Base files for particles
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#pragma once
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#include "Resource/SHHandle.h"
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#include "Graphics/Pipeline/SHPipelineState.h"
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#include "Math/SHMatrix.h"
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namespace SHADE
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{
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class SHVkLogicalDevice;
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class SHVkDescriptorPool;
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class SHVkDescriptorSetGroup;
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class SHVkDescriptorSetLayout;
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class SHVkBuffer;
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class SHLightComponent;
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class SHVkCommandBuffer;
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class SHVkPipeline;
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class SHVkPipelineLayout;
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class SHVkRenderpass;
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class SHSubpass;
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class SHVkShaderModule;
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class SHRenderer;
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class SHParticleSubSystem
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{
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private:
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Handle<SHVkLogicalDevice> logicalDevice;
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public:
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void Init(Handle<SHVkLogicalDevice> device, Handle<SHVkRenderpass> compatibleRenderpass, Handle<SHSubpass> subpass) noexcept;
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void Run(uint32_t frameIndex) noexcept;
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void Render(Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex) noexcept;
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void Exit(void) noexcept;
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};
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}
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#include "SHParticleSubSustem.h"
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namespace SHADE
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{
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}
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