diff --git a/SHADE_Engine/src/Camera/SHCameraDirector.cpp b/SHADE_Engine/src/Camera/SHCameraDirector.cpp new file mode 100644 index 00000000..4ade9dbd --- /dev/null +++ b/SHADE_Engine/src/Camera/SHCameraDirector.cpp @@ -0,0 +1,50 @@ +#include "SHpch.h" +#include "SHCameraDirector.h" +#include "SHCameraComponent.h" +#include "ECS_Base/Managers/SHComponentManager.h" +#include "ECS_Base/SHECSMacros.h" +#include "Tools/SHLog.h" + +namespace SHADE +{ + SHCameraDirector::SHCameraDirector() + :mainCameraEID(MAX_EID), transitionCameraEID(MAX_EID) + { + } + + + SHMatrix SHCameraDirector::GetViewMatrix() const noexcept + { + return viewMatrix; + } + SHMatrix SHCameraDirector::GetProjMatrix() const noexcept + { + return projMatrix; + } + SHMatrix SHCameraDirector::GetVPMatrix() const noexcept + { + return projMatrix * viewMatrix; + } + + void SHCameraDirector::UpdateMatrix() noexcept + { + if (mainCameraEID == MAX_EID) + { + return; + } + SHCameraComponent* camComponent = SHComponentManager::GetComponent_s(mainCameraEID); + if (!camComponent) + { + SHLOG_WARNING("Camera Director warning: Entity does not have a camera"); + } + else + { + viewMatrix = camComponent->GetViewMatrix(); + projMatrix = camComponent->GetProjMatrix(); + } + + + } + + +} diff --git a/SHADE_Engine/src/Camera/SHCameraDirector.h b/SHADE_Engine/src/Camera/SHCameraDirector.h new file mode 100644 index 00000000..00e2d0c2 --- /dev/null +++ b/SHADE_Engine/src/Camera/SHCameraDirector.h @@ -0,0 +1,36 @@ +#pragma once + +#include "SH_API.h" +#include "ECS_Base/Entity/SHEntity.h" +#include "Math/SHMatrix.h" + + +namespace SHADE +{ + class SH_API SHCameraDirector + { + public: + SHCameraDirector(); + ~SHCameraDirector() = default; + + + EntityID mainCameraEID; + EntityID transitionCameraEID; + + SHMatrix GetViewMatrix() const noexcept; + SHMatrix GetProjMatrix() const noexcept; + SHMatrix GetVPMatrix() const noexcept; + void UpdateMatrix() noexcept; + + + private: + + + protected: + SHMatrix viewMatrix; + SHMatrix projMatrix; + + }; + + +} diff --git a/SHADE_Engine/src/Camera/SHCameraSystem.cpp b/SHADE_Engine/src/Camera/SHCameraSystem.cpp index a9b356de..e0d983b2 100644 --- a/SHADE_Engine/src/Camera/SHCameraSystem.cpp +++ b/SHADE_Engine/src/Camera/SHCameraSystem.cpp @@ -3,6 +3,7 @@ #include "Math/SHMathHelpers.h" #include "Input/SHInputManager.h" #include "Math/Vector/SHVec2.h" +#include "ECS_Base/Managers/SHComponentManager.h" @@ -169,5 +170,14 @@ namespace SHADE upVec = SHVec3::Cross(forward, right); } + void SHCameraSystem::CameraSystemUpdate::Execute(double dt) noexcept + { + SHCameraSystem* system = static_cast(GetSystem()); + auto& dense = SHComponentManager::GetDense(); + for (auto& cam : dense) + { + system->UpdateCameraComponent(cam); + } + } } diff --git a/SHADE_Engine/src/Camera/SHCameraSystem.h b/SHADE_Engine/src/Camera/SHCameraSystem.h index 43e386e7..2f8e6142 100644 --- a/SHADE_Engine/src/Camera/SHCameraSystem.h +++ b/SHADE_Engine/src/Camera/SHCameraSystem.h @@ -3,8 +3,9 @@ #include "ECS_Base/System/SHSystem.h" #include "SHCameraComponent.h" #include "ECS_Base/System/SHSystemRoutine.h" -#include "SH_API.h" +#include "Resource/ResourceLibrary.h" +#include "SH_API.h" namespace SHADE { @@ -14,7 +15,7 @@ namespace SHADE //A camera component that represents editor camera. //This is not tied to any entity. Hence this EID should not be used. SHCameraComponent editorCamera; - + public: @@ -34,13 +35,22 @@ namespace SHADE }; friend class EditorCameraUpdate; - SHCameraComponent* GetEditorCamera (void) noexcept; + class SH_API CameraSystemUpdate final: public SHSystemRoutine + { + public: + CameraSystemUpdate() : SHSystemRoutine("Camera System Update", false) {}; + virtual void Execute(double dt)noexcept override final; + }; + friend class CameraSystemUpdate; + + SHCameraComponent* GetEditorCamera (void) noexcept; + void GetCameraAxis(SHCameraComponent const& camera, SHVec3& forward, SHVec3& right, SHVec3& up) const noexcept; protected: void UpdateCameraComponent(SHCameraComponent& camera) noexcept; - void GetCameraAxis(SHCameraComponent const& camera, SHVec3& forward, SHVec3& right, SHVec3& up) const noexcept; + };