Changed ColliderBound to CollisionShape because ColliderBound sounds weird

This commit is contained in:
Diren D Bharwani 2022-10-28 14:29:05 +08:00
parent 4fc87866ee
commit 1a4b15feb2
4 changed files with 59 additions and 59 deletions

View File

@ -417,13 +417,13 @@ namespace SHADE
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".Collider",
"OnColliderBoundChanged"
"OnCollisionShapeChanged"
);
csColliderOnRemoved = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".Collider",
"OnColliderRemoved"
"OnCollisionShapeRemoved"
);
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
(

View File

@ -22,7 +22,7 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* ColliderBound - Constructors */
/*---------------------------------------------------------------------------------*/
ColliderBound::ColliderBound(int arrayIdx, Entity attachedEntity)
CollisionShape::CollisionShape(int arrayIdx, Entity attachedEntity)
: arrayIndex { arrayIdx }
, entity { attachedEntity }
{}
@ -30,7 +30,7 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* ColliderBound - Setter Functions */
/*---------------------------------------------------------------------------------*/
void ColliderBound::updateArrayIndex(int index)
void CollisionShape::updateArrayIndex(int index)
{
arrayIndex = index;
}
@ -38,42 +38,42 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* BoxColliderBound - Constructors */
/*---------------------------------------------------------------------------------*/
BoxColliderBound::BoxColliderBound(int arrayIdx, Entity attachedEntity)
: ColliderBound { arrayIndex, attachedEntity }
BoxCollider::BoxCollider(int arrayIdx, Entity attachedEntity)
: CollisionShape { arrayIndex, attachedEntity }
{}
/*---------------------------------------------------------------------------------*/
/* BoxColliderBound - Properties */
/*---------------------------------------------------------------------------------*/
Vector3 BoxColliderBound::Center::get()
Vector3 BoxCollider::Center::get()
{
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetCenter());
}
void BoxColliderBound::Center::set(Vector3 value)
void BoxCollider::Center::set(Vector3 value)
{
getNativeBoundObject<SHBoundingBox>().SetCenter(Convert::ToNative(value));
}
Vector3 BoxColliderBound::HalfExtents::get()
Vector3 BoxCollider::HalfExtents::get()
{
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetHalfExtents());
}
void BoxColliderBound::HalfExtents::set(Vector3 value)
void BoxCollider::HalfExtents::set(Vector3 value)
{
getNativeBoundObject<SHBoundingBox>().SetHalfExtents(Convert::ToNative(value));
}
Vector3 BoxColliderBound::Min::get()
Vector3 BoxCollider::Min::get()
{
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetMin());
}
void BoxColliderBound::Min::set(Vector3 value)
void BoxCollider::Min::set(Vector3 value)
{
getNativeBoundObject<SHBoundingBox>().SetMin(Convert::ToNative(value));
}
Vector3 BoxColliderBound::Max::get()
Vector3 BoxCollider::Max::get()
{
return Convert::ToCLI(getNativeBoundObject<SHBoundingBox>().GetMax());
}
void BoxColliderBound::Max::set(Vector3 value)
void BoxCollider::Max::set(Vector3 value)
{
getNativeBoundObject<SHBoundingBox>().SetMax(Convert::ToNative(value));
}
@ -81,11 +81,11 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* BoxColliderBound - Usage Functions */
/*---------------------------------------------------------------------------------*/
bool BoxColliderBound::TestPoint(Vector3 point)
bool BoxCollider::TestPoint(Vector3 point)
{
return getNativeBoundObject<SHBoundingBox>().TestPoint(Convert::ToNative(point));
}
bool BoxColliderBound::Raycast(Ray ray, float maxDistance)
bool BoxCollider::Raycast(Ray ray, float maxDistance)
{
return getNativeBoundObject<SHBoundingBox>().Raycast(Convert::ToNative(ray), maxDistance);
}
@ -93,19 +93,19 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* BoxColliderBound - Properties */
/*---------------------------------------------------------------------------------*/
Vector3 SphereColliderBound::Center::get()
Vector3 SphereCollider::Center::get()
{
return Convert::ToCLI(getNativeBoundObject<SHBoundingSphere>().GetCenter());
}
void SphereColliderBound::Center::set(Vector3 value)
void SphereCollider::Center::set(Vector3 value)
{
getNativeBoundObject<SHBoundingSphere>().SetCenter(Convert::ToNative(value));
}
float SphereColliderBound::Radius::get()
float SphereCollider::Radius::get()
{
return getNativeBoundObject<SHBoundingSphere>().GetRadius();
}
void SphereColliderBound::Radius::set(float value)
void SphereCollider::Radius::set(float value)
{
getNativeBoundObject<SHBoundingSphere>().SetRadius(value);
}
@ -113,11 +113,11 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* SphereColliderBound - Usage Functions */
/*---------------------------------------------------------------------------------*/
bool SphereColliderBound::TestPoint(Vector3 point)
bool SphereCollider::TestPoint(Vector3 point)
{
return getNativeBoundObject<SHBoundingBox>().TestPoint(Convert::ToNative(point));
}
bool SphereColliderBound::Raycast(Ray ray, float maxDistance)
bool SphereCollider::Raycast(Ray ray, float maxDistance)
{
return getNativeBoundObject<SHBoundingBox>().Raycast(Convert::ToNative(ray), maxDistance);
}
@ -125,8 +125,8 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* SphereColliderBound - Constructors */
/*---------------------------------------------------------------------------------*/
SphereColliderBound::SphereColliderBound(int arrayIndex, Entity attachedEntity)
: ColliderBound{ arrayIndex, attachedEntity }
SphereCollider::SphereCollider(int arrayIndex, Entity attachedEntity)
: CollisionShape{ arrayIndex, attachedEntity }
{}
/*---------------------------------------------------------------------------------*/
@ -137,7 +137,7 @@ namespace SHADE
{
// Create lists if they don't exist
if (colliders == nullptr)
colliders = gcnew CollidersMap;
colliders = gcnew ColliderMap;
if (!colliders->ContainsKey(entity))
colliders->Add(entity, gcnew WeakReferenceList());
@ -148,7 +148,7 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Collider - Properties */
/*---------------------------------------------------------------------------------*/
int Collider::ColliderBoundsCount::get()
int Collider::CollisionShapeCount::get()
{
return static_cast<int>(GetNativeComponent()->GetColliders().size());
}
@ -156,7 +156,7 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Collider - ColliderBound Functions */
/*---------------------------------------------------------------------------------*/
ColliderBound^ Collider::GetColliderBound(int index)
CollisionShape^ Collider::GetCollisionShape(int index)
{
// Populate the list if it hasn't been
if (subColliderList == nullptr)
@ -172,15 +172,15 @@ namespace SHADE
return subColliderList[index];
}
generic<typename T>
T Collider::GetColliderBound(int index)
T Collider::GetCollisionShape(int index)
{
return safe_cast<T>(GetColliderBound(index));
return safe_cast<T>(GetCollisionShape(index));
}
/*---------------------------------------------------------------------------------*/
/* Event Handling Functions */
/*---------------------------------------------------------------------------------*/
void Collider::OnColliderRemoved(EntityID entity)
void Collider::OnCollisionShapeRemoved(EntityID entity)
{
SAFE_NATIVE_CALL_BEGIN
// Check if there are any colliders to update
@ -192,7 +192,7 @@ namespace SHADE
SAFE_NATIVE_CALL_END("Collider.OnColliderRemoved")
}
void Collider::OnColliderBoundChanged(EntityID entity)
void Collider::OnCollisionShapeChanged(EntityID entity)
{
SAFE_NATIVE_CALL_BEGIN
// Check if there are any colliders to update
@ -226,20 +226,20 @@ namespace SHADE
if (subColliderList)
subColliderList->Clear();
else
subColliderList = gcnew System::Collections::Generic::List<ColliderBound^>();
subColliderList = gcnew System::Collections::Generic::List<CollisionShape^>();
// Populate the list
int i = 0;
for (const auto& collider : GetNativeComponent()->GetColliders())
{
ColliderBound^ bound = nullptr;
CollisionShape^ bound = nullptr;
switch (collider.GetType())
{
case SHCollider::Type::BOX:
bound = gcnew BoxColliderBound(i, Owner.GetEntity());
bound = gcnew BoxCollider(i, Owner.GetEntity());
break;
case SHCollider::Type::SPHERE:
bound = gcnew SphereColliderBound(i, Owner.GetEntity());
bound = gcnew SphereCollider(i, Owner.GetEntity());
break;
case SHCollider::Type::CAPSULE:
// TODO

View File

@ -18,8 +18,8 @@ of DigiPen Institute of Technology is prohibited.
#include "Component.hxx"
namespace SHADE
{
template<typename ColliderBoundType>
ColliderBoundType& SHADE::ColliderBound::getNativeBoundObject()
template<typename CollisionShapeType>
CollisionShapeType& SHADE::CollisionShape::getNativeBoundObject()
{
SHColliderComponent* collider = SHComponentManager::GetComponent_s<SHColliderComponent>(entity);
if (!collider)
@ -31,7 +31,7 @@ namespace SHADE
if (bounds.GetType() != SHCollider::Type::BOX)
throw gcnew System::InvalidOperationException("Attempted to retrieve invalid ColliderBound.");
return reinterpret_cast<ColliderBoundType&>(bounds);
return reinterpret_cast<CollisionShapeType&>(bounds);
}
catch (std::invalid_argument&)
{

View File

@ -27,7 +27,7 @@ namespace SHADE
/// <summary>
/// Base interface for all Collider Shapes.
/// </summary>
public ref class ColliderBound
public ref class CollisionShape
{
public:
/*-----------------------------------------------------------------------------*/
@ -51,7 +51,7 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Constructors */
/*-----------------------------------------------------------------------------*/
ColliderBound(int arrayIdx, Entity attachedEntity);
CollisionShape(int arrayIdx, Entity attachedEntity);
/*-----------------------------------------------------------------------------*/
/* Data Members */
@ -62,8 +62,8 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------*/
template<typename ColliderBoundType>
ColliderBoundType& getNativeBoundObject();
template<typename CollisionShapeType>
CollisionShapeType& getNativeBoundObject();
internal:
/*-----------------------------------------------------------------------------*/
@ -75,7 +75,7 @@ namespace SHADE
/// <summary>
/// Box-shaped Collider Bound.
/// </summary>
public ref class BoxColliderBound : public ColliderBound
public ref class BoxCollider : public CollisionShape
{
public:
/*-----------------------------------------------------------------------------*/
@ -128,13 +128,13 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Constructors */
/*-----------------------------------------------------------------------------*/
BoxColliderBound(int arrayIndex, Entity attachedEntity);
BoxCollider(int arrayIndex, Entity attachedEntity);
};
/// <summary>
/// Sphere-shaped Collider Bound.
/// </summary>
public ref class SphereColliderBound : public ColliderBound
public ref class SphereCollider : public CollisionShape
{
public:
/*-----------------------------------------------------------------------------*/
@ -169,7 +169,7 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Constructors */
/*-----------------------------------------------------------------------------*/
SphereColliderBound(int arrayIndex, Entity attachedEntity);
SphereCollider(int arrayIndex, Entity attachedEntity);
};
/// <summary>
@ -196,7 +196,7 @@ namespace SHADE
/// <summary>
/// Total number of ColliderBounds in the Collider component.
/// </summary>
property int ColliderBoundsCount
property int CollisionShapeCount
{
int get();
}
@ -209,7 +209,7 @@ namespace SHADE
/// </summary>
/// <param name="index">Index to retrieve a ColliderBound from.</param>
/// <returns>ColliderBound for the specified index.</returns>
ColliderBound^ GetColliderBound(int index);
CollisionShape^ GetCollisionShape(int index);
/// <summary>
/// Retrieves a ColliderBound at the specified index in the ColliderBound list
/// and casts it to the appropriate type.
@ -217,42 +217,42 @@ namespace SHADE
/// <typeparam name="T">Type of the ColliderBound to cast to.</typeparam>
/// <param name="index">Index to retrieve a ColliderBound from.</param>
/// <returns>ColliderBound for the specified index.</returns>
generic<typename T> where T:ColliderBound
T GetColliderBound(int index);
generic<typename T> where T:CollisionShape
T GetCollisionShape(int index);
internal:
/*-----------------------------------------------------------------------------*/
/* Event Handling Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// To be called from native code when a collider has been removed.
/// To be called from native code when a collision shape has been removed.
/// </summary>
/// <param name="entity">The entity which has it's collider removed.</param>
static void OnColliderRemoved(EntityID entity);
/// <param name="entity">The entity which has it's collision shape removed.</param>
static void OnCollisionShapeRemoved(EntityID entity);
/// <summary>
/// To be called from native code when a Collider bound has been removed.
/// To be called from native code when a Collision Shape has been changed.
/// </summary>
/// <param name="entity">
/// The entity which has it's collider bounds changed.
/// The entity which has it's collision shape changed.
/// </param>
static void OnColliderBoundChanged(EntityID entity);
static void OnCollisionShapeChanged(EntityID entity);
private:
/*-----------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------*/
using WeakReferenceList = System::Collections::Generic::List<System::WeakReference^>;
using CollidersMap = System::Collections::Generic::Dictionary<EntityID, WeakReferenceList^>;
using ColliderMap = System::Collections::Generic::Dictionary<EntityID, WeakReferenceList^>;
/*-----------------------------------------------------------------------------*/
/* Static Data Members */
/*-----------------------------------------------------------------------------*/
static CollidersMap^ colliders;
static ColliderMap^ colliders;
/*-----------------------------------------------------------------------------*/
/* Data Members */
/*-----------------------------------------------------------------------------*/
System::Collections::Generic::List<ColliderBound^>^ subColliderList;
System::Collections::Generic::List<CollisionShape^>^ subColliderList;
/*-----------------------------------------------------------------------------*/
/* Helper Functions */