Merge pull request #448 from SHADE-DP/SP3-20-UI-System
Gameplay and Main Menu UI Update
This commit is contained in:
commit
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Scripts: ~
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|
||||||
Scripts:
|
|
||||||
- Type: SHADE_Scripting.UI.MinusTimerText
|
|
||||||
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|
||||||
duration: 2
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|
||||||
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|
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Scripts:
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- Type: SHADE_Scripting.UI.MultiplierTextFx
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|
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maxSize: 1
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minSize: 0.300000012
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Renderable Component:
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Mesh: 141771688
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UI Component:
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Scripts:
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||||||
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Renderable Component:
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Mesh: 141771688
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|
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UI Component:
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Canvas ID: 526
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Hovered: false
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Clicked: false
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IsActive: true
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||||||
Scripts: ~
|
|
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- EID: 66150
|
- EID: 66150
|
||||||
Name: ParticlesDeco
|
Name: ParticlesDeco
|
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@ -9254,8 +9121,12 @@
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.899999976, z: 0}
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IsActive: true
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IsActive: true
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Scripts: ~
|
Scripts: ~
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@ -9284,8 +9155,12 @@
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Rotation Speed: 0
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Rotation Speed: 0
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0.100000001, z: 0}
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Acceleration: {x: 0, y: 0.100000001, z: 0}
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IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
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|
@ -9314,8 +9189,12 @@
|
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Rotation Speed: 0
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Rotation Speed: 0
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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||||||
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.100000001, z: 0}
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Acceleration: {x: 0, y: -0.100000001, z: 0}
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|
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|
||||||
Scripts: ~
|
Scripts: ~
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||||||
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@ -9441,3 +9320,189 @@
|
||||||
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
|
- Type: SHADE_Scripting.Gameplay.AIBehaviour.AIRework.HomeOwnerAttackHitbox
|
||||||
Enabled: true
|
Enabled: true
|
||||||
aiGO: 65771
|
aiGO: 65771
|
||||||
|
- EID: 131271
|
||||||
|
Name: Gameplay Canvas
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 4
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Components:
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Canvas Component:
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||||||
|
Canvas Width: 1920
|
||||||
|
Canvas Height: 1080
|
||||||
|
Scale by canvas width: false
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|
IsActive: true
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||||||
|
Scripts: ~
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||||||
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||||||
|
Name: Score Text
|
||||||
|
IsActive: true
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||||||
|
NumberOfChildren: 0
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Components:
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Transform Component:
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||||||
|
Rotate: {x: 0, y: 0, z: 0}
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Text Renderer Component:
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Text: My name is Brandon.
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Text Size: {x: 1, y: 1, z: 1}
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UI Component:
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Canvas ID: 131271
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|
Hovered: false
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||||||
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Clicked: false
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|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.ScoreTextDigitPositioning
|
||||||
|
Enabled: true
|
||||||
|
offsetPerDigit: 25
|
||||||
|
- Type: SHADE_Scripting.UI.SingleScaleBounce
|
||||||
|
Enabled: true
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|
durationUp: 0.150000006
|
||||||
|
durationDown: 0.300000012
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scaleSize: 1.20000005
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|
Name: Timer Text
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|
NumberOfChildren: 2
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Components:
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|
||||||
|
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Text Renderer Component:
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Text: My name is Brandon.
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||||||
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|
Text Size: {x: 1, y: 1, z: 1}
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|
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UI Component:
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|
Canvas ID: 131271
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
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|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.GameTimer
|
||||||
|
Enabled: true
|
||||||
|
criticalTime: 30
|
||||||
|
timer: 0
|
||||||
|
- Type: SHADE_Scripting.UI.ScaleBounce
|
||||||
|
Enabled: true
|
||||||
|
minScale: 1
|
||||||
|
maxScale: 1.20000005
|
||||||
|
duration: 1
|
||||||
|
isActive: false
|
||||||
|
- EID: 520
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||||||
|
Name: Timer BG
|
||||||
|
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|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
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|
Transform Component:
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|
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|
||||||
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
Mesh: 141771688
|
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|
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|
||||||
|
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UI Component:
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|
Canvas ID: 131271
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
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||||||
|
- EID: 131211
|
||||||
|
Name: Minus Timer Text
|
||||||
|
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||||||
|
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|
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Components:
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|
||||||
|
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|
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|
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|
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||||||
|
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UI Component:
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Canvas ID: 131271
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||||||
|
Hovered: false
|
||||||
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|
||||||
|
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|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.MinusTimerText
|
||||||
|
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|
||||||
|
duration: 2
|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
|
Font: 174412429
|
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|
||||||
|
Text Size: {x: 1, y: 1, z: 1}
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||||||
|
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UI Component:
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|
Canvas ID: 131271
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
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|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
||||||
|
Enabled: true
|
||||||
|
maxSize: 1.5
|
||||||
|
minSize: 1
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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Components:
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||||||
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Transform Component:
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||||||
|
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|
||||||
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||||||
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||||||
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||||||
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Renderable Component:
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|
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|
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|
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|
||||||
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|
||||||
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|
||||||
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||||||
|
Scripts:
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|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
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||||||
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|
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||||||
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|
||||||
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||||||
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Renderable Component:
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|
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|
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||||||
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|
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|
Scripts: ~
|
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@ -122,8 +122,12 @@
|
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|
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@ -193,8 +197,12 @@
|
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|
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Scripts:
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|
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 1, y: 1, z: 1, w: 1}
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Color Tint: {x: 1, y: 1, z: 1, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.00999999978, z: 0}
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Acceleration: {x: 0, y: -0.00999999978, z: 0}
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Scripts:
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Scripts:
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@ -3601,8 +3765,12 @@
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Rotation Speed: 0.0500000007
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Rotation Speed: 0.0500000007
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
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Scripts: ~
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||||||
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@ -3695,8 +3863,12 @@
|
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Rotation Speed: 0.0500000007
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Rotation Speed: 0.0500000007
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
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IsActive: true
|
IsActive: true
|
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Scripts: ~
|
Scripts: ~
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@ -3980,8 +4152,12 @@
|
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Rotation Speed: 0.805999994
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Rotation Speed: 0.805999994
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 56224060
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Texture Asset ID: 56224060
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 42141152
|
Custom Update Shader Asset ID: 42141152
|
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Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0.0500000007, z: 0}
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Acceleration: {x: 0, y: 0.0500000007, z: 0}
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IsActive: true
|
IsActive: true
|
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Scripts: ~
|
Scripts: ~
|
||||||
|
@ -4010,8 +4186,12 @@
|
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Rotation Speed: 0.805999994
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Rotation Speed: 0.805999994
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 56224060
|
Texture Asset ID: 56224060
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|
Custom Vertex Shader Asset ID: 0
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|
Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 42141152
|
Custom Update Shader Asset ID: 42141152
|
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Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
Color Tint: {x: 1, y: 1, z: 1, w: 1}
|
||||||
|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
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Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
Acceleration: {x: 0, y: 0.0500000007, z: 0}
|
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IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
@ -17034,14 +17214,24 @@
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.GameTimer
|
||||||
|
Enabled: true
|
||||||
|
criticalTime: 30
|
||||||
|
timer: 0
|
||||||
|
- Type: SHADE_Scripting.UI.ScaleBounce
|
||||||
|
Enabled: true
|
||||||
|
minScale: 1
|
||||||
|
maxScale: 1.20000005
|
||||||
|
duration: 1
|
||||||
|
isActive: false
|
||||||
- EID: 520
|
- EID: 520
|
||||||
Name: Timer BG
|
Name: Timer BG
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
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Components:
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Components:
|
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Transform Component:
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Transform Component:
|
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Translate: {x: 0.5, y: 0.300000012, z: 0.98999995}
|
Translate: {x: 0, y: 0.300000012, z: 0.98999995}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
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Scale: {x: 5, y: 2, z: 1}
|
Scale: {x: 5, y: 2, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -17086,7 +17276,7 @@
|
||||||
NumberOfChildren: 1
|
NumberOfChildren: 1
|
||||||
Components:
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Components:
|
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Transform Component:
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Transform Component:
|
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Translate: {x: -800, y: 250, z: 0.100000001}
|
Translate: {x: -800, y: 200, z: 0.100000001}
|
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Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
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Scale: {x: 50, y: 50, z: 60}
|
Scale: {x: 50, y: 50, z: 60}
|
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IsActive: true
|
IsActive: true
|
||||||
|
@ -17104,9 +17294,8 @@
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
- Type: SHADE_Scripting.UI.MultiplierTextFx
|
||||||
Enabled: true
|
Enabled: true
|
||||||
maxSize: 1
|
maxSize: 1.5
|
||||||
minSize: 0.300000012
|
minSize: 1
|
||||||
minAlpha: 0.300000012
|
|
||||||
- EID: 131593
|
- EID: 131593
|
||||||
Name: Multiplier BG
|
Name: Multiplier BG
|
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IsActive: true
|
IsActive: true
|
||||||
|
@ -17180,8 +17369,12 @@
|
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Rotation Speed: 0
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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|
Custom Vertex Shader Asset ID: 0
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|
Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
|
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
|
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
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|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.899999976, z: 0}
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Acceleration: {x: 0, y: -0.899999976, z: 0}
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IsActive: true
|
IsActive: true
|
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Scripts: ~
|
Scripts: ~
|
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|
@ -17210,8 +17403,12 @@
|
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Rotation Speed: 0
|
Rotation Speed: 0
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0.100000001, z: 0}
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Acceleration: {x: 0, y: 0.100000001, z: 0}
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IsActive: true
|
IsActive: true
|
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Scripts: ~
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Scripts: ~
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|
@ -17240,8 +17437,12 @@
|
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Rotation Speed: 0
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Rotation Speed: 0
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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Color Tint: {x: 0.0187467411, y: 0.627120614, z: 0.709251106, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.100000001, z: 0}
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Acceleration: {x: 0, y: -0.100000001, z: 0}
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|
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|
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Scripts: ~
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Scripts: ~
|
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|
|
|
@ -9059,9 +9059,9 @@
|
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Score: 0
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Score: 0
|
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timer: 200
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timer: 200
|
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scoreText: 237
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scoreText: 237
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timeText: 525
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timeText: 66135
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minusTimerText: 524
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minusTimerText: 66057
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multiplierText: 521
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multiplierText: 66055
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maxMultiplierDuration: 5
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maxMultiplierDuration: 5
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maxMultiplierCombo: 10
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maxMultiplierCombo: 10
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multiplierFont: 60
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multiplierFont: 60
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|
@ -9166,8 +9166,12 @@
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Rotation Speed: 0.0500000007
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Rotation Speed: 0.0500000007
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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IsActive: true
|
IsActive: true
|
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Scripts: ~
|
Scripts: ~
|
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|
@ -9260,8 +9264,12 @@
|
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Rotation Speed: 0.0500000007
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Rotation Speed: 0.0500000007
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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|
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Scripts: ~
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Scripts: ~
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|
@ -9354,8 +9362,12 @@
|
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Rotation Speed: 0.0500000007
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Rotation Speed: 0.0500000007
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 37407233
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Custom Update Shader Asset ID: 37407233
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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Color Tint: {x: 0, y: 0, z: 0, w: 1}
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
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Acceleration: {x: 0, y: -0.0299999993, z: 0}
|
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|
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|
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Scripts: ~
|
Scripts: ~
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|
@ -9501,8 +9513,12 @@
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Rotation Speed: 0.100000001
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Rotation Speed: 0.100000001
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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|
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Scripts:
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Scripts:
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@ -9572,8 +9588,12 @@
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Rotation Speed: 0.100000001
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Rotation Speed: 0.100000001
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
|
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|
Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
|
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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|
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|
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Scripts:
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Scripts:
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@ -9643,8 +9663,12 @@
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Rotation Speed: 0.100000001
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Rotation Speed: 0.100000001
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
|
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|
Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
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Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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|
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Scripts:
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Scripts:
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@ -9714,8 +9738,12 @@
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Rotation Speed: 0.100000001
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Rotation Speed: 0.100000001
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Rotation Decay: 0
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Texture Asset ID: 0
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
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Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
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|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
|
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Acceleration: {x: 0, y: 0, z: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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|
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|
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Scripts:
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Scripts:
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@ -9785,8 +9813,12 @@
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Rotation Speed: 0.100000001
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Rotation Speed: 0.100000001
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Texture Asset ID: 0
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Custom Vertex Shader Asset ID: 0
|
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|
Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
|
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
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Color Tint: {x: 0.876652002, y: 0.485357881, z: 0.166061834, w: 1}
|
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|
Color Tint Range: {x: 0, y: 0, z: 0, w: 0}
|
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|
Color Decay: {x: 0, y: 0, z: 0, w: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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Acceleration: {x: 0, y: 0, z: 0}
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|
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|
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Scripts:
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Scripts:
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@ -9856,8 +9888,12 @@
|
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Rotation Speed: 0.100000001
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Rotation Speed: 0.100000001
|
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Rotation Decay: 0
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Rotation Decay: 0
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Texture Asset ID: 0
|
Texture Asset ID: 0
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|
Custom Vertex Shader Asset ID: 0
|
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|
Custom Fragment Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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Custom Update Shader Asset ID: 0
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|
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|
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|
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||||||
|
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|
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|
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Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 600, y: 600, z: 1.18585491}
|
Scale: {x: 631.577454, y: 631.577454, z: 1.24826539}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
|
@ -258,7 +258,7 @@
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 450, y: 0, z: 0.400000006}
|
Translate: {x: 450, y: 0, z: 0.400000006}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 400, y: 100, z: 1}
|
Scale: {x: 389.627228, y: 97.4068069, z: 0.974068105}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
|
@ -749,16 +749,16 @@
|
||||||
- EID: 29
|
- EID: 29
|
||||||
Name: Master Volume Slider
|
Name: Master Volume Slider
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 1
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0, z: 0}
|
Translate: {x: 0, y: 0, z: 0}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1000, y: 75, z: 1}
|
Scale: {x: 1004, y: 46, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 128676209
|
Material: 127128823
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Slider Component:
|
Slider Component:
|
||||||
Slider Value: 1
|
Slider Value: 1
|
||||||
|
@ -770,20 +770,44 @@
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.SliderFX
|
||||||
|
Enabled: true
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
- EID: 437
|
||||||
|
Name: Slider BG
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 117587364
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 19
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 30
|
- EID: 30
|
||||||
Name: SFX Volume Slider
|
Name: SFX Volume Slider
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 1
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: -100, z: 0}
|
Translate: {x: 0, y: -100, z: 0}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1000, y: 75, z: 1}
|
Scale: {x: 1004, y: 46, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 128676209
|
Material: 122820018
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Slider Component:
|
Slider Component:
|
||||||
Slider Value: 1
|
Slider Value: 1
|
||||||
|
@ -795,20 +819,44 @@
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts:
|
||||||
- EID: 31
|
- Type: SHADE_Scripting.UI.SliderFX
|
||||||
Name: BGM Volume Slider
|
Enabled: true
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
- EID: 436
|
||||||
|
Name: Slider BG
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: -200, z: 0}
|
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1000, y: 75, z: 1}
|
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 128676209
|
Material: 117587364
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 19
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
||||||
|
- EID: 31
|
||||||
|
Name: BGM Volume Slider
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 1
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: -200, z: 0}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1004, y: 46, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 129354037
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Slider Component:
|
Slider Component:
|
||||||
Slider Value: 1
|
Slider Value: 1
|
||||||
|
@ -820,6 +868,30 @@
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.SliderFX
|
||||||
|
Enabled: true
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
- EID: 435
|
||||||
|
Name: Slider BG
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 117587364
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 19
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 32
|
- EID: 32
|
||||||
Name: Camera Title Text
|
Name: Camera Title Text
|
||||||
|
@ -944,19 +1016,19 @@
|
||||||
- EID: 37
|
- EID: 37
|
||||||
Name: FOV Slider
|
Name: FOV Slider
|
||||||
IsActive: true
|
IsActive: true
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 1
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0, z: 0}
|
Translate: {x: 0, y: 0, z: 0}
|
||||||
Rotate: {x: 0, y: 0, z: 0}
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
Scale: {x: 1000, y: 75, z: 1}
|
Scale: {x: 1004, y: 46, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 141771688
|
Mesh: 141771688
|
||||||
Material: 128676209
|
Material: 117651669
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Slider Component:
|
Slider Component:
|
||||||
Slider Value: 1
|
Slider Value: 0.889483869
|
||||||
Min Value: 30
|
Min Value: 30
|
||||||
Max Value: 120
|
Max Value: 120
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -965,6 +1037,30 @@
|
||||||
Hovered: false
|
Hovered: false
|
||||||
Clicked: false
|
Clicked: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
Scripts:
|
||||||
|
- Type: SHADE_Scripting.UI.SliderFX
|
||||||
|
Enabled: true
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
- EID: 434
|
||||||
|
Name: Slider BG
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: 0, y: 0, z: 0.100000001}
|
||||||
|
Rotate: {x: 0, y: 0, z: 0}
|
||||||
|
Scale: {x: 1.01992035, y: 1.39130437, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 141771688
|
||||||
|
Material: 117587364
|
||||||
|
IsActive: true
|
||||||
|
UI Component:
|
||||||
|
Canvas ID: 19
|
||||||
|
Hovered: false
|
||||||
|
Clicked: false
|
||||||
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 448
|
- EID: 448
|
||||||
Name: Invert X Toggle Button
|
Name: Invert X Toggle Button
|
||||||
|
@ -995,6 +1091,14 @@
|
||||||
Enabled: true
|
Enabled: true
|
||||||
inverseX: true
|
inverseX: true
|
||||||
inverseY: false
|
inverseY: false
|
||||||
|
- Type: SHADE_Scripting.UI.ButtonFX
|
||||||
|
Enabled: true
|
||||||
|
onHoverEnterSound: event:/UI/botton_hover
|
||||||
|
onHoverExitSound: Empty
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
hoverScale: 1.25
|
||||||
|
clickScale: 0.899999976
|
||||||
- EID: 445
|
- EID: 445
|
||||||
Name: Invert Y Toggle Button
|
Name: Invert Y Toggle Button
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -1024,6 +1128,14 @@
|
||||||
Enabled: true
|
Enabled: true
|
||||||
inverseX: false
|
inverseX: false
|
||||||
inverseY: true
|
inverseY: true
|
||||||
|
- Type: SHADE_Scripting.UI.ButtonFX
|
||||||
|
Enabled: true
|
||||||
|
onHoverEnterSound: event:/UI/botton_hover
|
||||||
|
onHoverExitSound: Empty
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
hoverScale: 1.25
|
||||||
|
clickScale: 0.899999976
|
||||||
- EID: 39
|
- EID: 39
|
||||||
Name: Audio Slider Text Group
|
Name: Audio Slider Text Group
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -1142,7 +1254,7 @@
|
||||||
Scale: {x: 75, y: 75, z: 1}
|
Scale: {x: 75, y: 75, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Text Renderer Component:
|
Text Renderer Component:
|
||||||
Text: 100
|
Text: 60
|
||||||
Font: 174412429
|
Font: 174412429
|
||||||
Color: {x: 0, y: 0, z: 0, w: 1}
|
Color: {x: 0, y: 0, z: 0, w: 1}
|
||||||
Text Size: {x: 1, y: 1, z: 1}
|
Text Size: {x: 1, y: 1, z: 1}
|
||||||
|
@ -1446,6 +1558,14 @@
|
||||||
- Type: ChangeSceneButton
|
- Type: ChangeSceneButton
|
||||||
Enabled: true
|
Enabled: true
|
||||||
sceneID: 91947920
|
sceneID: 91947920
|
||||||
|
- Type: SHADE_Scripting.UI.ButtonFX
|
||||||
|
Enabled: true
|
||||||
|
onHoverEnterSound: event:/UI/botton_hover
|
||||||
|
onHoverExitSound: Empty
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
hoverScale: 1.10000002
|
||||||
|
clickScale: 0.899999976
|
||||||
- EID: 439
|
- EID: 439
|
||||||
Name: Level 2 Button
|
Name: Level 2 Button
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -1474,6 +1594,14 @@
|
||||||
- Type: ChangeSceneButton
|
- Type: ChangeSceneButton
|
||||||
Enabled: true
|
Enabled: true
|
||||||
sceneID: 86098106
|
sceneID: 86098106
|
||||||
|
- Type: SHADE_Scripting.UI.ButtonFX
|
||||||
|
Enabled: true
|
||||||
|
onHoverEnterSound: event:/UI/botton_hover
|
||||||
|
onHoverExitSound: Empty
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
hoverScale: 1.10000002
|
||||||
|
clickScale: 0.899999976
|
||||||
- EID: 438
|
- EID: 438
|
||||||
Name: Level 3 Button
|
Name: Level 3 Button
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -1502,16 +1630,24 @@
|
||||||
- Type: ChangeSceneButton
|
- Type: ChangeSceneButton
|
||||||
Enabled: true
|
Enabled: true
|
||||||
sceneID: 88928066
|
sceneID: 88928066
|
||||||
|
- Type: SHADE_Scripting.UI.ButtonFX
|
||||||
|
Enabled: true
|
||||||
|
onHoverEnterSound: event:/UI/botton_hover
|
||||||
|
onHoverExitSound: Empty
|
||||||
|
onClickSound: event:/UI/button_success
|
||||||
|
onReleaseSound: event:/UI/button_fail
|
||||||
|
hoverScale: 1.10000002
|
||||||
|
clickScale: 0.899999976
|
||||||
- EID: 450
|
- EID: 450
|
||||||
Name: TransitionCanvas
|
Name: TransitionCanvas
|
||||||
IsActive: true
|
IsActive: false
|
||||||
NumberOfChildren: 1
|
NumberOfChildren: 1
|
||||||
Components:
|
Components:
|
||||||
Canvas Component:
|
Canvas Component:
|
||||||
Canvas Width: 1920
|
Canvas Width: 1920
|
||||||
Canvas Height: 1080
|
Canvas Height: 1080
|
||||||
Scale by canvas width: false
|
Scale by canvas width: false
|
||||||
IsActive: true
|
IsActive: false
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 65982
|
- EID: 65982
|
||||||
Name: Transition
|
Name: Transition
|
||||||
|
@ -1535,6 +1671,6 @@
|
||||||
Scripts:
|
Scripts:
|
||||||
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
- Type: SHADE_Scripting.UI.SceneFadeInOut
|
||||||
Enabled: true
|
Enabled: true
|
||||||
alphaValue: 1
|
alphaValue: 0
|
||||||
fadeInTime: 0.5
|
fadeInTime: 0.5
|
||||||
fadeOutTime: 0.5
|
fadeOutTime: 0.5
|
|
@ -136,7 +136,7 @@ public class GameManager : Script
|
||||||
if(scoreText)
|
if(scoreText)
|
||||||
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
|
||||||
if(timeText)
|
if(timeText)
|
||||||
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0.00")}";
|
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
|
||||||
|
|
||||||
if (itemScored)
|
if (itemScored)
|
||||||
{
|
{
|
||||||
|
|
|
@ -0,0 +1,57 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using SHADE;
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.UI
|
||||||
|
{
|
||||||
|
public class GameTimer: Script
|
||||||
|
{
|
||||||
|
private ScaleBounce scaleBounce;
|
||||||
|
private TextRenderable text;
|
||||||
|
public float criticalTime = 30;
|
||||||
|
|
||||||
|
public float timer;
|
||||||
|
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
text = GetComponent<TextRenderable>();
|
||||||
|
if(!text)
|
||||||
|
{
|
||||||
|
Debug.Log("GameTimer: No text renderable found");
|
||||||
|
}
|
||||||
|
|
||||||
|
scaleBounce = GetScript<ScaleBounce>();
|
||||||
|
if(!scaleBounce)
|
||||||
|
{
|
||||||
|
Debug.Log("GameTimer: No Scalebounce found in children");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
scaleBounce.isActive = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
timer = GameManager.Instance.timer;
|
||||||
|
|
||||||
|
if (timer <= criticalTime)
|
||||||
|
{
|
||||||
|
scaleBounce.isActive = true;
|
||||||
|
text.TextColor = new Color(1.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_GameTimer
|
||||||
|
ID: 158823052
|
||||||
|
Type: 9
|
|
@ -12,98 +12,66 @@ namespace SHADE_Scripting.UI
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
private TweenThread sizeThread;
|
private TweenThread sizeThread;
|
||||||
private TweenThread sizeInvertThread;
|
private TweenThread sizeInvertThread;
|
||||||
private TweenThread alphaThread;
|
|
||||||
|
|
||||||
|
|
||||||
public float maxSize = 1.0f;
|
public float maxSize = 1.0f;
|
||||||
public float minSize = 0.3f;
|
public float minSize = 0.3f;
|
||||||
public float minAlpha = 0.3f;
|
|
||||||
|
|
||||||
|
|
||||||
private bool showMultiplier = false;
|
|
||||||
const float sizeUpDuration = 0.1f;
|
const float sizeUpDuration = 0.1f;
|
||||||
|
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
private Vector3 defaultScale;
|
private Vector3 defaultScale;
|
||||||
|
|
||||||
|
private bool tweenUp = false;
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
sizeThread = TweenManager.CreateTweenThread(0.01f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
|
||||||
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
|
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
|
||||||
alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
|
|
||||||
Transform transform = GetComponent<Transform>();
|
Transform transform = GetComponent<Transform>();
|
||||||
if (transform != null)
|
if (transform != null)
|
||||||
{
|
{
|
||||||
defaultScale = transform.LocalScale;
|
defaultScale = transform.LocalScale;
|
||||||
transform.LocalScale = Vector3.Zero;
|
transform.LocalScale = Vector3.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
showMultiplier = false;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
{
|
||||||
|
Transform transform = GetComponent<Transform>();
|
||||||
|
|
||||||
|
|
||||||
|
if (transform != null)
|
||||||
|
{
|
||||||
|
if (tweenUp == false)
|
||||||
{
|
{
|
||||||
Transform transform = GetComponent<Transform>();
|
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
||||||
|
|
||||||
|
|
||||||
if (transform != null && showMultiplier == true)
|
|
||||||
{
|
|
||||||
if(!sizeInvertThread.IsCompleted())
|
|
||||||
{
|
|
||||||
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
|
||||||
|
|
||||||
Renderable rend = GetComponentInChildren<Renderable>();
|
|
||||||
if(rend)
|
|
||||||
{
|
|
||||||
rend.Material.SetProperty<float>("data.alpha", 1.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
TextRenderable text = GetComponent<TextRenderable>();
|
|
||||||
if (text)
|
|
||||||
{
|
|
||||||
Color clr = text.TextColor;
|
|
||||||
text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(sizeThread.IsCompleted())
|
|
||||||
{
|
|
||||||
transform.LocalScale = Vector3.Zero;
|
|
||||||
showMultiplier = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
transform.LocalScale = defaultScale * sizeThread.GetValue();
|
|
||||||
|
|
||||||
Renderable rend = GetComponentInChildren<Renderable>();
|
|
||||||
if (rend)
|
|
||||||
{
|
|
||||||
rend.Material.SetProperty<float>("data.alpha", alphaThread.GetValue());
|
|
||||||
}
|
|
||||||
TextRenderable text = GetComponent<TextRenderable>();
|
|
||||||
if(text)
|
|
||||||
{
|
|
||||||
Color clr = text.TextColor;
|
|
||||||
text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (sizeInvertThread.IsCompleted())
|
||||||
|
{
|
||||||
|
tweenUp = false;
|
||||||
|
sizeThread.Reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void ShowMultiplier(int multiplier, float duration)
|
public void ShowMultiplier(int multiplier, float duration)
|
||||||
{
|
{
|
||||||
GetComponent<TextRenderable>().Text = $"X {multiplier}";
|
GetComponent<TextRenderable>().Text = $"X {multiplier}";
|
||||||
sizeThread.duration = duration + sizeUpDuration;
|
sizeThread.duration = duration + sizeUpDuration;
|
||||||
alphaThread.duration = duration + sizeUpDuration;
|
|
||||||
|
|
||||||
sizeInvertThread.Reset();
|
sizeInvertThread.Reset();
|
||||||
sizeThread.Reset();
|
sizeThread.Reset();
|
||||||
alphaThread.Reset();
|
tweenUp = true;
|
||||||
showMultiplier = true;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,18 +7,22 @@ using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace SHADE_Scripting.UI
|
namespace SHADE_Scripting.UI
|
||||||
{
|
{
|
||||||
public class ScaleBounce:Script
|
public class ScaleBounce : Script
|
||||||
{
|
{
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
private TweenThread thread;
|
private TweenThread thread;
|
||||||
|
|
||||||
public float minScale = 1.0f;
|
public float minScale = 1.0f;
|
||||||
public float maxScale = 1.2f;
|
public float maxScale = 1.2f;
|
||||||
public float duration = 1.0f;
|
public float duration = 1.0f;
|
||||||
|
|
||||||
private Vector3 defaultScale;
|
private Vector3 defaultScale;
|
||||||
|
|
||||||
|
|
||||||
|
public bool isActive = false;
|
||||||
|
|
||||||
|
private bool lastActive = false;
|
||||||
|
|
||||||
protected override void start()
|
protected override void start()
|
||||||
{
|
{
|
||||||
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
|
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
|
||||||
|
@ -31,8 +35,15 @@ namespace SHADE_Scripting.UI
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
if(isActive != lastActive && isActive == true)
|
||||||
|
{
|
||||||
|
thread.Reset();
|
||||||
|
}
|
||||||
|
lastActive = isActive;
|
||||||
|
|
||||||
Transform trans = GetComponent<Transform>();
|
Transform trans = GetComponent<Transform>();
|
||||||
if(trans != null)
|
if(trans != null && isActive)
|
||||||
{
|
{
|
||||||
trans.LocalScale = defaultScale * thread.GetValue();
|
trans.LocalScale = defaultScale * thread.GetValue();
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,70 @@
|
||||||
|
using SHADE;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace SHADE_Scripting.UI
|
||||||
|
{
|
||||||
|
public class SliderFX : Script
|
||||||
|
{
|
||||||
|
|
||||||
|
public string onClickSound = "event:/UI/button_success";
|
||||||
|
public string onReleaseSound = "event:/UI/button_fail";
|
||||||
|
|
||||||
|
|
||||||
|
[NonSerialized]
|
||||||
|
private AudioClipHandler onClickACHandler;
|
||||||
|
[NonSerialized]
|
||||||
|
private AudioClipHandler onReleaseACHandler;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
if (onClickSound != "Empty")
|
||||||
|
onClickACHandler = SHADE.Audio.CreateAudioClip(onClickSound);
|
||||||
|
if (onReleaseSound != "Empty")
|
||||||
|
onReleaseACHandler = SHADE.Audio.CreateAudioClip(onReleaseSound);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
Transform transform = GetComponent<Transform>();
|
||||||
|
if (transform == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
UIElement ui = GetComponent<UIElement>();
|
||||||
|
if (ui == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
|
||||||
|
ui.OnClick.RegisterAction(() =>
|
||||||
|
{
|
||||||
|
if (onClickSound != "Empty")
|
||||||
|
onClickACHandler.Play();
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
ui.OnRelease.RegisterAction(() =>
|
||||||
|
{
|
||||||
|
if (onReleaseSound != "Empty")
|
||||||
|
onReleaseACHandler.Play();
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: SC_SliderFX
|
||||||
|
ID: 157251414
|
||||||
|
Type: 9
|
|
@ -42,19 +42,21 @@ layout(location = 1) out uint outEntityID;
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||||
|
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||||
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
|
||||||
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
|
||||||
else
|
|
||||||
//fragColor = (1.0f - In.uv.x) * MatProp.data[In2.materialIndex].sliderStartColor + In.uv.x * MatProp.data[In2.materialIndex].sliderEndColor;
|
|
||||||
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
|
||||||
|
|
||||||
|
|
||||||
if (fragColor.a < 0.01f)
|
if (fragColor.a < 0.01f)
|
||||||
{
|
{
|
||||||
discard;
|
discard;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
|
||||||
|
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
|
||||||
|
|
||||||
|
if (fragColor.xyz == vec3(0.0f, 0.0f, 0.0f))
|
||||||
|
fragColor.xyz = MatProp.data[In2.materialIndex].sliderStartColor.xyz;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
fragColor.a = MatProp.data[In2.materialIndex].alpha;
|
||||||
|
|
||||||
// fragColor.a = 1.0f;
|
// fragColor.a = 1.0f;
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: slider_bg
|
||||||
|
ID: 64816540
|
||||||
|
Type: 3
|
Binary file not shown.
Binary file not shown.
|
@ -0,0 +1,3 @@
|
||||||
|
Name: slider_fill_black
|
||||||
|
ID: 50370514
|
||||||
|
Type: 3
|
Loading…
Reference in New Issue