Colliders now use relative sizes
This commit is contained in:
parent
19ceab84df
commit
371ffc52da
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@ -95,11 +95,7 @@ namespace Sandbox
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transform.SetWorldRotation(SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f), SHMath::GenerateRandomNumber(0.0f, 360.0f));
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transform.SetWorldScale(TEST_OBJ_SCALE);
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//if (const bool IS_EVEN = (y * NUM_ROWS + x) % 2; IS_EVEN)
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collider.AddBoundingBox(SHVec3::One * 0.5f, SHVec3::Zero);
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//else
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// collider.AddBoundingSphere(0.5f, SHVec3::Zero);
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collider.AddBoundingBox(SHVec3::One, SHVec3::Zero);
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stressTestObjects.emplace_back(entity);
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}
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@ -207,6 +207,10 @@ namespace SHADE
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{
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if (!component)
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return;
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// Get transform component for extrapolating relative sizes
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auto* transformComponent = SHComponentManager::GetComponent<SHTransformComponent>(component->GetEID());
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const auto componentType = rttr::type::get(*component);
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SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
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ImGui::SameLine();
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@ -221,28 +225,41 @@ namespace SHADE
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for (int i{}; i < size; ++i)
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{
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ImGui::PushID(i);
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SHCollider& collider = component->GetCollider(i);
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SHCollider* collider = &component->GetCollider(i);
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auto cursorPos = ImGui::GetCursorPos();
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if (collider.GetType() == SHCollider::Type::BOX)
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if (collider->GetType() == SHCollider::Type::BOX)
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{
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SHEditorWidgets::BeginPanel( std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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auto box = reinterpret_cast<SHBoundingBox*>(collider.GetShape());
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SHEditorWidgets::DragVec3("Half Extents", { "X", "Y", "Z" }, [box] {return box->GetHalfExtents(); }, [box](SHVec3 const& vec) {box->SetHalfExtents(vec);});
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auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
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SHEditorWidgets::DragVec3
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(
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"Half Extents", { "X", "Y", "Z" },
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[box, transformComponent] { return (transformComponent->GetWorldScale() * 2.0f) * box->GetHalfExtents(); },
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[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
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}
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else if (collider.GetType() == SHCollider::Type::SPHERE)
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else if (collider->GetType() == SHCollider::Type::SPHERE)
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{
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SHEditorWidgets::BeginPanel(std::format("{} Sphere Collider #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
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auto sphere = reinterpret_cast<SHBoundingSphere*>(collider.GetShape());
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SHEditorWidgets::DragFloat("Radius", [sphere] {return sphere->GetRadius(); }, [sphere](float const& value) {sphere->SetRadius(value);});
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auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
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SHEditorWidgets::DragFloat
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(
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"Radius",
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[sphere, transformComponent]
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{
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const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
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const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
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return sphere->GetRadius() / MAX_SCALE;
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},
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[collider](float const& value) { collider->SetBoundingSphere(value);});
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}
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else if (collider.GetType() == SHCollider::Type::CAPSULE)
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else if (collider->GetType() == SHCollider::Type::CAPSULE)
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{
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}
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{
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SHEditorWidgets::BeginPanel("Offset", { ImGui::GetContentRegionAvail().x, 30.0f });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider.GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider.SetPositionOffset(vec); });
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SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
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SHEditorWidgets::EndPanel();
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}
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if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
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@ -27,10 +27,9 @@ namespace SHADE
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/* Getter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHShape::Type SHShape::GetType() const
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SHShape::Type SHShape::GetType() const noexcept
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{
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return type;
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}
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} // namespace SHADE
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@ -63,7 +63,7 @@ namespace SHADE
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/* Getter Functions */
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] Type GetType() const;
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[[nodiscard]] Type GetType () const noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Function Members */
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@ -77,6 +77,6 @@ namespace SHADE
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/* Data Members */
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/*---------------------------------------------------------------------------------*/
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Type type;
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Type type;
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};
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} // namespace SHADE
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@ -58,7 +58,7 @@ namespace SHADE
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if (index < 0 || static_cast<size_t>(index) >= colliders.size())
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throw std::invalid_argument("Out-of-range access!");
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return colliders[index].first;
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return colliders[index];
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}
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/*-----------------------------------------------------------------------------------*/
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@ -85,13 +85,11 @@ namespace SHADE
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static constexpr auto TYPE = SHCollider::Type::BOX;
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auto boxPair = std::make_pair(SHCollider{ TYPE }, true);
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auto& collider = colliders.emplace_back(boxPair).first;
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const auto* tf = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
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auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
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collider.entityID = GetEID();
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collider.SetPositionOffset(posOffset);
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collider.SetAsBoundingBox(tf->GetWorldScale() * halfExtents);
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collider.SetBoundingBox(halfExtents);
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// Notify Physics System
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system->AddCollisionShape(GetEID(), &collider);
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@ -109,16 +107,11 @@ namespace SHADE
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static constexpr auto TYPE = SHCollider::Type::SPHERE;
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auto spherePair = std::make_pair(SHCollider{ TYPE }, true);
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auto& collider = colliders.emplace_back(spherePair).first;
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const auto* tf = SHComponentManager::GetComponent<SHTransformComponent>(GetEID());
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auto& collider = colliders.emplace_back(SHCollider{ GetEID(), TYPE });
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collider.entityID = GetEID();
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collider.SetPositionOffset(posOffset);
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const SHVec3 TF_WORLD_SCALE = tf->GetWorldScale();
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const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
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collider.SetAsBoundingSphere(MAX_SCALE * 0.5f * radius);
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collider.SetBoundingSphere(radius);
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// Notify Physics System
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system->AddCollisionShape(GetEID(), &collider);
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@ -43,8 +43,7 @@ namespace SHADE
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/* Type Definitions */
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/*---------------------------------------------------------------------------------*/
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using ColliderDirtyPair = std::pair<SHCollider, bool>;
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using Colliders = std::vector<ColliderDirtyPair>;
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using Colliders = std::vector<SHCollider>;
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public:
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@ -15,6 +15,8 @@
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// Project Headers
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#include "Math/Geometry/SHBoundingBox.h"
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#include "Math/Geometry/SHBoundingSphere.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Math/SHMathHelpers.h"
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namespace SHADE
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{
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@ -22,22 +24,24 @@ namespace SHADE
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/* Constructors & Destructor Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHCollider::SHCollider(Type colliderType)
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SHCollider::SHCollider(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
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: type { colliderType }
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, entityID { eid }
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, isTrigger { false }
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, dirty { true }
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, shape { nullptr }
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, material { physicsMaterial }
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{
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switch (type)
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{
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case Type::BOX:
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{
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SetAsBoundingBox(SHVec3::One);
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shape = new SHBoundingBox{ SHVec3::Zero, SHVec3::One };
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break;
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}
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case Type::SPHERE:
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{
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SetAsBoundingSphere(1.0f);
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shape = new SHBoundingSphere{ SHVec3::Zero, 0.5f };
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break;
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}
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default: break;
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@ -46,17 +50,21 @@ namespace SHADE
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SHCollider::SHCollider(const SHCollider& rhs) noexcept
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: type { rhs.type}
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, entityID { rhs.entityID }
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, isTrigger { rhs.isTrigger }
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, dirty { true }
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, shape { rhs.shape }
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, material { rhs.material }
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, positionOffset { rhs.positionOffset }
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{}
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SHCollider::SHCollider(SHCollider&& rhs) noexcept
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: type { rhs.type}
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, entityID { rhs.entityID }
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, isTrigger { rhs.isTrigger }
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, dirty { true }
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, shape { rhs.shape }
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, material { rhs.material }
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, positionOffset { rhs.positionOffset }
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{}
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return *this;
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type = rhs.type;
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entityID = rhs.entityID;
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isTrigger = rhs.isTrigger;
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dirty = true;
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shape = rhs.shape;
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material = rhs.material;
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positionOffset = rhs.positionOffset;
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return *this;
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@ -86,9 +96,11 @@ namespace SHADE
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SHCollider& SHCollider::operator=(SHCollider&& rhs) noexcept
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{
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type = rhs.type;
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entityID = rhs.entityID;
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isTrigger = rhs.isTrigger;
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dirty = true;
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shape = rhs.shape;
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material = rhs.material;
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positionOffset = rhs.positionOffset;
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return *this;
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@ -115,19 +127,16 @@ namespace SHADE
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float SHCollider::GetFriction() const noexcept
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{
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// TODO(Diren): Fix after implementing materials
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return 0.0f;
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return material.GetFriction();
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}
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float SHCollider::GetBounciness() const noexcept
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{
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// TODO(Diren): Fix after implementing materials
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return 0.0f;
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return material.GetBounciness();
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}
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float SHCollider::GetDensity() const noexcept
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{
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// TODO(Diren): Fix after implementing materials
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return 0.0f;
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return material.GetDensity();
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}
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const SHVec3& SHCollider::GetPositionOffset() const noexcept
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/* Setter Function Definitions */
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/*-----------------------------------------------------------------------------------*/
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void SHCollider::SetAsBoundingBox(const SHVec3& halfExtents)
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void SHCollider::SetBoundingBox(const SHVec3& halfExtents)
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{
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dirty = true;
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type = Type::BOX;
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delete shape;
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shape = new SHBoundingBox{ positionOffset, halfExtents };
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// Set the half extents relative to transform
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SHVec3 worldHalfExtents = halfExtents;
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const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
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if (transformComponent != nullptr)
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worldHalfExtents *= (transformComponent->GetWorldScale() * 0.5f);
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if (type == Type::BOX)
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{
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auto* box = reinterpret_cast<SHBoundingBox*>(shape);
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box->SetHalfExtents(worldHalfExtents);
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}
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else
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{
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type = Type::BOX;
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delete shape;
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shape = new SHBoundingBox{ positionOffset, worldHalfExtents };
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}
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}
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void SHCollider::SetAsBoundingSphere(float radius)
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void SHCollider::SetBoundingSphere(float radius)
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{
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dirty = true;
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type = Type::SPHERE;
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delete shape;
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shape = new SHBoundingSphere{ positionOffset, radius };
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// Set the radius relative to transform
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float worldRadius = radius;
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const auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
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if (transformComponent != nullptr)
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{
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const SHVec3 TF_WORLD_SCALE = transformComponent->GetWorldScale();
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const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
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worldRadius *= MAX_SCALE;
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}
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if (type == Type::SPHERE)
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{
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auto* sphere = reinterpret_cast<SHBoundingSphere*>(shape);
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sphere->SetRadius(worldRadius);
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}
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else
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{
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type = Type::SPHERE;
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delete shape;
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shape = new SHBoundingSphere{ positionOffset, worldRadius };
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}
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}
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void SHCollider::SetIsTrigger(bool trigger) noexcept
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@ -172,16 +219,19 @@ namespace SHADE
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void SHCollider::SetFriction(float friction) noexcept
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{
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dirty = true;
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material.SetFriction(friction);
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}
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void SHCollider::SetBounciness(float bounciness) noexcept
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{
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dirty = true;
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material.SetBounciness(bounciness);
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}
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void SHCollider::SetDensity(float density) noexcept
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{
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dirty = true;
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material.SetDensity(density);
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}
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void SHCollider::SetPositionOffset(const SHVec3& posOffset) noexcept
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@ -205,5 +255,4 @@ RTTR_REGISTRATION
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registration::class_<SHCollider>("Collider")
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.property("Position Offset", &SHCollider::GetPositionOffset, &SHCollider::SetPositionOffset);
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// TODO(Diren): Add Physics Materials
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}
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@ -13,8 +13,10 @@
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#include <rttr/registration>
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// Project Headers
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#include "ECS_Base/Entity/SHEntity.h"
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#include "Math/Geometry/SHShape.h"
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#include "Math/SHQuaternion.h"
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#include "SHPhysicsMaterial.h"
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namespace SHADE
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{
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class SH_API SHCollider
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{
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private:
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/*---------------------------------------------------------------------------------*/
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/* Friends */
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/*---------------------------------------------------------------------------------*/
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friend class SHColliderComponent;
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friend class SHPhysicsObject;
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public:
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/*---------------------------------------------------------------------------------*/
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/* Type Definitions */
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@ -40,7 +51,7 @@ namespace SHADE
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/* Constructors & Destructor */
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/*---------------------------------------------------------------------------------*/
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SHCollider (Type colliderType = Type::BOX);
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SHCollider (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
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SHCollider (const SHCollider& rhs) noexcept;
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SHCollider (SHCollider&& rhs) noexcept;
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/* Getter Functions */
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/*---------------------------------------------------------------------------------*/
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[[nodiscard]] bool HasChanged () const noexcept;
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[[nodiscard]] bool HasChanged () const noexcept;
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[[nodiscard]] bool IsTrigger () const noexcept;
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[[nodiscard]] bool IsTrigger () const noexcept;
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[[nodiscard]] Type GetType () const noexcept;
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[[nodiscard]] Type GetType () const noexcept;
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[[nodiscard]] float GetFriction () const noexcept;
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[[nodiscard]] float GetBounciness () const noexcept;
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[[nodiscard]] float GetDensity () const noexcept;
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[[nodiscard]] float GetFriction () const noexcept;
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[[nodiscard]] float GetBounciness () const noexcept;
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[[nodiscard]] float GetDensity () const noexcept;
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[[nodiscard]] const SHPhysicsMaterial& GetMaterial () const noexcept;
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[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
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[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
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[[nodiscard]] SHShape* GetShape () noexcept;
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[[nodiscard]] SHShape* GetShape () noexcept;
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/*---------------------------------------------------------------------------------*/
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/* Setter Functions */
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/*---------------------------------------------------------------------------------*/
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void SetAsBoundingBox (const SHVec3& halfExtents);
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void SetAsBoundingSphere (float radius);
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void SetBoundingBox (const SHVec3& halfExtents);
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void SetBoundingSphere (float radius);
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void SetIsTrigger (bool isTrigger) noexcept;
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void SetFriction (float friction) noexcept;
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void SetBounciness (float bounciness) noexcept;
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void SetDensity (float density) noexcept;
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void SetIsTrigger (bool isTrigger) noexcept;
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void SetFriction (float friction) noexcept;
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void SetBounciness (float bounciness) noexcept;
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void SetDensity (float density) noexcept;
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void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
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void SetPositionOffset (const SHVec3& positionOffset) noexcept;
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@ -90,11 +103,13 @@ namespace SHADE
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/* Data Members */
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/*---------------------------------------------------------------------------------*/
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Type type;
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bool isTrigger;
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bool dirty;
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SHShape* shape;
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SHVec3 positionOffset;
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Type type;
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EntityID entityID; // The entity this collider belongs to
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bool isTrigger;
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bool dirty;
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SHShape* shape;
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SHPhysicsMaterial material;
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SHVec3 positionOffset;
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RTTR_ENABLE()
|
||||
};
|
||||
|
|
|
@ -0,0 +1,104 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsMaterial.cpp
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Implementation for a Physics Material.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#include <SHpch.h>
|
||||
|
||||
// Primary Header
|
||||
#include "SHPhysicsMaterial.h"
|
||||
// Project Headers
|
||||
#include "Math/SHMathHelpers.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Static Data Member Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
const SHPhysicsMaterial SHPhysicsMaterial::DEFAULT { 0.4f, 0.0f, 1.0f };
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsMaterial::SHPhysicsMaterial(float _friction, float _bounciness, float _density) noexcept
|
||||
: friction { std::clamp(_friction, 0.0f, 1.0f) }
|
||||
, bounciness{ std::clamp(_bounciness, 0.0f, 1.0f) }
|
||||
, density { std::fabs(_density) }
|
||||
{}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Operator Overload Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
bool SHPhysicsMaterial::operator==(const SHPhysicsMaterial& rhs) const noexcept
|
||||
{
|
||||
return SHMath::CompareFloat(friction, rhs.friction)
|
||||
&& SHMath::CompareFloat(bounciness, rhs.bounciness)
|
||||
&& SHMath::CompareFloat(density, rhs.density);
|
||||
}
|
||||
|
||||
bool SHPhysicsMaterial::operator!=(const SHPhysicsMaterial& rhs) const noexcept
|
||||
{
|
||||
return !SHMath::CompareFloat(friction, rhs.friction)
|
||||
|| !SHMath::CompareFloat(bounciness, rhs.bounciness)
|
||||
|| !SHMath::CompareFloat(density, rhs.density);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Getter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
float SHPhysicsMaterial::GetFriction() const noexcept
|
||||
{
|
||||
return friction;
|
||||
}
|
||||
|
||||
float SHPhysicsMaterial::GetBounciness() const noexcept
|
||||
{
|
||||
return bounciness;
|
||||
}
|
||||
|
||||
float SHPhysicsMaterial::GetDensity() const noexcept
|
||||
{
|
||||
return density;
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Setter Function Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
void SHPhysicsMaterial::SetFriction(float newFriction) noexcept
|
||||
{
|
||||
if (newFriction < 0.0f || newFriction > 1.0f)
|
||||
{
|
||||
SHLOG_WARNING("Clamping friction of Physics Material between [0,1].")
|
||||
}
|
||||
friction = std::clamp(newFriction, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void SHPhysicsMaterial::SetBounciness(float newBounciness) noexcept
|
||||
{
|
||||
if (newBounciness < 0.0f || newBounciness > 1.0f)
|
||||
{
|
||||
SHLOG_WARNING("Clamping bounciness of Physics Material between [0,1].")
|
||||
}
|
||||
bounciness = std::clamp(newBounciness, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void SHPhysicsMaterial::SetDensity(float newDensity) noexcept
|
||||
{
|
||||
if (newDensity < 0.0f)
|
||||
{
|
||||
SHLOG_WARNING("Setting negative density of Physics Material to positive.")
|
||||
}
|
||||
density = std::fabs(newDensity);
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
|
@ -0,0 +1,113 @@
|
|||
/****************************************************************************************
|
||||
* \file SHPhysicsMaterial.h
|
||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||
* \brief Interface for a Physics Material.
|
||||
*
|
||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
****************************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
// Project Headers
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
/* Type Definitions */
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
||||
class SH_API SHPhysicsMaterial
|
||||
{
|
||||
public:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Static Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
static const SHPhysicsMaterial DEFAULT;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Constructors & Destructor */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsMaterial (const SHPhysicsMaterial&) noexcept = default;
|
||||
SHPhysicsMaterial (SHPhysicsMaterial&&) noexcept = default;
|
||||
~SHPhysicsMaterial() = default;
|
||||
|
||||
/**
|
||||
* @brief Default constructor for a physics material.
|
||||
* @param friction The friction of the material. Clamped between [0,1]. Defaults to 0.4.
|
||||
* @param bounciness The bounciness of the material. Clamped between [0,1].
|
||||
* @param density The mass density of the material. Always made positive.
|
||||
*/
|
||||
SHPhysicsMaterial (float friction = 0.4f, float bounciness = 0.0f, float density = 1.0f) noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Operator Overloads */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
SHPhysicsMaterial& operator= (const SHPhysicsMaterial&) noexcept = default;
|
||||
SHPhysicsMaterial& operator= (SHPhysicsMaterial&&) noexcept = default;
|
||||
|
||||
bool operator==(const SHPhysicsMaterial& rhs) const noexcept;
|
||||
bool operator!=(const SHPhysicsMaterial& rhs) const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Getter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
[[nodiscard]] float GetFriction () const noexcept;
|
||||
[[nodiscard]] float GetBounciness () const noexcept;
|
||||
[[nodiscard]] float GetDensity () const noexcept;
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Setter Functions */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief Sets the friction coefficient of the physics material.
|
||||
* @param newFriction The friction value to set. Clamped between [0,1].
|
||||
*/
|
||||
void SetFriction (float newFriction) noexcept;
|
||||
|
||||
/**
|
||||
* @brief Sets the bounciness factor of the physics material.
|
||||
* @param newBounciness The bounciness value to set. Clamped between [0,1].
|
||||
*/
|
||||
void SetBounciness (float newBounciness) noexcept;
|
||||
|
||||
/**
|
||||
* @brief Sets the mass density of the physics material.
|
||||
* @param newDensity The density value to set. Always made positive.
|
||||
*/
|
||||
void SetDensity (float newDensity) noexcept;
|
||||
|
||||
private:
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
/* Data Members */
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
* @brief The friction coefficient of the physics object., clamped between [0,1].<br/>
|
||||
* 0 means the object will never experience friction.
|
||||
* 1 means the friction force against the object is equal to the applied force.
|
||||
*/
|
||||
float friction;
|
||||
|
||||
/**
|
||||
* @brief The bounciness factor of the physics object., clamped between [0,1].<br/>
|
||||
* 0 means the object will never bounce.
|
||||
* 1 means the object never loses energy on a bounce.
|
||||
*/
|
||||
float bounciness;
|
||||
|
||||
/**
|
||||
* @brief The density of the collider that determines the mass of the collision shape
|
||||
* if it is automatically computed. Must be a positive number.
|
||||
*/
|
||||
float density;
|
||||
};
|
||||
}
|
|
@ -261,9 +261,9 @@ namespace SHADE
|
|||
void SHPhysicsObject::SyncColliders(SHColliderComponent* c) const noexcept
|
||||
{
|
||||
int index = 0;
|
||||
for (auto& [collider, dirty] : c->colliders)
|
||||
for (auto& collider : c->colliders)
|
||||
{
|
||||
if (!dirty)
|
||||
if (!collider.dirty)
|
||||
continue;
|
||||
|
||||
// Update offsets
|
||||
|
@ -293,7 +293,7 @@ namespace SHADE
|
|||
default: break;
|
||||
}
|
||||
|
||||
dirty = false;
|
||||
collider.dirty = false;
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -517,7 +517,7 @@ namespace SHADE
|
|||
// Add collision shapes back into the body
|
||||
if (colliderComponent != nullptr)
|
||||
{
|
||||
for (auto& collider : colliderComponent->colliders | std::views::keys)
|
||||
for (auto& collider : colliderComponent->colliders)
|
||||
physicsObject->AddCollider(&collider);
|
||||
}
|
||||
}
|
||||
|
@ -538,7 +538,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Add Collision Shapes
|
||||
for (auto& collider : colliderComponent->colliders | std::views::keys)
|
||||
for (auto& collider : colliderComponent->colliders)
|
||||
physicsObject->AddCollider(&collider);
|
||||
}
|
||||
}
|
||||
|
@ -576,7 +576,7 @@ namespace SHADE
|
|||
rp3d::Transform{ colliderComponent->position, colliderComponent->orientation }
|
||||
);
|
||||
|
||||
for (auto& collider : colliderComponent->colliders | std::views::keys)
|
||||
for (auto& collider : colliderComponent->colliders)
|
||||
physicsObject->AddCollider(&collider);
|
||||
}
|
||||
|
||||
|
|
|
@ -582,9 +582,9 @@ namespace SHADE
|
|||
ReleaseNode(node);
|
||||
}
|
||||
|
||||
void SHSceneGraph::Traverse (const UnaryFunction& predicate) const
|
||||
void SHSceneGraph::Traverse (const UnaryFunction& function) const
|
||||
{
|
||||
TraverseAndInvokePredicate(root, predicate);
|
||||
TraverseAndInvokeFunction(root, function);
|
||||
}
|
||||
|
||||
/*-----------------------------------------------------------------------------------*/
|
||||
|
@ -621,12 +621,12 @@ namespace SHADE
|
|||
delete node;
|
||||
}
|
||||
|
||||
void SHSceneGraph::TraverseAndInvokePredicate(const SHSceneNode* node, const UnaryFunction& predicate)
|
||||
void SHSceneGraph::TraverseAndInvokeFunction(const SHSceneNode* node, const UnaryFunction& function)
|
||||
{
|
||||
for (auto* child : node->children)
|
||||
{
|
||||
predicate(child);
|
||||
TraverseAndInvokePredicate(child, predicate);
|
||||
function(child);
|
||||
TraverseAndInvokeFunction(child, function);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -142,7 +142,7 @@ namespace SHADE
|
|||
bool RemoveNode (SHSceneNode* nodeToRemove) noexcept;
|
||||
void Reset () noexcept;
|
||||
|
||||
void Traverse (const UnaryFunction& predicate) const;
|
||||
void Traverse (const UnaryFunction& function) const;
|
||||
|
||||
private:
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
Loading…
Reference in New Issue