Renamed SHBox to SHAABB for clarity
The future SHBox will represent an OBB
This commit is contained in:
parent
b667e4df87
commit
22c0a14081
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@ -10,7 +10,7 @@
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namespace SHADE
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namespace SHADE
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{
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{
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class SHBox;
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class SHAABB;
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class SHRay;
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class SHRay;
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class SH_API SHCameraArmComponent final: public SHComponent
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class SH_API SHCameraArmComponent final: public SHComponent
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@ -10,7 +10,7 @@
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#include "Scene/SHSceneManager.h"
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#include "Scene/SHSceneManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Editor/SHEditor.h"
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#include "Editor/SHEditor.h"
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#include "Math/Geometry/SHBox.h"
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#include "Math/Geometry/SHAABB.h"
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#include "Math/SHRay.h"
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#include "Math/SHRay.h"
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#include "Physics/System/SHPhysicsSystem.h"
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#include "Physics/System/SHPhysicsSystem.h"
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@ -346,7 +346,7 @@ namespace SHADE
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{
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{
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//SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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//SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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//
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//
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//const auto* BOX = reinterpret_cast<const SHBox*>(collider->GetShape());
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//const auto* BOX = reinterpret_cast<const SHAABB*>(collider->GetShape());
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//SHEditorWidgets::DragVec3
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//SHEditorWidgets::DragVec3
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//(
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//(
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// "Half Extents", { "X", "Y", "Z" },
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// "Half Extents", { "X", "Y", "Z" },
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@ -11,7 +11,7 @@
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#include <SHpch.h>
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#include <SHpch.h>
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// Primary Header
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// Primary Header
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#include "SHBox.h"
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#include "SHAABB.h"
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// Project Headers
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// Project Headers
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#include "Math/SHMathHelpers.h"
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#include "Math/SHMathHelpers.h"
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#include "Math/SHRay.h"
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#include "Math/SHRay.h"
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@ -24,14 +24,12 @@ namespace SHADE
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/* Constructors & Destructor Definitions */
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHBox::SHBox() noexcept
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SHAABB::SHAABB() noexcept
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: RelativeExtents { SHVec3::One }
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{
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{
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type = Type::BOX;
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type = Type::BOX;
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}
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}
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SHBox::SHBox(const SHVec3& c, const SHVec3& hE) noexcept
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SHAABB::SHAABB(const SHVec3& c, const SHVec3& hE) noexcept
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: RelativeExtents { SHVec3::One }
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{
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{
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type = Type::BOX;
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type = Type::BOX;
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@ -40,7 +38,7 @@ namespace SHADE
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}
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}
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SHBox::SHBox(const SHBox& rhs) noexcept
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SHAABB::SHAABB(const SHAABB& rhs) noexcept
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{
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{
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if (this == &rhs)
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if (this == &rhs)
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return;
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return;
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@ -49,23 +47,21 @@ namespace SHADE
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Center = rhs.Center;
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Center = rhs.Center;
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Extents = rhs.Extents;
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Extents = rhs.Extents;
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RelativeExtents = rhs.RelativeExtents;
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}
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}
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SHBox::SHBox(SHBox&& rhs) noexcept
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SHAABB::SHAABB(SHAABB&& rhs) noexcept
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{
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{
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type = Type::BOX;
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type = Type::BOX;
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Center = rhs.Center;
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Center = rhs.Center;
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Extents = rhs.Extents;
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Extents = rhs.Extents;
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RelativeExtents = rhs.RelativeExtents;
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Operator Overload Definitions */
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/* Operator Overload Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHBox& SHBox::operator=(const SHBox& rhs) noexcept
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SHAABB& SHAABB::operator=(const SHAABB& rhs) noexcept
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{
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{
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if (rhs.type != Type::BOX)
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if (rhs.type != Type::BOX)
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{
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{
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@ -75,13 +71,12 @@ namespace SHADE
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{
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{
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Center = rhs.Center;
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Center = rhs.Center;
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Extents = rhs.Extents;
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Extents = rhs.Extents;
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RelativeExtents = rhs.RelativeExtents;
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}
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}
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return *this;
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return *this;
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}
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}
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SHBox& SHBox::operator=(SHBox&& rhs) noexcept
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SHAABB& SHAABB::operator=(SHAABB&& rhs) noexcept
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{
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{
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if (rhs.type != Type::BOX)
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if (rhs.type != Type::BOX)
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{
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{
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@ -91,7 +86,6 @@ namespace SHADE
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{
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{
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Center = rhs.Center;
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Center = rhs.Center;
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Extents = rhs.Extents;
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Extents = rhs.Extents;
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RelativeExtents = rhs.RelativeExtents;
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}
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}
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return *this;
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return *this;
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@ -101,27 +95,22 @@ namespace SHADE
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/* Getter Function Definitions */
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/* Getter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHVec3 SHBox::GetCenter() const noexcept
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SHVec3 SHAABB::GetCenter() const noexcept
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{
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{
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return Center;
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return Center;
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}
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}
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SHVec3 SHBox::GetWorldExtents() const noexcept
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SHVec3 SHAABB::GetWorldExtents() const noexcept
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{
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{
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return Extents;
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return Extents;
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}
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}
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const SHVec3& SHBox::GetRelativeExtents() const noexcept
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SHVec3 SHAABB::GetMin() const noexcept
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{
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return RelativeExtents;
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}
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SHVec3 SHBox::GetMin() const noexcept
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{
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{
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return SHVec3{ Center.x - Extents.x, Center.y - Extents.y, Center.z - Extents.z };
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return SHVec3{ Center.x - Extents.x, Center.y - Extents.y, Center.z - Extents.z };
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}
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}
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SHVec3 SHBox::GetMax() const noexcept
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SHVec3 SHAABB::GetMax() const noexcept
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{
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{
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return SHVec3{ Center.x + Extents.x, Center.y + Extents.y, Center.z + Extents.z };
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return SHVec3{ Center.x + Extents.x, Center.y + Extents.y, Center.z + Extents.z };
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}
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}
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@ -130,22 +119,17 @@ namespace SHADE
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/* Setter Function Definitions */
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/* Setter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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void SHBox::SetCenter(const SHVec3& newCenter) noexcept
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void SHAABB::SetCenter(const SHVec3& newCenter) noexcept
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{
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{
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Center = newCenter;
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Center = newCenter;
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}
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}
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void SHBox::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
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void SHAABB::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
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{
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{
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Extents = newWorldExtents;
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Extents = newWorldExtents;
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}
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}
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void SHBox::SetRelativeExtents(const SHVec3& newRelativeExtents) noexcept
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void SHAABB::SetMin(const SHVec3& min) noexcept
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{
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RelativeExtents = newRelativeExtents;
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}
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void SHBox::SetMin(const SHVec3& min) noexcept
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{
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{
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const SHVec3 MAX = GetMax();
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const SHVec3 MAX = GetMax();
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Extents = SHVec3::Abs((MAX - min) * 0.5f);
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Extents = SHVec3::Abs((MAX - min) * 0.5f);
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}
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}
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void SHBox::SetMax(const SHVec3& max) noexcept
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void SHAABB::SetMax(const SHVec3& max) noexcept
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{
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{
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const SHVec3 MIN = GetMin();
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const SHVec3 MIN = GetMin();
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Extents = SHVec3::Abs((max - MIN) * 0.5f);
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Extents = SHVec3::Abs((max - MIN) * 0.5f);
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}
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}
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void SHBox::SetMinMax(const SHVec3& min, const SHVec3& max) noexcept
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void SHAABB::SetMinMax(const SHVec3& min, const SHVec3& max) noexcept
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{
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{
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Center = SHVec3::Lerp(min, max, 0.5f);
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Center = SHVec3::Lerp(min, max, 0.5f);
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Extents = SHVec3::Abs((max - min) * 0.5f);
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Extents = SHVec3::Abs((max - min) * 0.5f);
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}
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}
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std::vector<SHVec3> SHBox::GetVertices() const noexcept
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std::vector<SHVec3> SHAABB::GetVertices() const noexcept
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{
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{
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std::vector<SHVec3> vertices{ 8 };
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std::vector<SHVec3> vertices{ 8 };
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GetCorners(vertices.data());
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GetCorners(vertices.data());
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/* Public Function Member Definitions */
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/* Public Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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bool SHBox::TestPoint(const SHVec3& point) const noexcept
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bool SHAABB::TestPoint(const SHVec3& point) const noexcept
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{
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{
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return BoundingBox::Contains(point);
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return BoundingBox::Contains(point);
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}
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}
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SHRaycastResult SHBox::Raycast(const SHRay& ray) const noexcept
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SHRaycastResult SHAABB::Raycast(const SHRay& ray) const noexcept
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{
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{
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SHRaycastResult result;
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SHRaycastResult result;
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return result;
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return result;
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}
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}
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bool SHBox::Contains(const SHBox& rhs) const noexcept
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bool SHAABB::Contains(const SHAABB& rhs) const noexcept
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{
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{
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return BoundingBox::Contains(rhs) == CONTAINS;
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return BoundingBox::Contains(rhs) == CONTAINS;
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}
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}
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float SHBox::Volume() const noexcept
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float SHAABB::Volume() const noexcept
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{
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{
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return 8.0f * (Extents.x * Extents.y * Extents.z);
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return 8.0f * (Extents.x * Extents.y * Extents.z);
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}
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}
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float SHBox::SurfaceArea() const noexcept
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float SHAABB::SurfaceArea() const noexcept
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{
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{
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return 8.0f * ((Extents.x * Extents.y)
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return 8.0f * ((Extents.x * Extents.y)
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+ (Extents.x * Extents.z)
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+ (Extents.x * Extents.z)
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/* Static Function Member Definitions */
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/* Static Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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SHBox SHBox::Combine(const SHBox& lhs, const SHBox& rhs) noexcept
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SHAABB SHAABB::Combine(const SHAABB& lhs, const SHAABB& rhs) noexcept
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{
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{
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SHBox result;
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SHAABB result;
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CreateMerged(result, lhs, rhs);
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CreateMerged(result, lhs, rhs);
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return result;
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return result;
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}
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}
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bool SHBox::Intersect(const SHBox& lhs, const SHBox& rhs) noexcept
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bool SHAABB::Intersect(const SHAABB& lhs, const SHAABB& rhs) noexcept
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{
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{
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return lhs.Intersects(rhs);
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return lhs.Intersects(rhs);
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}
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}
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SHBox SHBox::BuildFromBoxes(const SHBox* boxes, size_t numBoxes) noexcept
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SHAABB SHAABB::BuildFromBoxes(const SHAABB* boxes, size_t numBoxes) noexcept
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{
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{
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SHBox result;
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SHAABB result;
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for (size_t i = 1; i < numBoxes; ++i)
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for (size_t i = 1; i < numBoxes; ++i)
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CreateMerged(result, boxes[i - 1], boxes[i]);
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CreateMerged(result, boxes[i - 1], boxes[i]);
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return result;
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return result;
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}
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}
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SHBox SHBox::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
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SHAABB SHAABB::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
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{
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{
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SHBox result;
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SHAABB result;
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CreateFromPoints(result, numVertices, vertices, stride);
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CreateFromPoints(result, numVertices, vertices, stride);
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return result;
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return result;
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}
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}
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/* Type Definitions */
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/* Type Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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class SH_API SHBox : public SHShape,
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class SH_API SHAABB : public SHShape,
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private DirectX::BoundingBox
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private DirectX::BoundingBox
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{
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{
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public:
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public:
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/* Constructors & Destructor */
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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~SHBox () override = default;
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~SHAABB () override = default;
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SHBox () noexcept;
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SHAABB () noexcept;
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SHBox (const SHVec3& center, const SHVec3& halfExtents) noexcept;
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SHAABB (const SHVec3& center, const SHVec3& halfExtents) noexcept;
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SHBox (const SHBox& rhs) noexcept;
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SHAABB (const SHAABB& rhs) noexcept;
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SHBox (SHBox&& rhs) noexcept;
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SHAABB (SHAABB&& rhs) noexcept;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Operator Overloads */
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/* Operator Overloads */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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SHBox& operator= (const SHBox& rhs) noexcept;
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SHAABB& operator= (const SHAABB& rhs) noexcept;
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SHBox& operator= (SHBox&& rhs) noexcept;
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SHAABB& operator= (SHAABB&& rhs) noexcept;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Getter Functions */
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/* Getter Functions */
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[[nodiscard]] SHVec3 GetCenter () const noexcept;
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[[nodiscard]] SHVec3 GetCenter () const noexcept;
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[[nodiscard]] SHVec3 GetWorldExtents () const noexcept;
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[[nodiscard]] SHVec3 GetWorldExtents () const noexcept;
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[[nodiscard]] const SHVec3& GetRelativeExtents () const noexcept;
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[[nodiscard]] SHVec3 GetMin () const noexcept;
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[[nodiscard]] SHVec3 GetMin () const noexcept;
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[[nodiscard]] SHVec3 GetMax () const noexcept;
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[[nodiscard]] SHVec3 GetMax () const noexcept;
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[[nodiscard]] std::vector<SHVec3> GetVertices () const noexcept;
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[[nodiscard]] std::vector<SHVec3> GetVertices () const noexcept;
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void SetCenter (const SHVec3& newCenter) noexcept;
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void SetCenter (const SHVec3& newCenter) noexcept;
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void SetWorldExtents (const SHVec3& newWorldExtents) noexcept;
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void SetWorldExtents (const SHVec3& newWorldExtents) noexcept;
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void SetRelativeExtents (const SHVec3& newRelativeExtents) noexcept;
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void SetMin (const SHVec3& min) noexcept;
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void SetMin (const SHVec3& min) noexcept;
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void SetMax (const SHVec3& max) noexcept;
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void SetMax (const SHVec3& max) noexcept;
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void SetMinMax (const SHVec3& min, const SHVec3& max) noexcept;
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void SetMinMax (const SHVec3& min, const SHVec3& max) noexcept;
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/* Function Members */
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/* Function Members */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/**
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* @brief
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* Checks if a point is inside the aabb.
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* @param point
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* The point to check.
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* @return
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* True if the point is inside the aabb.
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*/
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[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
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[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
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/**
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* @brief
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* Casts a ray against the aabb.
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* @param ray
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* The ray to cast.
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* @return
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* The result of the raycast. <br/>
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* See the corresponding header for the contents of the raycast result object.
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*/
|
||||||
[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept override;
|
[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept override;
|
||||||
|
|
||||||
[[nodiscard]] bool Contains (const SHBox& rhs) const noexcept;
|
/**
|
||||||
|
* @brief
|
||||||
|
* Checks if an entire other aabb is contained by this aabb.
|
||||||
|
* @param rhs
|
||||||
|
* The aabb to check.
|
||||||
|
* @return
|
||||||
|
* True if the other sphere is completely contained by this aabb.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] bool Contains (const SHAABB& rhs) const noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Calculates the volume of the aabb.
|
||||||
|
*/
|
||||||
[[nodiscard]] float Volume () const noexcept;
|
[[nodiscard]] float Volume () const noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Calculates the surface area of the aabb.
|
||||||
|
*/
|
||||||
[[nodiscard]] float SurfaceArea () const noexcept;
|
[[nodiscard]] float SurfaceArea () const noexcept;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Static Function Members */
|
/* Static Function Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
[[nodiscard]] static SHBox Combine (const SHBox& lhs, const SHBox& rhs) noexcept;
|
/**
|
||||||
[[nodiscard]] static bool Intersect (const SHBox& lhs, const SHBox& rhs) noexcept;
|
* @brief
|
||||||
[[nodiscard]] static SHBox BuildFromBoxes (const SHBox* boxes, size_t numBoxes) noexcept;
|
* Combines two aabbs to form a larger aabb.
|
||||||
[[nodiscard]] static SHBox BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
|
* If one aabb is completely contained by the other, the result is the larger aabb.
|
||||||
|
* @return
|
||||||
|
* The combined aabb.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] static SHAABB Combine (const SHAABB& lhs, const SHAABB& rhs) noexcept;
|
||||||
|
|
||||||
private:
|
/**
|
||||||
/*---------------------------------------------------------------------------------*/
|
* @brief
|
||||||
/* Data Members */
|
* Checks if two aabbs are intersecting.
|
||||||
/*---------------------------------------------------------------------------------*/
|
* @return
|
||||||
|
* True if they are intersecting.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] static bool Intersect (const SHAABB& lhs, const SHAABB& rhs) noexcept;
|
||||||
|
|
||||||
SHVec3 RelativeExtents;
|
/**
|
||||||
|
* @brief
|
||||||
|
* Builds a single aabb from multiple aabbs.
|
||||||
|
* @param spheres
|
||||||
|
* The set of aabbs to build from.
|
||||||
|
* @param numSpheres
|
||||||
|
* The number of aabbs in the set to build from.
|
||||||
|
* @return
|
||||||
|
* An aabb that contains all the spheres in the set.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] static SHAABB BuildFromBoxes (const SHAABB* boxes, size_t numBoxes) noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Builds a aabb from a set of vertices.
|
||||||
|
* @param vertices
|
||||||
|
* The vertices to build a aabb from.
|
||||||
|
* @param numVertices
|
||||||
|
* The number of vertices in the set to build from.
|
||||||
|
* @param stride
|
||||||
|
* The stride between each vertex, in the instance there is data in between each
|
||||||
|
* vertex that does not define the geometry of the object.
|
||||||
|
* @return
|
||||||
|
* An aabb that contains all the vertices in the set.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] static SHAABB BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -105,7 +105,7 @@ namespace SHADE
|
||||||
/* Getter Functions Definitions */
|
/* Getter Functions Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
const std::vector<SHBox>& SHAABBTree::GetAABBs() const noexcept
|
const std::vector<SHAABB>& SHAABBTree::GetAABBs() const noexcept
|
||||||
{
|
{
|
||||||
static AABBs aabbs;
|
static AABBs aabbs;
|
||||||
static std::stack<int32_t> nodeIndices;
|
static std::stack<int32_t> nodeIndices;
|
||||||
|
@ -142,7 +142,7 @@ namespace SHADE
|
||||||
/* Public Member Functions Definitions */
|
/* Public Member Functions Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void SHAABBTree::Insert(SHCollisionShapeID id, const SHBox& AABB)
|
void SHAABBTree::Insert(SHCollisionShapeID id, const SHAABB& AABB)
|
||||||
{
|
{
|
||||||
const int32_t NEW_INDEX = allocateNode();
|
const int32_t NEW_INDEX = allocateNode();
|
||||||
|
|
||||||
|
@ -170,7 +170,7 @@ namespace SHADE
|
||||||
insertLeaf(NEW_INDEX);
|
insertLeaf(NEW_INDEX);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHAABBTree::Update(SHCollisionShapeID id, const SHBox& AABB)
|
void SHAABBTree::Update(SHCollisionShapeID id, const SHAABB& AABB)
|
||||||
{
|
{
|
||||||
// Get node index
|
// Get node index
|
||||||
const int32_t INDEX_TO_UPDATE = nodeMap[id];
|
const int32_t INDEX_TO_UPDATE = nodeMap[id];
|
||||||
|
@ -206,7 +206,7 @@ namespace SHADE
|
||||||
freeNode(INDEX_TO_REMOVE);
|
freeNode(INDEX_TO_REMOVE);
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::vector<SHCollisionShapeID>& SHAABBTree::Query(SHCollisionShapeID id, const SHBox& AABB) const noexcept
|
const std::vector<SHCollisionShapeID>& SHAABBTree::Query(SHCollisionShapeID id, const SHAABB& AABB) const noexcept
|
||||||
{
|
{
|
||||||
static std::vector<SHCollisionShapeID> potentialCollisions;
|
static std::vector<SHCollisionShapeID> potentialCollisions;
|
||||||
static std::stack<int32_t> nodeIndices;
|
static std::stack<int32_t> nodeIndices;
|
||||||
|
@ -226,7 +226,7 @@ namespace SHADE
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
const Node& NODE = nodes[INDEX];
|
const Node& NODE = nodes[INDEX];
|
||||||
if (!SHBox::Intersect(AABB, NODE.AABB))
|
if (!SHAABB::Intersect(AABB, NODE.AABB))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// Avoid checking against shapes of the same composite collider (and itself)
|
// Avoid checking against shapes of the same composite collider (and itself)
|
||||||
|
@ -328,12 +328,12 @@ namespace SHADE
|
||||||
|
|
||||||
// Find best sibling for new leaf
|
// Find best sibling for new leaf
|
||||||
// Utilise Surface Area Heuristic
|
// Utilise Surface Area Heuristic
|
||||||
const SHBox& LEAF_AABB = nodes[index].AABB;
|
const SHAABB& LEAF_AABB = nodes[index].AABB;
|
||||||
|
|
||||||
uint32_t searchIndex = root;
|
uint32_t searchIndex = root;
|
||||||
while (!isLeaf(searchIndex))
|
while (!isLeaf(searchIndex))
|
||||||
{
|
{
|
||||||
const SHBox COMBINED_AABB = SHBox::Combine(LEAF_AABB, nodes[searchIndex].AABB);
|
const SHAABB COMBINED_AABB = SHAABB::Combine(LEAF_AABB, nodes[searchIndex].AABB);
|
||||||
const float COMBINED_AREA = COMBINED_AABB.SurfaceArea();
|
const float COMBINED_AREA = COMBINED_AABB.SurfaceArea();
|
||||||
|
|
||||||
const float INHERITED_COST = 2.0f * (COMBINED_AREA - nodes[searchIndex].AABB.SurfaceArea());
|
const float INHERITED_COST = 2.0f * (COMBINED_AREA - nodes[searchIndex].AABB.SurfaceArea());
|
||||||
|
@ -344,8 +344,8 @@ namespace SHADE
|
||||||
float leftCost = 0.0f;
|
float leftCost = 0.0f;
|
||||||
float rightCost = 0.0f;
|
float rightCost = 0.0f;
|
||||||
|
|
||||||
const float LEFT_COMBINED_AREA = SHBox::Combine(LEAF_AABB, nodes[LEFT_INDEX].AABB).SurfaceArea();
|
const float LEFT_COMBINED_AREA = SHAABB::Combine(LEAF_AABB, nodes[LEFT_INDEX].AABB).SurfaceArea();
|
||||||
const float RIGHT_COMBINED_AREA = SHBox::Combine(LEAF_AABB, nodes[RIGHT_INDEX].AABB).SurfaceArea();
|
const float RIGHT_COMBINED_AREA = SHAABB::Combine(LEAF_AABB, nodes[RIGHT_INDEX].AABB).SurfaceArea();
|
||||||
|
|
||||||
// Compute cost for descending into the left
|
// Compute cost for descending into the left
|
||||||
if (isLeaf(LEFT_INDEX))
|
if (isLeaf(LEFT_INDEX))
|
||||||
|
@ -377,7 +377,7 @@ namespace SHADE
|
||||||
Node& newParent = nodes[NEW_PARENT];
|
Node& newParent = nodes[NEW_PARENT];
|
||||||
newParent.parent = OLD_PARENT;
|
newParent.parent = OLD_PARENT;
|
||||||
newParent.id = SHCollisionShapeID{ MAX_EID, std::numeric_limits<uint32_t>::max() };
|
newParent.id = SHCollisionShapeID{ MAX_EID, std::numeric_limits<uint32_t>::max() };
|
||||||
newParent.AABB = SHBox::Combine(LEAF_AABB, nodes[BEST_SIBLING].AABB);
|
newParent.AABB = SHAABB::Combine(LEAF_AABB, nodes[BEST_SIBLING].AABB);
|
||||||
newParent.height = nodes[BEST_SIBLING].height + 1;
|
newParent.height = nodes[BEST_SIBLING].height + 1;
|
||||||
|
|
||||||
newParent.left = BEST_SIBLING;
|
newParent.left = BEST_SIBLING;
|
||||||
|
@ -437,7 +437,7 @@ namespace SHADE
|
||||||
const Node& RIGHT_NODE = nodes[RIGHT_INDEX];
|
const Node& RIGHT_NODE = nodes[RIGHT_INDEX];
|
||||||
|
|
||||||
nodes[index].height = 1 + SHMath::Max(LEFT_NODE.height, RIGHT_NODE.height);
|
nodes[index].height = 1 + SHMath::Max(LEFT_NODE.height, RIGHT_NODE.height);
|
||||||
nodes[index].AABB = SHBox::Combine(LEFT_NODE.AABB, RIGHT_NODE.AABB);
|
nodes[index].AABB = SHAABB::Combine(LEFT_NODE.AABB, RIGHT_NODE.AABB);
|
||||||
|
|
||||||
// Sync up to the root
|
// Sync up to the root
|
||||||
index = nodes[index].parent;
|
index = nodes[index].parent;
|
||||||
|
@ -506,8 +506,8 @@ namespace SHADE
|
||||||
nodeA.right = G;
|
nodeA.right = G;
|
||||||
nodeG.parent = index;
|
nodeG.parent = index;
|
||||||
|
|
||||||
nodeA.AABB = SHBox::Combine(nodeB.AABB, nodeG.AABB);
|
nodeA.AABB = SHAABB::Combine(nodeB.AABB, nodeG.AABB);
|
||||||
nodeC.AABB = SHBox::Combine(nodeA.AABB, nodeF.AABB);
|
nodeC.AABB = SHAABB::Combine(nodeA.AABB, nodeF.AABB);
|
||||||
|
|
||||||
nodeA.height = 1 + SHMath::Max(nodeB.height, nodeG.height);
|
nodeA.height = 1 + SHMath::Max(nodeB.height, nodeG.height);
|
||||||
nodeC.height = 1 + SHMath::Max(nodeA.height, nodeF.height);
|
nodeC.height = 1 + SHMath::Max(nodeA.height, nodeF.height);
|
||||||
|
@ -518,8 +518,8 @@ namespace SHADE
|
||||||
nodeA.right = F;
|
nodeA.right = F;
|
||||||
nodeF.parent = index;
|
nodeF.parent = index;
|
||||||
|
|
||||||
nodeA.AABB = SHBox::Combine(nodeB.AABB, nodeF.AABB);
|
nodeA.AABB = SHAABB::Combine(nodeB.AABB, nodeF.AABB);
|
||||||
nodeC.AABB = SHBox::Combine(nodeA.AABB, nodeG.AABB);
|
nodeC.AABB = SHAABB::Combine(nodeA.AABB, nodeG.AABB);
|
||||||
|
|
||||||
nodeA.height = 1 + SHMath::Max(nodeB.height, nodeF.height);
|
nodeA.height = 1 + SHMath::Max(nodeB.height, nodeF.height);
|
||||||
nodeC.height = 1 + SHMath::Max(nodeA.height, nodeG.height);
|
nodeC.height = 1 + SHMath::Max(nodeA.height, nodeG.height);
|
||||||
|
@ -569,8 +569,8 @@ namespace SHADE
|
||||||
nodeA.left = E;
|
nodeA.left = E;
|
||||||
nodeE.parent = index;
|
nodeE.parent = index;
|
||||||
|
|
||||||
nodeA.AABB = SHBox::Combine(nodeC.AABB, nodeE.AABB);
|
nodeA.AABB = SHAABB::Combine(nodeC.AABB, nodeE.AABB);
|
||||||
nodeB.AABB = SHBox::Combine(nodeA.AABB, nodeD.AABB);
|
nodeB.AABB = SHAABB::Combine(nodeA.AABB, nodeD.AABB);
|
||||||
|
|
||||||
nodeA.height = 1 + SHMath::Max(nodeC.height, nodeE.height);
|
nodeA.height = 1 + SHMath::Max(nodeC.height, nodeE.height);
|
||||||
nodeB.height = 1 + SHMath::Max(nodeA.height, nodeD.height);
|
nodeB.height = 1 + SHMath::Max(nodeA.height, nodeD.height);
|
||||||
|
@ -581,8 +581,8 @@ namespace SHADE
|
||||||
nodeA.left = D;
|
nodeA.left = D;
|
||||||
nodeD.parent = index;
|
nodeD.parent = index;
|
||||||
|
|
||||||
nodeA.AABB = SHBox::Combine(nodeC.AABB, nodeD.AABB);
|
nodeA.AABB = SHAABB::Combine(nodeC.AABB, nodeD.AABB);
|
||||||
nodeB.AABB = SHBox::Combine(nodeA.AABB, nodeE.AABB);
|
nodeB.AABB = SHAABB::Combine(nodeA.AABB, nodeE.AABB);
|
||||||
|
|
||||||
nodeA.height = 1 + SHMath::Max(nodeC.height, nodeD.height);
|
nodeA.height = 1 + SHMath::Max(nodeC.height, nodeD.height);
|
||||||
nodeB.height = 1 + SHMath::Max(nodeA.height, nodeE.height);
|
nodeB.height = 1 + SHMath::Max(nodeA.height, nodeE.height);
|
||||||
|
|
|
@ -32,7 +32,7 @@ namespace SHADE
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
using AABBs = std::vector<SHBox>;
|
using AABBs = std::vector<SHAABB>;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
|
@ -67,11 +67,11 @@ namespace SHADE
|
||||||
/* Member Functions */
|
/* Member Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void Insert (SHCollisionShapeID id, const SHBox& AABB);
|
void Insert (SHCollisionShapeID id, const SHAABB& AABB);
|
||||||
void Update (SHCollisionShapeID id, const SHBox& AABB);
|
void Update (SHCollisionShapeID id, const SHAABB& AABB);
|
||||||
void Remove (SHCollisionShapeID id) noexcept;
|
void Remove (SHCollisionShapeID id) noexcept;
|
||||||
|
|
||||||
[[nodiscard]] const std::vector<SHCollisionShapeID>& Query(SHCollisionShapeID id, const SHBox& AABB) const noexcept;
|
[[nodiscard]] const std::vector<SHCollisionShapeID>& Query(SHCollisionShapeID id, const SHAABB& AABB) const noexcept;
|
||||||
[[nodiscard]] const std::vector<SHCollisionShapeID>& Query(const SHRay& ray, float distance) const noexcept;
|
[[nodiscard]] const std::vector<SHCollisionShapeID>& Query(const SHRay& ray, float distance) const noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -103,7 +103,7 @@ namespace SHADE
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*-------------------------------------------------------------------------------*/
|
/*-------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHBox AABB;
|
SHAABB AABB;
|
||||||
SHCollisionShapeID id; // Used to lookup the collision shape & entity for culling against itself
|
SHCollisionShapeID id; // Used to lookup the collision shape & entity for culling against itself
|
||||||
|
|
||||||
union
|
union
|
||||||
|
|
|
@ -17,7 +17,7 @@
|
||||||
#include "Physics/Collision/CollisionTags/SHCollisionTags.h"
|
#include "Physics/Collision/CollisionTags/SHCollisionTags.h"
|
||||||
#include "Physics/Collision/SHPhysicsMaterial.h"
|
#include "Physics/Collision/SHPhysicsMaterial.h"
|
||||||
#include "SHCollisionShapeID.h"
|
#include "SHCollisionShapeID.h"
|
||||||
#include "Math/Geometry/SHBox.h"
|
#include "Math/Geometry/SHAABB.h"
|
||||||
#include "Math/Transform/SHTransform.h"
|
#include "Math/Transform/SHTransform.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
|
@ -131,7 +131,7 @@ namespace SHADE
|
||||||
virtual void ComputeTransforms () noexcept = 0;
|
virtual void ComputeTransforms () noexcept = 0;
|
||||||
[[nodiscard]] virtual SHMatrix GetInertiaTensor (float mass) const noexcept = 0;
|
[[nodiscard]] virtual SHMatrix GetInertiaTensor (float mass) const noexcept = 0;
|
||||||
[[nodiscard]] virtual SHMatrix ComputeWorldTransform () const noexcept = 0;
|
[[nodiscard]] virtual SHMatrix ComputeWorldTransform () const noexcept = 0;
|
||||||
[[nodiscard]] virtual SHBox ComputeAABB () const noexcept = 0;
|
[[nodiscard]] virtual SHAABB ComputeAABB () const noexcept = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -227,9 +227,9 @@ namespace SHADE
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
SHBox SHSphereCollisionShape::ComputeAABB() const noexcept
|
SHAABB SHSphereCollisionShape::ComputeAABB() const noexcept
|
||||||
{
|
{
|
||||||
return SHBox{ Center, SHVec3{ Radius } };
|
return SHAABB{ Center, SHVec3{ Radius } };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -128,7 +128,7 @@ namespace SHADE
|
||||||
|
|
||||||
[[nodiscard]] SHMatrix ComputeWorldTransform () const noexcept override;
|
[[nodiscard]] SHMatrix ComputeWorldTransform () const noexcept override;
|
||||||
|
|
||||||
[[nodiscard]] SHBox ComputeAABB () const noexcept override;
|
[[nodiscard]] SHAABB ComputeAABB () const noexcept override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -132,7 +132,7 @@ namespace YAML
|
||||||
{
|
{
|
||||||
case SHCollisionShape::Type::BOX:
|
case SHCollisionShape::Type::BOX:
|
||||||
{
|
{
|
||||||
//const auto* BOX = reinterpret_cast<const SHBox*>(rhs.GetShape());
|
//const auto* BOX = reinterpret_cast<const SHAABB*>(rhs.GetShape());
|
||||||
//node[HalfExtents] = BOX->GetRelativeExtents();
|
//node[HalfExtents] = BOX->GetRelativeExtents();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -170,8 +170,7 @@ namespace YAML
|
||||||
{
|
{
|
||||||
case SHCollisionShape::Type::BOX:
|
case SHCollisionShape::Type::BOX:
|
||||||
{
|
{
|
||||||
//if (node[HalfExtents].IsDefined())
|
|
||||||
// rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>());
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SHCollisionShape::Type::SPHERE:
|
case SHCollisionShape::Type::SPHERE:
|
||||||
|
|
|
@ -128,39 +128,39 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
Vector3 BoxCollider::Center::get()
|
Vector3 BoxCollider::Center::get()
|
||||||
{
|
{
|
||||||
//return Convert::ToCLI(getNativeCollisionShape<SHBox>().GetCenter());
|
//return Convert::ToCLI(getNativeCollisionShape<SHAABB>().GetCenter());
|
||||||
return Vector3::Zero;
|
return Vector3::Zero;
|
||||||
}
|
}
|
||||||
void BoxCollider::Center::set(Vector3 value)
|
void BoxCollider::Center::set(Vector3 value)
|
||||||
{
|
{
|
||||||
//getNativeCollisionShape<SHBox>().SetCenter(Convert::ToNative(value));
|
//getNativeCollisionShape<SHAABB>().SetCenter(Convert::ToNative(value));
|
||||||
}
|
}
|
||||||
Vector3 BoxCollider::HalfExtents::get()
|
Vector3 BoxCollider::HalfExtents::get()
|
||||||
{
|
{
|
||||||
//return Convert::ToCLI(getNativeCollisionShape<SHBox>().GetWorldExtents());
|
//return Convert::ToCLI(getNativeCollisionShape<SHAABB>().GetWorldExtents());
|
||||||
return Vector3::Zero;
|
return Vector3::Zero;
|
||||||
}
|
}
|
||||||
void BoxCollider::HalfExtents::set(Vector3 value)
|
void BoxCollider::HalfExtents::set(Vector3 value)
|
||||||
{
|
{
|
||||||
//getNativeCollisionShape<SHBox>().SetWorldExtents(Convert::ToNative(value));
|
//getNativeCollisionShape<SHAABB>().SetWorldExtents(Convert::ToNative(value));
|
||||||
}
|
}
|
||||||
Vector3 BoxCollider::Min::get()
|
Vector3 BoxCollider::Min::get()
|
||||||
{
|
{
|
||||||
//return Convert::ToCLI(getNativeCollisionShape<SHBox>().GetMin());
|
//return Convert::ToCLI(getNativeCollisionShape<SHAABB>().GetMin());
|
||||||
return Vector3::Zero;
|
return Vector3::Zero;
|
||||||
}
|
}
|
||||||
void BoxCollider::Min::set(Vector3 value)
|
void BoxCollider::Min::set(Vector3 value)
|
||||||
{
|
{
|
||||||
//getNativeCollisionShape<SHBox>().SetMin(Convert::ToNative(value));
|
//getNativeCollisionShape<SHAABB>().SetMin(Convert::ToNative(value));
|
||||||
}
|
}
|
||||||
Vector3 BoxCollider::Max::get()
|
Vector3 BoxCollider::Max::get()
|
||||||
{
|
{
|
||||||
//return Convert::ToCLI(getNativeCollisionShape<SHBox>().GetMax());
|
//return Convert::ToCLI(getNativeCollisionShape<SHAABB>().GetMax());
|
||||||
return Vector3::Zero;
|
return Vector3::Zero;
|
||||||
}
|
}
|
||||||
void BoxCollider::Max::set(Vector3 value)
|
void BoxCollider::Max::set(Vector3 value)
|
||||||
{
|
{
|
||||||
//getNativeCollisionShape<SHBox>().SetMax(Convert::ToNative(value));
|
//getNativeCollisionShape<SHAABB>().SetMax(Convert::ToNative(value));
|
||||||
}
|
}
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
@ -168,12 +168,12 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
bool BoxCollider::TestPoint(Vector3 point)
|
bool BoxCollider::TestPoint(Vector3 point)
|
||||||
{
|
{
|
||||||
//return getNativeCollisionShape<SHBox>().TestPoint(Convert::ToNative(point));
|
//return getNativeCollisionShape<SHAABB>().TestPoint(Convert::ToNative(point));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
bool BoxCollider::Raycast(Ray ray, float maxDistance)
|
bool BoxCollider::Raycast(Ray ray, float maxDistance)
|
||||||
{
|
{
|
||||||
//return getNativeCollisionShape<SHBox>().Raycast(Convert::ToNative(ray));
|
//return getNativeCollisionShape<SHAABB>().Raycast(Convert::ToNative(ray));
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue