Modified Managed Transform Interface to use Quaternions
This commit is contained in:
parent
c34faade86
commit
24c591ec27
|
@ -29,13 +29,13 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
GetNativeComponent()->SetLocalPosition(Convert::ToNative(val));
|
GetNativeComponent()->SetLocalPosition(Convert::ToNative(val));
|
||||||
}
|
}
|
||||||
Vector3 Transform::LocalRotation::get()
|
Quaternion Transform::LocalRotation::get()
|
||||||
{
|
{
|
||||||
return Convert::ToCLI(GetNativeComponent()->GetLocalRotation());
|
return Convert::ToCLI(GetNativeComponent()->GetLocalOrientation());
|
||||||
}
|
}
|
||||||
void Transform::LocalRotation::set(Vector3 val)
|
void Transform::LocalRotation::set(Quaternion val)
|
||||||
{
|
{
|
||||||
GetNativeComponent()->SetLocalRotation(Convert::ToNative(val));
|
GetNativeComponent()->SetLocalOrientation(Convert::ToNative(val));
|
||||||
}
|
}
|
||||||
Vector3 Transform::LocalScale::get()
|
Vector3 Transform::LocalScale::get()
|
||||||
{
|
{
|
||||||
|
@ -54,13 +54,13 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
GetNativeComponent()->SetWorldPosition(Convert::ToNative(val));
|
GetNativeComponent()->SetWorldPosition(Convert::ToNative(val));
|
||||||
}
|
}
|
||||||
Vector3 Transform::GlobalRotation::get()
|
Quaternion Transform::GlobalRotation::get()
|
||||||
{
|
{
|
||||||
return Convert::ToCLI(GetNativeComponent()->GetWorldRotation());
|
return Convert::ToCLI(GetNativeComponent()->GetLocalOrientation());
|
||||||
}
|
}
|
||||||
void Transform::GlobalRotation::set(Vector3 val)
|
void Transform::GlobalRotation::set(Quaternion val)
|
||||||
{
|
{
|
||||||
GetNativeComponent()->SetWorldRotation(Convert::ToNative(val));
|
GetNativeComponent()->SetWorldOrientation(Convert::ToNative(val));
|
||||||
}
|
}
|
||||||
Vector3 Transform::GlobalScale::get()
|
Vector3 Transform::GlobalScale::get()
|
||||||
{
|
{
|
||||||
|
|
|
@ -17,14 +17,14 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
// Project Includes
|
// Project Includes
|
||||||
#include "Components/Component.hxx"
|
#include "Components/Component.hxx"
|
||||||
#include "Math/Vector3.hxx"
|
#include "Math/Vector3.hxx"
|
||||||
#include "Utility/Convert.hxx"
|
#include "Math/Quaternion.hxx"
|
||||||
// External Dependencies
|
// External Dependencies
|
||||||
#include "Math/Transform/SHTransformComponent.h"
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// CLR version of the the SHADE Engine's TransformComponent.
|
/// CLR version of the SHADE Engine's TransformComponent.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ref class Transform : public Component<SHTransformComponent>
|
public ref class Transform : public Component<SHTransformComponent>
|
||||||
{
|
{
|
||||||
|
@ -52,12 +52,12 @@ namespace SHADE
|
||||||
void set(Vector3 val);
|
void set(Vector3 val);
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Local Z-axis rotation angle stored by this Transform in Radians.
|
/// Local rotation quaternion stored by this Transform.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
property Vector3 LocalRotation
|
property Quaternion LocalRotation
|
||||||
{
|
{
|
||||||
Vector3 get();
|
Quaternion get();
|
||||||
void set(Vector3 val);
|
void set(Quaternion val);
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Local scale stored by this Transform.
|
/// Local scale stored by this Transform.
|
||||||
|
@ -76,16 +76,15 @@ namespace SHADE
|
||||||
void set(Vector3 val);
|
void set(Vector3 val);
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Global Z-axis rotation angle stored by this Transform in Radians.
|
/// Global rotation quaternion stored by this Transform.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
property Vector3 GlobalRotation
|
property Quaternion GlobalRotation
|
||||||
{
|
{
|
||||||
Vector3 get();
|
Quaternion get();
|
||||||
void set(Vector3 val);
|
void set(Quaternion val);
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Global scale stored by this Transform.
|
/// Global scale stored by this Transform.
|
||||||
/// Note that this operation is expensive.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
property Vector3 GlobalScale
|
property Vector3 GlobalScale
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue