Merge pull request #162 from SHADE-DP/SP3-1-DebugDraw2
Added editor gridlines and fixed SHDebugDraw::DrawPoly()
This commit is contained in:
commit
3175d4c3a4
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@ -72,6 +72,9 @@ namespace Sandbox
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SHSystemManager::CreateSystem<SHAudioSystem>();
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SHSystemManager::CreateSystem<SHCameraSystem>();
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SHSystemManager::CreateSystem<SHDebugDrawSystem>();
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// Link up SHDebugDraw
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SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
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#ifdef SHEDITOR
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SDL_Init(SDL_INIT_VIDEO);
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@ -127,9 +130,6 @@ namespace Sandbox
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SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
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SHFrameRateController::UpdateFRC();
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// Link up SHDebugDraw
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SHDebugDraw::Init(SHSystemManager::GetSystem<SHDebugDrawSystem>());
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}
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void SBApplication::Update(void)
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@ -46,6 +46,7 @@
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#include <backends/imgui_impl_vulkan.h>
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#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
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#include "Tools/SHDebugDraw.h"
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RTTR_REGISTRATION
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{
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@ -77,7 +78,6 @@ namespace SHADE
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//#==============================================================#
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void SHEditor::Init()
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{
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IMGUI_CHECKVERSION();
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if(auto context = ImGui::CreateContext())
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{
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@ -120,6 +120,17 @@ namespace SHADE
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window->Init();
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}
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/* Editor View Gridlines */
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SetUpGridLines(true, true);
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// Handle state changes so that we only show in edit mode
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std::shared_ptr<SHEventReceiverSpec<SHEditor>> stateChangeEventReceiver
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{
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std::make_shared<SHEventReceiverSpec<SHEditor>>(this, &SHEditor::onEditorStateChanged)
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};
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SHEventManager::SubscribeTo(SH_EDITOR_ON_PLAY_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(stateChangeEventReceiver));
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SHEventManager::SubscribeTo(SH_EDITOR_ON_PAUSE_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(stateChangeEventReceiver));
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SHEventManager::SubscribeTo(SH_EDITOR_ON_STOP_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(stateChangeEventReceiver));
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SHLOG_INFO("Successfully initialised SHADE Engine Editor")
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}
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@ -180,6 +191,97 @@ namespace SHADE
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io->Fonts->Build();
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}
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void SHEditor::SetUpGridLines(bool drawGrid, bool drawAxes)
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{
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// Clear existing lines
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SHDebugDraw::ClearPersistentDraws();
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static constexpr float DELTA = 1.0f;
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static constexpr int EXTENT_COUNT = static_cast<int>(500.0f /* TODO: Remove hard code */ / DELTA);
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static constexpr float LINE_HALF_LENGTH = (DELTA * static_cast<float>(EXTENT_COUNT)) * 0.5f;
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// Render Grid
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static const SHColour GRID_COL = { 0.2f, 0.2f, 0.2f, 1.0f };
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if (drawGrid)
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{
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for (int i = 1; i < EXTENT_COUNT; ++i)
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{
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// X-Axis Lines
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SHDebugDraw::PersistentLine
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(
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GRID_COL,
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SHVec3 { -LINE_HALF_LENGTH, 0.0f, i * DELTA },
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SHVec3 { LINE_HALF_LENGTH, 0.0f, i * DELTA }
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);
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SHDebugDraw::PersistentLine
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(
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GRID_COL,
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SHVec3 { -LINE_HALF_LENGTH, 0.0f, i * -DELTA },
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SHVec3 { LINE_HALF_LENGTH, 0.0f, i * -DELTA }
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);
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// Y-Axis Lines
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SHDebugDraw::PersistentLine
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(
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GRID_COL,
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SHVec3 { i * DELTA, 0.0f, -LINE_HALF_LENGTH },
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SHVec3 { i * DELTA, 0.0f, LINE_HALF_LENGTH }
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);
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SHDebugDraw::PersistentLine
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(
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GRID_COL,
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SHVec3 { -i * DELTA, 0.0f, -LINE_HALF_LENGTH },
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SHVec3 { -i * DELTA, 0.0f, LINE_HALF_LENGTH }
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);
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}
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}
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// Render World Axes
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if (drawAxes || drawGrid)
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{
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const SHColour X_AXIS_COL = drawAxes ? SHColour::RED : GRID_COL;
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const SHColour Y_AXIS_COL = drawAxes ? SHColour::GREEN : GRID_COL;
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const SHColour Z_AXIS_COL = drawAxes ? SHColour::BLUE : GRID_COL;
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// X
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SHDebugDraw::PersistentLine
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(
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X_AXIS_COL,
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SHVec3 { -LINE_HALF_LENGTH, 0.0f, 0.0f },
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SHVec3 { LINE_HALF_LENGTH, 0.0f, 0.0f }
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);
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// Y
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SHDebugDraw::PersistentLine
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(
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Y_AXIS_COL,
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SHVec3 { 0.0f, -LINE_HALF_LENGTH, 0.0f },
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SHVec3 { 0.0f, LINE_HALF_LENGTH, 0.0f }
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);
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// Z
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SHDebugDraw::PersistentLine
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(
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Z_AXIS_COL,
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SHVec3 { 0.0f, 0.0f, -LINE_HALF_LENGTH },
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SHVec3 { 0.0f, 0.0f, LINE_HALF_LENGTH }
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);
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}
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}
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SHEventHandle SHEditor::onEditorStateChanged(SHEventPtr eventPtr)
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{
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auto eventData = reinterpret_cast<const SHEventSpec<SHEditorStateChangeEvent>*>(eventPtr.get());
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switch (editorState)
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{
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case State::PAUSE:
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case State::STOP:
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SetUpGridLines(true, true);
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break;
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case State::PLAY:
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default:
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SHDebugDraw::ClearPersistentDraws();
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break;
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}
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return eventData->handle;
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}
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void SHEditor::Exit()
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{
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for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
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@ -16,8 +16,9 @@
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#include "Resource/SHHandle.h"
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#include "EditorWindow/SHEditorWindow.h"
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#include "Tools/SHLog.h"
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#include "Gizmos/SHTransformGizmo.h"
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#include "Gizmos/SHTransformGizmo.h"`
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#include "Events/SHEventDefines.h"
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#include "Events/SHEvent.h"
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//#==============================================================#
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//|| Library Includes ||
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@ -194,6 +195,10 @@ namespace SHADE
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void InitFonts() noexcept;
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void SetUpGridLines(bool drawGrid, bool drawAxes);
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SHEventHandle onEditorStateChanged(SHEventPtr eventPtr);
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// Handle to command pool used for ImGui Vulkan Backend
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Handle<SHVkCommandPool> imguiCommandPool;
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// Handle to command buffer used for ImGui Vulkan Backend
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@ -43,20 +43,41 @@ namespace SHADE
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return;
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}
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// Get the system
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SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
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// Get current frame index
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const uint32_t FRAME_IDX = gfxSys->GetCurrentFrameIndex();
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// Create the buffer if it doesn't exist or just update it
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SHDebugDrawSystem* system = static_cast<SHDebugDrawSystem*>(GetSystem());
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/* Non-Persistent Buffer */
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// Update the buffer
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system->numPoints[FRAME_IDX] = system->points.size();
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const uint32_t DATA_SIZE = sizeof(PointVertex) * system->points.size();
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if (DATA_SIZE > 0)
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{
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system->vertexBuffers[FRAME_IDX]->WriteToMemory(system->points.data(), DATA_SIZE, 0, 0);
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system->vertexBuffers[FRAME_IDX]->WriteToMemory(system->points.data(), DATA_SIZE, 0, 0);
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}
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// Reset for next frame
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system->points.clear();
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/* Persistent Buffer */
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// Check if there are changes
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if (system->persistentBuffersCleared[FRAME_IDX]
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system->numPersistentPoints[FRAME_IDX] != system->persistentPoints.size())
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{
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// Update Buffer
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system->numPersistentPoints[FRAME_IDX] = system->persistentPoints.size();
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const uint32_t DATA_SIZE = sizeof(PointVertex) * system->persistentPoints.size();
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if (DATA_SIZE > 0)
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{
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system->persistentVertexBuffers[FRAME_IDX]->WriteToMemory(system->persistentPoints.data(), DATA_SIZE, 0, 0);
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}
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// Reset Flag
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system->persistentBuffersCleared[FRAME_IDX] = false;
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}
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}
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/*---------------------------------------------------------------------------------*/
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@ -75,31 +96,63 @@ namespace SHADE
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const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
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// Don't draw if no points
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if (numPoints[FRAME_IDX] <= 0)
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return;
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if (numPoints[FRAME_IDX] > 0)
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{
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cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
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cmdBuffer->SetLineWidth(LineWidth);
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cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
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cmdBuffer->DrawArrays(numPoints[FRAME_IDX], 1, 0, 0);
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}
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});
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auto subPassWithDepth = renderGraph->GetNode("Debug Draw with Depth")->GetSubpass("Debug Draw with Depth");
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subPassWithDepth->AddExteriorDrawCalls([this, GFX_SYSTEM](Handle<SHVkCommandBuffer>& cmdBuffer)
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{
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// Get Current frame index
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const uint32_t FRAME_IDX = GFX_SYSTEM->GetCurrentFrameIndex();
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cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawPipeline());
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cmdBuffer->SetLineWidth(LineWidth);
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cmdBuffer->BindVertexBuffer(0, vertexBuffers[FRAME_IDX], 0);
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cmdBuffer->DrawArrays(numPoints[FRAME_IDX], 1, 0, 0);
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// Don't draw if no points
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if (numPersistentPoints[FRAME_IDX] > 0)
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{
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cmdBuffer->BindPipeline(GFX_SYSTEM->GetDebugDrawDepthPipeline());
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cmdBuffer->SetLineWidth(LineWidth);
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cmdBuffer->BindVertexBuffer(0, persistentVertexBuffers[FRAME_IDX], 0);
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cmdBuffer->DrawArrays(numPersistentPoints[FRAME_IDX], 1, 0, 0);
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}
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});
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// Reset trackers
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std::fill_n(numPoints.begin(), numPoints.size(), 0);
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std::fill_n(numPersistentPoints.begin(), numPersistentPoints.size(), 0);
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for (bool& cleared : persistentBuffersCleared)
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cleared = true;
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// Allocate buffers
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// - Non-Persistent Draws
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static constexpr uint32_t BUFFER_SIZE = MAX_POINTS * sizeof(PointVertex);
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for (Handle<SHVkBuffer>& bufHandle : vertexBuffers)
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{
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bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
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(
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BUFFER_SIZE,
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nullptr,
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0,
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vk::BufferUsageFlagBits::eVertexBuffer,
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VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
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VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
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);
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bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
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(
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BUFFER_SIZE,
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nullptr,
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0,
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vk::BufferUsageFlagBits::eVertexBuffer,
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VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
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VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
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);
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}
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// - Persistent Draws
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for (Handle<SHVkBuffer>& bufHandle : persistentVertexBuffers)
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{
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bufHandle = GFX_SYSTEM->GetDevice()->CreateBuffer
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(
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BUFFER_SIZE,
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nullptr,
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0,
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vk::BufferUsageFlagBits::eVertexBuffer,
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VmaMemoryUsage::VMA_MEMORY_USAGE_AUTO,
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VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VmaAllocationCreateFlagBits::VMA_ALLOCATION_CREATE_MAPPED_BIT
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);
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}
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}
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@ -110,6 +163,11 @@ namespace SHADE
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if (vertexBuffer)
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vertexBuffer.Free();
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}
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for (auto vertexBuffer : persistentVertexBuffers)
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{
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if (vertexBuffer)
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vertexBuffer.Free();
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}
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}
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/*---------------------------------------------------------------------------------*/
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@ -117,54 +175,120 @@ namespace SHADE
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/*---------------------------------------------------------------------------------*/
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void SHDebugDrawSystem::DrawLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
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{
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if (points.size() > MAX_POINTS)
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drawLine(points, color, startPt, endPt);
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}
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void SHDebugDrawSystem::DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
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{
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drawPoly(points, color, { pt1, pt2, pt3 });
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}
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void SHDebugDrawSystem::DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
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{
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drawPoly(points, color, { pt1, pt2, pt3, pt4 });
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}
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void SHDebugDrawSystem::DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
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{
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drawPoly(points, color, pointList.begin(), pointList.end());
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}
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void SHDebugDrawSystem::DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
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{
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drawCube(points, color, pos, size);
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}
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void SHDebugDrawSystem::DrawSphere(const SHVec4& color, const SHVec3& pos, double radius)
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{
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drawSphere(points, color, pos, radius);
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}
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/*---------------------------------------------------------------------------------*/
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/* Persistent Draw Functions */
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/*---------------------------------------------------------------------------------*/
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void SHDebugDrawSystem::DrawPersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
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{
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drawLine(persistentPoints, color, startPt, endPt);
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}
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void SHDebugDrawSystem::DrawPersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
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{
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drawPoly(persistentPoints, color, { pt1, pt2, pt3 });
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}
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void SHDebugDrawSystem::DrawPersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
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{
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drawPoly(persistentPoints, color, { pt1, pt2, pt3, pt4 });
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}
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void SHDebugDrawSystem::DrawPersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
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{
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drawPoly(persistentPoints, color, pointList.begin(), pointList.end());
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}
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void SHDebugDrawSystem::DrawPersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
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{
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drawCube(persistentPoints, color, pos, size);
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}
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void SHDebugDrawSystem::DrawPersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
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{
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drawSphere(persistentPoints, color, pos, radius);
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}
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void SHDebugDrawSystem::ClearPersistentDraws()
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{
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persistentPoints.clear();
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for (bool& cleared : persistentBuffersCleared)
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cleared = true;
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}
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void SHDebugDrawSystem::drawLine(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
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{
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if (storage.size() > MAX_POINTS)
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{
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SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
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return;
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}
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points.emplace_back(PointVertex{ startPt, color });
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points.emplace_back(PointVertex{ endPt, color });
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storage.emplace_back(PointVertex{ startPt, color });
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storage.emplace_back(PointVertex{ endPt, color });
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}
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void SHDebugDrawSystem::DrawTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
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void SHDebugDrawSystem::drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList)
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{
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DrawPoly(color, { pt1, pt2, pt3 });
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drawLineSet(storage, color, pointList.begin(), pointList.end());
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}
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void SHDebugDrawSystem::DrawQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
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void SHDebugDrawSystem::drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList)
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{
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DrawPoly(color, { pt1, pt2, pt3, pt4 });
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drawPoly(storage, color, pointList.begin(), pointList.end());
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}
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void SHDebugDrawSystem::DrawPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
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void SHDebugDrawSystem::drawCube(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, const SHVec3& size)
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{
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DrawPoly(color, pointList.begin(), pointList.end());
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}
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static const SHVec3 EXTENTS = SHVec3{ 0.5f, 0.5f, 0.5f };
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static const SHVec3 UNIT_BOT_LEFT_FRONT = SHVec3{ pos - EXTENTS };
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static const SHVec3 UNIT_BOT_RIGHT_FRONT = SHVec3{ pos + SHVec3 { EXTENTS.x, -EXTENTS.y, -EXTENTS.z } };
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static const SHVec3 UNIT_BOT_RIGHT_BACK = SHVec3{ pos + SHVec3 { EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
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static const SHVec3 UNIT_BOT_LEFT_BACK = SHVec3{ pos + SHVec3 { -EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
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static const SHVec3 UNIT_TOP_LEFT_BACK = SHVec3{ pos + SHVec3 { -EXTENTS.x, EXTENTS.y, EXTENTS.z } };
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static const SHVec3 UNIT_TOP_RIGHT_FRONT = SHVec3{ pos + SHVec3 { EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
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static const SHVec3 UNIT_TOP_LEFT_FRONT = SHVec3{ pos + SHVec3 { -EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
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static const SHVec3 UNIT_TOP_RIGHT_BACK = SHVec3{ pos + EXTENTS };
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|
||||
void SHDebugDrawSystem::DrawCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
{
|
||||
static const SHVec3 EXTENTS = SHVec3 { 0.5f, 0.5f, 0.5f };
|
||||
static const SHVec3 UNIT_BOT_LEFT_FRONT = SHVec3 { pos - EXTENTS };
|
||||
static const SHVec3 UNIT_BOT_RIGHT_FRONT = SHVec3 { pos + SHVec3 { EXTENTS.x, -EXTENTS.y, -EXTENTS.z } };
|
||||
static const SHVec3 UNIT_BOT_RIGHT_BACK = SHVec3 { pos + SHVec3 { EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
|
||||
static const SHVec3 UNIT_BOT_LEFT_BACK = SHVec3 { pos + SHVec3 { -EXTENTS.x, -EXTENTS.y, EXTENTS.z } };
|
||||
static const SHVec3 UNIT_TOP_LEFT_BACK = SHVec3 { pos + SHVec3 { -EXTENTS.x, EXTENTS.y, EXTENTS.z } };
|
||||
static const SHVec3 UNIT_TOP_RIGHT_FRONT = SHVec3 { pos + SHVec3 { EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
|
||||
static const SHVec3 UNIT_TOP_LEFT_FRONT = SHVec3 { pos + SHVec3 { -EXTENTS.x, EXTENTS.y, -EXTENTS.z } };
|
||||
static const SHVec3 UNIT_TOP_RIGHT_BACK = SHVec3 { pos + EXTENTS };
|
||||
|
||||
const SHVec3 BOT_LEFT_BACK = UNIT_BOT_LEFT_BACK * size;
|
||||
const SHVec3 BOT_RIGHT_BACK = UNIT_BOT_RIGHT_BACK * size;
|
||||
const SHVec3 BOT_LEFT_FRONT = UNIT_BOT_LEFT_FRONT * size;
|
||||
const SHVec3 BOT_LEFT_BACK = UNIT_BOT_LEFT_BACK * size;
|
||||
const SHVec3 BOT_RIGHT_BACK = UNIT_BOT_RIGHT_BACK * size;
|
||||
const SHVec3 BOT_LEFT_FRONT = UNIT_BOT_LEFT_FRONT * size;
|
||||
const SHVec3 BOT_RIGHT_FRONT = UNIT_BOT_RIGHT_FRONT * size;
|
||||
const SHVec3 TOP_LEFT_BACK = UNIT_TOP_LEFT_BACK * size;
|
||||
const SHVec3 TOP_RIGHT_BACK = UNIT_TOP_RIGHT_BACK * size;
|
||||
const SHVec3 TOP_LEFT_FRONT = UNIT_TOP_LEFT_FRONT * size;
|
||||
const SHVec3 TOP_LEFT_BACK = UNIT_TOP_LEFT_BACK * size;
|
||||
const SHVec3 TOP_RIGHT_BACK = UNIT_TOP_RIGHT_BACK * size;
|
||||
const SHVec3 TOP_LEFT_FRONT = UNIT_TOP_LEFT_FRONT * size;
|
||||
const SHVec3 TOP_RIGHT_FRONT = UNIT_TOP_RIGHT_FRONT * size;
|
||||
|
||||
DrawPoly
|
||||
drawLineSet
|
||||
(
|
||||
storage,
|
||||
color,
|
||||
{
|
||||
// Bottom Square
|
||||
|
@ -186,7 +310,7 @@ namespace SHADE
|
|||
);
|
||||
}
|
||||
|
||||
void SHDebugDrawSystem::DrawSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
void SHDebugDrawSystem::drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius)
|
||||
{
|
||||
if (spherePoints.empty())
|
||||
{
|
||||
|
@ -197,6 +321,6 @@ namespace SHADE
|
|||
spherePoints.emplace_back(SPHERE.VertexPositions[idx]);
|
||||
}
|
||||
}
|
||||
DrawPoly(color, spherePoints.begin(), spherePoints.end());
|
||||
drawLineSet(storage, color, spherePoints.begin(), spherePoints.end());
|
||||
}
|
||||
}
|
|
@ -126,6 +126,82 @@ namespace SHADE
|
|||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
void DrawSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Renders a line between two points in world space that will persist until
|
||||
/// ClearPersistentDraws() is called. These lines are depth tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
void DrawPersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called. These lines are depth tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
void DrawPersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called. These lines are depth tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
void DrawPersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space that
|
||||
/// will persist until ClearPersistentDraws() is called. These lines are depth
|
||||
/// tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
void DrawPersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space that
|
||||
/// will persist until ClearPersistentDraws() is called. These lines are depth
|
||||
/// tested.
|
||||
/// </summary>
|
||||
/// <typeparam name="IterType">Iterator for a STL-like container.</typeparam>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointListBegin">
|
||||
/// Iterator to the first point of the point container.
|
||||
/// </param>
|
||||
/// <param name="pointListEnd">
|
||||
/// One past last iterator of the point container.
|
||||
/// </param>
|
||||
template<typename IterType>
|
||||
void DrawPersistentPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world space
|
||||
/// that will persist until ClearPersistentDraws() is called. These lines are depth
|
||||
/// tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered cube.</param>
|
||||
void DrawPersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
/// <summary>
|
||||
/// Renders a wireframe sphere centered around the position specified in world space
|
||||
/// that will persist until ClearPersistentDraws() is called. These lines are depth
|
||||
/// tested.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
void DrawPersistentSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
void ClearPersistentDraws();
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
|
@ -136,7 +212,8 @@ namespace SHADE
|
|||
SHVec4 Color;
|
||||
};
|
||||
using TripleBuffer = std::array<Handle<SHVkBuffer>, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleUInt = std::array<uint32_t, SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleUInt = std::array<uint32_t , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
using TripleBool = std::array<bool , SHGraphicsConstants::NUM_FRAME_BUFFERS>;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constants */
|
||||
|
@ -148,11 +225,28 @@ namespace SHADE
|
|||
/*---------------------------------------------------------------------------------*/
|
||||
// CPU Buffers
|
||||
std::vector<PointVertex> points;
|
||||
std::vector<PointVertex> persistentPoints;
|
||||
// GPU Buffers
|
||||
TripleBuffer vertexBuffers;
|
||||
TripleUInt numPoints;
|
||||
TripleBuffer persistentVertexBuffers;
|
||||
TripleUInt numPersistentPoints;
|
||||
TripleBool persistentBuffersCleared;
|
||||
// Cached Points for polygon drawing
|
||||
std::vector<SHVec3> spherePoints;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
void drawLine(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
void drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
template<typename IterType>
|
||||
void drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||
void drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
template<typename IterType>
|
||||
void drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd);
|
||||
void drawCube(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
void drawSphere(std::vector<PointVertex>& storage, const SHVec4& color, const SHVec3& pos, double radius);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -20,12 +20,21 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------------------*/
|
||||
template<typename IterType>
|
||||
void SHDebugDrawSystem::DrawPoly(const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||
{
|
||||
drawPoly(points, color, pointListBegin, pointListEnd);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Helper Draw Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
template<typename IterType>
|
||||
void SHDebugDrawSystem::drawLineSet(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||
{
|
||||
// Ensure dereferenced type is SHVec3
|
||||
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
||||
|
||||
// Check if points exceeded max
|
||||
if (points.size() > MAX_POINTS)
|
||||
if (storage.size() > MAX_POINTS)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||
return;
|
||||
|
@ -42,7 +51,39 @@ namespace SHADE
|
|||
const size_t POINTS_ROUNDED_COUNT = POINTS_COUNT / 2 * 2;
|
||||
for (auto pointIter = pointListBegin; pointIter != (pointListBegin + POINTS_ROUNDED_COUNT); ++pointIter)
|
||||
{
|
||||
points.emplace_back(PointVertex{ *pointIter, color });
|
||||
storage.emplace_back(PointVertex{ *pointIter, color });
|
||||
}
|
||||
}
|
||||
template<typename IterType>
|
||||
void SHDebugDrawSystem::drawPoly(std::vector<PointVertex>& storage, const SHVec4& color, IterType pointListBegin, IterType pointListEnd)
|
||||
{
|
||||
// Ensure dereferenced type is SHVec3
|
||||
static_assert(std::is_same_v<SHVec3, std::remove_cvref_t<decltype(*pointListBegin)>>, "Parameters to DrawPoly must be SHVec3.");
|
||||
|
||||
// Check if points exceeded max
|
||||
if (storage.size() > MAX_POINTS)
|
||||
{
|
||||
SHLOG_WARNING("[DebugDraw] Exceeded maximum size of drawable debug elements.");
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t POINTS_COUNT = pointListEnd - pointListBegin;
|
||||
// Invalid polygon
|
||||
if (POINTS_COUNT < 2)
|
||||
{
|
||||
SHLOG_WARNING("[SHDebugDraw] Invalid polygon provided to DrawPoly().");
|
||||
return;
|
||||
}
|
||||
|
||||
// Trace the polygon
|
||||
for (auto pointIter = pointListBegin + 1; pointIter != pointListEnd; ++pointIter)
|
||||
{
|
||||
storage.emplace_back(PointVertex{ *(pointIter - 1), color });
|
||||
storage.emplace_back(PointVertex{ *pointIter , color });
|
||||
}
|
||||
|
||||
// Close the line loop
|
||||
storage.emplace_back(PointVertex{ *(pointListEnd - 1), color });
|
||||
storage.emplace_back(PointVertex{ *pointListBegin , color });
|
||||
}
|
||||
}
|
|
@ -171,7 +171,7 @@ namespace SHADE
|
|||
"Normals",
|
||||
"Albedo",
|
||||
"Depth Buffer",
|
||||
"Scene"
|
||||
"Scene"
|
||||
},
|
||||
{}); // no predecessors
|
||||
|
||||
|
@ -186,8 +186,14 @@ namespace SHADE
|
|||
// deferred composite
|
||||
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "Scene" });
|
||||
|
||||
// Set up Debug Draw Pass
|
||||
auto debugDrawNode = worldRenderGraph->AddNode("Debug Draw", { "Scene" }, {"G-Buffer"});
|
||||
// Set up Debug Draw Passes
|
||||
// - Depth Tested
|
||||
auto debugDrawNodeDepth = worldRenderGraph->AddNode("Debug Draw with Depth", { "Scene", "Depth Buffer" }, {"G-Buffer"});
|
||||
auto debugDrawDepthSubpass = debugDrawNodeDepth->AddSubpass("Debug Draw with Depth");
|
||||
debugDrawDepthSubpass->AddColorOutput("Scene");
|
||||
debugDrawDepthSubpass->AddDepthOutput("Depth Buffer");
|
||||
// - No Depth Test
|
||||
auto debugDrawNode = worldRenderGraph->AddNode("Debug Draw", { "Scene" }, { "Debug Draw with Depth" });
|
||||
auto debugDrawSubpass = debugDrawNode->AddSubpass("Debug Draw");
|
||||
debugDrawSubpass->AddColorOutput("Scene");
|
||||
|
||||
|
@ -209,53 +215,8 @@ namespace SHADE
|
|||
defaultMaterial = AddMaterial(defaultVertShader, defaultFragShader, gBufferSubpass);
|
||||
|
||||
// Create debug draw pipeline
|
||||
auto debugDrawPipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||
(
|
||||
device, SHPipelineLayoutParams
|
||||
{
|
||||
.shaderModules = { debugVertShader, debugFragShader },
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
}
|
||||
);
|
||||
debugDrawPipeline = resourceManager.Create<SHVkPipeline>(device, debugDrawPipelineLayout, nullptr, debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
||||
debugDrawPipeline->GetPipelineState().SetRasterizationState(SHRasterizationState
|
||||
{
|
||||
.polygonMode = vk::PolygonMode::eLine,
|
||||
.cull_mode = vk::CullModeFlagBits::eNone
|
||||
});
|
||||
debugDrawPipeline->GetPipelineState().SetInputAssemblyState(SHInputAssemblyState
|
||||
{
|
||||
.topology = vk::PrimitiveTopology::eLineList
|
||||
});
|
||||
|
||||
SHVertexInputState debugDrawVertexInputState;
|
||||
debugDrawVertexInputState.AddBinding(false, true, { SHVertexAttribute(SHAttribFormat::FLOAT_4D), SHVertexAttribute(SHAttribFormat::FLOAT_4D) });
|
||||
debugDrawPipeline->GetPipelineState().SetVertexInputState(debugDrawVertexInputState);
|
||||
SHColorBlendState colorBlendState{};
|
||||
colorBlendState.logic_op_enable = VK_FALSE;
|
||||
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
||||
|
||||
auto const& subpassColorReferences = debugDrawSubpass->GetColorAttachmentReferences();
|
||||
colorBlendState.attachments.reserve(subpassColorReferences.size());
|
||||
|
||||
for (auto& att : subpassColorReferences)
|
||||
{
|
||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = SHVkUtil::IsBlendCompatible(debugDrawSubpass->GetFormatFromAttachmentReference(att.attachment)),
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
||||
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
debugDrawPipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||
debugDrawPipeline->ConstructPipeline();
|
||||
debugDrawPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
||||
debugDrawDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass);
|
||||
}
|
||||
|
||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||
|
@ -867,5 +828,57 @@ namespace SHADE
|
|||
return worldRenderGraph->GetNode(G_BUFFER_RENDER_GRAPH_NODE_NAME.data());
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass)
|
||||
{
|
||||
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||
(
|
||||
device, SHPipelineLayoutParams
|
||||
{
|
||||
.shaderModules = { debugVertShader, debugFragShader },
|
||||
.globalDescSetLayouts = SHGraphicsGlobalData::GetDescSetLayouts()
|
||||
}
|
||||
);
|
||||
auto pipeline = resourceManager.Create<SHVkPipeline>(device, pipelineLayout, nullptr, renderPass, subpass);
|
||||
pipeline->GetPipelineState().SetRasterizationState(SHRasterizationState
|
||||
{
|
||||
.polygonMode = vk::PolygonMode::eLine,
|
||||
.cull_mode = vk::CullModeFlagBits::eNone
|
||||
});
|
||||
pipeline->GetPipelineState().SetInputAssemblyState(SHInputAssemblyState
|
||||
{
|
||||
.topology = vk::PrimitiveTopology::eLineList
|
||||
});
|
||||
|
||||
SHVertexInputState debugDrawVertexInputState;
|
||||
debugDrawVertexInputState.AddBinding(false, true, { SHVertexAttribute(SHAttribFormat::FLOAT_4D), SHVertexAttribute(SHAttribFormat::FLOAT_4D) });
|
||||
pipeline->GetPipelineState().SetVertexInputState(debugDrawVertexInputState);
|
||||
SHColorBlendState colorBlendState{};
|
||||
colorBlendState.logic_op_enable = VK_FALSE;
|
||||
colorBlendState.logic_op = vk::LogicOp::eCopy;
|
||||
|
||||
auto const& subpassColorReferences = subpass->GetColorAttachmentReferences();
|
||||
colorBlendState.attachments.reserve(subpassColorReferences.size());
|
||||
|
||||
for (auto& att : subpassColorReferences)
|
||||
{
|
||||
colorBlendState.attachments.push_back(vk::PipelineColorBlendAttachmentState
|
||||
{
|
||||
.blendEnable = SHVkUtil::IsBlendCompatible(subpass->GetFormatFromAttachmentReference(att.attachment)),
|
||||
.srcColorBlendFactor = vk::BlendFactor::eSrcAlpha,
|
||||
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
|
||||
.colorBlendOp = vk::BlendOp::eAdd,
|
||||
.srcAlphaBlendFactor = vk::BlendFactor::eOne,
|
||||
.dstAlphaBlendFactor = vk::BlendFactor::eZero,
|
||||
.alphaBlendOp = vk::BlendOp::eAdd,
|
||||
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
|
||||
});
|
||||
}
|
||||
|
||||
pipeline->GetPipelineState().SetColorBlenState(colorBlendState);
|
||||
pipeline->ConstructPipeline();
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
#pragma endregion MISC
|
||||
}
|
||||
|
|
|
@ -289,6 +289,7 @@ namespace SHADE
|
|||
Handle<SHPostOffscreenRenderSystem> GetPostOffscreenRenderSystem(void) const noexcept {return postOffscreenRender;};
|
||||
Handle<SHRenderGraphNode> GetPrimaryRenderpass() const noexcept;
|
||||
Handle<SHVkPipeline> GetDebugDrawPipeline(void) const noexcept { return debugDrawPipeline; }
|
||||
Handle<SHVkPipeline> GetDebugDrawDepthPipeline(void) const noexcept { return debugDrawDepthPipeline; }
|
||||
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
||||
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
|
@ -355,6 +356,7 @@ namespace SHADE
|
|||
// Built-In Materials
|
||||
Handle<SHMaterial> defaultMaterial;
|
||||
Handle<SHVkPipeline> debugDrawPipeline;
|
||||
Handle<SHVkPipeline> debugDrawDepthPipeline;
|
||||
|
||||
Handle<SHRenderGraph> worldRenderGraph;
|
||||
|
||||
|
@ -367,5 +369,9 @@ namespace SHADE
|
|||
uint32_t resizeHeight;
|
||||
bool restoredFromMinimize = false;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Helper Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
Handle<SHVkPipeline> createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass);
|
||||
};
|
||||
}
|
|
@ -25,7 +25,7 @@ namespace SHADE
|
|||
/* Static Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
SHDebugDrawSystem* SHDebugDraw::dbgDrawSys = nullptr;
|
||||
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Lifecycle Functions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -70,4 +70,40 @@ namespace SHADE
|
|||
{
|
||||
dbgDrawSys->DrawSphere(color, pos, radius);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentLine(color, startPt, endPt);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentTri(color, pt1, pt2, pt3);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentQuad(color, pt1, pt2, pt3, pt4);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentPoly(color, pointList);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentCube(color, pos, size);
|
||||
}
|
||||
|
||||
void SHDebugDraw::PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius)
|
||||
{
|
||||
dbgDrawSys->DrawPersistentSphere(color, pos, radius);
|
||||
}
|
||||
|
||||
void SHDebugDraw::ClearPersistentDraws()
|
||||
{
|
||||
dbgDrawSys->ClearPersistentDraws();
|
||||
}
|
||||
|
||||
}
|
|
@ -92,6 +92,64 @@ namespace SHADE
|
|||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
static void Sphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Persistent Draw Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Renders a line between two points in world space that will persist until
|
||||
/// ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the line.</param>
|
||||
/// <param name="startPt">First point of the line.</param>
|
||||
/// <param name="endPt">Second point of the line.</param>
|
||||
static void PersistentLine(const SHVec4& color, const SHVec3& startPt, const SHVec3& endPt);
|
||||
/// <summary>
|
||||
/// Renders a triangle indicated by three points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the triangle.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the triangle.</param>
|
||||
/// <param name="pt3">Third point of the triangle.</param>
|
||||
static void PersistentTri(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3);
|
||||
/// <summary>
|
||||
/// Renders a quadrilateral indicated by four points in world space that will persist
|
||||
/// until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the quadrilateral.</param>
|
||||
/// <param name="pt1">First point of the triangle.</param>
|
||||
/// <param name="pt2">Second point of the quadrilateral.</param>
|
||||
/// <param name="pt3">Third point of the quadrilateral.</param>
|
||||
/// <param name="pt4">Third point of the quadrilateral.</param>
|
||||
static void PersistentQuad(const SHVec4& color, const SHVec3& pt1, const SHVec3& pt2, const SHVec3& pt3, const SHVec3& pt4);
|
||||
/// <summary>
|
||||
/// Renders a polygon indicated by the specified set of points in world space that
|
||||
/// will persist until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the polygon.</param>
|
||||
/// <param name="pointList">List of points for the polygon.</param>
|
||||
static void PersistentPoly(const SHVec4& color, std::initializer_list<SHVec3> pointList);
|
||||
/// <summary>
|
||||
/// Renders a wireframe cube centered around the position specified in world space
|
||||
/// that will persist until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the cube.</param>
|
||||
/// <param name="pos">Position where the cube wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered cube.</param>
|
||||
static void PersistentCube(const SHVec4& color, const SHVec3& pos, const SHVec3& size);
|
||||
/// <summary>
|
||||
/// Renders a wireframe sphere centered around the position specified in world space
|
||||
/// that will persist until ClearPersistentDraws() is called.
|
||||
/// </summary>
|
||||
/// <param name="color">Colour of the sphere.</param>
|
||||
/// <param name="pos">Position where the sphere wil be centered at.</param>
|
||||
/// <param name="size">Size of the rendered sphere.</param>
|
||||
static void PersistentSphere(const SHVec4& color, const SHVec3& pos, double radius);
|
||||
/// <summary>
|
||||
/// Clears any persistent drawn debug primitives.
|
||||
/// </summary>
|
||||
static void ClearPersistentDraws();
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
|
|
Loading…
Reference in New Issue