Movement by controller

This commit is contained in:
mushgunAX 2023-03-14 09:33:16 +08:00
parent 0b967154ba
commit 327d96ccd8
3 changed files with 62 additions and 46 deletions

View File

@ -3184,6 +3184,7 @@
inverseYControls: false
pitchUpperClamp: 45
pitchLowerClamp: 5
cameraSensitivity: 400
- EID: 9
Name: PlayerBag
IsActive: true

View File

@ -46,7 +46,7 @@ public class PlayerController : Script
private float oldForce;
private float maxOldVel;
private bool sprintIncreaseOnce = false;
public Vector2 axisMove { get; set; }
public bool isMoveKeyPress { get; set; }
@ -103,7 +103,7 @@ public class PlayerController : Script
//Transform check
tranform = GetComponent<Transform>();
if(!tranform)
if (!tranform)
Debug.LogError("tranform is MISSING!");
stateMachine = AddScript<StateMachine>();
@ -169,20 +169,20 @@ public class PlayerController : Script
if (!pat)
{
pat = GetScript<PickAndThrow>();
if(!pat)
if (!pat)
Debug.LogError("PickAndThrow is NULL!");
}
if (!cam)
{
{
cam = GetComponentInChildren<Camera>();
if (pat)
cam.FOV = Settings.cameraFOV;
}
if(!camArm)
if (!camArm)
camArm = GetComponentInChildren<CameraArm>();
GotCaught();
Rotation();
@ -211,66 +211,79 @@ public class PlayerController : Script
private void MoveKey()
{
axisMove = Vector2.Zero;
if (Input.GetKey(Input.KeyCode.W) || Input.GetBindingAxisRaw("Vertical") > 0.0f)
//Forward/Backward
Vector3 cameraAxisForward = cam.GetForward();
cameraAxisForward.y = 0.0f;
cameraAxisForward.Normalise();
Vector2 vectorForward = new Vector2(cameraAxisForward.x, cameraAxisForward.z);
vectorForward *= Input.GetBindingAxis("Vertical");
axisMove += vectorForward;
//Left/Right
Vector3 cameraAxisSide = cam.GetRight();
cameraAxisSide.y = 0.0f;
cameraAxisSide.Normalise();
Vector2 vectorSide = new Vector2(cameraAxisSide.x, cameraAxisSide.z);
vectorSide *= Input.GetBindingAxis("Horizontal");
axisMove += vectorSide;
/*if (Input.GetBindingAxis("Vertical") > 0.0f)
{
Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0;
camerAixs.Normalise();
Vector2 forwardMove = new Vector2(camerAixs.x, camerAixs.z);
forwardMove *= Input.GetBindingAxis("Vertical");
//axisMove += new Vector2(camerAixs.x, camerAixs.z);
axisMove += forwardMove;
Vector2 vectorForward = new Vector2(camerAixs.x, camerAixs.z);
vectorForward *= Input.GetBindingAxis("Vertical");
axisMove += vectorForward;
}
if (Input.GetKey(Input.KeyCode.S) || Input.GetBindingAxisRaw("Vertical") < 0.0f)
if (Input.GetBindingAxis("Vertical") < 0.0f)
{
Vector3 camerAixs = cam.GetForward();
camerAixs.y = 0;
camerAixs.Normalise();
Vector2 forwardMove = new Vector2(camerAixs.x, camerAixs.z);
forwardMove *= Input.GetBindingAxis("Vertical");
//axisMove -= new Vector2(camerAixs.x, camerAixs.z);
axisMove += forwardMove;
Vector2 vectorForward = new Vector2(camerAixs.x, camerAixs.z);
vectorForward *= Input.GetBindingAxis("Vertical");
axisMove += vectorForward;
}
if (Input.GetKey(Input.KeyCode.A) || Input.GetBindingAxisRaw("Horizontal") < 0.0f)
if (Input.GetBindingAxis("Horizontal") < 0.0f)
{
Vector3 camerAixs = cam.GetRight();
camerAixs.y = 0;
camerAixs.Normalise();
Vector2 sideMove = new Vector2(camerAixs.x, camerAixs.z);
sideMove *= Input.GetBindingAxis("Horizontal");
//axisMove -= new Vector2(camerAixs.x, camerAixs.z);
axisMove += sideMove;
Vector2 vectorSide = new Vector2(camerAixs.x, camerAixs.z);
vectorSide *= Input.GetBindingAxis("Horizontal");
axisMove += vectorSide;
}
if (Input.GetKey(Input.KeyCode.D) || Input.GetBindingAxisRaw("Horizontal") > 0.0f)
if (Input.GetBindingAxis("Horizontal") > 0.0f)
{
Vector3 camerAixs = cam.GetRight();
camerAixs.y = 0;
camerAixs.Normalise();
Vector2 sideMove = new Vector2(camerAixs.x, camerAixs.z);
sideMove *= Input.GetBindingAxis("Horizontal");
//axisMove += new Vector2(camerAixs.x, camerAixs.z);
axisMove += sideMove;
Vector2 vectorSide = new Vector2(camerAixs.x, camerAixs.z);
vectorSide *= Input.GetBindingAxis("Horizontal");
axisMove += vectorSide;
}
//axisMove.Normalise();
axisMove.Normalise();*/
isMoveKeyPress = axisMove.x != 0 || axisMove.y != 0;
if (isMoveKeyPress && isGrounded && !Input.GetKey(Input.KeyCode.LeftShift) && Input.GetBindingAxisRaw("Sprint") == 0.0f)
{
if (isMoveKeyPress && isGrounded && !Input.GetBindingPositiveButton("Sprint"))
{
currentState = RaccoonStates.WALKING;
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
stateMachine.SetState(typeof(PlayerWalkState));
}
if (!isMoveKeyPress && isGrounded)
{
{
currentState = RaccoonStates.IDLE;
if(stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
stateMachine.SetState(typeof(PlayerIdleState));
}
}
@ -297,7 +310,7 @@ public class PlayerController : Script
private void Sprint()
{
if (Input.GetKey(Input.KeyCode.LeftShift) && isMoveKeyPress && isGrounded && Input.GetBindingAxisRaw("Sprint") > 0.0f)
if (Input.GetBindingPositiveButton("Sprint") && isMoveKeyPress && isGrounded)
{
currentState = RaccoonStates.RUNNING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerRunState)))
@ -315,12 +328,12 @@ public class PlayerController : Script
}
}
if (Input.GetKeyUp(Input.KeyCode.LeftShift) || Input.GetBindingPositiveButtonUp("Sprint"))
if (Input.GetBindingPositiveButtonUp("Sprint"))
{
if (isMoveKeyPress)
{
{
currentState = RaccoonStates.WALKING;
if(stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
if (stateMachine && !stateMachine.IsState(typeof(PlayerWalkState)))
stateMachine.SetState(typeof(PlayerWalkState));
}
sprintIncreaseOnce = false;
@ -333,7 +346,7 @@ public class PlayerController : Script
{
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)
{
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad || Input.GetBindingPositiveButtonDown("Jump")) && isGrounded && rb != null)
if ((Input.GetBindingPositiveButtonDown("Jump")|| landedOnJumpPad) && isGrounded && rb != null)
{
currentState = RaccoonStates.JUMP;
if (stateMachine && !stateMachine.IsState(typeof(PlayerJumpState)))
@ -352,7 +365,7 @@ public class PlayerController : Script
}
if (landedOnJumpPad)
{
{
v.y *= jumpPadMultiplayer;
landedOnJumpPad = false;
}
@ -360,12 +373,13 @@ public class PlayerController : Script
}
}
if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space) || Input.GetBindingPositiveButtonUp("Jump")))
if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetBindingPositiveButtonUp("Jump")))
{
currentState = RaccoonStates.FALLING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
stateMachine.SetState(typeof(PlayerFallState));
}
}
private void Rotation()
@ -374,7 +388,7 @@ public class PlayerController : Script
if (isMoveKeyPress && tranform && !isAiming)
{
Quaternion currentRotation = tranform.LocalRotation;
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(axisMove.x,axisMove.y), 0.0f);
Quaternion targetRotation = Quaternion.Euler(0.0f, MathF.Atan2(axisMove.x, axisMove.y), 0.0f);
tranform.LocalRotation = Quaternion.Slerp(currentRotation, targetRotation, rotationFactorPerFrame * (float)Time.FixedDeltaTime);
}
else if (camArm && tranform && isAiming)
@ -392,10 +406,10 @@ public class PlayerController : Script
{
//check player vel.y if its close to zero its on the ground
if (SHADE.Math.CompareFloat(rb.LinearVelocity.y, 0.0f))
{
{
isGrounded = true;
if (currentState == RaccoonStates.FALLING)
{
{
currentState = RaccoonStates.LANDED;
if (stateMachine && !stateMachine.IsState(typeof(PlayerLandState)))
stateMachine.SetState(typeof(PlayerLandState));

View File

@ -19,6 +19,8 @@ namespace SHADE_Scripting
public float pitchUpperClamp = 45.0f;
public float pitchLowerClamp = 5.0f;
public float cameraSensitivity = 400.0f;
protected override void awake()
{
AddComponent<Transform>();
@ -55,9 +57,8 @@ namespace SHADE_Scripting
vel = Input.GetMouseVelocity();
else
{
//TODO REPLACE HARDCODED MULTIPLIER
vel.x = (float)Input.GetBindingAxis("Controller Look Horizontal") * 300.0f;
vel.y = (float)Input.GetBindingAxis("Controller Look Vertical") * 300.0f;
vel.x = (float)Input.GetBindingAxis("Controller Look Horizontal") * cameraSensitivity;
vel.y = (float)Input.GetBindingAxis("Controller Look Vertical") * cameraSensitivity;
}
if(inverseYControls)
arm.Pitch -= vel.y * turnSpeedPitch * Time.DeltaTimeF;