Merge branch 'main' into SP3-6-c-scripting

This commit is contained in:
Kah Wei 2022-09-22 17:04:18 +08:00
commit 2051d485eb
3 changed files with 71 additions and 33 deletions

View File

@ -53,7 +53,7 @@ namespace SHADE
for (const auto* child : node->GetChildren())
{
// Active states of entities should sync with scene nodes
const bool IS_NODE_ACTIVE = child->isActive;
const bool IS_NODE_ACTIVE = child->IsActive();
#ifdef _DEBUG
const bool IS_ENTITY_ACTIVE = SHEntityManager::GetEntityByID(child->GetEntityID())->GetActive();

View File

@ -25,14 +25,14 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
SHSceneNode::SHSceneNode(EntityID eid, SHSceneNode* parent) noexcept
: isActive { true }
: active { true }
, entityID { eid }
, parent { parent }
{}
SHSceneNode::SHSceneNode(const SHSceneNode& rhs) noexcept
: isActive { rhs.isActive }
: active { rhs.active }
, entityID { rhs.entityID }
, parent { rhs.parent }
{
@ -40,7 +40,7 @@ namespace SHADE
}
SHSceneNode::SHSceneNode(SHSceneNode&& rhs) noexcept
: isActive { rhs.isActive }
: active { rhs.active }
, entityID { rhs.entityID }
, parent { rhs.parent }
{
@ -52,9 +52,9 @@ namespace SHADE
if (this == &rhs)
return *this;
isActive = rhs.isActive;
entityID = rhs.entityID;
parent = rhs.parent;
active = rhs.active;
entityID = rhs.entityID;
parent = rhs.parent;
children.clear();
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
@ -64,9 +64,9 @@ namespace SHADE
SHSceneNode& SHSceneNode::operator=(SHSceneNode&& rhs) noexcept
{
isActive = rhs.isActive;
entityID = rhs.entityID;
parent = rhs.parent;
active = rhs.active;
entityID = rhs.entityID;
parent = rhs.parent;
children.clear();
std::ranges::copy(rhs.children.begin(), rhs.children.end(), std::back_inserter(children));
@ -104,6 +104,11 @@ namespace SHADE
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHSceneNode::IsActive() const noexcept
{
return active;
}
EntityID SHSceneNode::GetEntityID() const noexcept
{
return entityID;
@ -154,7 +159,7 @@ namespace SHADE
if (root != nullptr)
return root;
SHLOG_WARNING("Scene has no root object!")
SHLOG_ERROR("Scene has no root object!")
return nullptr;
}
@ -171,7 +176,7 @@ namespace SHADE
const auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_WARNING("Entity {} cannot be found in the scene! Unable to Get Scene node!", entityID)
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to Get Scene node!", entityID)
return nullptr;
}
////////////////////////////////////////
@ -192,7 +197,7 @@ namespace SHADE
const auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_WARNING("Entity {} cannot be found in the scene! Unable to get Parent node!", entityID)
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to get Parent node!", entityID)
return nullptr;
}
////////////////////////////////////////
@ -213,7 +218,7 @@ namespace SHADE
const auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_WARNING("Entity {} cannot be found in the scene!", entityID)
SHLOG_ERROR("Entity {} cannot be found in the scene!", entityID)
return nullptr;
}
@ -248,7 +253,7 @@ namespace SHADE
const auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_WARNING("Entity {} cannot be found in the scene!", entityID)
SHLOG_ERROR("Entity {} cannot be found in the scene!", entityID)
return nullptr;
}
////////////////////////////////////////
@ -269,7 +274,7 @@ namespace SHADE
const auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_WARNING("Entity {} cannot be found in the scene!", entityID)
SHLOG_ERROR("Entity {} cannot be found in the scene!", entityID)
return root->GetChildren();
}
////////////////////////////////////////
@ -277,6 +282,27 @@ namespace SHADE
return NODE_ITER->second->GetChildren();
}
bool SHSceneGraph::IsActiveInHierarchy(EntityID entityID) const noexcept
{
////////////////////////////////////////
// Error handling
if (!SHEntityManager::IsValidEID(entityID))
{
SHLOG_ERROR("Entity {} is invalid!", entityID)
return false;
}
const auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_ERROR("Entity {} cannot be found in the scene!", entityID)
return false;
}
////////////////////////////////////////
return NODE_ITER->second->IsActive();
}
/*-----------------------------------------------------------------------------------*/
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
@ -289,7 +315,7 @@ namespace SHADE
}
// Handle self assignment
if (parentNode == parent)
if (parent && parentNode->entityID == parent->entityID)
return;
if (parent)
@ -300,6 +326,16 @@ namespace SHADE
parent->AddChild(this);
}
void SHSceneNode::SetActive(bool newActiveState) noexcept
{
active = newActiveState;
for (auto* child : children)
{
SetActive(newActiveState);
}
}
void SHSceneGraph::SetParent(EntityID entityID, SHSceneNode* parent) const noexcept
{
////////////////////////////////////////
@ -318,6 +354,9 @@ namespace SHADE
}
////////////////////////////////////////
if (parent == nullptr)
parent = root;
NODE_ITER->second->SetParent(parent);
}
@ -340,14 +379,14 @@ namespace SHADE
auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_WARNING("Entity {} cannot be found in the scene! Unable to set parent!", entityID)
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to set parent!", entityID)
return;
}
auto PARENT_ITER = entityNodeMap.find(parent);
if (PARENT_ITER == entityNodeMap.end())
{
SHLOG_WARNING("Entity {} cannot be found in the scene! Unable to parent to Entity {}", parent, entityID)
SHLOG_ERROR("Entity {} cannot be found in the scene! Unable to parent to Entity {}", parent, entityID)
return;
}
////////////////////////////////////////
@ -476,7 +515,7 @@ namespace SHADE
auto NODE_ITER = entityNodeMap.find(entityID);
if (NODE_ITER == entityNodeMap.end())
{
SHLOG_WARNING("Entity {} does not exist in the scene!", entityID)
SHLOG_ERROR("Entity {} does not exist in the scene!", entityID)
return false;
}

View File

@ -38,12 +38,6 @@ namespace SHADE
friend class SHSceneGraph;
public:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
bool isActive;
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
@ -60,6 +54,7 @@ namespace SHADE
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] bool IsActive () const noexcept;
[[nodiscard]] EntityID GetEntityID () const noexcept;
[[nodiscard]] SHSceneNode* GetParent () const noexcept;
[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren () const noexcept;
@ -70,7 +65,8 @@ namespace SHADE
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
void SetParent (SHSceneNode* parentNode) noexcept;
void SetParent (SHSceneNode* parentNode) noexcept;
void SetActive (bool newActiveState) noexcept;
/*---------------------------------------------------------------------------------*/
/* Function Members */
@ -88,6 +84,7 @@ namespace SHADE
/* Data Members */
/*---------------------------------------------------------------------------------*/
bool active;
EntityID entityID;
SHSceneNode* parent;
std::vector<SHSceneNode*> children;
@ -121,12 +118,14 @@ namespace SHADE
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] const SHSceneNode* GetRoot () const noexcept;
[[nodiscard]] SHSceneNode* GetNode (EntityID entityID) const noexcept;
[[nodiscard]] SHSceneNode* GetParent (EntityID entityID) const noexcept;
[[nodiscard]] SHSceneNode* GetChild (EntityID entityID, SHSceneNode* childNode) const noexcept;
[[nodiscard]] SHSceneNode* GetChild (EntityID entityID, EntityID childEntityID) const noexcept;
[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren (EntityID entityID) const noexcept;
[[nodiscard]] const SHSceneNode* GetRoot () const noexcept;
[[nodiscard]] SHSceneNode* GetNode (EntityID entityID) const noexcept;
[[nodiscard]] SHSceneNode* GetParent (EntityID entityID) const noexcept;
[[nodiscard]] SHSceneNode* GetChild (EntityID entityID, SHSceneNode* childNode) const noexcept;
[[nodiscard]] SHSceneNode* GetChild (EntityID entityID, EntityID childEntityID) const noexcept;
[[nodiscard]] const std::vector<SHSceneNode*>& GetChildren (EntityID entityID) const noexcept;
[[nodiscard]] bool IsActiveInHierarchy (EntityID entityID) const noexcept;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */