Merge branch 'main' into SP3-13-Assets-Manager
This commit is contained in:
commit
1c45b49937
|
@ -23,6 +23,7 @@
|
|||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Scene/SHSceneManager.h"
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#include "Math/Transform/SHTransformSystem.h"
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#include "Input/SHInputManagerSystem.h"
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#include "Scenes/SBTestScene.h"
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#include "Math/Transform/SHTransformComponent.h"
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|
@ -54,6 +55,7 @@ namespace Sandbox
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SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
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SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
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SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
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// Create Routines
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
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|
@ -74,6 +76,8 @@ namespace Sandbox
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHInputManagerSystem, SHADE::SHInputManagerSystem::InputManagerRoutine>();
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//TODO: REMOVE AFTER PRESENTATION
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.fbx");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
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|
|
|
@ -55,12 +55,12 @@ namespace Sandbox
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graphicsSystem->BuildMeshBuffers();
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// Create Materials
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auto matInst = graphicsSystem->AddMaterialInstance();
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auto matInst = graphicsSystem->AddOrGetBaseMaterialInstance();
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// Create Stress Test Objects
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static const SHVec3 TEST_OBJ_SCALE = { 0.2f, 0.2f, 0.2f };
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constexpr int NUM_ROWS = 200;
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constexpr int NUM_COLS = 100;
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constexpr int NUM_ROWS = 1;
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constexpr int NUM_COLS = 1;
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static const SHVec3 TEST_OBJ_SPACING = { 1.0f, 1.0f, 1.0f };
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static const SHVec3 TEST_OBJ_START_POS = { - (NUM_COLS / 2 * TEST_OBJ_SPACING.x ), 0.0f, 0.0f };
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//for (int z = 0; z < NUM_ROWS; ++z)
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|
|
|
@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
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<Type Name="SHADE::Handle<*>">
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<DisplayString Condition="library==nullptr">NULL</DisplayString>
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<DisplayString>ID = {id.Data.Index} Version = {id.Data.Version} Type = {"$T1"} </DisplayString>
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<Expand>
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<ExpandedItem>(*library).objects.denseArray[(*library).objects.sparseArray[id.Data.Index]]</ExpandedItem>
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</Expand>
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</Type>
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</AutoVisualizer>
|
|
@ -15,7 +15,8 @@ project "SHADE_Engine"
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"%{prj.location}/src/**.hpp",
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"%{prj.location}/src/**.c",
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"%{prj.location}/src/**.cpp",
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"%{prj.location}/src/**.glsl"
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"%{prj.location}/src/**.glsl",
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"%{prj.location}/**.natvis"
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}
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includedirs
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|
|
|
@ -324,11 +324,14 @@ namespace SHADE
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void SHVkCommandBuffer::BindVertexBuffer(uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept
|
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{
|
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if (cmdBufferState == SH_CMD_BUFFER_STATE::RECORDING)
|
||||
{
|
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if (buffer)
|
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{
|
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auto bufferHandle = buffer->GetVkBuffer();
|
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vkCommandBuffer.bindVertexBuffers(bindingPoint, 1, &bufferHandle, &offset);
|
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}
|
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}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
@ -445,6 +448,7 @@ namespace SHADE
|
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return;
|
||||
}
|
||||
|
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if (indirectDrawData)
|
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vkCommandBuffer.drawIndexedIndirect(indirectDrawData->GetVkBuffer(), 0, drawCount, sizeof(vk::DrawIndexedIndirectCommand));
|
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}
|
||||
|
||||
|
|
|
@ -39,7 +39,8 @@ namespace SHADE
|
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std::vector<vk::DescriptorPoolSize> Limits =
|
||||
{
|
||||
{ vk::DescriptorType::eCombinedImageSampler, 100 },
|
||||
{ vk::DescriptorType::eUniformBuffer, 100 }
|
||||
{ vk::DescriptorType::eUniformBuffer, 100 },
|
||||
{ vk::DescriptorType::eUniformBufferDynamic, 100 }
|
||||
};
|
||||
/// <summary>
|
||||
/// Maximum number of descriptor sets allowed
|
||||
|
|
|
@ -58,6 +58,9 @@ namespace SHADE
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// Add renderable in
|
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subBatch->Renderables.insert(renderable);
|
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|
||||
// Also add material instance in
|
||||
referencedMatInstances.insert(renderable->GetMaterial());
|
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|
||||
// Mark all as dirty
|
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setAllDirtyFlags();
|
||||
}
|
||||
|
@ -76,6 +79,22 @@ namespace SHADE
|
|||
|
||||
subBatch->Renderables.erase(renderable);
|
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|
||||
// Check if other renderables in subBatches contain the same material instance
|
||||
bool matUnused = true;
|
||||
for (const auto& sb : subBatches)
|
||||
for (const auto& rend : sb.Renderables)
|
||||
{
|
||||
if (rend->GetMaterial() == renderable->GetMaterial())
|
||||
{
|
||||
matUnused = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Material is no longer in this library, so we remove it
|
||||
if (matUnused)
|
||||
referencedMatInstances.erase(renderable->GetMaterial());
|
||||
|
||||
// Mark all as dirty
|
||||
for (bool& dirt : isDirty)
|
||||
dirt = true;
|
||||
|
@ -101,6 +120,60 @@ namespace SHADE
|
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}
|
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}
|
||||
|
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void SHBatch::UpdateMaterialBuffer(uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
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SHLOG_WARNING("[SHBatch] Attempted to update transform buffers with an invalid frame index.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if there are even material properties to update
|
||||
if (!matPropsData)
|
||||
return;
|
||||
|
||||
// Check if any materials have changed
|
||||
bool hasChanged = false;
|
||||
for (const auto& material : referencedMatInstances)
|
||||
{
|
||||
if (material->HasChanged())
|
||||
{
|
||||
hasChanged = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// We need to update all the material buffers if the materials have changed
|
||||
if (hasChanged)
|
||||
{
|
||||
for (auto& dirt : matBufferDirty)
|
||||
dirt = true;
|
||||
}
|
||||
|
||||
// Check if this frame's buffer is dirty
|
||||
if (!matBufferDirty[frameIndex])
|
||||
return;
|
||||
|
||||
// Build CPI Buffer
|
||||
char* propsCurrPtr = matPropsData.get();
|
||||
for (auto& subBatch : subBatches)
|
||||
for (const SHRenderable* renderable : subBatch.Renderables)
|
||||
{
|
||||
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
|
||||
propsCurrPtr += singleMatPropSize;
|
||||
}
|
||||
|
||||
// Transfer to GPU
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
vk::BufferUsageFlagBits::eStorageBuffer
|
||||
);
|
||||
|
||||
// This frame is updated
|
||||
matBufferDirty[frameIndex] = false;
|
||||
}
|
||||
|
||||
void SHBatch::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
|
@ -130,10 +203,11 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Transfer to GPU
|
||||
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), transformData.size() * sizeof(SHMatrix), 0, 0);
|
||||
if (transformDataBuffer[frameIndex])
|
||||
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
|
||||
}
|
||||
|
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void SHBatch::Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex)
|
||||
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, uint32_t frameIndex)
|
||||
{
|
||||
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
|
||||
{
|
||||
|
@ -169,7 +243,6 @@ namespace SHADE
|
|||
vk::ShaderStageFlagBits::eFragment
|
||||
);
|
||||
const bool EMPTY_MAT_PROPS = !SHADER_INFO;
|
||||
Byte singleMatPropSize = 0;
|
||||
Byte matPropTotalBytes = 0;
|
||||
if (!EMPTY_MAT_PROPS)
|
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{
|
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|
@ -231,14 +304,14 @@ namespace SHADE
|
|||
const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
||||
_device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
|
||||
BuffUsage::eIndirectBuffer
|
||||
);
|
||||
// - Transform Buffer
|
||||
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
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(
|
||||
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
_device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
|
||||
BuffUsage::eVertexBuffer
|
||||
);
|
||||
// - Material Properties Buffer
|
||||
|
@ -246,12 +319,15 @@ namespace SHADE
|
|||
{
|
||||
SHVkUtil::EnsureBufferAndCopyHostVisibleData
|
||||
(
|
||||
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
_device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
|
||||
BuffUsage::eStorageBuffer
|
||||
);
|
||||
}
|
||||
|
||||
isDirty[frameIndex] = false;
|
||||
|
||||
// Save logical device
|
||||
this->device = _device;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -34,6 +34,7 @@ namespace SHADE
|
|||
class SHMesh;
|
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class SHRenderable;
|
||||
class SHVkLogicalDevice;
|
||||
class SHMaterialInstance;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -73,6 +74,7 @@ namespace SHADE
|
|||
void Add(const SHRenderable* renderable);
|
||||
void Remove(const SHRenderable* renderable);
|
||||
void Clear();
|
||||
void UpdateMaterialBuffer(uint32_t frameIndex);
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
|
||||
|
@ -86,8 +88,12 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
// Resources
|
||||
Handle<SHVkLogicalDevice> device;
|
||||
// Batch Properties
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
std::unordered_set<Handle<SHMaterialInstance>> referencedMatInstances;
|
||||
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> matBufferDirty;
|
||||
// Batch Tree
|
||||
std::vector<SHSubBatch> subBatches;
|
||||
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> isDirty;
|
||||
|
@ -96,6 +102,7 @@ namespace SHADE
|
|||
std::vector<SHMatrix> transformData;
|
||||
std::unique_ptr<char> matPropsData;
|
||||
Byte matPropsDataSize = 0;
|
||||
Byte singleMatPropSize = 0;
|
||||
bool isCPUBuffersDirty = true;
|
||||
// GPU Buffers
|
||||
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> drawDataBuffer;
|
||||
|
|
|
@ -109,11 +109,11 @@ namespace SHADE
|
|||
superBatches.clear();
|
||||
}
|
||||
|
||||
void SHBatcher::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
void SHBatcher::UpdateBuffers(uint32_t frameIndex)
|
||||
{
|
||||
for (auto& batch : superBatches)
|
||||
{
|
||||
batch->UpdateTransformBuffer(frameIndex);
|
||||
batch->UpdateBuffers(frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace SHADE
|
|||
void RemoveFromBatch(SHRenderable const* renderable);
|
||||
void FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
|
||||
void ClearBatches();
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void UpdateBuffers(uint32_t frameIndex);
|
||||
void RegisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
||||
void DeregisterSuperBatch(Handle<SHSuperBatch> superBatch);
|
||||
|
||||
|
|
|
@ -78,10 +78,11 @@ namespace SHADE
|
|||
batches.clear();
|
||||
}
|
||||
|
||||
void SHSuperBatch::UpdateTransformBuffer(uint32_t frameIndex)
|
||||
void SHSuperBatch::UpdateBuffers(uint32_t frameIndex)
|
||||
{
|
||||
for (auto& batch : batches)
|
||||
{
|
||||
batch.UpdateMaterialBuffer(frameIndex);
|
||||
batch.UpdateTransformBuffer(frameIndex);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace SHADE
|
|||
void Add(const SHRenderable* renderable) noexcept;
|
||||
void Remove(const SHRenderable* renderable) noexcept;
|
||||
void Clear() noexcept;
|
||||
void UpdateTransformBuffer(uint32_t frameIndex);
|
||||
void UpdateBuffers(uint32_t frameIndex);
|
||||
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept;
|
||||
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
|
||||
|
|
|
@ -150,9 +150,9 @@ namespace SHADE
|
|||
//compositeSubpass->AddInput("Position");
|
||||
|
||||
// TODO: Use macro to add this node when SH_EDITOR is enabled
|
||||
//auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {});
|
||||
//auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
|
||||
//imguiSubpass->AddColorOutput("Present");
|
||||
auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {"G-Buffer"});
|
||||
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
|
||||
imguiSubpass->AddColorOutput("Present");
|
||||
|
||||
worldRenderGraph->Generate();
|
||||
|
||||
|
@ -415,14 +415,19 @@ namespace SHADE
|
|||
resourceManager.Free(material);
|
||||
}
|
||||
|
||||
Handle<SHMaterialInstance> SHGraphicsSystem::AddMaterialInstance(Handle<SHMaterial> material)
|
||||
Handle<SHMaterialInstance> SHGraphicsSystem::AddOrGetBaseMaterialInstance(Handle<SHMaterial> material)
|
||||
{
|
||||
return resourceManager.Create<SHMaterialInstance>(material);
|
||||
return materialInstanceCache.CreateOrGet(resourceManager, material);
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddMaterialInstance()
|
||||
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddOrGetBaseMaterialInstance()
|
||||
{
|
||||
return AddMaterialInstance(defaultMaterial);
|
||||
return AddOrGetBaseMaterialInstance(defaultMaterial);
|
||||
}
|
||||
|
||||
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst)
|
||||
{
|
||||
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)
|
||||
|
|
|
@ -28,6 +28,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/MiddleEnd/Shaders/SHShaderSourceLibrary.h"
|
||||
#include "Graphics/MiddleEnd/Shaders/SHShaderModuleLibrary.h"
|
||||
#include "SHMeshLibrary.h"
|
||||
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -119,9 +120,10 @@ namespace SHADE
|
|||
/* Material Creation Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHMaterial> AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader, Handle<SHSubpass> subpass);
|
||||
void RemoveMaterial(Handle<SHMaterial> material);;
|
||||
Handle<SHMaterialInstance> AddMaterialInstance();
|
||||
Handle<SHMaterialInstance> AddMaterialInstance(Handle<SHMaterial> material);
|
||||
void RemoveMaterial(Handle<SHMaterial> material);
|
||||
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
|
||||
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
|
||||
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
|
||||
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -230,6 +232,7 @@ namespace SHADE
|
|||
// Middle End Resources
|
||||
ResourceManager resourceManager;
|
||||
SHMeshLibrary meshLibrary;
|
||||
SHMaterialInstanceCache materialInstanceCache;
|
||||
// Viewports
|
||||
Handle<SHViewport> defaultViewport; // Whole screen
|
||||
std::vector<Handle<SHViewport>> viewports; // Additional viewports
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace SHADE
|
|||
dataStore.reset();
|
||||
}
|
||||
|
||||
void SHMaterialInstance::ExportProperties(void* dest) const
|
||||
void SHMaterialInstance::ExportProperties(void* dest)
|
||||
{
|
||||
assert(dataStore != nullptr);
|
||||
|
||||
|
@ -62,6 +62,9 @@ namespace SHADE
|
|||
const auto DATA_OFFSET = variable->offset;
|
||||
memcpy(static_cast<char*>(dest) + DATA_OFFSET, dataStore.get() + data.StoredDataOffset, data.DataSize);
|
||||
}
|
||||
|
||||
// Data was exported so unflag
|
||||
dataWasChanged = false;
|
||||
}
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
|
@ -62,12 +62,13 @@ namespace SHADE
|
|||
template<typename T>
|
||||
const T& GetProperty(const std::string& key) const;
|
||||
void ResetProperties() noexcept;
|
||||
void ExportProperties(void* dest) const;
|
||||
void ExportProperties(void* dest);
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
Handle<SHMaterial> GetBaseMaterial() const { return baseMaterial; }
|
||||
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
|
||||
bool HasChanged() const noexcept { return dataWasChanged; }
|
||||
|
||||
private:
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -77,6 +78,7 @@ namespace SHADE
|
|||
std::vector<OverrideData> overrideData;
|
||||
std::unique_ptr<char> dataStore;
|
||||
size_t dataStoreSize = 0;
|
||||
bool dataWasChanged = false;
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
|
|
|
@ -53,6 +53,9 @@ namespace SHADE
|
|||
|
||||
// Save the override data information
|
||||
overrideData.emplace_back(std::move(od));
|
||||
|
||||
// Flag
|
||||
dataWasChanged = true;
|
||||
}
|
||||
template<typename T>
|
||||
T& SHMaterialInstance::GetProperty(const std::string& key)
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace SHADE
|
|||
if (!material)
|
||||
{
|
||||
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||
material = gfxSystem->AddMaterialInstance(sharedMaterial->GetBaseMaterial());
|
||||
material = gfxSystem->AddOrGetBaseMaterialInstance(sharedMaterial->GetBaseMaterial());
|
||||
}
|
||||
|
||||
return material;
|
||||
|
|
|
@ -0,0 +1,47 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHMaterialInstanceCache.cpp
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 25, 2022
|
||||
\brief Contains the definition of SHMaterialInstanceCache's functions.
|
||||
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHMaterialInstanceCache.h"
|
||||
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
|
||||
#include "Resource/ResourceLibrary.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
SHADE::Handle<SHADE::SHMaterialInstance> SHMaterialInstanceCache::CreateOrGet(ResourceManager& manager, Handle<SHMaterial> material)
|
||||
{
|
||||
// Check if there is already an existing instance
|
||||
auto matInst = cache.find(material);
|
||||
if (matInst == cache.end())
|
||||
{
|
||||
// Create and return
|
||||
return cache.emplace(material, manager.Create<SHMaterialInstance>(material)).first->second;
|
||||
}
|
||||
|
||||
return matInst->second;
|
||||
}
|
||||
|
||||
void SHMaterialInstanceCache::Remove(Handle<SHMaterial> material)
|
||||
{
|
||||
cache.erase(material);
|
||||
}
|
||||
|
||||
void SHMaterialInstanceCache::Clear()
|
||||
{
|
||||
cache.clear();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,93 @@
|
|||
/************************************************************************************//*!
|
||||
\file SHMaterialInstanceCache.h
|
||||
\author Tng Kah Wei, kahwei.tng, 390009620
|
||||
\par email: kahwei.tng\@digipen.edu
|
||||
\date Sep 25, 2022
|
||||
\brief Contains the definition of SHMaterialInstanceCache.
|
||||
|
||||
|
||||
Copyright (C) 2022 DigiPen Institute of Technology.
|
||||
Reproduction or disclosure of this file or its contents without the prior written consent
|
||||
of DigiPen Institute of Technology is prohibited.
|
||||
*//*************************************************************************************/
|
||||
#pragma once
|
||||
|
||||
// STL Includes
|
||||
#include <unordered_map>
|
||||
// Project Includes
|
||||
#include "Resource/Handle.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Forward Declarations */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
class SHMaterial;
|
||||
class SHMaterialInstance;
|
||||
class ResourceManager;
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/*************************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
Creates and caches base SHMaterialInstances. Note that base SHMaterialInstances
|
||||
refer to SHMaterialInstances with no overrides.
|
||||
*/
|
||||
/*************************************************************************************/
|
||||
class SHMaterialInstanceCache
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Usage Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
|
||||
|
||||
\param material
|
||||
Material to get the SHMaterialInstance for.
|
||||
|
||||
\return
|
||||
Handle to the base SHMaterialInstance that is mapped to SHMaterial.
|
||||
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
Handle<SHMaterialInstance> CreateOrGet(ResourceManager& manager, Handle<SHMaterial> material);
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Removes a SHMaterialInstance from the cache with a matching material.
|
||||
|
||||
\param material
|
||||
Handle to a SHMaterial that is used to check for removal.
|
||||
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
void Remove(Handle<SHMaterial> material);
|
||||
/***********************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Removes all SHMaterialInstances in the cache.
|
||||
|
||||
*/
|
||||
/***********************************************************************************/
|
||||
void Clear();
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
using MaterialMap = std::unordered_map<Handle<SHMaterial>, Handle<SHMaterialInstance>>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
MaterialMap cache;
|
||||
};
|
||||
}
|
|
@ -220,7 +220,6 @@ namespace SHADE
|
|||
, depthReferences{}
|
||||
, inputReferences{}
|
||||
{
|
||||
superBatch = rm.Create<SHSuperBatch>(GetHandle());
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -349,7 +348,7 @@ namespace SHADE
|
|||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// Ensure correct transforms are provided
|
||||
superBatch->UpdateTransformBuffer(frameIndex);
|
||||
superBatch->UpdateBuffers(frameIndex);
|
||||
|
||||
// Draw all the batches
|
||||
superBatch->Draw(commandBuffer, frameIndex);
|
||||
|
@ -366,6 +365,12 @@ namespace SHADE
|
|||
exteriorDrawCalls.push_back(newDrawCall);
|
||||
}
|
||||
|
||||
void SHSubpass::Init(ResourceManager& resourceManager) noexcept
|
||||
{
|
||||
superBatch = resourceManager.Create<SHSuperBatch>(GetHandle());
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -524,6 +529,9 @@ namespace SHADE
|
|||
, configured{ rhs.configured }
|
||||
, executed{ rhs.executed }
|
||||
, ptrToResources{ rhs.ptrToResources }
|
||||
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
|
||||
, batcher { std::move(rhs.batcher) }
|
||||
|
||||
{
|
||||
rhs.renderpass = {};
|
||||
}
|
||||
|
@ -544,6 +552,8 @@ namespace SHADE
|
|||
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
|
||||
subpassIndexing = std::move(rhs.subpassIndexing);
|
||||
ptrToResources = std::move(rhs.ptrToResources);
|
||||
pipelineLibrary = std::move(rhs.pipelineLibrary);
|
||||
batcher = std::move(rhs.batcher);
|
||||
|
||||
rhs.renderpass = {};
|
||||
|
||||
|
@ -577,6 +587,7 @@ namespace SHADE
|
|||
subpasses.emplace_back(resourceManager.Create<SHSubpass>(resourceManager, GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
|
||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||
Handle<SHSubpass> subpass = subpasses.back();
|
||||
subpass->Init(resourceManager);
|
||||
|
||||
// Register the SuperBatch
|
||||
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
|
||||
|
@ -705,7 +716,7 @@ namespace SHADE
|
|||
// First we want to take all the attachment descriptions and initialize the
|
||||
// finalLayout to whatever layout is specified in the last subpass that references the attachment.
|
||||
|
||||
for (auto& node : nodes)
|
||||
for (uint32_t i = 0; auto& node : nodes)
|
||||
{
|
||||
// key is handle ID, value is pair (first is initial layout, second is final layout).
|
||||
std::unordered_map<uint32_t, vk::ImageLayout> resourceAttLayouts;
|
||||
|
@ -719,7 +730,7 @@ namespace SHADE
|
|||
{
|
||||
for (auto& color : subpass->colorReferences)
|
||||
{
|
||||
if (node->attResources[color.attachment]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
if (i == nodes.size() - 1 && node->attResources[color.attachment]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
resourceAttLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
|
||||
else
|
||||
resourceAttLayouts[color.attachment] = color.layout;
|
||||
|
@ -738,6 +749,7 @@ namespace SHADE
|
|||
att.initialLayout = vk::ImageLayout::eUndefined;
|
||||
att.finalLayout = resourceAttLayouts[i];
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
// at this point all attachment descs will have their final layouts initialized as if they were standalone and did
|
||||
|
@ -846,7 +858,7 @@ namespace SHADE
|
|||
for (auto& inputAtt : subpass->inputReferences)
|
||||
{
|
||||
auto resource = node->attResources[inputAtt.attachment];
|
||||
if (resource->resourceType == SH_ATT_DESC_TYPE::COLOR)
|
||||
if (resource->resourceType == SH_ATT_DESC_TYPE::COLOR || resource->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
colorRead |= (1 << i);
|
||||
else if (resource->resourceType == SH_ATT_DESC_TYPE::DEPTH_STENCIL)
|
||||
depthRead |= (1 << i);
|
||||
|
@ -993,6 +1005,34 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept
|
||||
: logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||
, swapchainHdl{ rhs.swapchainHdl }
|
||||
, nodeIndexing{ std::move(rhs.nodeIndexing) }
|
||||
, nodes{ std::move(rhs.nodes) }
|
||||
, graphResources{ std::move(rhs.graphResources) }
|
||||
, resourceManager{ std::move(rhs.resourceManager) }
|
||||
, globalData{ rhs.globalData }
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SHRenderGraph& SHRenderGraph::operator=(SHRenderGraph&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
swapchainHdl = rhs.swapchainHdl;
|
||||
nodeIndexing = std::move(rhs.nodeIndexing);
|
||||
nodes = std::move(rhs.nodes);
|
||||
graphResources = std::move(rhs.graphResources);
|
||||
resourceManager = std::move(rhs.resourceManager);
|
||||
globalData = rhs.globalData;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
|
|
@ -140,6 +140,8 @@ namespace SHADE
|
|||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
|
||||
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||
|
||||
void Init (ResourceManager& resourceManager) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -279,6 +281,8 @@ namespace SHADE
|
|||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHRenderGraph (void) noexcept;
|
||||
SHRenderGraph(SHRenderGraph&& rhs) noexcept;
|
||||
SHRenderGraph& operator=(SHRenderGraph&& rhs) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
|
|
|
@ -0,0 +1,186 @@
|
|||
/*********************************************************************
|
||||
* \file SHInputManagerSystem.cpp
|
||||
* \author Ryan Wang Nian Jing
|
||||
* \brief Definition of input manager.
|
||||
* Handles input from keyboard and mouse. Soon to include controller.
|
||||
*
|
||||
* \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#pragma once
|
||||
#include <SHpch.h>
|
||||
#include "SHInputManagerSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Static defines */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
unsigned SHInputManagerSystem::keyCount = 0;
|
||||
bool SHInputManagerSystem::keys[MAX_KEYS];
|
||||
bool SHInputManagerSystem::keysLast[MAX_KEYS];
|
||||
double SHInputManagerSystem::keysHeldTime[MAX_KEYS];
|
||||
double SHInputManagerSystem::keysReleasedTime[MAX_KEYS];
|
||||
|
||||
unsigned SHInputManagerSystem::keyToggleCount = 0;
|
||||
bool SHInputManagerSystem::keysToggle[MAX_KEYS];
|
||||
bool SHInputManagerSystem::keysToggleLast[MAX_KEYS];
|
||||
double SHInputManagerSystem::keysToggleOnTime[MAX_KEYS];
|
||||
double SHInputManagerSystem::keysToggleOffTime[MAX_KEYS];
|
||||
|
||||
int SHInputManagerSystem::mouseScreenX = 0;
|
||||
int SHInputManagerSystem::mouseScreenY = 0;
|
||||
int SHInputManagerSystem::mouseScreenXLast = 0;
|
||||
int SHInputManagerSystem::mouseScreenYLast = 0;
|
||||
double SHInputManagerSystem::mouseVelocityX = 0;
|
||||
double SHInputManagerSystem::mouseVelocityY = 0;
|
||||
int SHInputManagerSystem::mouseWheelVerticalDelta = 0;
|
||||
int SHInputManagerSystem::mouseWheelVerticalDeltaPoll = 0;
|
||||
|
||||
void SHInputManagerSystem::Init()
|
||||
{
|
||||
keyCount = 0;
|
||||
SecureZeroMemory(keys, sizeof(keys));
|
||||
SecureZeroMemory(keysLast, sizeof(keysLast));
|
||||
SecureZeroMemory(keysHeldTime, sizeof(keysHeldTime));
|
||||
SecureZeroMemory(keysReleasedTime, sizeof(keysReleasedTime));
|
||||
|
||||
keyToggleCount = 0;
|
||||
SecureZeroMemory(keysToggle, sizeof(keysToggle));
|
||||
SecureZeroMemory(keysToggleLast, sizeof(keysToggleLast));
|
||||
SecureZeroMemory(keysToggleOnTime, sizeof(keysToggleOnTime));
|
||||
SecureZeroMemory(keysToggleOffTime, sizeof(keysToggleOffTime));
|
||||
|
||||
mouseScreenX = 0;
|
||||
mouseScreenY = 0;
|
||||
mouseScreenXLast = 0;
|
||||
mouseScreenYLast = 0;
|
||||
mouseWheelVerticalDelta = 0;
|
||||
mouseWheelVerticalDeltaPoll = 0;
|
||||
}
|
||||
|
||||
void SHInputManagerSystem::Exit()
|
||||
{
|
||||
//No dynamically allocated memory. Nothing to do here.
|
||||
}
|
||||
|
||||
void SHInputManagerSystem::InputManagerRoutine::
|
||||
FixedExecute(double dt) noexcept
|
||||
{
|
||||
//Keyboard and Mouse Buttons////////////////////////////////////////////////
|
||||
//Poll
|
||||
unsigned char keyboardState[MAX_KEYS];
|
||||
GetKeyboardState(keyboardState);
|
||||
keyCount = 0;
|
||||
keyToggleCount = 0;
|
||||
for (size_t i = 0; i < MAX_KEYS; ++i)
|
||||
{
|
||||
//Ignore shift, ctrl and alt since they are split to left and right
|
||||
if (static_cast<SH_KEYCODE>(i) == SH_KEYCODE::SHIFT ||
|
||||
static_cast<SH_KEYCODE>(i) == SH_KEYCODE::CTRL ||
|
||||
static_cast<SH_KEYCODE>(i) == SH_KEYCODE::ALT)
|
||||
continue;
|
||||
|
||||
//Pressed state
|
||||
if (keyboardState[i] & 0b10000000)
|
||||
{
|
||||
++keyCount;
|
||||
keys[i] = true;
|
||||
}
|
||||
else keys[i] = false;
|
||||
|
||||
//Toggle state
|
||||
if (keyboardState[i] & 0b00000001)
|
||||
{
|
||||
++keyToggleCount;
|
||||
keysToggle[i] = true;
|
||||
}
|
||||
else keysToggle[i] = false;
|
||||
}
|
||||
|
||||
//Timers
|
||||
for (size_t i = 0; i < MAX_KEYS; ++i)
|
||||
{
|
||||
if (keys[i]) //Key is down
|
||||
{
|
||||
if (!keysLast[i]) //Key was just pressed
|
||||
{
|
||||
keysHeldTime[i] = 0.0; //Reset timer
|
||||
}
|
||||
keysHeldTime[i] += dt; //Tick up
|
||||
}
|
||||
else //Key is up
|
||||
{
|
||||
if (keysLast[i]) //Key was just released
|
||||
{
|
||||
keysReleasedTime[i] = 0.0; //Reset timer
|
||||
}
|
||||
keysReleasedTime[i] += dt; //Tick up
|
||||
}
|
||||
}
|
||||
|
||||
//Write to lastKeys
|
||||
memcpy(keysLast, keys, sizeof(keys));
|
||||
|
||||
//Mouse Positioning/////////////////////////////////////
|
||||
//https://stackoverflow.com/a/6423739
|
||||
|
||||
//Set last positioning
|
||||
mouseScreenXLast = mouseScreenX;
|
||||
mouseScreenYLast = mouseScreenY;
|
||||
|
||||
//Get cursor position, even when it is outside window
|
||||
POINT p;
|
||||
GetCursorPos(&p);
|
||||
mouseScreenX = p.x;
|
||||
mouseScreenY = p.y;
|
||||
|
||||
//Mouse wheel vertical delta updating
|
||||
mouseWheelVerticalDelta = 0;
|
||||
mouseWheelVerticalDelta = mouseWheelVerticalDeltaPoll;
|
||||
mouseWheelVerticalDeltaPoll = 0;
|
||||
}
|
||||
|
||||
bool SHInputManagerSystem::AnyKeyDown(SH_KEYCODE* firstDetected) noexcept
|
||||
{
|
||||
for (size_t i = 0; i < MAX_KEYS; ++i)
|
||||
{
|
||||
if (keys[i] && !keysLast[i])
|
||||
{
|
||||
if (firstDetected) *firstDetected = static_cast<SH_KEYCODE>(i);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SHInputManagerSystem::AnyKey(SH_KEYCODE* firstDetected) noexcept
|
||||
{
|
||||
for (size_t i = 0; i < MAX_KEYS; ++i)
|
||||
{
|
||||
if (keys[i])
|
||||
{
|
||||
if (firstDetected) *firstDetected = static_cast<SH_KEYCODE>(i);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SHInputManagerSystem::AnyKeyUp(SH_KEYCODE* firstDetected) noexcept
|
||||
{
|
||||
for (size_t i = 0; i < MAX_KEYS; ++i)
|
||||
{
|
||||
if (!keys[i] && keysLast[i])
|
||||
{
|
||||
if (firstDetected) *firstDetected = static_cast<SH_KEYCODE>(i);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
} //namespace SHADE
|
|
@ -0,0 +1,580 @@
|
|||
/*********************************************************************
|
||||
* \file SHInputManagerSystem.h
|
||||
* \author Ryan Wang Nian Jing
|
||||
* \brief Declaration of input manager.
|
||||
* Handles input from keyboard and mouse. Soon to include controller.
|
||||
*
|
||||
* \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#pragma once
|
||||
//#include <Xinput.h>
|
||||
//#include "../../SHADE_Managed/src/SHpch.h"
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHFixedSystemRoutine.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SH_API SHInputManagerSystem : public SHSystem
|
||||
{
|
||||
public:
|
||||
class SH_API InputManagerRoutine : public SHFixedSystemRoutine
|
||||
{
|
||||
public:
|
||||
virtual void FixedExecute(double dt) noexcept override final;
|
||||
};
|
||||
|
||||
public:
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Enumerations */
|
||||
/*------------------------------------------------------------------------*/
|
||||
enum class SH_KEYCODE
|
||||
{
|
||||
LMB = 0X01,
|
||||
RMB = 0X02,
|
||||
CANCEL = 0X03,
|
||||
MMB = 0X04,
|
||||
XMB1 = 0X05,
|
||||
XMB2 = 0X06,
|
||||
|
||||
BACKSPACE = 0X08,
|
||||
TAB = 0X09,
|
||||
|
||||
CLEAR = 0X0C,
|
||||
ENTER = 0X0D,
|
||||
|
||||
SHIFT = 0X10, //USE LEFT OR RIGHT SHIFT INSTEAD
|
||||
CTRL = 0X11, //USE LEFT OR RIGHT CTRL INSTEAD
|
||||
ALT = 0X12, //USE LEFT OR RIGHT ALT INSTEAD
|
||||
PAUSE = 0X13,
|
||||
CAPS_LOCK = 0X14,
|
||||
IME_KANA = 0X15,
|
||||
IME_HANGUL = 0X15,
|
||||
IME_ON = 0X16,
|
||||
IME_JUNJA = 0X17,
|
||||
IME_FINAL = 0X18,
|
||||
IME_HANJA = 0X19,
|
||||
IME_KANJI = 0X19,
|
||||
IME_OFF = 0X1A,
|
||||
ESCAPE = 0X1B,
|
||||
IME_CONVERT = 0X1C,
|
||||
IME_NONCONVERT = 0X1D,
|
||||
IME_ACCEPT = 0X1E,
|
||||
IME_MODECHANGE = 0X1F,
|
||||
SPACE = 0X20,
|
||||
PAGE_UP = 0X21,
|
||||
PAGE_DOWN = 0X22,
|
||||
END = 0X23,
|
||||
HOME = 0X24,
|
||||
LEFT_ARROW = 0X25,
|
||||
UP_ARROW = 0X26,
|
||||
RIGHT_ARROW = 0X27,
|
||||
DOWN_ARROW = 0X28,
|
||||
SELECT = 0X29,
|
||||
PRINT = 0X2A,
|
||||
EXECUTE = 0X2B,
|
||||
PRINT_SCREEN = 0X2C,
|
||||
INSERT = 0X2D,
|
||||
DEL = 0X2E,
|
||||
HELP = 0X2F,
|
||||
|
||||
NUMBER_0 = 0X30,
|
||||
NUMBER_1,
|
||||
NUMBER_2,
|
||||
NUMBER_3,
|
||||
NUMBER_4,
|
||||
NUMBER_5,
|
||||
NUMBER_6,
|
||||
NUMBER_7,
|
||||
NUMBER_8,
|
||||
NUMBER_9,
|
||||
|
||||
A = 0X41,
|
||||
B,
|
||||
C,
|
||||
D,
|
||||
E,
|
||||
F,
|
||||
G,
|
||||
H,
|
||||
I,
|
||||
J,
|
||||
K,
|
||||
L,
|
||||
M,
|
||||
N,
|
||||
O,
|
||||
P,
|
||||
Q,
|
||||
R,
|
||||
S,
|
||||
T,
|
||||
U,
|
||||
V,
|
||||
W,
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
|
||||
LEFT_WINDOWS = 0X5B,
|
||||
RIGHT_WINDOWS,
|
||||
APPS,
|
||||
|
||||
SLEEP = 0X5F,
|
||||
|
||||
NUMPAD_0 = 0X60,
|
||||
NUMPAD_1,
|
||||
NUMPAD_2,
|
||||
NUMPAD_3,
|
||||
NUMPAD_4,
|
||||
NUMPAD_5,
|
||||
NUMPAD_6,
|
||||
NUMPAD_7,
|
||||
NUMPAD_8,
|
||||
NUMPAD_9,
|
||||
|
||||
MULTIPLY = 0X6A,
|
||||
ADD,
|
||||
SEPARATOR,
|
||||
SUBTRACT,
|
||||
DECIMAL,
|
||||
DIVIDE,
|
||||
|
||||
F1 = 0X70,
|
||||
F2,
|
||||
F3,
|
||||
F4,
|
||||
F5,
|
||||
F6,
|
||||
F7,
|
||||
F8,
|
||||
F9,
|
||||
F10,
|
||||
F11,
|
||||
F12,
|
||||
F13,
|
||||
F14,
|
||||
F15,
|
||||
F16,
|
||||
F17,
|
||||
F18,
|
||||
F19,
|
||||
F20,
|
||||
F21,
|
||||
F22,
|
||||
F23,
|
||||
F24,
|
||||
|
||||
NUM_LOCK = 0X90,
|
||||
SCROLL_LOCK = 0X91,
|
||||
|
||||
OEM_PC98_NUMPAD_EQUAL = 0X92,
|
||||
OEM_FUJITSU_DICTIONARY = 0X92,
|
||||
OEM_FUJITSU_UNREGISTER,
|
||||
OEM_FUJITSU_REGISTER,
|
||||
OEM_FUJITSU_LEFT_THUMB,
|
||||
OEM_FUJITSU_RIGHT_THUMB,
|
||||
|
||||
LEFT_SHIFT = 0XA0,
|
||||
RIGHT_SHIFT,
|
||||
LEFT_CTRL,
|
||||
RIGHT_CTRL,
|
||||
LEFT_ALT,
|
||||
RIGHT_ALT,
|
||||
BROWSER_BACK,
|
||||
BROWSER_FORWARD,
|
||||
BROWSER_REFRESH,
|
||||
BROWSER_STOP,
|
||||
BROWSER_SEARCH,
|
||||
BROWSER_FAVOURITES,
|
||||
BROWSER_HOME,
|
||||
VOLUME_MUTE,
|
||||
VOLUME_DOWN,
|
||||
VOLUME_UP,
|
||||
MEDIA_NEXT_TRACK,
|
||||
MEDIA_PREVIOUS_TRACK,
|
||||
MEDIA_STOP,
|
||||
MEDIA_PLAY_PAUSE,
|
||||
LAUNCH_MAIL,
|
||||
LAUNCH_MEDIA_SELECT,
|
||||
LAUNCH_APP_1,
|
||||
LAUNCH_APP_2,
|
||||
|
||||
OEM_1 = 0XBA,
|
||||
OEM_PLUS,
|
||||
OEM_COMMA,
|
||||
OEM_MINUS,
|
||||
OEM_PERIOD,
|
||||
OEM_2,
|
||||
OEM_3,
|
||||
|
||||
GAMEPAD_A = 0XC3,
|
||||
GAMEPAD_B,
|
||||
GAMEPAD_X,
|
||||
GAMEPAD_Y,
|
||||
GAMEPAD_RIGHTSHOULDER,
|
||||
GAMEPAD_LEFTSHOULDER,
|
||||
GAMEPAD_LEFTTRIGGER,
|
||||
GAMEPAD_RIGHTTRIGGER,
|
||||
GAMEPAD_DPAD_UP,
|
||||
GAMEPAD_DPAD_DOWN,
|
||||
GAMEPAD_DPAD_LEFT,
|
||||
GAMEPAD_DPAD_RIGHT,
|
||||
GAMEPAD_MENU,
|
||||
GAMEPAD_VIEW,
|
||||
GAMEPAD_LEFT_THUMBSTICK_BUTTON,
|
||||
GAMEPAD_RIGHT_THUMBSTICK_BUTTON,
|
||||
GAMEPAD_LEFT_THUMBSTICK_UP,
|
||||
GAMEPAD_LEFT_THUMBSTICK_DOWN,
|
||||
GAMEPAD_LEFT_THUMBSTICK_RIGHT,
|
||||
GAMEPAD_LEFT_THUMBSTICK_LEFT,
|
||||
GAMEPAD_RIGHT_THUMBSTICK_UP,
|
||||
GAMEPAD_RIGHT_THUMBSTICK_DOWN,
|
||||
GAMEPAD_RIGHT_THUMBSTICK_RIGHT,
|
||||
GAMEPAD_RIGHT_THUMBSTICK_LEFT,
|
||||
|
||||
OEM_4,
|
||||
OEM_5,
|
||||
OEM_6,
|
||||
OEM_7,
|
||||
OEM_8,
|
||||
|
||||
OEM_AX = 0XE1,
|
||||
OEM_102,
|
||||
OEM_ICO_HELP,
|
||||
OEM_ICO_00,
|
||||
IME_PROCESS,
|
||||
OEM_ICO_CLEAR,
|
||||
PACKET,
|
||||
|
||||
OEM_RESET = 0XE9,
|
||||
OEM_JUMP,
|
||||
OEM_PA1,
|
||||
OEM_PA2,
|
||||
OEM_PA3,
|
||||
OEM_WSCTRL,
|
||||
OEM_CUSEL,
|
||||
OEM_ATTN,
|
||||
OEM_FINISH,
|
||||
OEM_COPY,
|
||||
OEM_AUTO,
|
||||
OEM_ENLW,
|
||||
OEM_BACKTAB,
|
||||
|
||||
ATTN,
|
||||
CRSEL,
|
||||
EXSEL,
|
||||
EREOF,
|
||||
PLAY,
|
||||
ZOOM,
|
||||
NONAME,
|
||||
PA_1,
|
||||
OEM_CLEAR
|
||||
};
|
||||
|
||||
public:
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*------------------------------------------------------------------------*/
|
||||
SHInputManagerSystem() noexcept = default;
|
||||
~SHInputManagerSystem() noexcept = default;
|
||||
|
||||
SHInputManagerSystem(const SHInputManagerSystem&) = delete;
|
||||
SHInputManagerSystem(SHInputManagerSystem&&) = delete;
|
||||
|
||||
SHInputManagerSystem& operator= (const SHInputManagerSystem&) = delete;
|
||||
SHInputManagerSystem& operator= (SHInputManagerSystem&&) = delete;
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* SHSystem Overrides */
|
||||
/*------------------------------------------------------------------------*/
|
||||
virtual void Init() override final;
|
||||
virtual void Exit() override final;
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Member Functions */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
//Needs to be linked to WM_MOUSEWHEEL in wndProc
|
||||
static inline void PollWheelVerticalDelta(WPARAM wParam) noexcept
|
||||
{
|
||||
mouseWheelVerticalDeltaPoll += GET_WHEEL_DELTA_WPARAM(wParam);
|
||||
}
|
||||
|
||||
//For testing purposes
|
||||
//static void PrintCurrentState() noexcept;
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Input state accessors (KB & M) */
|
||||
/*------------------------------------------------------------------------*/
|
||||
//Get how many keys are presently down
|
||||
static inline unsigned GetKeyCount() noexcept
|
||||
{
|
||||
return keyCount;
|
||||
}
|
||||
|
||||
//How many keys are presently toggled
|
||||
static inline unsigned GetKeyToggleCount() noexcept
|
||||
{
|
||||
return keyToggleCount;
|
||||
}
|
||||
|
||||
//Any key pressed in THIS FRAME ONLY
|
||||
//Keys being held beforehand don't count
|
||||
//Output parameter is which key was first to be detected
|
||||
static bool AnyKeyDown(SH_KEYCODE* firstKey = nullptr) noexcept;
|
||||
|
||||
//Any key is being held down
|
||||
//Return false if no key being held
|
||||
//Output parameter is which key was first to be detected
|
||||
static bool AnyKey(SH_KEYCODE* firstKey = nullptr) noexcept;
|
||||
|
||||
//Any key released in THIS FRAME ONLY
|
||||
//Keys that are released beforehand don't count
|
||||
//Output parameter is which key was first to be detected
|
||||
static bool AnyKeyUp(SH_KEYCODE* firstKey = nullptr) noexcept;
|
||||
|
||||
//Check if a particular key was pressed down in THIS FRAME ONLY
|
||||
//Keys being held beforehand don't count
|
||||
//Output parameter is how long the key has been released for prior
|
||||
static inline bool GetKeyDown (SH_KEYCODE key,
|
||||
double* releasedTime = nullptr) noexcept
|
||||
{
|
||||
if (releasedTime) *releasedTime = keysReleasedTime[static_cast<int>(key)];
|
||||
return (keys[static_cast<int>(key)] && !keysLast[static_cast<int>(key)]);
|
||||
}
|
||||
|
||||
//Check if a particular key was toggled on in THIS FRAME ONLY
|
||||
//Keys that stay toggled on afterwards don't count
|
||||
//Output parameter is how long the key has been toggled off for prior
|
||||
static inline bool GetKeyToggleOn (SH_KEYCODE key,
|
||||
double* toggleOffTime = nullptr) noexcept
|
||||
{
|
||||
if (toggleOffTime)
|
||||
*toggleOffTime = keysToggleOffTime[static_cast<int>(key)];
|
||||
return (keysToggle[static_cast<int>(key)] &&
|
||||
!keysToggleLast[static_cast<int>(key)]);
|
||||
}
|
||||
|
||||
//Check if a particular key is presently being held down on
|
||||
//Output parameter is how long the key has been held and released
|
||||
static inline bool GetKey(SH_KEYCODE key,
|
||||
double* heldTime = nullptr, double* releasedTime = nullptr) noexcept
|
||||
{
|
||||
if (heldTime) *heldTime = keysHeldTime[static_cast<int>(key)];
|
||||
if (releasedTime) *releasedTime = keysReleasedTime[static_cast<int>(key)];
|
||||
return keys[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
//Check if a particular key is presently toggled on
|
||||
//Output parameter is how long the key has been toggled on and off
|
||||
static inline bool GetKeyToggle(SH_KEYCODE key,
|
||||
double* onTime = nullptr, double* offTime = nullptr) noexcept
|
||||
{
|
||||
if (onTime) *onTime = keysToggleOnTime[static_cast<int>(key)];
|
||||
if (offTime) *offTime = keysToggleOffTime[static_cast<int>(key)];
|
||||
return keysToggle[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
//Check if a particular key was released in THIS FRAME ONLY
|
||||
//Keys already released beforehand don't count
|
||||
//Output parameter is how long the key has been held for prior
|
||||
static inline bool GetKeyUp(SH_KEYCODE key,
|
||||
double* heldTime = nullptr) noexcept
|
||||
{
|
||||
if (heldTime) *heldTime = keysHeldTime[static_cast<int>(key)];
|
||||
return (!keys[static_cast<int>(key)] && keysLast[static_cast<int>(key)]);
|
||||
}
|
||||
|
||||
//Check if a particular key was toggled off in THIS FRAME ONLY
|
||||
//Keys that stay toggled off afterwards don't count
|
||||
//Output parameter is how long the key has been toggled on for prior
|
||||
static inline bool GetKeyToggleOff(SH_KEYCODE key,
|
||||
double* toggleOnTime = nullptr) noexcept
|
||||
{
|
||||
if (toggleOnTime)
|
||||
*toggleOnTime = keysToggleOnTime[static_cast<int>(key)];
|
||||
return (!keysToggle[static_cast<int>(key)] &&
|
||||
keysToggleLast[static_cast<int>(key)]);
|
||||
}
|
||||
|
||||
//Mouse/////////////
|
||||
|
||||
//Get the mouse location with respect to the screen
|
||||
static inline void GetMouseScreenPosition (int* x = nullptr,
|
||||
int* y = nullptr) noexcept
|
||||
{
|
||||
if (x) *x = mouseScreenX;
|
||||
if (y) *y = mouseScreenY;
|
||||
}
|
||||
|
||||
//Get the mouse location with respect to current window
|
||||
static inline void GetMouseWindowPosition (int* x = nullptr,
|
||||
int* y = nullptr) noexcept
|
||||
{
|
||||
POINT p{ mouseScreenX, mouseScreenY };
|
||||
ScreenToClient(GetActiveWindow(), &p);
|
||||
if (x) *x = mouseScreenX;
|
||||
if (y) *y = mouseScreenY;
|
||||
}
|
||||
|
||||
//Get the mouse velocity
|
||||
//Two output parameters for x and y velocitites
|
||||
//In pixels per second for both
|
||||
static inline void GetMouseVelocity(double* x = nullptr,
|
||||
double* y = nullptr) noexcept
|
||||
{
|
||||
if (x) *x = mouseVelocityX;
|
||||
if (y) *y = mouseVelocityY;
|
||||
}
|
||||
|
||||
//Get the mouse wheel vertical delta
|
||||
static inline int GetMouseWheelVerticalDelta() noexcept
|
||||
{
|
||||
return mouseWheelVerticalDelta;
|
||||
}
|
||||
|
||||
//GET INPUT TIMINGS///////////////////////////////////////////////////////////
|
||||
|
||||
//Keyboard/////////////
|
||||
|
||||
//How long has this key been held down for
|
||||
static inline double GetKeyHeldTime(SH_KEYCODE key) noexcept
|
||||
{
|
||||
return keysHeldTime[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
//How long has this key been released for
|
||||
static inline double GetKeyReleasedTime(SH_KEYCODE key) noexcept
|
||||
{
|
||||
return keysReleasedTime[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
//How long has this key been toggled on for
|
||||
static inline double GetKeyToggleOnTime(SH_KEYCODE key) noexcept
|
||||
{
|
||||
return keysToggleOnTime[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
//How long has this keen been toggled off for
|
||||
static inline double GetKeyToggleOffTime(SH_KEYCODE key) noexcept
|
||||
{
|
||||
return keysToggleOffTime[static_cast<int>(key)];
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Other Functions */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
//Mouse////////////////////////
|
||||
|
||||
//Move mouse cursor to a position on the screen
|
||||
static inline void SetMouseScreenPosition(int x = 0, int y = 0) noexcept
|
||||
{
|
||||
SetCursorPos(x, y);
|
||||
}
|
||||
|
||||
//Move mouse cursor to a position on the active window
|
||||
static inline void SetMouseWindowPosition(int x = 0, int y = 0) noexcept
|
||||
{
|
||||
POINT p{ x, y };
|
||||
ClientToScreen(GetActiveWindow(), &p);
|
||||
SetCursorPos(p.x, p.y);
|
||||
}
|
||||
|
||||
private:
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
/*------------------------------------------------------------------------*/
|
||||
static constexpr size_t MAX_KEYS = UCHAR_MAX + 1;
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
//KEYBOARD AND MOUSE BUTTONS////////////////////////////////////////////////
|
||||
|
||||
//How many keys are presently being pressed
|
||||
static unsigned keyCount;
|
||||
|
||||
//Key states of all keys presently
|
||||
//true for being pressed, false for released
|
||||
static bool keys[MAX_KEYS];
|
||||
|
||||
//Key states of all keys in the last frame
|
||||
//true for being pressed, false for released
|
||||
static bool keysLast[MAX_KEYS];
|
||||
|
||||
//Key held durations
|
||||
//Stops ticking up when released
|
||||
//Will be reset when held again
|
||||
static double keysHeldTime[MAX_KEYS];
|
||||
|
||||
//Key released durations
|
||||
//Stops ticking up when held
|
||||
//Will be reset when off again
|
||||
static double keysReleasedTime[MAX_KEYS];
|
||||
|
||||
//How many keys are presently being toggled
|
||||
static unsigned keyToggleCount;
|
||||
|
||||
//Toggle key states of keys (not neccessarily just caps/num/scroll locks)
|
||||
static bool keysToggle[MAX_KEYS];
|
||||
|
||||
//Toggle key states of keys in the last frame
|
||||
static bool keysToggleLast[MAX_KEYS];
|
||||
|
||||
//Key toggle durations
|
||||
//Stops ticking up when untoggled
|
||||
//Will be reset when toggled again
|
||||
static double keysToggleOnTime[MAX_KEYS];
|
||||
|
||||
//Key untoggle durations
|
||||
//Stops ticking up when toggled
|
||||
//Will be reset when untoggled again
|
||||
static double keysToggleOffTime[MAX_KEYS];
|
||||
|
||||
//MOUSE VARIABLES///////////////////////////////////////////////////////////
|
||||
|
||||
//Present horizontal positioning of the mouse WRT the screen
|
||||
//Increasing rightwards
|
||||
static int mouseScreenX;
|
||||
//Present vertical positioning of the mouse WRT the screen
|
||||
//Increasing downwards
|
||||
static int mouseScreenY;
|
||||
|
||||
//Horizontal positioning of the mouse WRT screen in last frame
|
||||
//Increasing rightwards
|
||||
static int mouseScreenXLast;
|
||||
//Vertical positioning of the mouse WRT screen in the last frame
|
||||
//Increasing downwards
|
||||
static int mouseScreenYLast;
|
||||
|
||||
//The velocity at which the mouse is being moved horizontally (px/s)
|
||||
//Rightwards is positive
|
||||
static double mouseVelocityX;
|
||||
//The velocity at which the mouse is being moved vertically (px/s)
|
||||
//Downwards is positive
|
||||
static double mouseVelocityY;
|
||||
|
||||
//For polling mouse wheel events, not to be read
|
||||
static int mouseWheelVerticalDeltaPoll;
|
||||
//Mouse wheel vertical rotation speed. Positive is rotation AWAY from user
|
||||
static int mouseWheelVerticalDelta;
|
||||
|
||||
//CONTROLLER VARIABLES//////////////////////////////////////////////////////
|
||||
|
||||
//OTHER VARIABLES///////////////////////////////////////////////////////////
|
||||
|
||||
//Axis bindings
|
||||
//X
|
||||
|
||||
//Y
|
||||
|
||||
//Other mappings
|
||||
|
||||
//Buffer
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue