Modified Managed Transform Interface to use Quaternions
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@ -29,13 +29,13 @@ namespace SHADE
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{
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GetNativeComponent()->SetLocalPosition(Convert::ToNative(val));
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}
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Vector3 Transform::LocalRotation::get()
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Quaternion Transform::LocalRotation::get()
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{
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return Convert::ToCLI(GetNativeComponent()->GetLocalRotation());
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return Convert::ToCLI(GetNativeComponent()->GetLocalOrientation());
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}
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void Transform::LocalRotation::set(Vector3 val)
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void Transform::LocalRotation::set(Quaternion val)
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{
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GetNativeComponent()->SetLocalRotation(Convert::ToNative(val));
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GetNativeComponent()->SetLocalOrientation(Convert::ToNative(val));
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}
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Vector3 Transform::LocalScale::get()
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{
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@ -54,13 +54,13 @@ namespace SHADE
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{
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GetNativeComponent()->SetWorldPosition(Convert::ToNative(val));
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}
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Vector3 Transform::GlobalRotation::get()
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Quaternion Transform::GlobalRotation::get()
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{
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return Convert::ToCLI(GetNativeComponent()->GetWorldRotation());
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return Convert::ToCLI(GetNativeComponent()->GetLocalOrientation());
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}
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void Transform::GlobalRotation::set(Vector3 val)
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void Transform::GlobalRotation::set(Quaternion val)
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{
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GetNativeComponent()->SetWorldRotation(Convert::ToNative(val));
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GetNativeComponent()->SetWorldOrientation(Convert::ToNative(val));
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}
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Vector3 Transform::GlobalScale::get()
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{
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@ -17,14 +17,14 @@ of DigiPen Institute of Technology is prohibited.
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// Project Includes
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#include "Components/Component.hxx"
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#include "Math/Vector3.hxx"
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#include "Utility/Convert.hxx"
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#include "Math/Quaternion.hxx"
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// External Dependencies
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#include "Math/Transform/SHTransformComponent.h"
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namespace SHADE
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{
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/// <summary>
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/// CLR version of the the SHADE Engine's TransformComponent.
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/// CLR version of the SHADE Engine's TransformComponent.
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/// </summary>
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public ref class Transform : public Component<SHTransformComponent>
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{
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@ -52,12 +52,12 @@ namespace SHADE
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void set(Vector3 val);
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}
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/// <summary>
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/// Local Z-axis rotation angle stored by this Transform in Radians.
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/// Local rotation quaternion stored by this Transform.
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/// </summary>
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property Vector3 LocalRotation
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property Quaternion LocalRotation
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{
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Vector3 get();
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void set(Vector3 val);
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Quaternion get();
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void set(Quaternion val);
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}
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/// <summary>
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/// Local scale stored by this Transform.
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@ -76,16 +76,15 @@ namespace SHADE
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void set(Vector3 val);
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}
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/// <summary>
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/// Global Z-axis rotation angle stored by this Transform in Radians.
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/// Global rotation quaternion stored by this Transform.
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/// </summary>
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property Vector3 GlobalRotation
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property Quaternion GlobalRotation
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{
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Vector3 get();
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void set(Vector3 val);
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Quaternion get();
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void set(Quaternion val);
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}
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/// <summary>
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/// Global scale stored by this Transform.
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/// Note that this operation is expensive.
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/// </summary>
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property Vector3 GlobalScale
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{
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