Merge branch 'main' into SP3-6-c-scripting
This commit is contained in:
commit
337894ebc2
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@ -144,7 +144,7 @@ if %_e%==14 (goto :done) else (goto :tinyddsloader)
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:tinyddsloader
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:tinyddsloader
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echo --------------------tinyddsloader-------------------------
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echo --------------------tinyddsloader-------------------------
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rmdir "Dependencies/tinyddsloader" /S /Q
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rmdir "Dependencies/tinyddsloader" /S /Q
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git clone https://github.com/benikabocha/tinyddsloader.git "Dependencies/tinyddsloader"
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git clone https://github.com/SHADE-DP/tinyddsloader.git "Dependencies/tinyddsloader"
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|
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:done
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:done
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echo DONE!
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echo DONE!
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@ -78,7 +78,7 @@ namespace Sandbox
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHInputManagerSystem, SHADE::SHInputManagerSystem::InputManagerRoutine>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHInputManagerSystem, SHADE::SHInputManagerSystem::InputManagerRoutine>();
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|
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//TODO: REMOVE AFTER PRESENTATION
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//TODO: REMOVE AFTER PRESENTATION
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.fbx");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
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//TODO: REMOVE AFTER PRESENTATION
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//TODO: REMOVE AFTER PRESENTATION
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@ -54,6 +54,9 @@ namespace Sandbox
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}
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}
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graphicsSystem->BuildMeshBuffers();
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graphicsSystem->BuildMeshBuffers();
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|
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//Test Textures
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auto textures{ SHADE::SHAssetManager::GetAllTextures() };
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|
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// Create Materials
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// Create Materials
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auto matInst = graphicsSystem->AddOrGetBaseMaterialInstance();
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auto matInst = graphicsSystem->AddOrGetBaseMaterialInstance();
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@ -1,11 +0,0 @@
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#pragma once
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#include "tinyddsloader.h"
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namespace SHADE
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||||||
{
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||||||
struct SHDDSAsset
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||||||
{
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||||||
tinyddsloader::DDSFile image;
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|
||||||
};
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||||||
}
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|
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@ -0,0 +1,46 @@
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#pragma once
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#include "tinyddsloader.h"
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#include "Graphics/MiddleEnd/Textures/SHTextureLibrary.h"
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#include <memory>
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namespace SHADE
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{
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struct SHTextureAsset
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{
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uint32_t numBytes;
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uint32_t width;
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uint32_t height;
|
||||||
|
SHTexture::TextureFormat format;
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std::vector<uint32_t> mipOffsets;
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||||||
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SHTexture::PixelChannel const * pixelData;
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|
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||||||
|
SHTextureAsset()
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||||||
|
: numBytes{ 0 },
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|
width{ 0 },
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||||||
|
height{ 0 },
|
||||||
|
format{ SHTexture::TextureFormat::eUndefined },
|
||||||
|
pixelData{ nullptr }
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|
{}
|
||||||
|
|
||||||
|
SHTextureAsset(SHTextureAsset const& rhs)
|
||||||
|
: numBytes{ rhs.numBytes },
|
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|
width{ rhs.width },
|
||||||
|
height{ rhs.height },
|
||||||
|
format{ rhs.format },
|
||||||
|
mipOffsets{ rhs.mipOffsets },
|
||||||
|
pixelData(rhs.pixelData)
|
||||||
|
{}
|
||||||
|
|
||||||
|
//SHTextureAsset(SHTextureAsset&& rhs)
|
||||||
|
// : numBytes{ rhs.numBytes },
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// width{ rhs.width },
|
||||||
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// height{ rhs.height },
|
||||||
|
// format{ rhs.format },
|
||||||
|
// mipOffsets{ rhs.mipOffsets },
|
||||||
|
// pixelData(std::move(rhs.pixelData))
|
||||||
|
//{}
|
||||||
|
};
|
||||||
|
}
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|
@ -1,38 +0,0 @@
|
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#include "SHpch.h"
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|
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#include "SHDDSLoader.h"
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|
||||||
|
|
||||||
namespace SHADE
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|
||||||
{
|
|
||||||
std::string SHDDSLoader::TinyDDSResultToString(tinyddsloader::Result value)
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|
||||||
{
|
|
||||||
switch (value)
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|
||||||
{
|
|
||||||
case tinyddsloader::Result::ErrorFileOpen:
|
|
||||||
return "File open err";
|
|
||||||
case tinyddsloader::Result::ErrorRead:
|
|
||||||
return "File read err";
|
|
||||||
case tinyddsloader::Result::ErrorMagicWord:
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|
||||||
return "File header magicword err";
|
|
||||||
case tinyddsloader::Result::ErrorSize:
|
|
||||||
return "File size err";
|
|
||||||
case tinyddsloader::Result::ErrorVerify:
|
|
||||||
return "Pixel format err";
|
|
||||||
case tinyddsloader::Result::ErrorNotSupported:
|
|
||||||
return "Unsupported format";
|
|
||||||
case tinyddsloader::Result::ErrorInvalidData:
|
|
||||||
return "Invalid data";
|
|
||||||
default:
|
|
||||||
return "Unknown";
|
|
||||||
}
|
|
||||||
}
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|
||||||
|
|
||||||
void SHDDSLoader::LoadImageAsset(AssetPath path, SHDDSAsset& asset)
|
|
||||||
{
|
|
||||||
tinyddsloader::Result loadResult = tinyddsloader::Result::Success;
|
|
||||||
loadResult = asset.image.Load(path.string().c_str());
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|
||||||
if (loadResult != tinyddsloader::Result::Success)
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Unable to load DDS file: {} at {}", TinyDDSResultToString(loadResult), path.string());
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|
||||||
}
|
|
||||||
}
|
|
||||||
}
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|
|
@ -1,18 +0,0 @@
|
||||||
#pragma once
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|
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#define TINYDDSLOADER_IMPLEMENTATION
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|
||||||
|
|
||||||
#include "../SHAssetMacros.h"
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|
||||||
#include "../Asset Types/SHDDSAsset.h"
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|
||||||
#include "tinyddsloader.h"
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|
||||||
#include <vector>
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|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
class SHDDSLoader
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
static std::string TinyDDSResultToString(tinyddsloader::Result value);
|
|
||||||
public:
|
|
||||||
static void LoadImageAsset(AssetPath paths, SHDDSAsset& image);
|
|
||||||
};
|
|
||||||
}
|
|
|
@ -100,9 +100,7 @@ namespace SHADE
|
||||||
| aiProcess_JoinIdenticalVertices
|
| aiProcess_JoinIdenticalVertices
|
||||||
// join identical vertices/ optimize indexing
|
// join identical vertices/ optimize indexing
|
||||||
| aiProcess_RemoveRedundantMaterials // remove redundant materials
|
| aiProcess_RemoveRedundantMaterials // remove redundant materials
|
||||||
| aiProcess_FindInvalidData
|
| aiProcess_FindInvalidData// detect invalid model data, such as invalid normal vectors
|
||||||
// detect invalid model data, such as invalid normal vectors
|
|
||||||
| aiProcess_PreTransformVertices // pre-transform all vertices
|
|
||||||
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
| aiProcess_FlipUVs // flip the V to match the Vulkans way of doing UVs
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,48 @@
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHMeshWriter.h"
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
|
void SHADE::SHMeshWriter::WriteMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
|
||||||
|
{
|
||||||
|
std::ofstream file{path, std::ios::out | std::ios::binary};
|
||||||
|
if (!file.is_open())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
|
||||||
|
}
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
|
||||||
|
sizeof(uint32_t)
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<const char*>(&(asset.header.indexCount)),
|
||||||
|
sizeof(uint32_t)
|
||||||
|
);
|
||||||
|
|
||||||
|
auto const vertexVec3Byte {sizeof(SHVec3) * asset.header.vertexCount};
|
||||||
|
auto const vertexVec2Byte {sizeof(SHVec2) * asset.header.vertexCount};
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.vertexPosition.data()),
|
||||||
|
vertexVec3Byte
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.vertexTangent.data()),
|
||||||
|
vertexVec3Byte
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.vertexNormal.data()),
|
||||||
|
vertexVec3Byte
|
||||||
|
);
|
||||||
|
|
||||||
|
file.write(
|
||||||
|
reinterpret_cast<char const*>(asset.texCoords.data()),
|
||||||
|
vertexVec2Byte
|
||||||
|
);
|
||||||
|
|
||||||
|
file.close();
|
||||||
|
}
|
|
@ -0,0 +1,14 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "../Asset Types/SHMeshAsset.h"
|
||||||
|
#include "../SHAssetMacros.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SHMeshWriter
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
public:
|
||||||
|
static void WriteMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,92 @@
|
||||||
|
#include "SHpch.h"
|
||||||
|
#include "SHTextureLoader.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
std::string SHTextureLoader::TinyDDSResultToString(tinyddsloader::Result value)
|
||||||
|
{
|
||||||
|
switch (value)
|
||||||
|
{
|
||||||
|
case tinyddsloader::Result::ErrorFileOpen:
|
||||||
|
return "File open err";
|
||||||
|
case tinyddsloader::Result::ErrorRead:
|
||||||
|
return "File read err";
|
||||||
|
case tinyddsloader::Result::ErrorMagicWord:
|
||||||
|
return "File header magic word err";
|
||||||
|
case tinyddsloader::Result::ErrorSize:
|
||||||
|
return "File size err";
|
||||||
|
case tinyddsloader::Result::ErrorVerify:
|
||||||
|
return "Pixel format err";
|
||||||
|
case tinyddsloader::Result::ErrorNotSupported:
|
||||||
|
return "Unsupported format";
|
||||||
|
case tinyddsloader::Result::ErrorInvalidData:
|
||||||
|
return "Invalid data";
|
||||||
|
default:
|
||||||
|
return "Unknown";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
vk::Format SHTextureLoader::ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear)
|
||||||
|
{
|
||||||
|
switch (format)
|
||||||
|
{
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eBc1RgbaUnormBlock : vk::Format::eBc1RgbaSrgbBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::BC5_SNorm:
|
||||||
|
return isLinear ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_SNorm:
|
||||||
|
return vk::Format::eR8G8B8A8Snorm;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm:
|
||||||
|
case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm_SRGB:
|
||||||
|
return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8Srgb;
|
||||||
|
default:
|
||||||
|
throw std::runtime_error("Unsupported DDS format.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
|
||||||
|
{
|
||||||
|
tinyddsloader::Result loadResult = tinyddsloader::Result::Success;
|
||||||
|
tinyddsloader::DDSFile file;
|
||||||
|
loadResult = file.Load(path.string().c_str());
|
||||||
|
if (loadResult != tinyddsloader::Result::Success)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to load Texture file: {} at {}", TinyDDSResultToString(loadResult), path.string());
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t totalBytes{ 0 };
|
||||||
|
|
||||||
|
std::vector<uint32_t> mipOff(file.GetMipCount());
|
||||||
|
|
||||||
|
for (auto i{0}; i < file.GetMipCount(); ++i)
|
||||||
|
{
|
||||||
|
mipOff.push_back(totalBytes);
|
||||||
|
totalBytes += file.GetImageData(i, 0)->m_memSlicePitch;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHTexture::PixelChannel* pixel = new SHTexture::PixelChannel[totalBytes];
|
||||||
|
std::memcpy(pixel, file.GetDDSData(), totalBytes);
|
||||||
|
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
|
||||||
|
|
||||||
|
asset.numBytes = totalBytes;
|
||||||
|
asset.width = file.GetWidth();
|
||||||
|
asset.height = file.GetHeight();
|
||||||
|
asset.format = ddsLoaderToVkFormat(file.GetFormat(), true);
|
||||||
|
asset.mipOffsets = std::move(mipOff);
|
||||||
|
asset.pixelData = std::move(pixel);
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,19 @@
|
||||||
|
#pragma once
|
||||||
|
#define TINYDDSLOADER_IMPLEMENTATION
|
||||||
|
|
||||||
|
#include "../SHAssetMacros.h"
|
||||||
|
#include "../Asset Types/SHTextureAsset.h"
|
||||||
|
#include "tinyddsloader.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
class SHTextureLoader
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
static std::string TinyDDSResultToString(tinyddsloader::Result value);
|
||||||
|
static vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
|
||||||
|
|
||||||
|
public:
|
||||||
|
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
|
||||||
|
};
|
||||||
|
}
|
|
@ -69,8 +69,10 @@ enum class AssetType : uint8_t
|
||||||
#define SCENE_EXTENSION ".SHADE"
|
#define SCENE_EXTENSION ".SHADE"
|
||||||
#define PREFAB_EXTENSION ".SHPrefab"
|
#define PREFAB_EXTENSION ".SHPrefab"
|
||||||
#define MATERIAL_EXTENSION ".SHMat"
|
#define MATERIAL_EXTENSION ".SHMat"
|
||||||
#define TEXTURE_EXTENSION ".dds"
|
#define TEXTURE_EXTENSION ".shtex"
|
||||||
|
#define DDS_EXTENSION ".dds"
|
||||||
#define FBX_EXTENSION ".fbx"
|
#define FBX_EXTENSION ".fbx"
|
||||||
|
#define GLTF_EXTENSION ".gltf"
|
||||||
#define MESH_EXTENSION ".shmesh"
|
#define MESH_EXTENSION ".shmesh"
|
||||||
|
|
||||||
std::string const EXTENSIONS[] = {
|
std::string const EXTENSIONS[] = {
|
||||||
|
@ -79,12 +81,14 @@ std::string const EXTENSIONS[] = {
|
||||||
MATERIAL_EXTENSION,
|
MATERIAL_EXTENSION,
|
||||||
IMAGE_EXTENSION,
|
IMAGE_EXTENSION,
|
||||||
TEXTURE_EXTENSION,
|
TEXTURE_EXTENSION,
|
||||||
|
DDS_EXTENSION,
|
||||||
MESH_EXTENSION,
|
MESH_EXTENSION,
|
||||||
SCRIPT_EXTENSION,
|
SCRIPT_EXTENSION,
|
||||||
SCENE_EXTENSION,
|
SCENE_EXTENSION,
|
||||||
PREFAB_EXTENSION,
|
PREFAB_EXTENSION,
|
||||||
AUDIO_WAV_EXTENSION,
|
AUDIO_WAV_EXTENSION,
|
||||||
FBX_EXTENSION
|
FBX_EXTENSION,
|
||||||
|
GLTF_EXTENSION
|
||||||
};
|
};
|
||||||
|
|
||||||
// Error flags
|
// Error flags
|
||||||
|
|
|
@ -15,7 +15,7 @@
|
||||||
#include "Filesystem/SHFileSystem.h"
|
#include "Filesystem/SHFileSystem.h"
|
||||||
|
|
||||||
#include "Libraries/SHMeshLoader.h"
|
#include "Libraries/SHMeshLoader.h"
|
||||||
#include "Libraries/SHDDSLoader.h"
|
#include "Libraries/SHTextureLoader.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -26,7 +26,7 @@ namespace SHADE
|
||||||
std::unordered_map<AssetID, SHAsset> SHAssetManager::assetRegistry;
|
std::unordered_map<AssetID, SHAsset> SHAssetManager::assetRegistry;
|
||||||
|
|
||||||
std::unordered_map<AssetID, SHMeshAsset> SHAssetManager::meshCollection;
|
std::unordered_map<AssetID, SHMeshAsset> SHAssetManager::meshCollection;
|
||||||
std::unordered_map<AssetID, SHDDSAsset> SHAssetManager::ddsCollection;
|
std::unordered_map<AssetID, SHTextureAsset> SHAssetManager::textureCollection;
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
* \brief Static function to generate asset ID.
|
* \brief Static function to generate asset ID.
|
||||||
|
@ -199,7 +199,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
AssetPath path{ p };
|
AssetPath path{ p };
|
||||||
|
|
||||||
if (path.extension().string() == FBX_EXTENSION)
|
if (path.extension().string() == GLTF_EXTENSION)
|
||||||
{
|
{
|
||||||
LoadGLTF(
|
LoadGLTF(
|
||||||
{
|
{
|
||||||
|
@ -211,7 +211,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
else if (path.extension().string() == TEXTURE_EXTENSION)
|
else if (path.extension().string() == DDS_EXTENSION)
|
||||||
{
|
{
|
||||||
LoadDDS(
|
LoadDDS(
|
||||||
{
|
{
|
||||||
|
@ -236,10 +236,10 @@ namespace SHADE
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<SHDDSAsset> SHAssetManager::GetAllDDS() noexcept
|
std::vector<SHTextureAsset> SHAssetManager::GetAllTextures() noexcept
|
||||||
{
|
{
|
||||||
std::vector<SHDDSAsset> result;
|
std::vector<SHTextureAsset> result;
|
||||||
for (auto const& dds : ddsCollection)
|
for (auto const& dds : textureCollection)
|
||||||
{
|
{
|
||||||
result.push_back(dds.second);
|
result.push_back(dds.second);
|
||||||
}
|
}
|
||||||
|
@ -305,11 +305,11 @@ namespace SHADE
|
||||||
|
|
||||||
void SHAssetManager::LoadDDS(SHAsset asset) noexcept
|
void SHAssetManager::LoadDDS(SHAsset asset) noexcept
|
||||||
{
|
{
|
||||||
SHDDSAsset image;
|
SHTextureAsset image;
|
||||||
|
|
||||||
SHDDSLoader::LoadImageAsset(asset.path, image);
|
SHTextureLoader::LoadImageAsset(asset.path, image);
|
||||||
|
|
||||||
ddsCollection.emplace(GenerateAssetID(AssetType::DDS), image);
|
textureCollection.emplace(GenerateAssetID(AssetType::DDS), image);
|
||||||
}
|
}
|
||||||
|
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
#include "SHAsset.h"
|
#include "SHAsset.h"
|
||||||
|
|
||||||
#include "Asset Types/SHMeshAsset.h"
|
#include "Asset Types/SHMeshAsset.h"
|
||||||
#include "Asset Types/SHDDSAsset.h"
|
#include "Asset Types/SHTextureAsset.h"
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
|
@ -73,7 +73,7 @@ namespace SHADE
|
||||||
//TODO: TEMPORARY FOR TESTING GLTF & DDS
|
//TODO: TEMPORARY FOR TESTING GLTF & DDS
|
||||||
static void LoadDataTemp(std::string path) noexcept;
|
static void LoadDataTemp(std::string path) noexcept;
|
||||||
static std::vector<SHMeshAsset> GetAllMeshes() noexcept;
|
static std::vector<SHMeshAsset> GetAllMeshes() noexcept;
|
||||||
static std::vector<SHDDSAsset> GetAllDDS() noexcept;
|
static std::vector<SHTextureAsset> GetAllTextures() noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/****************************************************************************
|
/****************************************************************************
|
||||||
|
@ -128,6 +128,6 @@ namespace SHADE
|
||||||
static std::unordered_map<AssetID, SHAsset> assetRegistry;
|
static std::unordered_map<AssetID, SHAsset> assetRegistry;
|
||||||
|
|
||||||
static std::unordered_map<AssetID, SHMeshAsset> meshCollection;
|
static std::unordered_map<AssetID, SHMeshAsset> meshCollection;
|
||||||
static std::unordered_map<AssetID, SHDDSAsset> ddsCollection;
|
static std::unordered_map<AssetID, SHTextureAsset> textureCollection;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
#include "SHPch.h"
|
#include "SHPch.h"
|
||||||
#include "SHWindowMap.h"
|
#include "SHWindowMap.h"
|
||||||
#include "SHWindow.h"
|
#include "SHWindow.h"
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
#include "Input/SHInputManagerSystem.h"
|
||||||
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
|
@ -339,6 +341,14 @@ namespace SHADE
|
||||||
OnPosChange(reinterpret_cast<LPWINDOWPOS>(lparam));
|
OnPosChange(reinterpret_cast<LPWINDOWPOS>(lparam));
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case WM_MOUSEWHEEL:
|
||||||
|
{
|
||||||
|
if (auto im = SHSystemManager::GetSystem<SHInputManagerSystem>())
|
||||||
|
{
|
||||||
|
im->PollWheelVerticalDelta(wparam);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
default:
|
default:
|
||||||
return ::DefWindowProc(hwnd, msg, wparam, lparam);
|
return ::DefWindowProc(hwnd, msg, wparam, lparam);
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
//#include <Xinput.h>
|
//#include <Xinput.h>
|
||||||
//#include "../../SHADE_Managed/src/SHpch.h"
|
//#include "../../SHADE_Managed/src/SHpch.h"
|
||||||
|
#include "SH_API.h"
|
||||||
#include "ECS_Base/System/SHSystem.h"
|
#include "ECS_Base/System/SHSystem.h"
|
||||||
#include "ECS_Base/System/SHFixedSystemRoutine.h"
|
#include "ECS_Base/System/SHFixedSystemRoutine.h"
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue