Merge branch 'main' into SP3-4-editor_fix

This commit is contained in:
Sri Sham Haran 2022-09-26 14:04:02 +08:00
commit 247930ea68
21 changed files with 426 additions and 164 deletions

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@ -36,7 +36,7 @@ namespace Sandbox
graphicsSystem->BuildMeshBuffers();
// Create Materials
auto matInst = graphicsSystem->AddMaterialInstance();
auto matInst = graphicsSystem->AddOrGetBaseMaterialInstance();
// Create Stress Test Objects
static const SHVec3 TEST_OBJ_SCALE = { 0.2f, 0.2f, 0.2f };

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="SHADE::Handle&lt;*&gt;">
<DisplayString Condition="library==nullptr">NULL</DisplayString>
<DisplayString>ID = {id.Data.Index} Version = {id.Data.Version} Type = {"$T1"} </DisplayString>
<Expand>
<ExpandedItem>(*library).objects.denseArray[(*library).objects.sparseArray[id.Data.Index]]</ExpandedItem>
</Expand>
</Type>
</AutoVisualizer>

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@ -15,7 +15,8 @@ project "SHADE_Engine"
"%{prj.location}/src/**.hpp",
"%{prj.location}/src/**.c",
"%{prj.location}/src/**.cpp",
"%{prj.location}/src/**.glsl"
"%{prj.location}/src/**.glsl",
"%{prj.location}/**.natvis"
}
includedirs

View File

@ -16,7 +16,7 @@ namespace SHADE
{
/***************************************************************************/
/*!
\brief
Frees the command buffer.
@ -30,13 +30,13 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Only the command buffer is allocated using
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT bit, is resetting
Only the command buffer is allocated using
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT bit, is resetting
individually permitted. Otherwise, throw exception. IMPORTANT NOTE:
the command buffer cannot be in the pending state!!!
*/
/***************************************************************************/
void SHVkCommandBuffer::Reset(void)
@ -67,10 +67,10 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Begins the command buffer.
*/
/***************************************************************************/
void SHVkCommandBuffer::BeginRecording(void) noexcept
@ -108,10 +108,10 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
End the recording of a command buffer.
*/
/***************************************************************************/
void SHVkCommandBuffer::EndRecording(void) noexcept
@ -121,21 +121,21 @@ namespace SHADE
SHLOG_ERROR("Command Buffer not in recording state, cannot end recording. ");
return;
}
vkCommandBuffer.end();
cmdBufferState = SH_CMD_BUFFER_STATE::EXECUTABLE;
}
/***************************************************************************/
/*!
\brief
Begins a renderpass in the command buffer. 2 important things to note
here, the command buffer used MUST be a primary command buffer and
Begins a renderpass in the command buffer. 2 important things to note
here, the command buffer used MUST be a primary command buffer and
command buffer MUST be in a recording state.
\param renderpassHdl
Renderpass for obvious reasons.
Renderpass for obvious reasons.
\param framebufferHdl
Framebuffer required in the begin info.
@ -145,7 +145,7 @@ namespace SHADE
\param extent
Extent of the render area in the framebuffer.
*/
/***************************************************************************/
void SHVkCommandBuffer::BeginRenderpass(Handle<SHVkRenderpass> const& renderpassHdl, Handle<SHVkFramebuffer> const& framebufferHdl, vk::Offset2D offset, vk::Extent2D extent) noexcept
@ -170,7 +170,7 @@ namespace SHADE
vk::RenderPassBeginInfo renderPassInfo{};
renderPassInfo.renderPass = renderpassHdl->GetVkRenderpass();
renderPassInfo.framebuffer = framebufferHdl->GetVkFramebuffer();
// If the extent passed in is 0, use the framebuffer dimensions instead.
if (extent.width == 0 && extent.height == 0)
renderPassInfo.renderArea.extent = framebufferExtent;
@ -192,16 +192,16 @@ namespace SHADE
}
// Begin the render pass
vkCommandBuffer.beginRenderPass (&renderPassInfo, vk::SubpassContents::eInline);
vkCommandBuffer.beginRenderPass(&renderPassInfo, vk::SubpassContents::eInline);
}
/***************************************************************************/
/*!
\brief
Ends a renderpass.
*/
/***************************************************************************/
void SHVkCommandBuffer::EndRenderpass(void) noexcept
@ -216,14 +216,14 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Sets the viewport dynamically for the command buffer. #NoteToSelf:
Dynamic state will not affect pipelines that don't use dynamic state
so there isn't a need to do any checks. Also, setting dynamic state like
this only needs to happen ONCE per command buffer UNLESS a different
viewport is to be used for different drawing commands.
\param vpWidth
viewport width
@ -254,7 +254,7 @@ namespace SHADE
\param vpMaxDepth
viewport maximum depth value
*/
/***************************************************************************/
void SHVkCommandBuffer::SetViewportScissor(float vpWidth, float vpHeight, uint32_t sWidth, uint32_t sHeight, float vpX /*= 0.0f*/, float vpY /*= 0.0f*/, int32_t sX /*= 0.0f*/, int32_t sY /*= 0.0f*/, float vpMinDepth /*= 0.0f*/, float vpMaxDepth /*= 1.0f*/) noexcept
@ -283,13 +283,13 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Binds a pipeline object to the command buffer.
\param pipelineHdl
The pipeline to bind.
*/
/***************************************************************************/
void SHVkCommandBuffer::BindPipeline(Handle<SHVkPipeline> const& pipelineHdl) noexcept
@ -307,7 +307,7 @@ namespace SHADE
/*!
\brief
Binds a buffer to the vertex buffer binding point specified in
Binds a buffer to the vertex buffer binding point specified in
bindingPoint.
\param bindingPoint
@ -321,32 +321,32 @@ namespace SHADE
*/
/***************************************************************************/
void SHVkCommandBuffer::BindVertexBuffer (uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept
void SHVkCommandBuffer::BindVertexBuffer(uint32_t bindingPoint, Handle<SHVkBuffer> const& buffer, vk::DeviceSize offset) noexcept
{
if (cmdBufferState == SH_CMD_BUFFER_STATE::RECORDING)
{
if (buffer)
{
auto bufferHandle = buffer->GetVkBuffer();
vkCommandBuffer.bindVertexBuffers (bindingPoint, 1, &bufferHandle, &offset);
vkCommandBuffer.bindVertexBuffers(bindingPoint, 1, &bufferHandle, &offset);
}
}
}
/***************************************************************************/
/*!
\brief
Binds an index buffer to the pipeline.
\param buffer
The buffer to bind.
\param startingIndex
The starting index in the index buffer. For example, 0 would mean
starting at the beginning. 5 would mean starting at byte offset
The starting index in the index buffer. For example, 0 would mean
starting at the beginning. 5 would mean starting at byte offset
size(uint32_t) * 5.
*/
/***************************************************************************/
void SHVkCommandBuffer::BindIndexBuffer(Handle<SHVkBuffer> const& buffer, uint32_t startingIndex) const noexcept
@ -354,33 +354,33 @@ namespace SHADE
if (cmdBufferState == SH_CMD_BUFFER_STATE::RECORDING)
{
auto bufferHandle = buffer->GetVkBuffer();
vkCommandBuffer.bindIndexBuffer (bufferHandle, sizeof (uint32_t) * startingIndex, vk::IndexType::eUint32);
vkCommandBuffer.bindIndexBuffer(bufferHandle, sizeof(uint32_t) * startingIndex, vk::IndexType::eUint32);
}
}
void SHVkCommandBuffer::BindDescriptorSet(Handle<SHVkDescriptorSetGroup> descSetGroup, vk::PipelineBindPoint bindPoint, uint32_t firstSet, std::span<uint32_t> dynamicOffsets)
{
vkCommandBuffer.bindDescriptorSets (bindPoint, boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
vkCommandBuffer.bindDescriptorSets(bindPoint, boundPipelineLayoutHdl->GetVkPipelineLayout(), firstSet, descSetGroup->GetVkHandle(), dynamicOffsets);
}
/***************************************************************************/
/*!
\brief
Calls vkCmdDraw.
\param vertexCount
How many vertices to draw
\param instanceCount
Number of instances to draw
\param firstVertex
First vertex in the buffer of vertices to start from
\param firstInstance
First instance to start from.
*/
/***************************************************************************/
void SHVkCommandBuffer::DrawArrays(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) const noexcept
@ -390,30 +390,30 @@ namespace SHADE
SHLOG_ERROR("Command buffer must have started recording before a pipeline can be bound. ");
return;
}
vkCommandBuffer.draw (vertexCount, instanceCount, firstVertex, firstInstance);
vkCommandBuffer.draw(vertexCount, instanceCount, firstVertex, firstInstance);
}
/***************************************************************************/
/*!
\brief
Issues a non-instanced indexed draw call.
\param indexCount
Number of indices to draw.
\param firstIndex
Starting index. if the array was 0, 2, 5, 4, and we indicated this to be
1. The draw call would start from index 2.
1. The draw call would start from index 2.
\param vertexOffset
Starting vertex offset. This would indicate that vertex pulling should
Starting vertex offset. This would indicate that vertex pulling should
start from a certain vertex. So a vertex offset of 3 (for example) would
mean an index of 0 would mean the 3rd vertex.
*/
/***************************************************************************/
void SHVkCommandBuffer::DrawIndexed (uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept
void SHVkCommandBuffer::DrawIndexed(uint32_t indexCount, uint32_t firstIndex, uint32_t vertexOffset) const noexcept
{
if (cmdBufferState != SH_CMD_BUFFER_STATE::RECORDING)
{
@ -425,7 +425,7 @@ namespace SHADE
vkCommandBuffer.drawIndexed(indexCount, 1, firstIndex, vertexOffset, 0);
}
/***************************************************************************/
/*!
@ -454,30 +454,30 @@ namespace SHADE
void SHVkCommandBuffer::CopyBufferToImage(const vk::Buffer& src, const vk::Image& dst, const std::vector<vk::BufferImageCopy>& copyInfo)
{
vkCommandBuffer.copyBufferToImage
(
src, dst, vk::ImageLayout::eTransferDstOptimal,
static_cast<uint32_t>(copyInfo.size()), copyInfo.data()
);
vkCommandBuffer.copyBufferToImage
(
src, dst, vk::ImageLayout::eTransferDstOptimal,
static_cast<uint32_t>(copyInfo.size()), copyInfo.data()
);
}
void SHVkCommandBuffer::PipelineBarrier(
vk::PipelineStageFlags srcStage,
vk::PipelineStageFlags dstStage,
vk::DependencyFlags deps,
std::vector<vk::MemoryBarrier> const& memoryBarriers,
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
) const noexcept
vk::PipelineStageFlags srcStage,
vk::PipelineStageFlags dstStage,
vk::DependencyFlags deps,
std::vector<vk::MemoryBarrier> const& memoryBarriers,
std::vector<vk::BufferMemoryBarrier> const& bufferMemoryBarriers,
std::vector<vk::ImageMemoryBarrier> const& imageMemoryBarriers
) const noexcept
{
vkCommandBuffer.pipelineBarrier (
srcStage,
dstStage,
deps,
memoryBarriers,
bufferMemoryBarriers,
imageMemoryBarriers
);
vkCommandBuffer.pipelineBarrier(
srcStage,
dstStage,
deps,
memoryBarriers,
bufferMemoryBarriers,
imageMemoryBarriers
);
}
bool SHVkCommandBuffer::IsReadyToSubmit(void) const noexcept
@ -502,10 +502,10 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Calls vkCmdPushConstants and submits data stored in command buffer.
*/
/***************************************************************************/
void SHVkCommandBuffer::SubmitPushConstants(void) const noexcept
@ -518,13 +518,13 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Simply returns the command buffer handle.
\return
\return
The command buffer handle.
*/
/***************************************************************************/
vk::CommandBuffer const& SHVkCommandBuffer::GetVkCommandBuffer(void) const noexcept
@ -534,11 +534,11 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
See https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/vkGetRenderAreaGranularity.html
See https://registry.khronos.org/vulkan/specs/1.3-extensions/man/html/vkGetRenderAreaGranularity.html
or look up vkGetRenderAreaGranularity.
\param renderpassHdl
Renderpass to get info from.
@ -548,9 +548,9 @@ namespace SHADE
\param renderArea
For the comparison. Again, look it up on the webpage.
\return
\return
If optimal, true. otherwise false.
*/
/***************************************************************************/
bool SHVkCommandBuffer::IsRenderAreaOptimal(Handle<SHVkRenderpass> const& renderpassHdl, vk::Extent2D const& framebufferExtent, vk::Rect2D const& renderArea) const noexcept
@ -562,14 +562,14 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Setter for the state of the command buffer.
\param state
\return
\return
*/
/***************************************************************************/
void SHVkCommandBuffer::SetState(SH_CMD_BUFFER_STATE state) noexcept
@ -579,12 +579,12 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Returns the state of the command buffer.
\return
\return
*/
/***************************************************************************/
SH_CMD_BUFFER_STATE SHVkCommandBuffer::GetState(void) const noexcept
@ -594,14 +594,14 @@ namespace SHADE
/***************************************************************************/
/*!
\brief
Creates a command buffer. Cmd buffer can be primary or secondary. If
secondary, flags will automatically have renderpass continue bit. Command
pool used to create this command buffer will determine whether or not
this buffer will be allocated with
this buffer will be allocated with
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT using the reset mode.
\param logicalDevice
Need a logical device to create a buffer.
@ -610,7 +610,7 @@ namespace SHADE
\param type
Type of the command buffer; primary or secondary.
*/
/***************************************************************************/
SHVkCommandBuffer::SHVkCommandBuffer(Handle<SHVkCommandPool> const& commandPool, SH_CMD_BUFFER_TYPE type) noexcept
@ -620,7 +620,7 @@ namespace SHADE
, parentPoolResetMode{ SH_CMD_POOL_RESET::POOL_BASED }
, usageFlags{}
, commandBufferCount{ 0 }
, parentPool{commandPool}
, parentPool{ commandPool }
, pushConstantData{}
{
@ -661,54 +661,54 @@ namespace SHADE
commandBufferType = type;
commandBufferCount = allocateInfo.commandBufferCount;
if (parentPool->GetIsTransient ())
if (parentPool->GetIsTransient())
usageFlags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit;
if (commandBufferType == SH_CMD_BUFFER_TYPE::SECONDARY)
usageFlags |= vk::CommandBufferUsageFlagBits::eRenderPassContinue;
// Reset all the push constant data to 0
memset (pushConstantData, 0, PUSH_CONSTANT_SIZE);
memset(pushConstantData, 0, PUSH_CONSTANT_SIZE);
}
/***************************************************************************/
/*!
\brief
Move ctor. Invalidates Vulkan handles.
\param rhs
the other command buffer.
*/
/***************************************************************************/
SHVkCommandBuffer::SHVkCommandBuffer(SHVkCommandBuffer&& rhs) noexcept
: vkCommandBuffer {std::move (rhs.vkCommandBuffer)}
, cmdBufferState {rhs.cmdBufferState}
, commandBufferType {rhs.commandBufferType}
, parentPoolResetMode {rhs.parentPoolResetMode}
, usageFlags {rhs.usageFlags}
, commandBufferCount {rhs.commandBufferCount}
, parentPool {rhs.parentPool}
, boundPipelineLayoutHdl{rhs.boundPipelineLayoutHdl }
: vkCommandBuffer{ std::move(rhs.vkCommandBuffer) }
, cmdBufferState{ rhs.cmdBufferState }
, commandBufferType{ rhs.commandBufferType }
, parentPoolResetMode{ rhs.parentPoolResetMode }
, usageFlags{ rhs.usageFlags }
, commandBufferCount{ rhs.commandBufferCount }
, parentPool{ rhs.parentPool }
, boundPipelineLayoutHdl{ rhs.boundPipelineLayoutHdl }
{
memcpy (pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
memcpy(pushConstantData, rhs.pushConstantData, PUSH_CONSTANT_SIZE);
rhs.vkCommandBuffer = VK_NULL_HANDLE;
}
/***************************************************************************/
/*!
\brief
Move assignment operator. Invalidates Vulkan handles.
\param rhs
The other Vulkan Handle.
\return
\return
a reference itself.
*/
/***************************************************************************/
SHVkCommandBuffer& SHVkCommandBuffer::operator=(SHVkCommandBuffer&& rhs) noexcept

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@ -39,7 +39,8 @@ namespace SHADE
std::vector<vk::DescriptorPoolSize> Limits =
{
{ vk::DescriptorType::eCombinedImageSampler, 100 },
{ vk::DescriptorType::eUniformBuffer, 100 }
{ vk::DescriptorType::eUniformBuffer, 100 },
{ vk::DescriptorType::eUniformBufferDynamic, 100 }
};
/// <summary>
/// Maximum number of descriptor sets allowed

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@ -58,6 +58,9 @@ namespace SHADE
// Add renderable in
subBatch->Renderables.insert(renderable);
// Also add material instance in
referencedMatInstances.insert(renderable->GetMaterial());
// Mark all as dirty
setAllDirtyFlags();
}
@ -67,8 +70,8 @@ namespace SHADE
// Check if we have a SubBatch with the same mesh yet
auto subBatch = std::find_if(subBatches.begin(), subBatches.end(), [&](const SHSubBatch& batch)
{
return batch.Mesh == renderable->Mesh;
});
return batch.Mesh == renderable->Mesh;
});
// Attempt to remove if it exists
if (subBatch == subBatches.end())
@ -76,6 +79,22 @@ namespace SHADE
subBatch->Renderables.erase(renderable);
// Check if other renderables in subBatches contain the same material instance
bool matUnused = true;
for (const auto& sb : subBatches)
for (const auto& rend : sb.Renderables)
{
if (rend->GetMaterial() == renderable->GetMaterial())
{
matUnused = false;
break;
}
}
// Material is no longer in this library, so we remove it
if (matUnused)
referencedMatInstances.erase(renderable->GetMaterial());
// Mark all as dirty
for (bool& dirt : isDirty)
dirt = true;
@ -101,7 +120,61 @@ namespace SHADE
}
}
void SHBatch::UpdateTransformBuffer(uint32_t frameIndex)
void SHBatch::UpdateMaterialBuffer(uint32_t frameIndex)
{
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
{
SHLOG_WARNING("[SHBatch] Attempted to update transform buffers with an invalid frame index.");
return;
}
// Check if there are even material properties to update
if (!matPropsData)
return;
// Check if any materials have changed
bool hasChanged = false;
for (const auto& material : referencedMatInstances)
{
if (material->HasChanged())
{
hasChanged = true;
break;
}
}
// We need to update all the material buffers if the materials have changed
if (hasChanged)
{
for (auto& dirt : matBufferDirty)
dirt = true;
}
// Check if this frame's buffer is dirty
if (!matBufferDirty[frameIndex])
return;
// Build CPI Buffer
char* propsCurrPtr = matPropsData.get();
for (auto& subBatch : subBatches)
for (const SHRenderable* renderable : subBatch.Renderables)
{
renderable->GetMaterial()->ExportProperties(propsCurrPtr);
propsCurrPtr += singleMatPropSize;
}
// Transfer to GPU
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
vk::BufferUsageFlagBits::eStorageBuffer
);
// This frame is updated
matBufferDirty[frameIndex] = false;
}
void SHBatch::UpdateTransformBuffer(uint32_t frameIndex)
{
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
{
@ -131,10 +204,10 @@ namespace SHADE
// Transfer to GPU
if (transformDataBuffer[frameIndex])
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), transformData.size() * sizeof(SHMatrix), 0, 0);
transformDataBuffer[frameIndex]->WriteToMemory(transformData.data(), static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix)), 0, 0);
}
void SHBatch::Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex)
void SHBatch::Build(Handle<SHVkLogicalDevice> _device, uint32_t frameIndex)
{
if (frameIndex >= SHGraphicsConstants::NUM_FRAME_BUFFERS)
{
@ -170,7 +243,6 @@ namespace SHADE
vk::ShaderStageFlagBits::eFragment
);
const bool EMPTY_MAT_PROPS = !SHADER_INFO;
Byte singleMatPropSize = 0;
Byte matPropTotalBytes = 0;
if (!EMPTY_MAT_PROPS)
{
@ -232,14 +304,14 @@ namespace SHADE
const uint32_t DRAW_DATA_BYTES = static_cast<uint32_t>(drawData.size() * sizeof(vk::DrawIndexedIndirectCommand));
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
_device, drawDataBuffer[frameIndex], drawData.data(), DRAW_DATA_BYTES,
BuffUsage::eIndirectBuffer
);
// - Transform Buffer
const uint32_t TF_DATA_BYTES = static_cast<uint32_t>(transformData.size() * sizeof(SHMatrix));
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
_device, transformDataBuffer[frameIndex], transformData.data(), TF_DATA_BYTES,
BuffUsage::eVertexBuffer
);
// - Material Properties Buffer
@ -247,12 +319,15 @@ namespace SHADE
{
SHVkUtil::EnsureBufferAndCopyHostVisibleData
(
device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
_device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
BuffUsage::eStorageBuffer
);
}
isDirty[frameIndex] = false;
// Save logical device
this->device = _device;
}
/*---------------------------------------------------------------------------------*/

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@ -34,6 +34,7 @@ namespace SHADE
class SHMesh;
class SHRenderable;
class SHVkLogicalDevice;
class SHMaterialInstance;
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
@ -73,6 +74,7 @@ namespace SHADE
void Add(const SHRenderable* renderable);
void Remove(const SHRenderable* renderable);
void Clear();
void UpdateMaterialBuffer(uint32_t frameIndex);
void UpdateTransformBuffer(uint32_t frameIndex);
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex);
@ -86,8 +88,12 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Data Members */
/*-----------------------------------------------------------------------------*/
// Resources
Handle<SHVkLogicalDevice> device;
// Batch Properties
Handle<SHVkPipeline> pipeline;
std::unordered_set<Handle<SHMaterialInstance>> referencedMatInstances;
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> matBufferDirty;
// Batch Tree
std::vector<SHSubBatch> subBatches;
std::array<bool, SHGraphicsConstants::NUM_FRAME_BUFFERS> isDirty;
@ -96,6 +102,7 @@ namespace SHADE
std::vector<SHMatrix> transformData;
std::unique_ptr<char> matPropsData;
Byte matPropsDataSize = 0;
Byte singleMatPropSize = 0;
bool isCPUBuffersDirty = true;
// GPU Buffers
std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS> drawDataBuffer;

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@ -109,11 +109,11 @@ namespace SHADE
superBatches.clear();
}
void SHBatcher::UpdateTransformBuffer(uint32_t frameIndex)
{
void SHBatcher::UpdateBuffers(uint32_t frameIndex)
{
for (auto& batch : superBatches)
{
batch->UpdateTransformBuffer(frameIndex);
batch->UpdateBuffers(frameIndex);
}
}

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@ -53,7 +53,7 @@ namespace SHADE
void RemoveFromBatch(SHRenderable const* renderable);
void FinaliseBatches(Handle<SHVkLogicalDevice> device, uint32_t frameIndex);
void ClearBatches();
void UpdateTransformBuffer(uint32_t frameIndex);
void UpdateBuffers(uint32_t frameIndex);
void RegisterSuperBatch(Handle<SHSuperBatch> superBatch);
void DeregisterSuperBatch(Handle<SHSuperBatch> superBatch);

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@ -78,10 +78,11 @@ namespace SHADE
batches.clear();
}
void SHSuperBatch::UpdateTransformBuffer(uint32_t frameIndex)
void SHSuperBatch::UpdateBuffers(uint32_t frameIndex)
{
for (auto& batch : batches)
{
batch.UpdateMaterialBuffer(frameIndex);
batch.UpdateTransformBuffer(frameIndex);
}
}

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@ -54,8 +54,8 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
void Add(const SHRenderable* renderable) noexcept;
void Remove(const SHRenderable* renderable) noexcept;
void Clear() noexcept;
void UpdateTransformBuffer(uint32_t frameIndex);
void Clear() noexcept;
void UpdateBuffers(uint32_t frameIndex);
void Build(Handle<SHVkLogicalDevice> device, uint32_t frameIndex) noexcept;
void Draw(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;

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@ -151,11 +151,10 @@ namespace SHADE
//compositeSubpass->AddInput("Normals");
//compositeSubpass->AddInput("Position");
//#ifdef SHEDITOR
auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {});
// TODO: Use macro to add this node when SH_EDITOR is enabled
auto imguiNode = worldRenderGraph->AddNode("ImGui Node", { "Present" }, {"G-Buffer"});
auto imguiSubpass = imguiNode->AddSubpass("ImGui Draw");
imguiSubpass->AddColorOutput("Present");
//#endif
worldRenderGraph->Generate();
@ -418,14 +417,19 @@ namespace SHADE
resourceManager.Free(material);
}
Handle<SHMaterialInstance> SHGraphicsSystem::AddMaterialInstance(Handle<SHMaterial> material)
Handle<SHMaterialInstance> SHGraphicsSystem::AddOrGetBaseMaterialInstance(Handle<SHMaterial> material)
{
return resourceManager.Create<SHMaterialInstance>(material);
return materialInstanceCache.CreateOrGet(resourceManager, material);
}
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddMaterialInstance()
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddOrGetBaseMaterialInstance()
{
return AddMaterialInstance(defaultMaterial);
return AddOrGetBaseMaterialInstance(defaultMaterial);
}
SHADE::Handle<SHADE::SHMaterialInstance> SHGraphicsSystem::AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst)
{
return resourceManager.Create<SHMaterialInstance>(materialInst->GetBaseMaterial());
}
void SHGraphicsSystem::RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance)

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@ -28,6 +28,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/MiddleEnd/Shaders/SHShaderSourceLibrary.h"
#include "Graphics/MiddleEnd/Shaders/SHShaderModuleLibrary.h"
#include "SHMeshLibrary.h"
#include "Graphics/MiddleEnd/Materials/SHMaterialInstanceCache.h"
namespace SHADE
{
@ -119,9 +120,10 @@ namespace SHADE
/* Material Creation Functions */
/*-----------------------------------------------------------------------------*/
Handle<SHMaterial> AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader, Handle<SHSubpass> subpass);
void RemoveMaterial(Handle<SHMaterial> material);;
Handle<SHMaterialInstance> AddMaterialInstance();
Handle<SHMaterialInstance> AddMaterialInstance(Handle<SHMaterial> material);
void RemoveMaterial(Handle<SHMaterial> material);
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance();
Handle<SHMaterialInstance> AddOrGetBaseMaterialInstance(Handle<SHMaterial> material);
Handle<SHMaterialInstance> AddMaterialInstanceCopy(Handle<SHMaterialInstance> materialInst);
void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
/*-----------------------------------------------------------------------------*/
@ -229,8 +231,9 @@ namespace SHADE
Handle<SHGraphicsGlobalData> globalData;
// Middle End Resources
ResourceManager resourceManager;
ResourceManager resourceManager;
SHMeshLibrary meshLibrary;
SHMaterialInstanceCache materialInstanceCache;
// Viewports
Handle<SHViewport> defaultViewport; // Whole screen
std::vector<Handle<SHViewport>> viewports; // Additional viewports

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@ -38,7 +38,7 @@ namespace SHADE
dataStore.reset();
}
void SHMaterialInstance::ExportProperties(void* dest) const
void SHMaterialInstance::ExportProperties(void* dest)
{
assert(dataStore != nullptr);
@ -62,6 +62,9 @@ namespace SHADE
const auto DATA_OFFSET = variable->offset;
memcpy(static_cast<char*>(dest) + DATA_OFFSET, dataStore.get() + data.StoredDataOffset, data.DataSize);
}
// Data was exported so unflag
dataWasChanged = false;
}
/*---------------------------------------------------------------------------------*/

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@ -62,12 +62,13 @@ namespace SHADE
template<typename T>
const T& GetProperty(const std::string& key) const;
void ResetProperties() noexcept;
void ExportProperties(void* dest) const;
void ExportProperties(void* dest);
/*-----------------------------------------------------------------------------*/
/* Getter Functions */
/*-----------------------------------------------------------------------------*/
Handle<SHMaterial> GetBaseMaterial() const { return baseMaterial; }
Handle<SHMaterial> GetBaseMaterial() const noexcept { return baseMaterial; }
bool HasChanged() const noexcept { return dataWasChanged; }
private:
/*-----------------------------------------------------------------------------*/
@ -77,6 +78,7 @@ namespace SHADE
std::vector<OverrideData> overrideData;
std::unique_ptr<char> dataStore;
size_t dataStoreSize = 0;
bool dataWasChanged = false;
/*-----------------------------------------------------------------------------*/
/* Helper Functions */

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@ -53,6 +53,9 @@ namespace SHADE
// Save the override data information
overrideData.emplace_back(std::move(od));
// Flag
dataWasChanged = true;
}
template<typename T>
T& SHMaterialInstance::GetProperty(const std::string& key)

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@ -81,7 +81,7 @@ namespace SHADE
if (!material)
{
SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
material = gfxSystem->AddMaterialInstance(sharedMaterial->GetBaseMaterial());
material = gfxSystem->AddOrGetBaseMaterialInstance(sharedMaterial->GetBaseMaterial());
}
return material;

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@ -0,0 +1,47 @@
/************************************************************************************//*!
\file SHMaterialInstanceCache.cpp
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 25, 2022
\brief Contains the definition of SHMaterialInstanceCache's functions.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#include "SHpch.h"
#include "SHMaterialInstanceCache.h"
#include "Graphics/MiddleEnd/Interface/SHMaterialInstance.h"
#include "Resource/ResourceLibrary.h"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Usage Functions */
/*---------------------------------------------------------------------------------*/
SHADE::Handle<SHADE::SHMaterialInstance> SHMaterialInstanceCache::CreateOrGet(ResourceManager& manager, Handle<SHMaterial> material)
{
// Check if there is already an existing instance
auto matInst = cache.find(material);
if (matInst == cache.end())
{
// Create and return
return cache.emplace(material, manager.Create<SHMaterialInstance>(material)).first->second;
}
return matInst->second;
}
void SHMaterialInstanceCache::Remove(Handle<SHMaterial> material)
{
cache.erase(material);
}
void SHMaterialInstanceCache::Clear()
{
cache.clear();
}
}

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@ -0,0 +1,93 @@
/************************************************************************************//*!
\file SHMaterialInstanceCache.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 25, 2022
\brief Contains the definition of SHMaterialInstanceCache.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// STL Includes
#include <unordered_map>
// Project Includes
#include "Resource/Handle.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Forward Declarations */
/*-----------------------------------------------------------------------------------*/
class SHMaterial;
class SHMaterialInstance;
class ResourceManager;
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
/*************************************************************************************/
/*!
\brief
Creates and caches base SHMaterialInstances. Note that base SHMaterialInstances
refer to SHMaterialInstances with no overrides.
*/
/*************************************************************************************/
class SHMaterialInstanceCache
{
public:
/*---------------------------------------------------------------------------------*/
/* Usage Functions */
/*---------------------------------------------------------------------------------*/
/***********************************************************************************/
/*!
\brief
\param material
Material to get the SHMaterialInstance for.
\return
Handle to the base SHMaterialInstance that is mapped to SHMaterial.
*/
/***********************************************************************************/
Handle<SHMaterialInstance> CreateOrGet(ResourceManager& manager, Handle<SHMaterial> material);
/***********************************************************************************/
/*!
\brief
Removes a SHMaterialInstance from the cache with a matching material.
\param material
Handle to a SHMaterial that is used to check for removal.
*/
/***********************************************************************************/
void Remove(Handle<SHMaterial> material);
/***********************************************************************************/
/*!
\brief
Removes all SHMaterialInstances in the cache.
*/
/***********************************************************************************/
void Clear();
private:
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
using MaterialMap = std::unordered_map<Handle<SHMaterial>, Handle<SHMaterialInstance>>;
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
MaterialMap cache;
};
}

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@ -220,7 +220,6 @@ namespace SHADE
, depthReferences{}
, inputReferences{}
{
superBatch = rm.Create<SHSuperBatch>(GetHandle());
}
/***************************************************************************/
@ -349,7 +348,7 @@ namespace SHADE
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
{
// Ensure correct transforms are provided
superBatch->UpdateTransformBuffer(frameIndex);
superBatch->UpdateBuffers(frameIndex);
// Draw all the batches
superBatch->Draw(commandBuffer, frameIndex);
@ -366,6 +365,12 @@ namespace SHADE
exteriorDrawCalls.push_back(newDrawCall);
}
void SHSubpass::Init(ResourceManager& resourceManager) noexcept
{
superBatch = resourceManager.Create<SHSuperBatch>(GetHandle());
}
/***************************************************************************/
/*!
@ -524,7 +529,9 @@ namespace SHADE
, configured{ rhs.configured }
, executed{ rhs.executed }
, ptrToResources{ rhs.ptrToResources }
, pipelineLibrary{ std::move (rhs.pipelineLibrary) }
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
, batcher { std::move(rhs.batcher) }
{
rhs.renderpass = {};
}
@ -545,7 +552,8 @@ namespace SHADE
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
subpassIndexing = std::move(rhs.subpassIndexing);
ptrToResources = std::move(rhs.ptrToResources);
pipelineLibrary = std::move (rhs.pipelineLibrary);
pipelineLibrary = std::move(rhs.pipelineLibrary);
batcher = std::move(rhs.batcher);
rhs.renderpass = {};
@ -579,6 +587,7 @@ namespace SHADE
subpasses.emplace_back(resourceManager.Create<SHSubpass>(resourceManager, GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
Handle<SHSubpass> subpass = subpasses.back();
subpass->Init(resourceManager);
// Register the SuperBatch
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
@ -627,7 +636,7 @@ namespace SHADE
}
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex)
{
{
batcher.FinaliseBatches(logicalDeviceHdl, frameIndex);
}
@ -707,7 +716,7 @@ namespace SHADE
// First we want to take all the attachment descriptions and initialize the
// finalLayout to whatever layout is specified in the last subpass that references the attachment.
for (auto& node : nodes)
for (uint32_t i = 0; auto& node : nodes)
{
// key is handle ID, value is pair (first is initial layout, second is final layout).
std::unordered_map<uint32_t, vk::ImageLayout> resourceAttLayouts;
@ -721,7 +730,7 @@ namespace SHADE
{
for (auto& color : subpass->colorReferences)
{
if (node->attResources[color.attachment]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
if (i == nodes.size() - 1 && node->attResources[color.attachment]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
resourceAttLayouts[color.attachment] = vk::ImageLayout::ePresentSrcKHR;
else
resourceAttLayouts[color.attachment] = color.layout;
@ -740,6 +749,7 @@ namespace SHADE
att.initialLayout = vk::ImageLayout::eUndefined;
att.finalLayout = resourceAttLayouts[i];
}
++i;
}
// at this point all attachment descs will have their final layouts initialized as if they were standalone and did
@ -848,7 +858,7 @@ namespace SHADE
for (auto& inputAtt : subpass->inputReferences)
{
auto resource = node->attResources[inputAtt.attachment];
if (resource->resourceType == SH_ATT_DESC_TYPE::COLOR)
if (resource->resourceType == SH_ATT_DESC_TYPE::COLOR || resource->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
colorRead |= (1 << i);
else if (resource->resourceType == SH_ATT_DESC_TYPE::DEPTH_STENCIL)
depthRead |= (1 << i);
@ -997,14 +1007,14 @@ namespace SHADE
SHRenderGraph::SHRenderGraph(SHRenderGraph&& rhs) noexcept
: logicalDeviceHdl{ rhs.logicalDeviceHdl }
, swapchainHdl{ rhs.swapchainHdl}
, nodeIndexing {std::move (rhs.nodeIndexing)}
, nodes{ std::move (rhs.nodes)}
, graphResources{std::move(rhs.graphResources)}
, resourceManager{std::move (rhs.resourceManager)}
, globalData {rhs.globalData}
, swapchainHdl{ rhs.swapchainHdl }
, nodeIndexing{ std::move(rhs.nodeIndexing) }
, nodes{ std::move(rhs.nodes) }
, graphResources{ std::move(rhs.graphResources) }
, resourceManager{ std::move(rhs.resourceManager) }
, globalData{ rhs.globalData }
{
}
SHRenderGraph& SHRenderGraph::operator=(SHRenderGraph&& rhs) noexcept
@ -1020,7 +1030,7 @@ namespace SHADE
resourceManager = std::move(rhs.resourceManager);
globalData = rhs.globalData;
return *this;
return *this;
}
/***************************************************************************/
@ -1114,7 +1124,7 @@ namespace SHADE
}
void SHRenderGraph::FinaliseBatch(uint32_t frameIndex)
{
{
for (auto& node : nodes)
{
node->FinaliseBatch(frameIndex);

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@ -140,6 +140,8 @@ namespace SHADE
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
void Init (ResourceManager& resourceManager) noexcept;
/*-----------------------------------------------------------------------*/
/* GETTERS AND SETTERS */
/*-----------------------------------------------------------------------*/