From 1914270a3fefe2ac4ab3f9dc381e1169eebe2446 Mon Sep 17 00:00:00 2001 From: maverickdgg Date: Fri, 10 Mar 2023 20:03:05 +0800 Subject: [PATCH] Fixed pause menu not showing --- Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs b/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs index b57e7fcd..552a6aad 100644 --- a/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs +++ b/Assets/Scripts/Gameplay/AIBehaviour/Implemented/Homeowner1.cs @@ -110,8 +110,8 @@ public partial class Homeowner1 : BehaviourTree //These should be somewhere else //Debug.Log("TESTING"); - AudioHandler.audioClipHandlers["BGMUnalert"] = Audio.CreateAudioClip("event:/Music/player_undetected"); - AudioHandler.audioClipHandlers["BGMAlert"] = Audio.CreateAudioClip("event:/Music/player_detected"); + //AudioHandler.audioClipHandlers["BGMUnalert"] = Audio.CreateAudioClip("event:/Music/player_undetected"); + //AudioHandler.audioClipHandlers["BGMAlert"] = Audio.CreateAudioClip("event:/Music/player_detected"); AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive"); AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");