SP3-237 Mesh write to binary file
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caab2c37ab
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1ea4689a89
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#include "SHpch.h"
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#include "SHMeshWriter.h"
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#include <fstream>
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void SHADE::SHMeshWriter::WriteMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
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{
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std::ofstream file{path, std::ios::out | std::ios::binary};
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if (!file.is_open())
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{
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SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
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}
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file.write(
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reinterpret_cast<char const*>(&(asset.header.vertexCount)),
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sizeof(uint32_t)
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);
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file.write(
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reinterpret_cast<const char*>(&(asset.header.indexCount)),
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sizeof(uint32_t)
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);
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auto const vertexVec3Byte {sizeof(SHVec3) * asset.header.vertexCount};
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auto const vertexVec2Byte {sizeof(SHVec2) * asset.header.vertexCount};
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file.write(
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reinterpret_cast<char const*>(asset.vertexPosition.data()),
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vertexVec3Byte
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);
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file.write(
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reinterpret_cast<char const*>(asset.vertexTangent.data()),
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vertexVec3Byte
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);
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file.write(
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reinterpret_cast<char const*>(asset.vertexNormal.data()),
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vertexVec3Byte
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);
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file.write(
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reinterpret_cast<char const*>(asset.texCoords.data()),
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vertexVec2Byte
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);
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file.close();
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}
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#pragma once
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#include "../Asset Types/SHMeshAsset.h"
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#include "../SHAssetMacros.h"
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namespace SHADE
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{
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class SHMeshWriter
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{
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private:
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public:
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static void WriteMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
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};
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}
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