Editor fixes
Integration of mouse pick Add editor state Add editor layout
This commit is contained in:
parent
22cad78728
commit
228868604a
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@ -0,0 +1,42 @@
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[Window][MainStatusBar]
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Pos=0,1060
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Size=1920,20
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Collapsed=0
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[Window][SHEditorMenuBar]
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Pos=0,24
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Size=1920,1036
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Collapsed=0
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[Window][Hierarchy Panel]
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Pos=0,89
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Size=286,971
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Collapsed=0
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DockId=0x00000004,0
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[Window][Debug##Default]
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Pos=60,60
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Size=400,400
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Collapsed=0
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[Window][Inspector]
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Pos=1494,24
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Size=426,1036
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Collapsed=0
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DockId=0x00000006,0
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[Window][Profiler]
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Pos=0,24
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Size=286,63
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Collapsed=0
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DockId=0x00000003,0
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[Docking][Data]
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DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,55 Size=1920,1036 Split=X
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DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1492,1036 Split=X
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DockNode ID=0x00000001 Parent=0x00000005 SizeRef=286,1036 Split=Y Selected=0xE096E5AE
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DockNode ID=0x00000003 Parent=0x00000001 SizeRef=140,63 Selected=0x1E6EB881
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DockNode ID=0x00000004 Parent=0x00000001 SizeRef=140,971 Selected=0xE096E5AE
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DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1204,1036 CentralNode=1
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DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=426,1036 Selected=0xE7039252
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@ -130,18 +130,29 @@ namespace Sandbox
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void SBApplication::Update(void)
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{
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SHGraphicsSystem* graphicsSystem = SHADE::SHSystemManager::GetSystem<SHGraphicsSystem>();
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SHEditor* editor = SHADE::SHSystemManager::GetSystem<SHEditor>();
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//TODO: Change true to window is open
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while (!window.WindowShouldClose())
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{
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SHFrameRateController::UpdateFRC();
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SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
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SHSceneManager::UpdateSceneManager();
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SHSceneManager::SceneUpdate(0.016f);
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#ifdef SHEDITOR
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if(editor->editorState == SHEditor::State::PLAY)
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#endif
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SHSceneManager::SceneUpdate(0.016f);
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#ifdef SHEDITOR
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SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
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if(auto editor = SHSystemManager::GetSystem<SHEditor>())
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{
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editor->PollPicking();
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}
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#else
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SHSystemManager::RunRoutines(false, 0.016f);
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#endif
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}
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// Finish all graphics jobs first
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graphicsSystem->AwaitGraphicsExecution();
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graphicsSystem->AwaitGraphicsExecution();
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}
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@ -66,8 +66,8 @@ namespace SHADE
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editor->selectedEntities.clear();
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}
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ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
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ImGui::End();
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}
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ImGui::End();
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}
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void SHHierarchyPanel::Exit()
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@ -75,6 +75,11 @@ namespace SHADE
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SHEditorWindow::Exit();
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}
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void SHHierarchyPanel::SetScrollTo(EntityID eid)
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{
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scrollTo = eid;
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}
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//#==============================================================#
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//|| Private Member Functions ||
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//#==============================================================#
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@ -82,7 +87,20 @@ namespace SHADE
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{
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if (ImGui::BeginMenuBar())
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{
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if (ImGui::SmallButton(ICON_MD_ADD))
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ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x - 35.0f);
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if(ImGui::SmallButton(ICON_MD_DESELECT))
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{
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auto editor = SHSystemManager::GetSystem<SHEditor>();
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editor->selectedEntities.clear();
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}
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if (ImGui::IsItemHovered())
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{
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ImGui::BeginTooltip();
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ImGui::Text("Clear Selections");
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ImGui::EndTooltip();
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}
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if (ImGui::SmallButton(ICON_MD_ADD_CIRCLE))
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{
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SHEntityManager::CreateEntity();
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}
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@ -103,6 +121,13 @@ namespace SHADE
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//Get node data (Children, eid, selected)
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auto& children = currentNode->GetChildren();
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EntityID eid = currentNode->GetEntityID();
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if(scrollTo != MAX_EID && eid == scrollTo)
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{
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ImGui::SetScrollHereY();
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scrollTo = MAX_EID;
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}
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auto editor = SHSystemManager::GetSystem<SHEditor>();
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const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
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@ -157,7 +182,7 @@ namespace SHADE
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}
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ImGui::EndPopup();
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}
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//Handle node selection
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if (ImGui::IsItemHovered())
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{
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@ -23,11 +23,13 @@ namespace SHADE
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void Init() override;
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void Update() override;
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void Exit() override;
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void SetScrollTo(EntityID eid);
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private:
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void DrawMenuBar() const noexcept;
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ImRect RecursivelyDrawEntityNode(SHSceneNode*);
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void CreateChildEntity(EntityID parentEID) const noexcept;
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std::string filter;
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bool isAnyNodeSelected = false;
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EntityID scrollTo = MAX_EID;
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};//class SHHierarchyPanel
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}//namespace SHADE
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@ -207,8 +207,10 @@ namespace SHADE
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auto& colliders = component->GetColliders();
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int const size = static_cast<int>(colliders.size());
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ImGui::BeginChild("Colliders", {0.0f, colliders.empty() ? 1.0f : 250.0f}, true);
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std::optional<int> colliderToDelete{std::nullopt};
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for (int i{}; i < size; ++i)
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{
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ImGui::PushID(i);
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SHCollider& collider = component->GetCollider(i);
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auto cursorPos = ImGui::GetCursorPos();
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@ -235,9 +237,14 @@ namespace SHADE
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}
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if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
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{
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component->RemoveCollider(i);
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colliderToDelete = i;
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}
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SHEditorWidgets::EndPanel();
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ImGui::PopID();
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}
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if(colliderToDelete.has_value())
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{
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component->RemoveCollider(colliderToDelete.value());
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}
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ImGui::EndChild();
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@ -99,8 +99,8 @@ namespace SHADE
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}
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}
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ImGui::End();
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}
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ImGui::End();
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}
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void SHEditorInspector::Exit()
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@ -36,6 +36,11 @@ namespace SHADE
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void SHEditorMenuBar::Init()
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{
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SHEditorWindow::Init();
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constexpr std::string_view path = "../../Assets/Editor/Layouts";
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for(auto const& entry : std::filesystem::directory_iterator(path))
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{
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layoutPaths.push_back(entry.path());
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}
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}
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void SHEditorMenuBar::Update()
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@ -87,20 +92,6 @@ namespace SHADE
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ImGui::EndDisabled();
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ImGui::EndMenu();
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}
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if(ImGui::BeginMenu("Theme"))
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{
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auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
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auto values = styles.get_values();
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for (auto style : values)
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{
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if(ImGui::Selectable(style.to_string().c_str()))
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{
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if(auto editor = SHSystemManager::GetSystem<SHEditor>())
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editor->SetStyle(style.convert<SHEditor::Style>());
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}
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Scripts"))
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{
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if (ImGui::Selectable("Generate Visual Studio Project"))
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@ -120,18 +111,79 @@ namespace SHADE
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Window"))
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{
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for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
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{
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if (window.get() != this)
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ImGui::Checkbox(window->windowName.data(), &window->isOpen);
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}
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Theme"))
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{
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const auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
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auto values = styles.get_values();
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for (auto style : values)
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{
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if (ImGui::Selectable(style.to_string().c_str()))
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{
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if (auto editor = SHSystemManager::GetSystem<SHEditor>())
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editor->SetStyle(style.convert<SHEditor::Style>());
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}
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}
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ImGui::EndMenu();
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}
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if(ImGui::BeginMenu("Layout"))
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{
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for(auto const& entry : layoutPaths)
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{
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if(ImGui::Selectable(entry.stem().string().c_str()))
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{
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ImGui::LoadIniSettingsFromDisk(entry.string().c_str());
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}
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}
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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const ImGuiID dockspace_id = ImGui::GetID("DockSpace");
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ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspaceFlags);
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const ImGuiID dockspaceId = ImGui::GetID("DockSpace");
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ImGui::DockSpace(dockspaceId, ImVec2(0.0f, 0.0f), dockspaceFlags);
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ImGui::End();
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}
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}
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void SHEditorMenuBar::DrawSecondaryBar() const noexcept
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{
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ImGuiViewport* viewport = ImGui::GetMainViewport();
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if(ImGui::BeginViewportSideBar("##SecondaryMenuBar", viewport, ImGuiDir_Up, ImGui::GetFrameHeight(), ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_MenuBar))
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{
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ImGui::BeginMenuBar();
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ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.5f - 80.f);
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const auto editor = SHSystemManager::GetSystem<SHEditor>();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
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if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
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{
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editor->editorState = SHEditor::State::PLAY;
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}
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ImGui::EndDisabled();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
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if(ImGui::SmallButton(ICON_MD_PAUSE))
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{
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editor->editorState = SHEditor::State::PAUSE;
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}
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ImGui::EndDisabled();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
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if(ImGui::SmallButton(ICON_MD_STOP))
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{
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editor->editorState = SHEditor::State::STOP;
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}
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ImGui::EndDisabled();
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ImGui::EndMenuBar();
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}
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ImGui::End();
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}
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void SHEditorMenuBar::DrawStatusBar() const noexcept
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if (ImGui::BeginViewportSideBar("MainStatusBar", ImGui::GetMainViewport(), ImGuiDir_Down, menuBarHeight, editorMenuBarFlags))
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{
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ImGui::Text("Entity count: ");
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ImGui::End();
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}
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ImGui::End();
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ImGui::PopStyleVar(3);
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}
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@ -18,5 +18,6 @@ namespace SHADE
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void DrawSecondaryBar() const noexcept;
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void DrawStatusBar() const noexcept;
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float menuBarHeight = 20.0f;
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std::vector<std::filesystem::path> layoutPaths;
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};//class SHEditorMenuBar
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}//namespace SHADE
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@ -37,8 +37,8 @@ namespace SHADE
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if(Begin())
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{
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ImGui::PlotLines("DT", frames.data(), static_cast<int>(frames.size()), 0, nullptr, 0.0f, 16.0f);
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ImGui::End();
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}
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ImGui::End();
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}
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void SHEditorProfiler::Exit()
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@ -19,7 +19,7 @@ namespace SHADE
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//|| Public Member Functions ||
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//#==============================================================#
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SHEditorWindow::SHEditorWindow(std::string_view const& name, ImGuiWindowFlags const& inFlags)
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: isOpen(true), windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
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: windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
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{
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}
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@ -40,7 +40,19 @@ namespace SHADE
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//#==============================================================#
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bool SHEditorWindow::Begin()
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{
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return ImGui::Begin(windowName.data(), &isOpen, windowFlags);
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bool result = ImGui::Begin(windowName.data(), &isOpen, windowFlags);
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auto wndSize = ImGui::GetWindowSize();
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if(size.x != wndSize.x || size.y != wndSize.y)
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{
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size = {wndSize.x, wndSize.y};
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OnResize();
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}
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return result;
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}
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void SHEditorWindow::OnResize()
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{
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}
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}//namespace SHADE
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@ -5,6 +5,8 @@
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//#==============================================================#
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#include <string>
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#include "Math/Vector/SHVec2.h"
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//#==============================================================#
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//|| Forward Declarations ||
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//#==============================================================#
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@ -21,11 +23,14 @@ namespace SHADE
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virtual void Init();
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virtual void Update();
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virtual void Exit();
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bool isOpen = false;
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bool isOpen;
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std::string_view windowName;
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protected:
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virtual bool Begin();
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virtual void OnResize();
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ImGuiWindowFlags windowFlags = 0;
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ImGuiIO& io;
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SHVec2 size;
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SHVec2 pos;
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};//class SHEditorWindow
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}//namespace SHADE
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@ -2,4 +2,5 @@
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#include "MenuBar/SHEditorMenuBar.h" //Menu Bar
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#include "HierarchyPanel/SHHierarchyPanel.h" //Hierarchy Panel
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#include "Inspector/SHEditorInspector.h" //Inspector
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#include "Profiling/SHEditorProfiler.h" //Profiler
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#include "Profiling/SHEditorProfiler.h" //Profiler
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#include "ViewportWindow/SHEditorViewport.h" //Editor Viewport
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@ -0,0 +1,45 @@
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#include "SHpch.h"
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#include "SHEditorViewport.h"
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namespace SHADE
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{
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SHEditorViewport::SHEditorViewport()
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:SHEditorWindow("Viewport", ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoScrollbar)
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{
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}
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void SHEditorViewport::Init()
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{
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SHEditorWindow::Init();
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}
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void SHEditorViewport::Update()
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{
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SHEditorWindow::Update();
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if(Begin())
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{
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DrawMenuBar();
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}
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ImGui::End();
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}
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void SHEditorViewport::Exit()
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{
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SHEditorWindow::Exit();
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}
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void SHEditorViewport::OnResize()
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{
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SHEditorWindow::OnResize();
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//Get graphics system to resize swapchain image
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}
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void SHEditorViewport::DrawMenuBar() const noexcept
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{
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if(ImGui::BeginMenuBar())
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{
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ImGui::EndMenuBar();
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}
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}
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}//namespace SHADE
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@ -0,0 +1,28 @@
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#pragma once
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//#==============================================================#
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//|| Library Includes ||
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//#==============================================================#
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#include <imgui.h>
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//#==============================================================#
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//|| SHADE Includes ||
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//#==============================================================#
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#include "imgui_internal.h"
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#include "ECS_Base/SHECSMacros.h"
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#include "Editor/EditorWindow/SHEditorWindow.h"
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namespace SHADE
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{
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class SHEditorViewport final : public SHEditorWindow
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{
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public:
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SHEditorViewport();
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void Init() override;
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void Update() override;
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void Exit() override;
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protected:
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virtual void OnResize() override;
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private:
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void DrawMenuBar() const noexcept;
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};//class SHEditorViewport
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}//namespace SHADE
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@ -43,6 +43,8 @@
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#include <backends/imgui_impl_sdl.h>
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#include <backends/imgui_impl_vulkan.h>
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#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
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RTTR_REGISTRATION
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{
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using namespace SHADE;
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|
@ -73,6 +75,7 @@ namespace SHADE
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//#==============================================================#
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void SHEditor::Init()
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{
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|
||||
IMGUI_CHECKVERSION();
|
||||
if(auto context = ImGui::CreateContext())
|
||||
{
|
||||
|
@ -82,11 +85,21 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
//Add editor windows
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
|
||||
|
||||
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
|
||||
io = &ImGui::GetIO();
|
||||
|
||||
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
|
||||
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
|
||||
io->IniFilename = "../../Assets/Editor/Layouts/UserLayout.ini";
|
||||
|
||||
InitLayout();
|
||||
|
||||
InitFonts();
|
||||
|
||||
|
@ -98,11 +111,11 @@ namespace SHADE
|
|||
|
||||
SetStyle(Style::SHADE);
|
||||
|
||||
//Add editor windows
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
|
||||
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
|
||||
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
window->Init();
|
||||
}
|
||||
|
||||
SHLOG_INFO("Successfully initialised SHADE Engine Editor")
|
||||
}
|
||||
|
@ -116,7 +129,7 @@ namespace SHADE
|
|||
if(window->isOpen)
|
||||
window->Update();
|
||||
}
|
||||
|
||||
|
||||
if(ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_Z))
|
||||
{
|
||||
SHCommandManager::RedoCommand();
|
||||
|
@ -125,36 +138,46 @@ namespace SHADE
|
|||
{
|
||||
SHCommandManager::UndoCommand();
|
||||
}
|
||||
|
||||
|
||||
|
||||
Render();
|
||||
}
|
||||
|
||||
void SHEditor::Render()
|
||||
{
|
||||
ImGui::Render();
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditor::InitLayout() noexcept
|
||||
{
|
||||
if(!std::filesystem::exists(io->IniFilename))
|
||||
{
|
||||
std::filesystem::copy_file("../../Assets/Editor/Layouts/Default.ini", io->IniFilename);
|
||||
}
|
||||
//eventually load preferred layout here
|
||||
}
|
||||
|
||||
void SHEditor::InitFonts() noexcept
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFont* mainFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
|
||||
ImFont* mainFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
|
||||
|
||||
static const ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
|
||||
constexpr ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
|
||||
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
|
||||
ImFont* UIFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
|
||||
ImFont* UIFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
|
||||
|
||||
io.Fonts->Build();
|
||||
io->Fonts->Build();
|
||||
}
|
||||
|
||||
void SHEditor::Exit()
|
||||
{
|
||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||
{
|
||||
window->Init();
|
||||
}
|
||||
ImGui_ImplVulkan_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
@ -309,6 +332,28 @@ namespace SHADE
|
|||
});
|
||||
}
|
||||
|
||||
void SHEditor::PollPicking()
|
||||
{
|
||||
if (auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>())
|
||||
{
|
||||
if (!ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
EntityID pickedEID = gfxSystem->GetMousePickSystem()->GetPickedEntity();
|
||||
if(pickedEID == MAX_EID)
|
||||
return;
|
||||
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
|
||||
{
|
||||
if (const auto hierarchyPanel = SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>())
|
||||
{
|
||||
hierarchyPanel->SetScrollTo(pickedEID);
|
||||
}
|
||||
selectedEntities.clear();
|
||||
}
|
||||
selectedEntities.push_back(pickedEID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHEditor::NewFrame()
|
||||
{
|
||||
SDL_Event event;
|
||||
|
|
|
@ -90,11 +90,11 @@ namespace SHADE
|
|||
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
|
||||
}
|
||||
|
||||
static EditorWindowMap editorWindows;
|
||||
private:
|
||||
// Number of windows; used for Editor Window ID Generation
|
||||
static EditorWindowID windowCount;
|
||||
// Map of Editor Windows
|
||||
static EditorWindowMap editorWindows;
|
||||
friend class SHEditor;
|
||||
};
|
||||
|
||||
|
@ -110,10 +110,17 @@ namespace SHADE
|
|||
class SH_API EditorRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
EditorRoutine() = default;
|
||||
EditorRoutine():SHSystemRoutine("Editor routine", true) {};
|
||||
void Execute(double dt) noexcept override final;
|
||||
};
|
||||
|
||||
enum class State : uint8_t
|
||||
{
|
||||
PLAY,
|
||||
PAUSE,
|
||||
STOP
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Style options
|
||||
*
|
||||
|
@ -162,9 +169,13 @@ namespace SHADE
|
|||
|
||||
void SetSDLWindow(SDL_Window* inSDLWindow){sdlWindow = inSDLWindow;};
|
||||
|
||||
void PollPicking();
|
||||
|
||||
// List of selected entities
|
||||
std::vector<EntityID> selectedEntities;
|
||||
|
||||
State editorState = State::STOP;
|
||||
|
||||
private:
|
||||
/**
|
||||
* @brief Start new frame for editor
|
||||
|
@ -177,7 +188,7 @@ namespace SHADE
|
|||
*/
|
||||
void Render();
|
||||
|
||||
|
||||
void InitLayout() noexcept;
|
||||
|
||||
void InitFonts() noexcept;
|
||||
|
||||
|
@ -186,6 +197,8 @@ namespace SHADE
|
|||
// Handle to command buffer used for ImGui Vulkan Backend
|
||||
Handle<SHVkCommandBuffer> imguiCommandBuffer;
|
||||
|
||||
SDL_Window* sdlWindow;
|
||||
SDL_Window* sdlWindow {nullptr};
|
||||
|
||||
ImGuiIO* io{nullptr};
|
||||
};//class SHEditor
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -571,7 +571,7 @@ namespace SHADE
|
|||
/* System Routine Functions - BeginRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::BeginRoutine::BeginRoutine()
|
||||
: SHSystemRoutine("Graphics System Frame Set Up", false)
|
||||
: SHSystemRoutine("Graphics System Frame Set Up", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
|
||||
|
@ -583,7 +583,7 @@ namespace SHADE
|
|||
/* System Routine Functions - RenderRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::RenderRoutine::RenderRoutine()
|
||||
: SHSystemRoutine("Graphics System Render", false)
|
||||
: SHSystemRoutine("Graphics System Render", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::RenderRoutine::Execute(double dt) noexcept
|
||||
|
@ -595,7 +595,7 @@ namespace SHADE
|
|||
/* System Routine Functions - EndRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::EndRoutine::EndRoutine()
|
||||
: SHSystemRoutine("Graphics System Frame Clean Up", false)
|
||||
: SHSystemRoutine("Graphics System Frame Clean Up", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
|
||||
|
@ -607,7 +607,7 @@ namespace SHADE
|
|||
/* System Routine Functions - BatcherDispatcherRoutine */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHGraphicsSystem::BatcherDispatcherRoutine::BatcherDispatcherRoutine()
|
||||
: SHSystemRoutine("Graphics System Batcher Dispatcher", false)
|
||||
: SHSystemRoutine("Graphics System Batcher Dispatcher", true)
|
||||
{}
|
||||
|
||||
void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept
|
||||
|
|
|
@ -11,8 +11,6 @@ namespace SHADE
|
|||
{
|
||||
void SHMousePickSystem::Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept
|
||||
{
|
||||
pickedEID = 0;
|
||||
|
||||
// Create command buffers
|
||||
for (auto& pool : cmdPools)
|
||||
{
|
||||
|
@ -34,7 +32,7 @@ namespace SHADE
|
|||
void SHMousePickSystem::Run(Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// if input detected
|
||||
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_CTRL) && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
|
||||
{
|
||||
afterCopyFence->Reset();
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace SHADE
|
|||
Handle<SHVkBuffer> imageDataDstBuffer;
|
||||
|
||||
//! eid picked from screen
|
||||
EntityID pickedEID;
|
||||
EntityID pickedEID = MAX_EID;
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
|
|
Loading…
Reference in New Issue