Merge pull request #153 from SHADE-DP/SP3-2-Physics
SP3-2 Reworked Physics Component Removal, Added Editor State Change events NEW Events for editor state change added: SH_EDITOR_ON_PLAY_EVENT, SH_EDITOR_ON_PAUSE_EVENT, SH_EDITOR_ON_STOP_EVENT BUGFIX Reworked physics component removal to match ECS update
This commit is contained in:
commit
294e61a549
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@ -274,8 +274,27 @@ namespace SHADE
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}
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}
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{
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{
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SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
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SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" },
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[&collider]
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{
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auto offset = collider->GetRotationOffset();
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offset.x = SHMath::RadiansToDegrees(offset.x);
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offset.y = SHMath::RadiansToDegrees(offset.y);
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offset.z = SHMath::RadiansToDegrees(offset.z);
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return offset;
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},
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[&collider](SHVec3 const& vec)
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{
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const SHVec3 vecInRad
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{
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SHMath::DegreesToRadians(vec.x)
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, SHMath::DegreesToRadians(vec.y)
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, SHMath::DegreesToRadians(vec.z)
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};
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collider->SetRotationOffset(vecInRad);
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});
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SHEditorWidgets::EndPanel();
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SHEditorWidgets::EndPanel();
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}
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}
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if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
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if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
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@ -175,19 +175,37 @@ namespace SHADE
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PLAY);
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if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
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if(ImGui::SmallButton(ICON_MD_PLAY_ARROW))
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{
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{
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const SHEditorStateChangeEvent STATE_CHANGE_EVENT
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{
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.previousState = editor->editorState
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};
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editor->editorState = SHEditor::State::PLAY;
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editor->editorState = SHEditor::State::PLAY;
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SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PLAY_EVENT);
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}
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}
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ImGui::EndDisabled();
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ImGui::EndDisabled();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::PAUSE);
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if(ImGui::SmallButton(ICON_MD_PAUSE))
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if(ImGui::SmallButton(ICON_MD_PAUSE))
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{
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{
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const SHEditorStateChangeEvent STATE_CHANGE_EVENT
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{
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.previousState = editor->editorState
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};
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editor->editorState = SHEditor::State::PAUSE;
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editor->editorState = SHEditor::State::PAUSE;
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SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_PAUSE_EVENT);
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}
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}
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ImGui::EndDisabled();
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ImGui::EndDisabled();
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
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ImGui::BeginDisabled(editor->editorState == SHEditor::State::STOP);
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if(ImGui::SmallButton(ICON_MD_STOP))
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if(ImGui::SmallButton(ICON_MD_STOP))
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{
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{
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const SHEditorStateChangeEvent STATE_CHANGE_EVENT
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{
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.previousState = editor->editorState
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};
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editor->editorState = SHEditor::State::STOP;
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editor->editorState = SHEditor::State::STOP;
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SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
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}
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}
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ImGui::EndDisabled();
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ImGui::EndDisabled();
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ImGui::EndMenuBar();
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ImGui::EndMenuBar();
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@ -20,4 +20,10 @@ namespace SHADE
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float menuBarHeight = 20.0f;
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float menuBarHeight = 20.0f;
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std::vector<std::filesystem::path> layoutPaths;
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std::vector<std::filesystem::path> layoutPaths;
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};//class SHEditorMenuBar
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};//class SHEditorMenuBar
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struct SHEditorStateChangeEvent
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{
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SHEditor::State previousState;
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};
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}//namespace SHADE
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}//namespace SHADE
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@ -13,4 +13,7 @@ constexpr SHEventIdentifier SH_COMPONENT_REMOVED_EVENT { 4 };
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constexpr SHEventIdentifier SH_SCENEGRAPH_CHANGE_PARENT_EVENT { 5 };
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constexpr SHEventIdentifier SH_SCENEGRAPH_CHANGE_PARENT_EVENT { 5 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 6 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_ADDED_EVENT { 6 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 7 };
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constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_REMOVED_EVENT { 7 };
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constexpr SHEventIdentifier SH_EDITOR_ON_PLAY_EVENT { 8 };
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constexpr SHEventIdentifier SH_EDITOR_ON_PAUSE_EVENT { 9 };
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constexpr SHEventIdentifier SH_EDITOR_ON_STOP_EVENT { 10 };
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@ -185,7 +185,7 @@ RTTR_REGISTRATION
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using namespace rttr;
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using namespace rttr;
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registration::class_<SHTransformComponent>("Transform Component")
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registration::class_<SHTransformComponent>("Transform Component")
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.property("Translate" ,&SHTransformComponent::GetLocalPosition ,&SHTransformComponent::SetLocalPosition ) (metadata(META::tooltip, "Translate"))
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.property("Translate" ,&SHTransformComponent::GetLocalPosition ,&SHTransformComponent::SetLocalPosition ) (metadata(META::tooltip, "Translate"))
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.property("Rotate" ,&SHTransformComponent::GetLocalRotation ,select_overload<void(const SHVec3&)>(&SHTransformComponent::SetLocalRotation) ) (metadata(META::tooltip, "Rotate"), metadata(META::angleInRad, true))
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.property("Rotate" ,&SHTransformComponent::GetLocalRotation ,select_overload<void(const SHVec3&)>(&SHTransformComponent::SetLocalRotation)) (metadata(META::tooltip, "Rotate"), metadata(META::angleInRad, true))
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.property("Scale" ,&SHTransformComponent::GetLocalScale ,&SHTransformComponent::SetLocalScale ) (metadata(META::tooltip, "Scale"));
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.property("Scale" ,&SHTransformComponent::GetLocalScale ,&SHTransformComponent::SetLocalScale ) (metadata(META::tooltip, "Scale"));
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}
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}
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@ -17,6 +17,7 @@
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#include "Math/Geometry/SHBoundingSphere.h"
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#include "Math/Geometry/SHBoundingSphere.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Math/SHMathHelpers.h"
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#include "Math/SHMathHelpers.h"
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#include "Reflection/SHReflectionMetadata.h"
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namespace SHADE
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namespace SHADE
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{
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{
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@ -158,6 +159,11 @@ namespace SHADE
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return positionOffset;
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return positionOffset;
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}
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}
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const SHVec3& SHCollider::GetRotationOffset() const noexcept
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{
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return rotationOffset;
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}
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SHShape* SHCollider::GetShape() noexcept
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SHShape* SHCollider::GetShape() noexcept
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{
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{
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dirty = true;
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dirty = true;
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@ -275,6 +281,12 @@ namespace SHADE
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}
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}
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}
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}
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void SHCollider::SetRotationOffset(const SHVec3& rotOffset) noexcept
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{
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dirty = true;
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rotationOffset = rotOffset;
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}
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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/* Private Function Member Definitions */
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/* Private Function Member Definitions */
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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@ -316,5 +328,6 @@ RTTR_REGISTRATION
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);
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);
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registration::class_<SHCollider>("Collider")
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registration::class_<SHCollider>("Collider")
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.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset);
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.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset)
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.property("Rotation Offset", &SHCollider::GetRotationOffset, &SHCollider::SetRotationOffset) (metadata(META::angleInRad, true));
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}
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}
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@ -80,6 +80,7 @@ namespace SHADE
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[[nodiscard]] const SHPhysicsMaterial& GetMaterial () const noexcept;
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[[nodiscard]] const SHPhysicsMaterial& GetMaterial () const noexcept;
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[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
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[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
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[[nodiscard]] const SHVec3& GetRotationOffset () const noexcept;
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[[nodiscard]] SHShape* GetShape () noexcept;
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[[nodiscard]] SHShape* GetShape () noexcept;
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@ -96,7 +97,8 @@ namespace SHADE
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void SetDensity (float density) noexcept;
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void SetDensity (float density) noexcept;
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void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
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void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
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void SetPositionOffset (const SHVec3& posOffset) noexcept;
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void SetPositionOffset (const SHVec3& posOffset) noexcept;
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void SetRotationOffset (const SHVec3& rotOffset) noexcept;
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private:
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private:
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -110,6 +112,7 @@ namespace SHADE
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SHShape* shape;
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SHShape* shape;
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SHPhysicsMaterial material;
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SHPhysicsMaterial material;
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SHVec3 positionOffset;
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SHVec3 positionOffset;
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SHVec3 rotationOffset;
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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/* Function Members */
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@ -130,6 +130,8 @@ namespace SHADE
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int SHPhysicsObject::AddCollider(SHCollider* collider)
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int SHPhysicsObject::AddCollider(SHCollider* collider)
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{
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{
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const rp3d::Transform OFFSETS{ collider->GetPositionOffset(), collider->GetRotationOffset() };
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switch (collider->GetType())
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switch (collider->GetType())
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{
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{
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case SHCollider::Type::BOX:
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case SHCollider::Type::BOX:
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@ -137,7 +139,7 @@ namespace SHADE
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const auto* box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
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const auto* box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
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rp3d::BoxShape* newBox = factory->createBoxShape(box->GetHalfExtents());
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rp3d::BoxShape* newBox = factory->createBoxShape(box->GetHalfExtents());
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rp3dBody->addCollider(newBox, rp3d::Transform{ collider->GetPositionOffset(), SHQuaternion::Identity });
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rp3dBody->addCollider(newBox, OFFSETS);
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break;
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break;
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}
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}
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case SHCollider::Type::SPHERE:
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case SHCollider::Type::SPHERE:
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@ -145,7 +147,7 @@ namespace SHADE
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const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
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const auto* sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
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rp3d::SphereShape* newSphere = factory->createSphereShape(sphere->GetRadius());
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rp3d::SphereShape* newSphere = factory->createSphereShape(sphere->GetRadius());
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rp3dBody->addCollider(newSphere, rp3d::Transform{ collider->GetPositionOffset(), SHQuaternion::Identity });
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rp3dBody->addCollider(newSphere, OFFSETS);
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break;
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break;
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}
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}
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// TODO(Diren): Add more collider shapes
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// TODO(Diren): Add more collider shapes
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@ -182,7 +184,7 @@ namespace SHADE
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rp3dCollider->setIsTrigger(collider.IsTrigger());
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rp3dCollider->setIsTrigger(collider.IsTrigger());
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// Update offsets
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// Update offsets
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rp3dCollider->setLocalToBodyTransform(rp3d::Transform(collider.GetPositionOffset(), SHQuaternion::Identity));
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rp3dCollider->setLocalToBodyTransform(rp3d::Transform(collider.GetPositionOffset(), collider.GetRotationOffset()));
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switch (collider.GetType())
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switch (collider.GetType())
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{
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{
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@ -17,7 +17,6 @@
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#include "ECS_Base/Managers/SHComponentManager.h"
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#include "ECS_Base/Managers/SHComponentManager.h"
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#include "ECS_Base/Managers/SHEntityManager.h"
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#include "ECS_Base/Managers/SHEntityManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Editor/SHEditor.h"
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#include "Math/SHMathHelpers.h"
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#include "Math/SHMathHelpers.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Scene/SHSceneManager.h"
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#include "Scene/SHSceneManager.h"
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@ -212,6 +211,12 @@ namespace SHADE
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const std::shared_ptr REMOVE_COMPONENT_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::RemovePhysicsComponent) };
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const std::shared_ptr REMOVE_COMPONENT_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::RemovePhysicsComponent) };
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const ReceiverPtr REMOVE_COMPONENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(REMOVE_COMPONENT_RECEIVER);
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const ReceiverPtr REMOVE_COMPONENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(REMOVE_COMPONENT_RECEIVER);
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SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, REMOVE_COMPONENT_RECEIVER_PTR);
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SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, REMOVE_COMPONENT_RECEIVER_PTR);
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#ifdef SHEDITOR
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const std::shared_ptr EDITOR_STOP_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::ResetWorld) };
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const ReceiverPtr EDITOR_STOP_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(EDITOR_STOP_RECEIVER);
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SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, EDITOR_STOP_RECEIVER_PTR);
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#endif
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}
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}
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void SHPhysicsSystem::Exit()
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void SHPhysicsSystem::Exit()
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@ -289,16 +294,6 @@ namespace SHADE
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if (rigidBodyComponent)
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if (rigidBodyComponent)
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{
|
{
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// Clear all forces and velocities if editor is stopped
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if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::STOP)
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{
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auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
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rp3dRigidBody->resetForce();
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rp3dRigidBody->resetTorque();
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rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
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rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
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}
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// Sync active states
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// Sync active states
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const bool COMPONENT_ACTIVE = rigidBodyComponent->isActive;
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const bool COMPONENT_ACTIVE = rigidBodyComponent->isActive;
|
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SyncActiveStates(physicsObject, COMPONENT_ACTIVE);
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SyncActiveStates(physicsObject, COMPONENT_ACTIVE);
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@ -324,11 +319,11 @@ namespace SHADE
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|
|
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void SHPhysicsSystem::PhysicsFixedUpdate::Execute(double dt) noexcept
|
void SHPhysicsSystem::PhysicsFixedUpdate::Execute(double dt) noexcept
|
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{
|
{
|
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auto* physicsSystem = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
|
auto* physicsSystem = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
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auto scriptSys = SHSystemManager::GetSystem<SHScriptEngine>();
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auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
|
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if (!scriptSys)
|
if (scriptingSystem == nullptr)
|
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{
|
{
|
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SHLOG_WARNING("[SHPhysicsSystem] Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
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SHLOGV_WARNING("Unable to invoke FixedUpdate() on scripts due to missing SHScriptEngine!");
|
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}
|
}
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|
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fixedTimeStep = 1.0 / physicsSystem->fixedDT;
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fixedTimeStep = 1.0 / physicsSystem->fixedDT;
|
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@ -337,10 +332,9 @@ namespace SHADE
|
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int count = 0;
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int count = 0;
|
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while (accumulatedTime > fixedTimeStep)
|
while (accumulatedTime > fixedTimeStep)
|
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{
|
{
|
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if (scriptSys)
|
if (scriptingSystem != nullptr)
|
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{
|
scriptingSystem->ExecuteFixedUpdates();
|
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scriptSys->ExecuteFixedUpdates();
|
|
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}
|
|
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physicsSystem->world->update(static_cast<rp3d::decimal>(fixedTimeStep));
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physicsSystem->world->update(static_cast<rp3d::decimal>(fixedTimeStep));
|
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|
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accumulatedTime -= fixedTimeStep;
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accumulatedTime -= fixedTimeStep;
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|
@ -356,6 +350,11 @@ namespace SHADE
|
||||||
void SHPhysicsSystem::PhysicsPostUpdate::Execute(double) noexcept
|
void SHPhysicsSystem::PhysicsPostUpdate::Execute(double) noexcept
|
||||||
{
|
{
|
||||||
auto* physicsSystem = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
|
auto* physicsSystem = reinterpret_cast<SHPhysicsSystem*>(GetSystem());
|
||||||
|
auto* scriptingSystem = SHSystemManager::GetSystem<SHScriptEngine>();
|
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|
if (scriptingSystem == nullptr)
|
||||||
|
{
|
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SHLOGV_WARNING("Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
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||||||
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}
|
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|
|
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// Interpolate transforms for rendering
|
// Interpolate transforms for rendering
|
||||||
if (physicsSystem->worldUpdated)
|
if (physicsSystem->worldUpdated)
|
||||||
|
@ -363,15 +362,8 @@ namespace SHADE
|
||||||
physicsSystem->SyncTransforms();
|
physicsSystem->SyncTransforms();
|
||||||
|
|
||||||
// Collision & Trigger messages
|
// Collision & Trigger messages
|
||||||
auto scriptSys = SHSystemManager::GetSystem<SHScriptEngine>();
|
if (scriptingSystem != nullptr)
|
||||||
if (scriptSys)
|
scriptingSystem->ExecuteCollisionFunctions();
|
||||||
{
|
|
||||||
scriptSys->ExecuteCollisionFunctions();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SHLOG_WARNING("[SHPhysicsSystem] Unable to invoke collision and trigger script events due to missing SHScriptEngine!");
|
|
||||||
}
|
|
||||||
|
|
||||||
physicsSystem->ClearInvalidCollisions();
|
physicsSystem->ClearInvalidCollisions();
|
||||||
}
|
}
|
||||||
|
@ -630,19 +622,17 @@ namespace SHADE
|
||||||
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(ENTITY_ID);
|
auto* rigidBodyComponent = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(ENTITY_ID);
|
||||||
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(ENTITY_ID);
|
auto* colliderComponent = SHComponentManager::GetComponent_s<SHColliderComponent>(ENTITY_ID);
|
||||||
|
|
||||||
SHASSERT(physicsObject != nullptr, "Physics object " + std::to_string(ENTITY_ID) + " has been lost from the world!")
|
// Wake up all physics objects
|
||||||
|
for (auto& [entityID, object] : map)
|
||||||
if (REMOVED_ID == RIGID_BODY_ID)
|
|
||||||
{
|
{
|
||||||
// Wake up all physics objects
|
if (SHComponentManager::HasComponent<SHRigidBodyComponent>(entityID))
|
||||||
for (auto& [entityID, object] : map)
|
reinterpret_cast<rp3d::RigidBody*>(object.rp3dBody)->setIsSleeping(false);
|
||||||
{
|
}
|
||||||
if (SHComponentManager::HasComponent<SHRigidBodyComponent>(entityID))
|
|
||||||
reinterpret_cast<rp3d::RigidBody*>(object.rp3dBody)->setIsSleeping(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (REMOVED_ID == RIGID_BODY_ID && physicsObject != nullptr)
|
||||||
|
{
|
||||||
world->destroyRigidBody(reinterpret_cast<rp3d::RigidBody*>(physicsObject->rp3dBody));
|
world->destroyRigidBody(reinterpret_cast<rp3d::RigidBody*>(physicsObject->rp3dBody));
|
||||||
physicsObject->rp3dBody = nullptr;
|
physicsObject->rp3dBody = nullptr;
|
||||||
|
|
||||||
if (colliderComponent != nullptr)
|
if (colliderComponent != nullptr)
|
||||||
{
|
{
|
||||||
|
@ -657,7 +647,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (REMOVED_ID == COLLIDER_ID)
|
if (REMOVED_ID == COLLIDER_ID && physicsObject != nullptr)
|
||||||
{
|
{
|
||||||
// Remove all colliders
|
// Remove all colliders
|
||||||
const int NUM_COLLIDERS = static_cast<int>(physicsObject->rp3dBody->getNbColliders());
|
const int NUM_COLLIDERS = static_cast<int>(physicsObject->rp3dBody->getNbColliders());
|
||||||
|
@ -673,11 +663,30 @@ namespace SHADE
|
||||||
physicsObject->rp3dBody = nullptr;
|
physicsObject->rp3dBody = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (physicsObject->rp3dBody == nullptr)
|
if (physicsObject != nullptr && physicsObject->rp3dBody == nullptr)
|
||||||
DestroyPhysicsObject(ENTITY_ID);
|
DestroyPhysicsObject(ENTITY_ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
return EVENT_DATA->handle;
|
return EVENT_DATA->handle;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SHEventHandle SHPhysicsSystem::ResetWorld(SHEventPtr editorStopEvent)
|
||||||
|
{
|
||||||
|
// TODO(Diren): Rebuild world based on how scene reloading is done
|
||||||
|
|
||||||
|
for (auto& [entityID, physicsObject] : map)
|
||||||
|
{
|
||||||
|
if (SHComponentManager::HasComponent<SHRigidBodyComponent>(entityID))
|
||||||
|
{
|
||||||
|
auto* rp3dRigidBody = reinterpret_cast<rp3d::RigidBody*>(physicsObject.rp3dBody);
|
||||||
|
rp3dRigidBody->resetForce();
|
||||||
|
rp3dRigidBody->resetTorque();
|
||||||
|
rp3dRigidBody->setLinearVelocity(SHVec3::Zero);
|
||||||
|
rp3dRigidBody->setAngularVelocity(SHVec3::Zero);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return editorStopEvent->handle;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -189,6 +189,7 @@ namespace SHADE
|
||||||
|
|
||||||
SHEventHandle AddPhysicsComponent (SHEventPtr addComponentEvent);
|
SHEventHandle AddPhysicsComponent (SHEventPtr addComponentEvent);
|
||||||
SHEventHandle RemovePhysicsComponent (SHEventPtr removeComponentEvent);
|
SHEventHandle RemovePhysicsComponent (SHEventPtr removeComponentEvent);
|
||||||
|
SHEventHandle ResetWorld (SHEventPtr editorStopEvent);
|
||||||
|
|
||||||
template <typename RP3DCollisionPair, typename = std::enable_if_t
|
template <typename RP3DCollisionPair, typename = std::enable_if_t
|
||||||
<std::is_same_v<RP3DCollisionPair, rp3d::CollisionCallback::ContactPair>
|
<std::is_same_v<RP3DCollisionPair, rp3d::CollisionCallback::ContactPair>
|
||||||
|
|
Loading…
Reference in New Issue