYaw = 0.5f; public float pitchClamp = 45.0f; + public bool inverseXControls = false; + public bool inverseYControls = false; protected override void awake() { @@ -42,8 +44,15 @@ namespace SHADE_Scripting if (arm) { Vector2 vel = Input.GetMouseVelocity(); - arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF; - arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF; + if(inverseYControls) + arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF; + else + arm.Pitch += vel.y * turnSpeedPitch * Time.DeltaTimeF; + + if (inverseXControls) + arm.Yaw -= vel.x * turnSpeedYaw * Time.DeltaTimeF; + else + arm.Yaw += vel.x * turnSpeedYaw * Time.DeltaTimeF; if (arm.Pitch > pitchClamp) { diff --git a/Assets/Scripts/Gameplay/SC_GameManager.cs b/Assets/Scripts/Gameplay/SC_GameManager.cs index ae98a54e..0f54c33c 100644 --- a/Assets/Scripts/Gameplay/SC_GameManager.cs +++ b/Assets/Scripts/Gameplay/SC_GameManager.cs @@ -79,11 +79,13 @@ public class GameManager : Script if (timer > 0 && totalItemCount <= 0) { currGameState = GameState.WIN; + Audio.StopAllSounds(); SceneManager.ChangeScene(winScene); } else if(timer < 0) { currGameState = GameState.LOSE; + Audio.StopAllSounds(); SceneManager.ChangeScene(loseScene); } } @@ -93,14 +95,17 @@ public class GameManager : Script { if (Input.GetKeyDown(Input.KeyCode.F1)) { + Audio.StopAllSounds(); SceneManager.ChangeScene(loseScene); } if (Input.GetKeyDown(Input.KeyCode.F2)) { + Audio.StopAllSounds(); SceneManager.ChangeScene(winScene); } if (Input.GetKeyDown(Input.KeyCode.Escape)) { + Audio.StopAllSounds(); SceneManager.ChangeScene(97158628); } } diff --git a/Assets/Scripts/Gameplay/SC_Item.cs b/Assets/Scripts/Gameplay/SC_Item.cs index a08b78cc..86d8c518 100644 --- a/Assets/Scripts/Gameplay/SC_Item.cs +++ b/Assets/Scripts/Gameplay/SC_Item.cs @@ -18,12 +18,10 @@ public class Item : Script protected override void awake() { rb = GetComponent(); - if (rb) - { - rb.FreezeRotationX = false; - rb.FreezeRotationY = false; - rb.FreezeRotationZ = false; - } + } + + protected override void update() + { } protected override void onCollisionEnter(CollisionInfo info)