From 2e8535d3cfe17cf20653ba6191ecdf7b1935225e Mon Sep 17 00:00:00 2001 From: Kah Wei Date: Fri, 30 Dec 2022 15:43:54 +0800 Subject: [PATCH] Fixed script building causing a freeze --- SHADE_Engine/src/Scripting/SHScriptEngine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SHADE_Engine/src/Scripting/SHScriptEngine.cpp b/SHADE_Engine/src/Scripting/SHScriptEngine.cpp index ea4970a9..b17697ad 100644 --- a/SHADE_Engine/src/Scripting/SHScriptEngine.cpp +++ b/SHADE_Engine/src/Scripting/SHScriptEngine.cpp @@ -190,7 +190,7 @@ namespace SHADE oss << "[ScriptEngine] Building " << (debug ? " debug " : "") << "Managed Script Assembly (" << MANAGED_SCRIPT_LIB_NAME << ")!"; SHLOG_INFO(oss.str()); oss.str(""); - const auto BUILD_SUCCESS = SHExecUtilties::ExecBlockingProcess(L"C:\\Program Files\\dotnet\\dotnet.exe", generateBuildCommand(debug), true, true); + const auto BUILD_SUCCESS = SHExecUtilties::ExecBlockingProcess(L"C:\\Program Files\\dotnet\\dotnet.exe", generateBuildCommand(debug), false, false); SHLOG_WARNING("Build Output: {}", SHStringUtilities::WstrToStr(BUILD_SUCCESS.StdOutput)); if (BUILD_SUCCESS.Code == 0) {