Merge branch 'main' into SP3-13-Assets-Manager

This commit is contained in:
Xiao Qi 2022-09-26 14:40:57 +08:00
commit 1c45b49937
24 changed files with 1228 additions and 158 deletions

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@ -23,6 +23,7 @@
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
#include "Scene/SHSceneManager.h"
#include "Math/Transform/SHTransformSystem.h"
#include "Input/SHInputManagerSystem.h"
#include "Scenes/SBTestScene.h"
#include "Math/Transform/SHTransformComponent.h"
@ -54,6 +55,7 @@ namespace Sandbox
SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
// Create Routines
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
@ -74,6 +76,8 @@ namespace Sandbox
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHInputManagerSystem, SHADE::SHInputManagerSystem::InputManagerRoutine>();
//TODO: REMOVE AFTER PRESENTATION
SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.fbx");
SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");

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@ -55,12 +55,12 @@ namespace Sandbox
graphicsSystem->BuildMeshBuffers();
// Create Materials
auto matInst = graphicsSystem->AddMaterialInstance();
auto matInst = graphicsSystem->AddOrGetBaseMaterialInstance();
// Create Stress Test Objects
static const SHVec3 TEST_OBJ_SCALE = { 0.2f, 0.2f, 0.2f };
constexpr int NUM_ROWS = 200;
constexpr int NUM_COLS = 100;
constexpr int NUM_ROWS = 1;
constexpr int NUM_COLS = 1;
static const SHVec3 TEST_OBJ_SPACING = { 1.0f, 1.0f, 1.0f };
static const SHVec3 TEST_OBJ_START_POS = { - (NUM_COLS / 2 * TEST_OBJ_SPACING.x ), 0.0f, 0.0f };
//for (int z = 0; z < NUM_ROWS; ++z)

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="SHADE::Handle&lt;*&gt;">
<DisplayString Condition="library==nullptr">NULL</DisplayString>
<DisplayString>ID = {id.Data.Index} Version = {id.Data.Version} Type = {"$T1"} </DisplayString>
<Expand>
<ExpandedItem>(*library).objects.denseArray[(*library).objects.sparseArray[id.Data.Index]]</ExpandedItem>
</Expand>
</Type>
</AutoVisualizer>

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@ -15,7 +15,8 @@ project "SHADE_Engine"
"%{prj.location}/src/**.hpp",
"%{prj.location}/src/**.c",
"%{prj.location}/src/**.cpp",
"%{prj.location}/src/**.glsl"
"%{prj.location}/src/**.glsl",
"%{prj.location}/**.natvis"
}
includedirs

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@ -324,11 +324,14 @@ namespace SHADE
void SHVkCommandBuffer::BindVertexBuffer(uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept
{
if (cmdBufferState == SH_CMD_BUFFER_STATE::RECORDING)
{
if (buffer)
{
auto bufferHandle = buffer->GetVkBuffer();
vkCommandBuffer.bindVertexBuffers(bindingPoint, 1, &bufferHandle, &offset);
}
}
}
/***************************************************************************/
/*!
@ -445,6 +448,7 @@ namespace SHADE
return;
}
if (indirectDrawData)
vkCommandBuffer.drawIndexedIndirect(indirectDrawData->GetVkBuffer(), 0, drawCount, sizeof(vk::DrawIndexedIndirectCommand));
}

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@ -39,7 +39,8 @@ namespace SHADE
std::vector<vk::DescriptorPoolSize> Limits =
{
{ vk::DescriptorType::eCombinedImageSampler, 100 },
{ vk::DescriptorType::eUniformBuffer, 100 }
{ vk::DescriptorType::eUniformBuffer, 100 },
{ vk::DescriptorType::eUniformBufferDynamic, 100 }
};
/// <summary>
/// Maximum number of descriptor sets allowed

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@ -58,6 +58,9 @@ namespace SHADE
// Add renderable in
subBatch->Renderables.insert(renderable);
// Also add material instance in
referencedMatInstances.insert(renderable->GetMaterial());
// Mark all as dirty
setAllDirtyFlags();
}
@ -76,6 +79,22 @@ namespace SHADE
subBatch->Renderables.erase(renderable);
// Check if other renderables in subBatches contain the same material instance
bool matUnused = true;
for (const auto& sb : subBatches)
for (const auto& rend : sb.Renderables)
{
if (rend->GetMaterial() == renderable->GetMaterial())
{
matUnused = false;
break;
}
}
// Material is no longer in this library, so we remove it
if (matUnused)
referencedMatInstances.erase(renderable->GetMaterial());
// Mark all as dirty
for (bool& dirt : isDirty)
dirt = true;
@ -101,6 +120,60 @@ namespace SHADE
}
}
void SHBatch::UpdateMaterialBuffer(uint32_t frameIndex)
{
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
{
SHLOG_WARNING("[SHBatch] Attempted to update transform buffers with an invalid frame index.");
return;
}
// Check if there are even material properties to update
if (!matPropsData)
return;
// Check if any materials have changed
bool hasChanged = false;
for (const auto& material : referencedMatInstances)
{
if (material->HasChanged())
{
hasChanged = true;
break;
}
}
// We need to update all the material buffers if the materials have changed
if (hasChanged)
{
for (auto& dirt : matBufferDirty)
dirt = true;
}
// Check if this frame's buffer is dirty
if (!matBufferDirty[frameIndex])
return;
// Build CPI Buffer
char* propsCurrPtr = matPropsData.get();
for (auto& subBatch : subBatches)
for (const SHRenderable* renderable : subBatch.Renderables)
{
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
propsCurrPtr += singleMatPropSize;
}
// Transfer to GPU
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
vk::BufferUsageFlagBits::eStorageBuffer
);
// This frame is updated
matBufferDirty[frameIndex] = false;
}
void SHBatch::UpdateTransformBuffer(uint32_t frameIndex)
{
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
@ -130,10 +203,11 @@ namespace SHADE
}
// Transfer to GPU
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), transformData.size() * sizeof(SHMatrix), 0, 0);
if (transformDataBuffer[frameIndex])
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
}
void SHBatch::Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex)
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, uint32_t frameIndex)
{
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
{
@ -169,7 +243,6 @@ namespace SHADE
vk::ShaderStageFlagBits::eFragment
);
const bool EMPTY_MAT_PROPS = !SHADER_INFO;
Byte singleMatPropSize = 0;
Byte matPropTotalBytes = 0;
if (!EMPTY_MAT_PROPS)
{
@ -231,14 +304,14 @@ namespace SHADE
const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
_device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
BuffUsage::eIndirectBuffer
);
// - Transform Buffer
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
_device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
BuffUsage::eVertexBuffer
);
// - Material Properties Buffer
@ -246,12 +319,15 @@ namespace SHADE
{
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
_device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
BuffUsage::eStorageBuffer
);
}
isDirty[frameIndex] = false;
// Save logical device
this->device = _device;
}
/*---------------------------------------------------------------------------------*/

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@ -34,6 +34,7 @@ namespace SHADE
class SHMesh;
class SHRenderable;
class SHVkLogicalDevice;
class SHMaterialInstance;
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
@ -73,6 +74,7 @@ namespace SHADE
void Add(const SHRenderable* renderable);
void Remove(const SHRenderable* renderable);
void Clear();
void UpdateMaterialBuffer(uint32_t frameIndex);
void UpdateTransformBuffer(uint32_t frameIndex);
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
@ -86,8 +88,12 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Data Members */
/*-----------------------------------------------------------------------------*/
// Resources
Handle<SHVkLogicalDevice> device;
// Batch Properties
Handle<SHVkPipeline> pipeline;
std::unordered_set<Handle<SHMaterialInstance>> referencedMatInstances;
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> matBufferDirty;
// Batch Tree
std::vector<SHSubBatch> subBatches;
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> isDirty;
@ -96,6 +102,7 @@ namespace SHADE
std::vector<SHMatrix> transformData;
std::unique_ptr<char> matPropsData;
Byte matPropsDataSize = 0;
Byte singleMatPropSize = 0;
bool isCPUBuffersDirty = true;
// GPU Buffers
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> drawDataBuffer;

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@ -109,11 +109,11 @@ namespace SHADE
superBatches.clear();
}
void SHBatcher::UpdateTransformBuffer(uint32_t frameIndex)
void SHBatcher::UpdateBuffers(uint32_t frameIndex)
{
for (auto& batch : superBatches)
{
batch->UpdateTransformBuffer(frameIndex);
batch->UpdateBuffers(frameIndex);
}
}

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@ -53,7 +53,7 @@ namespace SHADE
void RemoveFromBatch(SHRenderable const* renderable);
void FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
void ClearBatches();
void UpdateTransformBuffer(uint32_t frameIndex);
void UpdateBuffers(uint32_t frameIndex);
void RegisterSuperBatch(Handle<SHSuperBatch> superBatch);
void DeregisterSuperBatch(Handle<SHSuperBatch> superBatch);

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@ -78,10 +78,11 @@ namespace SHADE
batches.clear();
}
void SHSuperBatch::UpdateTransformBuffer(uint32_t frameIndex)
void SHSuperBatch::UpdateBuffers(uint32_t frameIndex)
{
for (auto& batch : batches)
{
batch.UpdateMaterialBuffer(frameIndex);
batch.UpdateTransformBuffer(frameIndex);
}
}

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@ -55,7 +55,7 @@ namespace SHADE
void Add(const SHRenderable* renderable) noexcept;
void Remove(const SHRenderable* renderable) noexcept;
void Clear() noexcept;
void UpdateTransformBuffer(uint32_t frameIndex);
void UpdateBuffers(uint32_t frameIndex);
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept;
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;

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@ -150,9 +150,9 @@ namespace SHADE
//compositeSubpass->AddInput("Position");
// TODO: Use macro to add this node when SH_EDITOR is enabled
//auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {});
//auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
//imguiSubpass->AddColorOutput("Present");
auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {"G-Buffer"});
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
imguiSubpass->AddColorOutput("Present");
worldRenderGraph->Generate();
@ -415,14 +415,19 @@ namespace SHADE
resourceManager.Free(material);
}
Handle<SHMaterialInstance> SHGraphicsSystem::AddMaterialInstance(Handle<SHMaterial> material)
Handle<SHMaterialInstance> SHGraphicsSystem::AddOrGetBaseMaterialInstance(Handle<SHMaterial> material)
{
return resourceManager.Create<SHMaterialInstance>(material);
return materialInstanceCache.CreateOrGet(resourceManager, material);
}
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddMaterialInstance()
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddOrGetBaseMaterialInstance()
{
return AddMaterialInstance(defaultMaterial);
return AddOrGetBaseMaterialInstance(defaultMaterial);
}
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst)
{
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
}
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)

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@ -28,6 +28,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/MiddleEnd/Shaders/SHShaderSourceLibrary.h"
#include "Graphics/MiddleEnd/Shaders/SHShaderModuleLibrary.h"
#include "SHMeshLibrary.h"
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
namespace SHADE
{
@ -119,9 +120,10 @@ namespace SHADE
/* Material Creation Functions */
/*-----------------------------------------------------------------------------*/
Handle<SHMaterial> AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader, Handle<SHSubpass> subpass);
void RemoveMaterial(Handle<SHMaterial> material);;
Handle<SHMaterialInstance> AddMaterialInstance();
Handle<SHMaterialInstance> AddMaterialInstance(Handle<SHMaterial> material);
void RemoveMaterial(Handle<SHMaterial> material);
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
/*-----------------------------------------------------------------------------*/
@ -230,6 +232,7 @@ namespace SHADE
// Middle End Resources
ResourceManager resourceManager;
SHMeshLibrary meshLibrary;
SHMaterialInstanceCache materialInstanceCache;
// Viewports
Handle<SHViewport> defaultViewport; // Whole screen
std::vector<Handle<SHViewport>> viewports; // Additional viewports

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@ -38,7 +38,7 @@ namespace SHADE
dataStore.reset();
}
void SHMaterialInstance::ExportProperties(void* dest) const
void SHMaterialInstance::ExportProperties(void* dest)
{
assert(dataStore != nullptr);
@ -62,6 +62,9 @@ namespace SHADE
const auto DATA_OFFSET = variable->offset;
memcpy(static_cast<char*>(dest) + DATA_OFFSET, dataStore.get() + data.StoredDataOffset, data.DataSize);
}
// Data was exported so unflag
dataWasChanged = false;
}
/*---------------------------------------------------------------------------------*/

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@ -62,12 +62,13 @@ namespace SHADE
template<typename T>
const T& GetProperty(const std::string& key) const;
void ResetProperties() noexcept;
void ExportProperties(void* dest) const;
void ExportProperties(void* dest);
/*-----------------------------------------------------------------------------*/
/* Getter Functions */
/*-----------------------------------------------------------------------------*/
Handle<SHMaterial> GetBaseMaterial() const { return baseMaterial; }
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
bool HasChanged() const noexcept { return dataWasChanged; }
private:
/*-----------------------------------------------------------------------------*/
@ -77,6 +78,7 @@ namespace SHADE
std::vector<OverrideData> overrideData;
std::unique_ptr<char> dataStore;
size_t dataStoreSize = 0;
bool dataWasChanged = false;
/*-----------------------------------------------------------------------------*/
/* Helper Functions */

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@ -53,6 +53,9 @@ namespace SHADE
// Save the override data information
overrideData.emplace_back(std::move(od));
// Flag
dataWasChanged = true;
}
template<typename T>
T& SHMaterialInstance::GetProperty(const std::string& key)

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@ -81,7 +81,7 @@ namespace SHADE
if (!material)
{
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
material = gfxSystem->AddMaterialInstance(sharedMaterial->GetBaseMaterial());
material = gfxSystem->AddOrGetBaseMaterialInstance(sharedMaterial->GetBaseMaterial());
}
return material;

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@ -0,0 +1,47 @@
/************************************************************************************//*!
\file SHMaterialInstanceCache.cpp
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 25, 2022
\brief Contains the definition of SHMaterialInstanceCache's functions.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#include "SHpch.h"
#include "SHMaterialInstanceCache.h"
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
#include "Resource/ResourceLibrary.h"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Usage Functions */
/*---------------------------------------------------------------------------------*/
SHADE::Handle<SHADE::SHMaterialInstance> SHMaterialInstanceCache::CreateOrGet(ResourceManager& manager, Handle<SHMaterial> material)
{
// Check if there is already an existing instance
auto matInst = cache.find(material);
if (matInst == cache.end())
{
// Create and return
return cache.emplace(material, manager.Create<SHMaterialInstance>(material)).first->second;
}
return matInst->second;
}
void SHMaterialInstanceCache::Remove(Handle<SHMaterial> material)
{
cache.erase(material);
}
void SHMaterialInstanceCache::Clear()
{
cache.clear();
}
}

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@ -0,0 +1,93 @@
/************************************************************************************//*!
\file SHMaterialInstanceCache.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 25, 2022
\brief Contains the definition of SHMaterialInstanceCache.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// STL Includes
#include <unordered_map>
// Project Includes
#include "Resource/Handle.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHMaterial;
class SHMaterialInstance;
class ResourceManager;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
/*************************************************************************************/
/*!
\brief
Creates and caches base SHMaterialInstances. Note that base SHMaterialInstances
refer to SHMaterialInstances with no overrides.
*/
/*************************************************************************************/
class SHMaterialInstanceCache
{
public:
/*---------------------------------------------------------------------------------*/
/* Usage Functions */
/*---------------------------------------------------------------------------------*/
/***********************************************************************************/
/*!
\brief
\param material
Material to get the SHMaterialInstance for.
\return
Handle to the base SHMaterialInstance that is mapped to SHMaterial.
*/
/***********************************************************************************/
Handle<SHMaterialInstance> CreateOrGet(ResourceManager& manager, Handle<SHMaterial> material);
/***********************************************************************************/
/*!
\brief
Removes a SHMaterialInstance from the cache with a matching material.
\param material
Handle to a SHMaterial that is used to check for removal.
*/
/***********************************************************************************/
void Remove(Handle<SHMaterial> material);
/***********************************************************************************/
/*!
\brief
Removes all SHMaterialInstances in the cache.
*/
/***********************************************************************************/
void Clear();
private:
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
using MaterialMap = std::unordered_map<Handle<SHMaterial>, Handle<SHMaterialInstance>>;
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
MaterialMap cache;
};
}

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@ -220,7 +220,6 @@ namespace SHADE
, depthReferences{}
, inputReferences{}
{
superBatch = rm.Create<SHSuperBatch>(GetHandle());
}
/***************************************************************************/
@ -349,7 +348,7 @@ namespace SHADE
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
{
// Ensure correct transforms are provided
superBatch->UpdateTransformBuffer(frameIndex);
superBatch->UpdateBuffers(frameIndex);
// Draw all the batches
superBatch->Draw(commandBuffer, frameIndex);
@ -366,6 +365,12 @@ namespace SHADE
exteriorDrawCalls.push_back(newDrawCall);
}
void SHSubpass::Init(ResourceManager& resourceManager) noexcept
{
superBatch = resourceManager.Create<SHSuperBatch>(GetHandle());
}
/***************************************************************************/
/*!
@ -524,6 +529,9 @@ namespace SHADE
, configured{ rhs.configured }
, executed{ rhs.executed }
, ptrToResources{ rhs.ptrToResources }
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
, batcher { std::move(rhs.batcher) }
{
rhs.renderpass = {};
}
@ -544,6 +552,8 @@ namespace SHADE
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
subpassIndexing = std::move(rhs.subpassIndexing);
ptrToResources = std::move(rhs.ptrToResources);
pipelineLibrary = std::move(rhs.pipelineLibrary);
batcher = std::move(rhs.batcher);
rhs.renderpass = {};
@ -577,6 +587,7 @@ namespace SHADE
subpasses.emplace_back(resourceManager.Create<SHSubpass>(resourceManager, GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
Handle<SHSubpass> subpass = subpasses.back();
subpass->Init(resourceManager);
// Register the SuperBatch
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
@ -705,7 +716,7 @@ namespace SHADE
// First we want to take all the attachment descriptions and initialize the
// finalLayout to whatever layout is specified in the last subpass that references the attachment.
for (auto& node : nodes)
for (uint32_t i = 0; auto& node : nodes)
{
// key is handle ID, value is pair (first is initial layout, second is final layout).
std::unordered_map<uint32_t, vk::ImageLayout> resourceAttLayouts;
@ -719,7 +730,7 @@ namespace SHADE
{
for (auto& color : subpass->colorReferences)
{
if (node->attResources[color.attachment]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
if (i == nodes.size() - 1 && node->attResources[color.attachment]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
resourceAttLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
else
resourceAttLayouts[color.attachment] = color.layout;
@ -738,6 +749,7 @@ namespace SHADE
att.initialLayout = vk::ImageLayout::eUndefined;
att.finalLayout = resourceAttLayouts[i];
}
++i;
}
// at this point all attachment descs will have their final layouts initialized as if they were standalone and did
@ -846,7 +858,7 @@ namespace SHADE
for (auto& inputAtt : subpass->inputReferences)
{
auto resource = node->attResources[inputAtt.attachment];
if (resource->resourceType == SH_ATT_DESC_TYPE::COLOR)
if (resource->resourceType == SH_ATT_DESC_TYPE::COLOR || resource->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
colorRead |= (1 << i);
else if (resource->resourceType == SH_ATT_DESC_TYPE::DEPTH_STENCIL)
depthRead |= (1 << i);
@ -993,6 +1005,34 @@ namespace SHADE
}
SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept
: logicalDeviceHdl{ rhs.logicalDeviceHdl }
, swapchainHdl{ rhs.swapchainHdl }
, nodeIndexing{ std::move(rhs.nodeIndexing) }
, nodes{ std::move(rhs.nodes) }
, graphResources{ std::move(rhs.graphResources) }
, resourceManager{ std::move(rhs.resourceManager) }
, globalData{ rhs.globalData }
{
}
SHRenderGraph& SHRenderGraph::operator=(SHRenderGraph&& rhs) noexcept
{
if (&rhs == this)
return *this;
logicalDeviceHdl = rhs.logicalDeviceHdl;
swapchainHdl = rhs.swapchainHdl;
nodeIndexing = std::move(rhs.nodeIndexing);
nodes = std::move(rhs.nodes);
graphResources = std::move(rhs.graphResources);
resourceManager = std::move(rhs.resourceManager);
globalData = rhs.globalData;
return *this;
}
/***************************************************************************/
/*!

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@ -140,6 +140,8 @@ namespace SHADE
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
void Init (ResourceManager& resourceManager) noexcept;
/*-----------------------------------------------------------------------*/
/* GETTERS AND SETTERS */
/*-----------------------------------------------------------------------*/
@ -279,6 +281,8 @@ namespace SHADE
/* CTORS AND DTORS */
/*-----------------------------------------------------------------------*/
SHRenderGraph (void) noexcept;
SHRenderGraph(SHRenderGraph&& rhs) noexcept;
SHRenderGraph& operator=(SHRenderGraph&& rhs) noexcept;
/*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */

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@ -0,0 +1,186 @@
/*********************************************************************
* \file SHInputManagerSystem.cpp
* \author Ryan Wang Nian Jing
* \brief Definition of input manager.
* Handles input from keyboard and mouse. Soon to include controller.
*
* \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction
or disclosure of this file or its contents without the prior written
consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/
#pragma once
#include <SHpch.h>
#include "SHInputManagerSystem.h"
namespace SHADE
{
/*------------------------------------------------------------------------*/
/* Static defines */
/*------------------------------------------------------------------------*/
unsigned SHInputManagerSystem::keyCount = 0;
bool SHInputManagerSystem::keys[MAX_KEYS];
bool SHInputManagerSystem::keysLast[MAX_KEYS];
double SHInputManagerSystem::keysHeldTime[MAX_KEYS];
double SHInputManagerSystem::keysReleasedTime[MAX_KEYS];
unsigned SHInputManagerSystem::keyToggleCount = 0;
bool SHInputManagerSystem::keysToggle[MAX_KEYS];
bool SHInputManagerSystem::keysToggleLast[MAX_KEYS];
double SHInputManagerSystem::keysToggleOnTime[MAX_KEYS];
double SHInputManagerSystem::keysToggleOffTime[MAX_KEYS];
int SHInputManagerSystem::mouseScreenX = 0;
int SHInputManagerSystem::mouseScreenY = 0;
int SHInputManagerSystem::mouseScreenXLast = 0;
int SHInputManagerSystem::mouseScreenYLast = 0;
double SHInputManagerSystem::mouseVelocityX = 0;
double SHInputManagerSystem::mouseVelocityY = 0;
int SHInputManagerSystem::mouseWheelVerticalDelta = 0;
int SHInputManagerSystem::mouseWheelVerticalDeltaPoll = 0;
void SHInputManagerSystem::Init()
{
keyCount = 0;
SecureZeroMemory(keys, sizeof(keys));
SecureZeroMemory(keysLast, sizeof(keysLast));
SecureZeroMemory(keysHeldTime, sizeof(keysHeldTime));
SecureZeroMemory(keysReleasedTime, sizeof(keysReleasedTime));
keyToggleCount = 0;
SecureZeroMemory(keysToggle, sizeof(keysToggle));
SecureZeroMemory(keysToggleLast, sizeof(keysToggleLast));
SecureZeroMemory(keysToggleOnTime, sizeof(keysToggleOnTime));
SecureZeroMemory(keysToggleOffTime, sizeof(keysToggleOffTime));
mouseScreenX = 0;
mouseScreenY = 0;
mouseScreenXLast = 0;
mouseScreenYLast = 0;
mouseWheelVerticalDelta = 0;
mouseWheelVerticalDeltaPoll = 0;
}
void SHInputManagerSystem::Exit()
{
//No dynamically allocated memory. Nothing to do here.
}
void SHInputManagerSystem::InputManagerRoutine::
FixedExecute(double dt) noexcept
{
//Keyboard and Mouse Buttons////////////////////////////////////////////////
//Poll
unsigned char keyboardState[MAX_KEYS];
GetKeyboardState(keyboardState);
keyCount = 0;
keyToggleCount = 0;
for (size_t i = 0; i < MAX_KEYS; ++i)
{
//Ignore shift, ctrl and alt since they are split to left and right
if (static_cast<SH_KEYCODE>(i) == SH_KEYCODE::SHIFT ||
static_cast<SH_KEYCODE>(i) == SH_KEYCODE::CTRL ||
static_cast<SH_KEYCODE>(i) == SH_KEYCODE::ALT)
continue;
//Pressed state
if (keyboardState[i] & 0b10000000)
{
++keyCount;
keys[i] = true;
}
else keys[i] = false;
//Toggle state
if (keyboardState[i] & 0b00000001)
{
++keyToggleCount;
keysToggle[i] = true;
}
else keysToggle[i] = false;
}
//Timers
for (size_t i = 0; i < MAX_KEYS; ++i)
{
if (keys[i]) //Key is down
{
if (!keysLast[i]) //Key was just pressed
{
keysHeldTime[i] = 0.0; //Reset timer
}
keysHeldTime[i] += dt; //Tick up
}
else //Key is up
{
if (keysLast[i]) //Key was just released
{
keysReleasedTime[i] = 0.0; //Reset timer
}
keysReleasedTime[i] += dt; //Tick up
}
}
//Write to lastKeys
memcpy(keysLast, keys, sizeof(keys));
//Mouse Positioning/////////////////////////////////////
//https://stackoverflow.com/a/6423739
//Set last positioning
mouseScreenXLast = mouseScreenX;
mouseScreenYLast = mouseScreenY;
//Get cursor position, even when it is outside window
POINT p;
GetCursorPos(&p);
mouseScreenX = p.x;
mouseScreenY = p.y;
//Mouse wheel vertical delta updating
mouseWheelVerticalDelta = 0;
mouseWheelVerticalDelta = mouseWheelVerticalDeltaPoll;
mouseWheelVerticalDeltaPoll = 0;
}
bool SHInputManagerSystem::AnyKeyDown(SH_KEYCODE* firstDetected) noexcept
{
for (size_t i = 0; i < MAX_KEYS; ++i)
{
if (keys[i] && !keysLast[i])
{
if (firstDetected) *firstDetected = static_cast<SH_KEYCODE>(i);
return true;
}
}
return false;
}
bool SHInputManagerSystem::AnyKey(SH_KEYCODE* firstDetected) noexcept
{
for (size_t i = 0; i < MAX_KEYS; ++i)
{
if (keys[i])
{
if (firstDetected) *firstDetected = static_cast<SH_KEYCODE>(i);
return true;
}
}
return false;
}
bool SHInputManagerSystem::AnyKeyUp(SH_KEYCODE* firstDetected) noexcept
{
for (size_t i = 0; i < MAX_KEYS; ++i)
{
if (!keys[i] && keysLast[i])
{
if (firstDetected) *firstDetected = static_cast<SH_KEYCODE>(i);
return true;
}
}
return false;
}
} //namespace SHADE

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@ -0,0 +1,580 @@
/*********************************************************************
* \file SHInputManagerSystem.h
* \author Ryan Wang Nian Jing
* \brief Declaration of input manager.
* Handles input from keyboard and mouse. Soon to include controller.
*
* \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction
or disclosure of this file or its contents without the prior written
consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/
#pragma once
//#include <Xinput.h>
//#include "../../SHADE_Managed/src/SHpch.h"
#include "ECS_Base/System/SHSystem.h"
#include "ECS_Base/System/SHFixedSystemRoutine.h"
namespace SHADE
{
class SH_API SHInputManagerSystem : public SHSystem
{
public:
class SH_API InputManagerRoutine : public SHFixedSystemRoutine
{
public:
virtual void FixedExecute(double dt) noexcept override final;
};
public:
/*------------------------------------------------------------------------*/
/* Enumerations */
/*------------------------------------------------------------------------*/
enum class SH_KEYCODE
{
LMB = 0X01,
RMB = 0X02,
CANCEL = 0X03,
MMB = 0X04,
XMB1 = 0X05,
XMB2 = 0X06,
BACKSPACE = 0X08,
TAB = 0X09,
CLEAR = 0X0C,
ENTER = 0X0D,
SHIFT = 0X10, //USE LEFT OR RIGHT SHIFT INSTEAD
CTRL = 0X11, //USE LEFT OR RIGHT CTRL INSTEAD
ALT = 0X12, //USE LEFT OR RIGHT ALT INSTEAD
PAUSE = 0X13,
CAPS_LOCK = 0X14,
IME_KANA = 0X15,
IME_HANGUL = 0X15,
IME_ON = 0X16,
IME_JUNJA = 0X17,
IME_FINAL = 0X18,
IME_HANJA = 0X19,
IME_KANJI = 0X19,
IME_OFF = 0X1A,
ESCAPE = 0X1B,
IME_CONVERT = 0X1C,
IME_NONCONVERT = 0X1D,
IME_ACCEPT = 0X1E,
IME_MODECHANGE = 0X1F,
SPACE = 0X20,
PAGE_UP = 0X21,
PAGE_DOWN = 0X22,
END = 0X23,
HOME = 0X24,
LEFT_ARROW = 0X25,
UP_ARROW = 0X26,
RIGHT_ARROW = 0X27,
DOWN_ARROW = 0X28,
SELECT = 0X29,
PRINT = 0X2A,
EXECUTE = 0X2B,
PRINT_SCREEN = 0X2C,
INSERT = 0X2D,
DEL = 0X2E,
HELP = 0X2F,
NUMBER_0 = 0X30,
NUMBER_1,
NUMBER_2,
NUMBER_3,
NUMBER_4,
NUMBER_5,
NUMBER_6,
NUMBER_7,
NUMBER_8,
NUMBER_9,
A = 0X41,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
LEFT_WINDOWS = 0X5B,
RIGHT_WINDOWS,
APPS,
SLEEP = 0X5F,
NUMPAD_0 = 0X60,
NUMPAD_1,
NUMPAD_2,
NUMPAD_3,
NUMPAD_4,
NUMPAD_5,
NUMPAD_6,
NUMPAD_7,
NUMPAD_8,
NUMPAD_9,
MULTIPLY = 0X6A,
ADD,
SEPARATOR,
SUBTRACT,
DECIMAL,
DIVIDE,
F1 = 0X70,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
NUM_LOCK = 0X90,
SCROLL_LOCK = 0X91,
OEM_PC98_NUMPAD_EQUAL = 0X92,
OEM_FUJITSU_DICTIONARY = 0X92,
OEM_FUJITSU_UNREGISTER,
OEM_FUJITSU_REGISTER,
OEM_FUJITSU_LEFT_THUMB,
OEM_FUJITSU_RIGHT_THUMB,
LEFT_SHIFT = 0XA0,
RIGHT_SHIFT,
LEFT_CTRL,
RIGHT_CTRL,
LEFT_ALT,
RIGHT_ALT,
BROWSER_BACK,
BROWSER_FORWARD,
BROWSER_REFRESH,
BROWSER_STOP,
BROWSER_SEARCH,
BROWSER_FAVOURITES,
BROWSER_HOME,
VOLUME_MUTE,
VOLUME_DOWN,
VOLUME_UP,
MEDIA_NEXT_TRACK,
MEDIA_PREVIOUS_TRACK,
MEDIA_STOP,
MEDIA_PLAY_PAUSE,
LAUNCH_MAIL,
LAUNCH_MEDIA_SELECT,
LAUNCH_APP_1,
LAUNCH_APP_2,
OEM_1 = 0XBA,
OEM_PLUS,
OEM_COMMA,
OEM_MINUS,
OEM_PERIOD,
OEM_2,
OEM_3,
GAMEPAD_A = 0XC3,
GAMEPAD_B,
GAMEPAD_X,
GAMEPAD_Y,
GAMEPAD_RIGHTSHOULDER,
GAMEPAD_LEFTSHOULDER,
GAMEPAD_LEFTTRIGGER,
GAMEPAD_RIGHTTRIGGER,
GAMEPAD_DPAD_UP,
GAMEPAD_DPAD_DOWN,
GAMEPAD_DPAD_LEFT,
GAMEPAD_DPAD_RIGHT,
GAMEPAD_MENU,
GAMEPAD_VIEW,
GAMEPAD_LEFT_THUMBSTICK_BUTTON,
GAMEPAD_RIGHT_THUMBSTICK_BUTTON,
GAMEPAD_LEFT_THUMBSTICK_UP,
GAMEPAD_LEFT_THUMBSTICK_DOWN,
GAMEPAD_LEFT_THUMBSTICK_RIGHT,
GAMEPAD_LEFT_THUMBSTICK_LEFT,
GAMEPAD_RIGHT_THUMBSTICK_UP,
GAMEPAD_RIGHT_THUMBSTICK_DOWN,
GAMEPAD_RIGHT_THUMBSTICK_RIGHT,
GAMEPAD_RIGHT_THUMBSTICK_LEFT,
OEM_4,
OEM_5,
OEM_6,
OEM_7,
OEM_8,
OEM_AX = 0XE1,
OEM_102,
OEM_ICO_HELP,
OEM_ICO_00,
IME_PROCESS,
OEM_ICO_CLEAR,
PACKET,
OEM_RESET = 0XE9,
OEM_JUMP,
OEM_PA1,
OEM_PA2,
OEM_PA3,
OEM_WSCTRL,
OEM_CUSEL,
OEM_ATTN,
OEM_FINISH,
OEM_COPY,
OEM_AUTO,
OEM_ENLW,
OEM_BACKTAB,
ATTN,
CRSEL,
EXSEL,
EREOF,
PLAY,
ZOOM,
NONAME,
PA_1,
OEM_CLEAR
};
public:
/*------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*------------------------------------------------------------------------*/
SHInputManagerSystem() noexcept = default;
~SHInputManagerSystem() noexcept = default;
SHInputManagerSystem(const SHInputManagerSystem&) = delete;
SHInputManagerSystem(SHInputManagerSystem&&) = delete;
SHInputManagerSystem& operator= (const SHInputManagerSystem&) = delete;
SHInputManagerSystem& operator= (SHInputManagerSystem&&) = delete;
/*------------------------------------------------------------------------*/
/* SHSystem Overrides */
/*------------------------------------------------------------------------*/
virtual void Init() override final;
virtual void Exit() override final;
/*------------------------------------------------------------------------*/
/* Member Functions */
/*------------------------------------------------------------------------*/
//Needs to be linked to WM_MOUSEWHEEL in wndProc
static inline void PollWheelVerticalDelta(WPARAM wParam) noexcept
{
mouseWheelVerticalDeltaPoll += GET_WHEEL_DELTA_WPARAM(wParam);
}
//For testing purposes
//static void PrintCurrentState() noexcept;
/*------------------------------------------------------------------------*/
/* Input state accessors (KB & M) */
/*------------------------------------------------------------------------*/
//Get how many keys are presently down
static inline unsigned GetKeyCount() noexcept
{
return keyCount;
}
//How many keys are presently toggled
static inline unsigned GetKeyToggleCount() noexcept
{
return keyToggleCount;
}
//Any key pressed in THIS FRAME ONLY
//Keys being held beforehand don't count
//Output parameter is which key was first to be detected
static bool AnyKeyDown(SH_KEYCODE* firstKey = nullptr) noexcept;
//Any key is being held down
//Return false if no key being held
//Output parameter is which key was first to be detected
static bool AnyKey(SH_KEYCODE* firstKey = nullptr) noexcept;
//Any key released in THIS FRAME ONLY
//Keys that are released beforehand don't count
//Output parameter is which key was first to be detected
static bool AnyKeyUp(SH_KEYCODE* firstKey = nullptr) noexcept;
//Check if a particular key was pressed down in THIS FRAME ONLY
//Keys being held beforehand don't count
//Output parameter is how long the key has been released for prior
static inline bool GetKeyDown (SH_KEYCODE key,
double* releasedTime = nullptr) noexcept
{
if (releasedTime) *releasedTime = keysReleasedTime[static_cast<int>(key)];
return (keys[static_cast<int>(key)] && !keysLast[static_cast<int>(key)]);
}
//Check if a particular key was toggled on in THIS FRAME ONLY
//Keys that stay toggled on afterwards don't count
//Output parameter is how long the key has been toggled off for prior
static inline bool GetKeyToggleOn (SH_KEYCODE key,
double* toggleOffTime = nullptr) noexcept
{
if (toggleOffTime)
*toggleOffTime = keysToggleOffTime[static_cast<int>(key)];
return (keysToggle[static_cast<int>(key)] &&
!keysToggleLast[static_cast<int>(key)]);
}
//Check if a particular key is presently being held down on
//Output parameter is how long the key has been held and released
static inline bool GetKey(SH_KEYCODE key,
double* heldTime = nullptr, double* releasedTime = nullptr) noexcept
{
if (heldTime) *heldTime = keysHeldTime[static_cast<int>(key)];
if (releasedTime) *releasedTime = keysReleasedTime[static_cast<int>(key)];
return keys[static_cast<int>(key)];
}
//Check if a particular key is presently toggled on
//Output parameter is how long the key has been toggled on and off
static inline bool GetKeyToggle(SH_KEYCODE key,
double* onTime = nullptr, double* offTime = nullptr) noexcept
{
if (onTime) *onTime = keysToggleOnTime[static_cast<int>(key)];
if (offTime) *offTime = keysToggleOffTime[static_cast<int>(key)];
return keysToggle[static_cast<int>(key)];
}
//Check if a particular key was released in THIS FRAME ONLY
//Keys already released beforehand don't count
//Output parameter is how long the key has been held for prior
static inline bool GetKeyUp(SH_KEYCODE key,
double* heldTime = nullptr) noexcept
{
if (heldTime) *heldTime = keysHeldTime[static_cast<int>(key)];
return (!keys[static_cast<int>(key)] && keysLast[static_cast<int>(key)]);
}
//Check if a particular key was toggled off in THIS FRAME ONLY
//Keys that stay toggled off afterwards don't count
//Output parameter is how long the key has been toggled on for prior
static inline bool GetKeyToggleOff(SH_KEYCODE key,
double* toggleOnTime = nullptr) noexcept
{
if (toggleOnTime)
*toggleOnTime = keysToggleOnTime[static_cast<int>(key)];
return (!keysToggle[static_cast<int>(key)] &&
keysToggleLast[static_cast<int>(key)]);
}
//Mouse/////////////
//Get the mouse location with respect to the screen
static inline void GetMouseScreenPosition (int* x = nullptr,
int* y = nullptr) noexcept
{
if (x) *x = mouseScreenX;
if (y) *y = mouseScreenY;
}
//Get the mouse location with respect to current window
static inline void GetMouseWindowPosition (int* x = nullptr,
int* y = nullptr) noexcept
{
POINT p{ mouseScreenX, mouseScreenY };
ScreenToClient(GetActiveWindow(), &p);
if (x) *x = mouseScreenX;
if (y) *y = mouseScreenY;
}
//Get the mouse velocity
//Two output parameters for x and y velocitites
//In pixels per second for both
static inline void GetMouseVelocity(double* x = nullptr,
double* y = nullptr) noexcept
{
if (x) *x = mouseVelocityX;
if (y) *y = mouseVelocityY;
}
//Get the mouse wheel vertical delta
static inline int GetMouseWheelVerticalDelta() noexcept
{
return mouseWheelVerticalDelta;
}
//GET INPUT TIMINGS///////////////////////////////////////////////////////////
//Keyboard/////////////
//How long has this key been held down for
static inline double GetKeyHeldTime(SH_KEYCODE key) noexcept
{
return keysHeldTime[static_cast<int>(key)];
}
//How long has this key been released for
static inline double GetKeyReleasedTime(SH_KEYCODE key) noexcept
{
return keysReleasedTime[static_cast<int>(key)];
}
//How long has this key been toggled on for
static inline double GetKeyToggleOnTime(SH_KEYCODE key) noexcept
{
return keysToggleOnTime[static_cast<int>(key)];
}
//How long has this keen been toggled off for
static inline double GetKeyToggleOffTime(SH_KEYCODE key) noexcept
{
return keysToggleOffTime[static_cast<int>(key)];
}
/*------------------------------------------------------------------------*/
/* Other Functions */
/*------------------------------------------------------------------------*/
//Mouse////////////////////////
//Move mouse cursor to a position on the screen
static inline void SetMouseScreenPosition(int x = 0, int y = 0) noexcept
{
SetCursorPos(x, y);
}
//Move mouse cursor to a position on the active window
static inline void SetMouseWindowPosition(int x = 0, int y = 0) noexcept
{
POINT p{ x, y };
ClientToScreen(GetActiveWindow(), &p);
SetCursorPos(p.x, p.y);
}
private:
/*------------------------------------------------------------------------*/
/* Constants */
/*------------------------------------------------------------------------*/
static constexpr size_t MAX_KEYS = UCHAR_MAX + 1;
/*------------------------------------------------------------------------*/
/* Data Members */
/*------------------------------------------------------------------------*/
//KEYBOARD AND MOUSE BUTTONS////////////////////////////////////////////////
//How many keys are presently being pressed
static unsigned keyCount;
//Key states of all keys presently
//true for being pressed, false for released
static bool keys[MAX_KEYS];
//Key states of all keys in the last frame
//true for being pressed, false for released
static bool keysLast[MAX_KEYS];
//Key held durations
//Stops ticking up when released
//Will be reset when held again
static double keysHeldTime[MAX_KEYS];
//Key released durations
//Stops ticking up when held
//Will be reset when off again
static double keysReleasedTime[MAX_KEYS];
//How many keys are presently being toggled
static unsigned keyToggleCount;
//Toggle key states of keys (not neccessarily just caps/num/scroll locks)
static bool keysToggle[MAX_KEYS];
//Toggle key states of keys in the last frame
static bool keysToggleLast[MAX_KEYS];
//Key toggle durations
//Stops ticking up when untoggled
//Will be reset when toggled again
static double keysToggleOnTime[MAX_KEYS];
//Key untoggle durations
//Stops ticking up when toggled
//Will be reset when untoggled again
static double keysToggleOffTime[MAX_KEYS];
//MOUSE VARIABLES///////////////////////////////////////////////////////////
//Present horizontal positioning of the mouse WRT the screen
//Increasing rightwards
static int mouseScreenX;
//Present vertical positioning of the mouse WRT the screen
//Increasing downwards
static int mouseScreenY;
//Horizontal positioning of the mouse WRT screen in last frame
//Increasing rightwards
static int mouseScreenXLast;
//Vertical positioning of the mouse WRT screen in the last frame
//Increasing downwards
static int mouseScreenYLast;
//The velocity at which the mouse is being moved horizontally (px/s)
//Rightwards is positive
static double mouseVelocityX;
//The velocity at which the mouse is being moved vertically (px/s)
//Downwards is positive
static double mouseVelocityY;
//For polling mouse wheel events, not to be read
static int mouseWheelVerticalDeltaPoll;
//Mouse wheel vertical rotation speed. Positive is rotation AWAY from user
static int mouseWheelVerticalDelta;
//CONTROLLER VARIABLES//////////////////////////////////////////////////////
//OTHER VARIABLES///////////////////////////////////////////////////////////
//Axis bindings
//X
//Y
//Other mappings
//Buffer
};
}