Added line to write asset meta into file when saving
Does check for data write before saving
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0182c90a21
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@ -180,7 +180,7 @@ namespace SHADE
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return id;
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}
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void SHAssetManager::SaveAsset(AssetID id) noexcept
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bool SHAssetManager::SaveAsset(AssetID id) noexcept
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{
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for (auto const& asset : assetCollection)
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{
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@ -192,14 +192,25 @@ namespace SHADE
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asset.type == AssetType::MATERIAL
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)
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{
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auto const data = assetData[id];
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loaders[static_cast<size_t>(asset.type)]->Write(data, asset.path);
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return;
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if (assetData.contains(id))
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{
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auto const data = assetData.at(id);
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loaders[static_cast<size_t>(asset.type)]->Write(data, asset.path);
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SHAssetMetaHandler::WriteMetaData(asset);
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return true;
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}
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SHLOG_ERROR("Asset data has not been written into, cannot be saved: {}",
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asset.path.filename().string());
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return false;
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}
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}
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}
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SHLOG_WARNING("Asset id: {} not an internal asset type, save cannot be triggered", id);
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return false;
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}
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//AssetID SHAssetManager::CreateAsset(AssetName name, AssetType type) noexcept
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@ -60,7 +60,7 @@ namespace SHADE
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* \return resource id generated for new asset
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****************************************************************************/
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static AssetID CreateNewAsset(AssetType type, AssetName name) noexcept;
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static void SaveAsset(AssetID id) noexcept;
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static bool SaveAsset(AssetID id) noexcept;
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/****************************************************************************
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* \brief Import new resource from outside editor window.
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