Editor fixes

Integration of mouse pick
Add editor state
Add editor layout
This commit is contained in:
Sri Sham Haran 2022-10-16 14:20:35 +08:00
parent 22cad78728
commit 228868604a
19 changed files with 349 additions and 62 deletions

View File

@ -0,0 +1,42 @@
[Window][MainStatusBar]
Pos=0,1060
Size=1920,20
Collapsed=0
[Window][SHEditorMenuBar]
Pos=0,24
Size=1920,1036
Collapsed=0
[Window][Hierarchy Panel]
Pos=0,89
Size=286,971
Collapsed=0
DockId=0x00000004,0
[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Inspector]
Pos=1494,24
Size=426,1036
Collapsed=0
DockId=0x00000006,0
[Window][Profiler]
Pos=0,24
Size=286,63
Collapsed=0
DockId=0x00000003,0
[Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=8,55 Size=1920,1036 Split=X
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1492,1036 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=286,1036 Split=Y Selected=0xE096E5AE
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=140,63 Selected=0x1E6EB881
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=140,971 Selected=0xE096E5AE
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1204,1036 CentralNode=1
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=426,1036 Selected=0xE7039252

View File

@ -130,18 +130,29 @@ namespace Sandbox
void SBApplication::Update(void)
{
SHGraphicsSystem* graphicsSystem = SHADE::SHSystemManager::GetSystem<SHGraphicsSystem>();
SHEditor* editor = SHADE::SHSystemManager::GetSystem<SHEditor>();
//TODO: Change true to window is open
while (!window.WindowShouldClose())
{
SHFrameRateController::UpdateFRC();
SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
SHSceneManager::UpdateSceneManager();
SHSceneManager::SceneUpdate(0.016f);
#ifdef SHEDITOR
if(editor->editorState == SHEditor::State::PLAY)
#endif
SHSceneManager::SceneUpdate(0.016f);
#ifdef SHEDITOR
SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
{
editor->PollPicking();
}
#else
SHSystemManager::RunRoutines(false, 0.016f);
#endif
}
// Finish all graphics jobs first
graphicsSystem->AwaitGraphicsExecution();
graphicsSystem->AwaitGraphicsExecution();
}

View File

@ -66,8 +66,8 @@ namespace SHADE
editor->selectedEntities.clear();
}
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
ImGui::End();
}
ImGui::End();
}
void SHHierarchyPanel::Exit()
@ -75,6 +75,11 @@ namespace SHADE
SHEditorWindow::Exit();
}
void SHHierarchyPanel::SetScrollTo(EntityID eid)
{
scrollTo = eid;
}
//#==============================================================#
//|| Private Member Functions ||
//#==============================================================#
@ -82,7 +87,20 @@ namespace SHADE
{
if (ImGui::BeginMenuBar())
{
if (ImGui::SmallButton(ICON_MD_ADD))
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x - 35.0f);
if(ImGui::SmallButton(ICON_MD_DESELECT))
{
auto editor = SHSystemManager::GetSystem<SHEditor>();
editor->selectedEntities.clear();
}
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Clear Selections");
ImGui::EndTooltip();
}
if (ImGui::SmallButton(ICON_MD_ADD_CIRCLE))
{
SHEntityManager::CreateEntity();
}
@ -103,6 +121,13 @@ namespace SHADE
//Get node data (Children, eid, selected)
auto& children = currentNode->GetChildren();
EntityID eid = currentNode->GetEntityID();
if(scrollTo != MAX_EID && eid == scrollTo)
{
ImGui::SetScrollHereY();
scrollTo = MAX_EID;
}
auto editor = SHSystemManager::GetSystem<SHEditor>();
const bool isSelected = (std::ranges::find(editor->selectedEntities, eid) != editor->selectedEntities.end());
@ -157,7 +182,7 @@ namespace SHADE
}
ImGui::EndPopup();
}
//Handle node selection
if (ImGui::IsItemHovered())
{

View File

@ -23,11 +23,13 @@ namespace SHADE
void Init() override;
void Update() override;
void Exit() override;
void SetScrollTo(EntityID eid);
private:
void DrawMenuBar() const noexcept;
ImRect RecursivelyDrawEntityNode(SHSceneNode*);
void CreateChildEntity(EntityID parentEID) const noexcept;
std::string filter;
bool isAnyNodeSelected = false;
EntityID scrollTo = MAX_EID;
};//class SHHierarchyPanel
}//namespace SHADE

View File

@ -207,8 +207,10 @@ namespace SHADE
auto& colliders = component->GetColliders();
int const size = static_cast<int>(colliders.size());
ImGui::BeginChild("Colliders", {0.0f, colliders.empty() ? 1.0f : 250.0f}, true);
std::optional<int> colliderToDelete{std::nullopt};
for (int i{}; i < size; ++i)
{
ImGui::PushID(i);
SHCollider& collider = component->GetCollider(i);
auto cursorPos = ImGui::GetCursorPos();
@ -235,9 +237,14 @@ namespace SHADE
}
if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
{
component->RemoveCollider(i);
colliderToDelete = i;
}
SHEditorWidgets::EndPanel();
ImGui::PopID();
}
if(colliderToDelete.has_value())
{
component->RemoveCollider(colliderToDelete.value());
}
ImGui::EndChild();

View File

@ -99,8 +99,8 @@ namespace SHADE
}
}
ImGui::End();
}
ImGui::End();
}
void SHEditorInspector::Exit()

View File

@ -36,6 +36,11 @@ namespace SHADE
void SHEditorMenuBar::Init()
{
SHEditorWindow::Init();
constexpr std::string_view path = "../../Assets/Editor/Layouts";
for(auto const& entry : std::filesystem::directory_iterator(path))
{
layoutPaths.push_back(entry.path());
}
}
void SHEditorMenuBar::Update()
@ -87,20 +92,6 @@ namespace SHADE
ImGui::EndDisabled();
ImGui::EndMenu();
}
if(ImGui::BeginMenu("Theme"))
{
auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
auto values = styles.get_values();
for (auto style : values)
{
if(ImGui::Selectable(style.to_string().c_str()))
{
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
editor->SetStyle(style.convert<SHEditor::Style>());
}
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Scripts"))
{
if (ImGui::Selectable("Generate Visual Studio Project"))
@ -120,18 +111,79 @@ namespace SHADE
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Window"))
{
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
{
if (window.get() != this)
ImGui::Checkbox(window->windowName.data(), &window->isOpen);
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Theme"))
{
const auto styles = rttr::type::get<SHEditor::Style>().get_enumeration();
auto values = styles.get_values();
for (auto style : values)
{
if (ImGui::Selectable(style.to_string().c_str()))
{
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
editor->SetStyle(style.convert<SHEditor::Style>());
}
}
ImGui::EndMenu();
}
if(ImGui::BeginMenu("Layout"))
{
for(auto const& entry : layoutPaths)
{
if(ImGui::Selectable(entry.stem().string().c_str()))
{
ImGui::LoadIniSettingsFromDisk(entry.string().c_str());
}
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
const ImGuiID dockspace_id = ImGui::GetID("DockSpace");
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspaceFlags);
const ImGuiID dockspaceId = ImGui::GetID("DockSpace");
ImGui::DockSpace(dockspaceId, ImVec2(0.0f, 0.0f), dockspaceFlags);
ImGui::End();
}
}
void SHEditorMenuBar::DrawSecondaryBar() const noexcept
{
ImGuiViewport* viewport = ImGui::GetMainViewport();
if(ImGui::BeginViewportSideBar("##SecondaryMenuBar", viewport, ImGuiDir_Up, ImGui::GetFrameHeight(), ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_MenuBar))
{
ImGui::BeginMenuBar();
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.5f - 80.f);
const auto editor = SHSystemManager::GetSystem<SHEditor>();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
{
editor->editorState = SHEditor::State::PLAY;
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
if(ImGui::SmallButton(ICON_MD_PAUSE))
{
editor->editorState = SHEditor::State::PAUSE;
}
ImGui::EndDisabled();
ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
if(ImGui::SmallButton(ICON_MD_STOP))
{
editor->editorState = SHEditor::State::STOP;
}
ImGui::EndDisabled();
ImGui::EndMenuBar();
}
ImGui::End();
}
void SHEditorMenuBar::DrawStatusBar() const noexcept
@ -142,8 +194,8 @@ namespace SHADE
if (ImGui::BeginViewportSideBar("MainStatusBar", ImGui::GetMainViewport(), ImGuiDir_Down, menuBarHeight, editorMenuBarFlags))
{
ImGui::Text("Entity count: ");
ImGui::End();
}
ImGui::End();
ImGui::PopStyleVar(3);
}

View File

@ -18,5 +18,6 @@ namespace SHADE
void DrawSecondaryBar() const noexcept;
void DrawStatusBar() const noexcept;
float menuBarHeight = 20.0f;
std::vector<std::filesystem::path> layoutPaths;
};//class SHEditorMenuBar
}//namespace SHADE

View File

@ -37,8 +37,8 @@ namespace SHADE
if(Begin())
{
ImGui::PlotLines("DT", frames.data(), static_cast<int>(frames.size()), 0, nullptr, 0.0f, 16.0f);
ImGui::End();
}
ImGui::End();
}
void SHEditorProfiler::Exit()

View File

@ -19,7 +19,7 @@ namespace SHADE
//|| Public Member Functions ||
//#==============================================================#
SHEditorWindow::SHEditorWindow(std::string_view const& name, ImGuiWindowFlags const& inFlags)
: isOpen(true), windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
: windowName(name), windowFlags(inFlags), io(ImGui::GetIO())
{
}
@ -40,7 +40,19 @@ namespace SHADE
//#==============================================================#
bool SHEditorWindow::Begin()
{
return ImGui::Begin(windowName.data(), &isOpen, windowFlags);
bool result = ImGui::Begin(windowName.data(), &isOpen, windowFlags);
auto wndSize = ImGui::GetWindowSize();
if(size.x != wndSize.x || size.y != wndSize.y)
{
size = {wndSize.x, wndSize.y};
OnResize();
}
return result;
}
void SHEditorWindow::OnResize()
{
}
}//namespace SHADE

View File

@ -5,6 +5,8 @@
//#==============================================================#
#include <string>
#include "Math/Vector/SHVec2.h"
//#==============================================================#
//|| Forward Declarations ||
//#==============================================================#
@ -21,11 +23,14 @@ namespace SHADE
virtual void Init();
virtual void Update();
virtual void Exit();
bool isOpen = false;
bool isOpen;
std::string_view windowName;
protected:
virtual bool Begin();
virtual void OnResize();
ImGuiWindowFlags windowFlags = 0;
ImGuiIO& io;
SHVec2 size;
SHVec2 pos;
};//class SHEditorWindow
}//namespace SHADE

View File

@ -2,4 +2,5 @@
#include "MenuBar/SHEditorMenuBar.h" //Menu Bar
#include "HierarchyPanel/SHHierarchyPanel.h" //Hierarchy Panel
#include "Inspector/SHEditorInspector.h" //Inspector
#include "Profiling/SHEditorProfiler.h" //Profiler
#include "Profiling/SHEditorProfiler.h" //Profiler
#include "ViewportWindow/SHEditorViewport.h" //Editor Viewport

View File

@ -0,0 +1,45 @@
#include "SHpch.h"
#include "SHEditorViewport.h"
namespace SHADE
{
SHEditorViewport::SHEditorViewport()
:SHEditorWindow("Viewport", ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoScrollbar)
{
}
void SHEditorViewport::Init()
{
SHEditorWindow::Init();
}
void SHEditorViewport::Update()
{
SHEditorWindow::Update();
if(Begin())
{
DrawMenuBar();
}
ImGui::End();
}
void SHEditorViewport::Exit()
{
SHEditorWindow::Exit();
}
void SHEditorViewport::OnResize()
{
SHEditorWindow::OnResize();
//Get graphics system to resize swapchain image
}
void SHEditorViewport::DrawMenuBar() const noexcept
{
if(ImGui::BeginMenuBar())
{
ImGui::EndMenuBar();
}
}
}//namespace SHADE

View File

@ -0,0 +1,28 @@
#pragma once
//#==============================================================#
//|| Library Includes ||
//#==============================================================#
#include <imgui.h>
//#==============================================================#
//|| SHADE Includes ||
//#==============================================================#
#include "imgui_internal.h"
#include "ECS_Base/SHECSMacros.h"
#include "Editor/EditorWindow/SHEditorWindow.h"
namespace SHADE
{
class SHEditorViewport final : public SHEditorWindow
{
public:
SHEditorViewport();
void Init() override;
void Update() override;
void Exit() override;
protected:
virtual void OnResize() override;
private:
void DrawMenuBar() const noexcept;
};//class SHEditorViewport
}//namespace SHADE

View File

@ -43,6 +43,8 @@
#include <backends/imgui_impl_sdl.h>
#include <backends/imgui_impl_vulkan.h>
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
RTTR_REGISTRATION
{
using namespace SHADE;
@ -73,6 +75,7 @@ namespace SHADE
//#==============================================================#
void SHEditor::Init()
{
IMGUI_CHECKVERSION();
if(auto context = ImGui::CreateContext())
{
@ -82,11 +85,21 @@ namespace SHADE
}
}
ImGuiIO& io = ImGui::GetIO(); (void)io;
//Add editor windows
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
io = &ImGui::GetIO();
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io->ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; //Enable for Multi-Viewports
io->ConfigFlags |= ImGuiConfigFlags_DockingEnable; //Enable docking
io->IniFilename = "../../Assets/Editor/Layouts/UserLayout.ini";
InitLayout();
InitFonts();
@ -98,11 +111,11 @@ namespace SHADE
SetStyle(Style::SHADE);
//Add editor windows
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
SHEditorWindowManager::CreateEditorWindow<SHHierarchyPanel>();
SHEditorWindowManager::CreateEditorWindow<SHEditorInspector>();
SHEditorWindowManager::CreateEditorWindow<SHEditorProfiler>();
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
{
window->Init();
}
SHLOG_INFO("Successfully initialised SHADE Engine Editor")
}
@ -116,7 +129,7 @@ namespace SHADE
if(window->isOpen)
window->Update();
}
if(ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_Z))
{
SHCommandManager::RedoCommand();
@ -125,36 +138,46 @@ namespace SHADE
{
SHCommandManager::UndoCommand();
}
Render();
}
void SHEditor::Render()
{
ImGui::Render();
ImGuiIO& io = ImGui::GetIO();
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
}
}
void SHEditor::InitLayout() noexcept
{
if(!std::filesystem::exists(io->IniFilename))
{
std::filesystem::copy_file("../../Assets/Editor/Layouts/Default.ini", io->IniFilename);
}
//eventually load preferred layout here
}
void SHEditor::InitFonts() noexcept
{
ImGuiIO& io = ImGui::GetIO();
ImFont* mainFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
ImFont* mainFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/Segoe UI.ttf", 20.f);//TODO: Change to config based assets path
static const ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
constexpr ImWchar icon_ranges[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
ImFont* UIFont = io.Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
ImFont* UIFont = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges); //TODO: Change to config based assets path
io.Fonts->Build();
io->Fonts->Build();
}
void SHEditor::Exit()
{
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
{
window->Init();
}
ImGui_ImplVulkan_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
@ -309,6 +332,28 @@ namespace SHADE
});
}
void SHEditor::PollPicking()
{
if (auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>())
{
if (!ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
{
EntityID pickedEID = gfxSystem->GetMousePickSystem()->GetPickedEntity();
if(pickedEID == MAX_EID)
return;
if (!ImGui::IsKeyDown(ImGuiKey_LeftCtrl))
{
if (const auto hierarchyPanel = SHEditorWindowManager::GetEditorWindow<SHHierarchyPanel>())
{
hierarchyPanel->SetScrollTo(pickedEID);
}
selectedEntities.clear();
}
selectedEntities.push_back(pickedEID);
}
}
}
void SHEditor::NewFrame()
{
SDL_Event event;

View File

@ -90,11 +90,11 @@ namespace SHADE
return reinterpret_cast<T*>(editorWindows[GetEditorWindowID<T>()].get());
}
static EditorWindowMap editorWindows;
private:
// Number of windows; used for Editor Window ID Generation
static EditorWindowID windowCount;
// Map of Editor Windows
static EditorWindowMap editorWindows;
friend class SHEditor;
};
@ -110,10 +110,17 @@ namespace SHADE
class SH_API EditorRoutine final : public SHSystemRoutine
{
public:
EditorRoutine() = default;
EditorRoutine():SHSystemRoutine("Editor routine", true) {};
void Execute(double dt) noexcept override final;
};
enum class State : uint8_t
{
PLAY,
PAUSE,
STOP
};
/**
* @brief Style options
*
@ -162,9 +169,13 @@ namespace SHADE
void SetSDLWindow(SDL_Window* inSDLWindow){sdlWindow = inSDLWindow;};
void PollPicking();
// List of selected entities
std::vector<EntityID> selectedEntities;
State editorState = State::STOP;
private:
/**
* @brief Start new frame for editor
@ -177,7 +188,7 @@ namespace SHADE
*/
void Render();
void InitLayout() noexcept;
void InitFonts() noexcept;
@ -186,6 +197,8 @@ namespace SHADE
// Handle to command buffer used for ImGui Vulkan Backend
Handle<SHVkCommandBuffer> imguiCommandBuffer;
SDL_Window* sdlWindow;
SDL_Window* sdlWindow {nullptr};
ImGuiIO* io{nullptr};
};//class SHEditor
}//namespace SHADE

View File

@ -571,7 +571,7 @@ namespace SHADE
/* System Routine Functions - BeginRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::BeginRoutine::BeginRoutine()
: SHSystemRoutine("Graphics System Frame Set Up", false)
: SHSystemRoutine("Graphics System Frame Set Up", true)
{}
void SHGraphicsSystem::BeginRoutine::Execute(double) noexcept
@ -583,7 +583,7 @@ namespace SHADE
/* System Routine Functions - RenderRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::RenderRoutine::RenderRoutine()
: SHSystemRoutine("Graphics System Render", false)
: SHSystemRoutine("Graphics System Render", true)
{}
void SHGraphicsSystem::RenderRoutine::Execute(double dt) noexcept
@ -595,7 +595,7 @@ namespace SHADE
/* System Routine Functions - EndRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::EndRoutine::EndRoutine()
: SHSystemRoutine("Graphics System Frame Clean Up", false)
: SHSystemRoutine("Graphics System Frame Clean Up", true)
{}
void SHGraphicsSystem::EndRoutine::Execute(double) noexcept
@ -607,7 +607,7 @@ namespace SHADE
/* System Routine Functions - BatcherDispatcherRoutine */
/*-----------------------------------------------------------------------------------*/
SHGraphicsSystem::BatcherDispatcherRoutine::BatcherDispatcherRoutine()
: SHSystemRoutine("Graphics System Batcher Dispatcher", false)
: SHSystemRoutine("Graphics System Batcher Dispatcher", true)
{}
void SHGraphicsSystem::BatcherDispatcherRoutine::Execute(double) noexcept

View File

@ -11,8 +11,6 @@ namespace SHADE
{
void SHMousePickSystem::Init(Handle<SHVkLogicalDevice> logicalDevice, std::span<Handle<SHVkCommandPool>> cmdPools, Handle<SHRenderGraphResource> eidAttachment) noexcept
{
pickedEID = 0;
// Create command buffers
for (auto& pool : cmdPools)
{
@ -34,7 +32,7 @@ namespace SHADE
void SHMousePickSystem::Run(Handle<SHVkQueue> queue, uint32_t frameIndex) noexcept
{
// if input detected
if (SHInputManager::GetKey(SHInputManager::SH_KEYCODE::LEFT_CTRL) && SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{
afterCopyFence->Reset();

View File

@ -30,7 +30,7 @@ namespace SHADE
Handle<SHVkBuffer> imageDataDstBuffer;
//! eid picked from screen
EntityID pickedEID;
EntityID pickedEID = MAX_EID;
public:
/*-----------------------------------------------------------------------*/
/* PUBLIC MEMBER FUNCTIONS */